papahyooie

@mas requirement

13 posts in this topic

Hello everyone!

I'm having a bit of trouble with install Mas weapons. Actually, I have the mod installed fine. Everything works on my test server, got the weapons added to the traders, everything is good. The last thing to do before moving it to my live server is make it a required mod. So I do the normal thing and add it to the mission.sqm, but it isn't working. When I launch my server, it tells me that exile.altis requires @mas.  

Here is my launch parameters:

-mod=@exile;Kart,Mark,Heli;@Ryanzombies;@mas; -servermod=@exileserver;@FuMS;

Here is my mission.sqm addons config

addOns[] = {"exile_client","a3_map_altis","Ryanzombies","mas_nw_rifle","mas_ru_rifle","mas_us_rifle","mas_us_rifle_c"};
	addOnsAuto[] = {"exile_client","a3_map_altis","Ryanzombies"};

And here are the relevant pieces of my rpt log

=====================================================================
== E:\ExileTestServer\arma3testserver.exe
== arma3testserver.exe  -mod=@exile;Kart,Mark,Heli;@Ryanzombies;@mas; -servermod=@exileserver;@FuMS; -config=E:\ExileTestServer\@ExileServer\config.cfg -port=2344 -profiles=SD -cfg=E:\ExileTestServer\@ExileServer\basic.cfg -name=SD -autoinit -malloc=tbbmalloc

...........................


14:01:07 Warning Message: Addon 'exile_server_config' requires addon 'mas'

...............................

============================================================================================= List of mods ===============================================================================================
14:01:22 modsReadOnly = true
14:01:22 safeModsActivated = false
14:01:22 customMods = true
14:01:22 hash = '52EA5E0A38D9EE0997696601B4D3D5B9ACACE5DE'
14:01:22 hashShort = 'f0dd0f5'
14:01:22                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
14:01:22 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
14:01:22                                 NATO SF & SPETSNAZ |                 @mas |      false |             GAME DIR | 477532c616933735f153563260d6e6528720805f |  98f55329 | E:\ExileTestServer\@mas
14:01:22                            Ryan's Zombies & Demons |         @Ryanzombies |      false |             GAME DIR | b86019af852a7d9630c25fb85255f81d8a94d1ac |  9baa479b | E:\ExileTestServer\@Ryanzombies
14:01:22                                     Kart,Mark,Heli |       Kart,Mark,Heli |      false |            NOT FOUND |                                          |           | 
14:01:22                                          Exile Mod |               @exile |      false |             GAME DIR | 750e766ed22d89d018ea7f1bef43c34619f1559e |  b4857d0a | E:\ExileTestServer\@exile
14:01:22                                  Arma 3 DLC Bundle |            dlcbundle |       true |            NOT FOUND |                                          |           | 
14:01:22                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 72dafe7fb444b4ca8438eb4a18bb963f04451f1c |  d80931de | E:\ExileTestServer\mark
14:01:22                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | d501ad2cecf1acdf8df830a3c4c82c549508a1f0 |  54e1c164 | E:\ExileTestServer\heli
14:01:22                                       Arma 3 Karts |                 kart |       true |             GAME DIR | ff5d4beff64aa06e5291ee726dba99122de0c9be |    3d3c6d | E:\ExileTestServer\kart
14:01:22                                        Arma 3 Zeus |              curator |       true |             GAME DIR | 13fd3ee42f34a3437b91fcb413b4f9469c6e9781 |  6dbbef82 | E:\ExileTestServer\curator
14:01:22                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
14:01:22                                              @FuMS |                @FuMS |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | E:\ExileTestServer\@FuMS
14:01:22                                       @exileserver |         @exileserver |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | E:\ExileTestServer\@exileserver
14:01:22 ==========================================================================================================================================================================================================
14:01:22 InitSound ...


.......................................................................

14:01:26 Initializing Steam server - Game Port: 2344, Steam Query Port: 2345
14:01:26 Missing addons detected:
14:01:26   mas_nw_rifle
14:01:26   mas_ru_rifle
14:01:26   mas_us_rifle
14:01:26   mas_us_rifle_c
14:01:26 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.mas_nw_rifle, mas_ru_rifle, mas_us_rifle, mas_us_rifle_c
14:01:26 Missing addons detected:
14:01:26   mas_nw_rifle
14:01:26   mas_ru_rifle
14:01:26   mas_us_rifle
14:01:26   mas_us_rifle_c
14:01:26 Warning Message: You cannot play/edit this mission;

(removed all the fluff, replaced with ellipses)

And then it just goes on like that forever.

 

So, as you can see, I am launching with @mas enabled as a client side mod (have also tried server side), I have them setup to be required in mission.sqm addons (have also tried putting them in addOnsauto). But it is acting like I do not have @mas enabled. What gives?

I have a feeling there is something stupid (it usually is) and I can't see the forest for the trees. Any idea what I have done wrong?

Edited by papahyooie

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Try to add 

          "mas_weapons",
        "mas_weapons_m4",
        "mas_weapons_ak",
        "mas_weapons_nw"

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17 hours ago, Akku said:

Try to add 

          "mas_weapons",
        "mas_weapons_m4",
        "mas_weapons_ak",
        "mas_weapons_nw"

I'll try that, but those .pbo's don't exist in my setup. Are they supposed to be renamed or something??

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1 hour ago, papahyooie said:

So, that worked. Thank you Akku!

The question is, why does it work? Shouldn't the names that you put in the mission.sqm match the names of the pbo's themselves?

Those already contains the names you were putting in :D

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On 12/4/2015, 7:22:22, StonedReality said:

Here is my launch parameters:


-mod=@exile;Kart,Mark,Heli;@Ryanzombies;@mas; -servermod=@exileserver;@FuMS;

 

Put the @mas in the -servermod.

-servermod=@exileserver;@FuMS;@mas

Don't follow this advice. Sorry Stoned, but that's not correct. :)

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On 29/11/2015 at 0:55 PM, Akku said:

Those already contains the names you were putting in :D

Dude if you dont mind me asking, how did you ID that these names were the ones to use?

I've put UKSF_mas on my server and I'm going through the RPT to find the names to add by looking for the lines with "Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted." which is what I did to get the names for NATO Rus Vehicles.

I havent found a thing....

If anyone can point me in the right direction I'd by very greatful

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