BetterDeadThanZed

Adding mods, what to add to mission.sqm?

15 posts in this topic

I'm adding the RHS mods as well as the TRYK mod to my server but I need to know what to add to my mission.sqm file, in the addOns[] line so players are required to have those mods to join the server. Where can I find this information? 

Share this post


Link to post
Share on other sites

I think what you're looking for is in the exile_server_config.pbo. 

Unpack@ExileServer > exile_server_config.pbo then edit config.cpp. On line 15 you should see

requiredAddons[] = {};

Just put the name of the mods in there.

Example
        requiredAddons[] = {Exile;Ryanzombies};
 

I [think] that's what you're looking for.

Share this post


Link to post
Share on other sites
Advertisement
"rhsusf_vehicles","rhsusf_c_troops","rhs_c_trucks","rhs_c_a2port_car","rhs_us_a2_airimport","rhs_c_cars","rhs_c_a2port_air"

 

Share this post


Link to post
Share on other sites

for my part... it doesnt do anything when i put it in the exile_server_config

so put it in mission.sqm and it will do the trick...

Yeah, I believe you're right. Didn't seem to do anything in the exile_server.config.pbo. Sorry for that misinformation. =\

Share this post


Link to post
Share on other sites

this is what I have in mine:

"tryk_backpack","rhsusf_c_uav","rhs_us_a2_airimport","rhsusf_vehicles","rhsusf_c_heavyweapons","rhsusf_c_troops","rhs_c_a3retex","rhs_c_cars","RHS_A2_CarsImport","RHS_A2_AirImport","rhs_c_trucks","rhs_c_a2port_air","rhs_c_a2port_car"

 

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.