maddingamer

New vehicle prices

14 posts in this topic

As announced in the WIP changelog, the vehicle storage and price will change. but 7k for a quadbike, 54k for HEMTT or 16k for offroad seems a bit too expensive for me. Or will other prices change too? Or is it not the "final" price? Source: https://docs.google.com/spreadsheets/d/1PsDxUYBxmiQl-HSTtxj3PHWLq9R0kH0QOoZnNNe4ZhQ/edit#gid=0

 

And is there an ETA yet for this patch? Wipe required?

Edited by maddingamer

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As announced in the WIP changelog, the vehicle storage and price will change. but 7k for a quadbike, 54k for HEMTT or 16k for offroad seems a bit too expensive for me. Or will other prices change too? Or is it not the "final" price? Source: https://docs.google.com/spreadsheets/d/1PsDxUYBxmiQl-HSTtxj3PHWLq9R0kH0QOoZnNNe4ZhQ/edit#gid=0

 

And is there an ETA yet for this patch? Wipe required?

prices are very easy to change yourself. i wouldn't worry about it

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Prices are still way to low...
Our players have to pay 70k for unarmed choppers like the Taru and up to 750k for armed ones from RHS and A3 itself.

They also pay 115k for a Strider and 75k for an Ifrit....

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Prices are still way to low...
Our players have to pay 70k for unarmed choppers like the Taru and up to 750k for armed ones from RHS and A3 itself.

They also pay 115k for a Strider and 75k for an Ifrit....

I'd like to see your price table, if possible :)

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you just need to check out our server...i wont upload the complete table here, as it would be way to long..

Our armed choppers

        class B_Heli_Transport_01_F { quality = 1; price = 750000; sell = 365000; };
        class B_Heli_Transport_03_black_F { quality = 1; price = 650000; sell = 265000; };
        class RHS_CH_47F { quality = 1; price = 550000; sell = 195000; };
        class RHS_UH60M { quality = 1; price = 500000; sell = 165000; };

Armored Vehicles like Hunter, Strider and Ifrit

        class Exile_Car_Hunter { quality = 1; price = 55000; sell = 22000; };
        class Exile_Car_Ifrit { quality = 1; price = 75000; sell = 23500; };
        class Exile_Car_Strider { quality = 1; price = 115000; sell = 40000; };

These are the Navid and SPMG for example..both cannot be bought anymore. But you can still sell them. Magazines cost 4k for the SPMG and 5k for the Navid....

        class MMG_01_hex_F { quality = 3; price = 0; sell = 2150; };
        class MMG_01_tan_F { quality = 3; price = 0; sell = 2150; };
        class MMG_02_black_F { quality = 3; price = 0; sell = 2050; };
        class MMG_02_camo_F { quality = 3; price = 0; sell = 2050; };
        class MMG_02_sand_F { quality = 3; price = 0; sell = 2050; };

 

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you just need to check out our server...i wont upload the complete table here, as it would be way to long..

Our armed choppers

        class B_Heli_Transport_01_F { quality = 1; price = 750000; sell = 365000; };
        class B_Heli_Transport_03_black_F { quality = 1; price = 650000; sell = 265000; };
        class RHS_CH_47F { quality = 1; price = 550000; sell = 195000; };
        class RHS_UH60M { quality = 1; price = 500000; sell = 165000; };

Armored Vehicles like Hunter, Strider and Ifrit

        class Exile_Car_Hunter { quality = 1; price = 55000; sell = 22000; };
        class Exile_Car_Ifrit { quality = 1; price = 75000; sell = 23500; };
        class Exile_Car_Strider { quality = 1; price = 115000; sell = 40000; };

These are the Navid and SPMG for example..both cannot be bought anymore. But you can still sell them. Magazines cost 4k for the SPMG and 5k for the Navid....

        class MMG_01_hex_F { quality = 3; price = 0; sell = 2150; };
        class MMG_01_tan_F { quality = 3; price = 0; sell = 2150; };
        class MMG_02_black_F { quality = 3; price = 0; sell = 2050; };
        class MMG_02_camo_F { quality = 3; price = 0; sell = 2050; };
        class MMG_02_sand_F { quality = 3; price = 0; sell = 2050; };

 

Thanks! Also, if I see it correctly, to set a fix selling price instead of the percentage of the purchase value, I just have to add a {sell = XXXX} segment to the table?

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