FordDefect

changelog 0.9.36 actions added to "Tanks"

2 posts in this topic

Glad to see this is been supported natively by the mod, and you may already know this but if you don't I just put it here. 

Repairing tank turrets isn't possible if just the turret/guns are damaged. To remedy this i made slight alteration in ExileClient_object_vehicle_repair.sqf @ line 20

form

_availableHitpoints = _vehicle call ExileClient_util_vehicle_getHitPoints;

to

_availableHitpoints = ( getAllHitPointsDamage _vehicle ) select 0;

It would appear that searching the config file for hitpoint names isn't always reliable, especially if you also using other custom vehicle mods.

 

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.