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Potatoskin

Addons and init

10 posts in this topic

So I've almost got Ryan's Zombies / Demons and Zombies installed on my server.  I was given new code and the following instructions:

Then use NEW_CODE that i have uploaded here for you.
add the ZOM folder to your MPmissions root, and add the contents of the init to your init.

Where do I put the contents of the init file from the ZOM folder?  I've never editied my init file before.  I'm not even sure which folder it would be in.  Would it be in Arma, @Exile, @ExileServer, or somewhere in Exile.Altis that's in my MPmissions folder?  The folders are in place and my launch parameters are set.  I just need to get whatever my init is changed and I should be good to go other than putting in spawn points which I'll figure out later.

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Hmm 2 options. Un pbo your mission file. Create a blank  init.sqf and paste that in there. Or drag the init.sqf that came with the addons to the un pbod folder. Re pbo and your good.

 

2nd option is ONLY when there is no init.sqf in there. If there is it will overwrite it and delete what you had in there..

 

Always do a backup before editing anything. 

 

 

Edited by BrosGaming

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So I've added @Ryanzombies to my server folder alongside @Exile, @ExileServer which would be the root of my server.  The ZOM folder is in my mpmissions folder, and I put the init.sqf file from the zombies mod in my Exile.Altis.pbo because it didn't have an init.sqf.  It only had initplayerlocal.sqf, initserver.sqf and intro.sqf.  I was told I could just add the init.sqf from the ryanzombies since I didn't already have an init.sqf.  I'm under the impression that like my A3XAI the new code and ryanszombies should spawn random AI by proximity and I don't have to edit the map and add in the spawners.  I don't think the mod is even loading because I can connect to the server and it's not forcing me to have the ryanszombies mod to connect.  Here is my current batch file that I normally use to load my server with the added parameter for ryanszombies.  Maybe the issue is in it:

@echo off
color 0a
title Server Starter
:Serverstart
echo Launching Server
C: 
cd "C:\Arma\Server\"
echo Watching DTG Arma 3 Exile Server
start "Arma3" /min /wait arma3server.exe -mod=@exile;@Ryanzombies;@A3XAI;Kart,Mark,Heli; -servermod=@exileserver; -config=C:\Arma\Server\@ExileServer\config.cfg -ip=xxx.xxx.xxx.xxx -port=2302 -profiles=SC -cfg=C:\Arma\Server\@ExileServer\basic.cfg -name=SC -autoinit
ping 127.0.0.1 -n 15 >NUL
echo Server with Exile has exited ... Restarting!
ping 127.0.0.1 -n 5 >NUL
cls
goto Serverstart

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Open:

exile_server_config/config.cpp

Look for:

class CfgPatches
{
	class exile_server_config
	{
		requiredVersion = 0.1;
		requiredAddons[] = {};
		units[] = {};
		weapons[] = {};
		magazines[] = {};
		ammo[] = {};
	};
};

Amend like so:

class CfgPatches
{
	class exile_server_config
	{
		requiredVersion = 0.1;
		requiredAddons[] = {"ryanzombies"};
		units[] = {};
		weapons[] = {};
		magazines[] = {};
		ammo[] = {};
	};
};

Re-pbo & upload.

 

Also a good idea to add it to the mission.sqm in the required addons section too like so:

version=12;
class Mission
{
	addOns[]=
	{
		"exile_client",
		"ryanzombies",
		"mas_weapons_m4",
		"mas_weapons_nw",
		"mas_weapons",
		"mas_weapons_ak",
		"mas_weapons_pack",
		"mas_veh_F_35C",
		"mas_cars_hilux",
		"mas_cars_lr",
		"mas_hmmwv",
		"mas_ch47",
		"esseker",
		"cabuildings_misc",
		"aia_misc_e_config",
		"A3_Modules_F",
		"A3_Characters_F_BLUFOR",
		"a3_characters_f",
		"A3_Armor_F_Panther",
		"A3_Modules_F_Effects",
		"A3_Structures_F_Wrecks",
		"A3_Structures_F_Training",
		"A3_Structures_F_EPA_Mil_Scrapyard",
		"A3_Signs_F",
		"A3_Soft_F_Gamma_HEMTT",
		"A3_Soft_F_Quadbike",
		"A3_Structures_F_Civ_Dead",
		"A3_Structures_F_Mil_Fortification",
		"A3_Structures_F_Items_Electronics",
		"A3_Structures_F_Civ_Camping",
		"A3_Structures_F_Items_Vessels",
		"A3_Soft_F_HEMTT",
		"aia_buildings_config",
		"aia_misc_config",
		"aia_misc3_config",
		"A3_Air_F_Heli_Light_01",
		"sar_ru_architecture",
		"ryanzombiesfunctions"
	};
	addOnsAuto[]=
	{
		"exile_client",
		"A3_Modules_F",
		"ryanzombiesfunctions",
		"esseker"
	};

 

 

Note: Only add the ryanzombies bit not the functions as that is used for the module spawner - which you are not wanting to do :)

 

Hope it helps,

Pry

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Thanks for the help thus far.  Where is the mission.sqf file?  I have one if I unpack Exile.Altis.pbo which is in my mpmissions folder, but It's almost impossible to read the mission.sqf file in notepad++.  I think I may be looking at the wrong file or using the wrong program to edit.

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Open:

exile_server_config/config.cpp

Hidden Content

 

Note: Only add the ryanzombies bit not the functions as that is used for the module spawner - which you are not wanting to do :)

 

Hope it helps,

Pry

Thanks for the help.  I don't think my Ryanzombies mod is even loading on the server.  When I go to connect to the server it shows ryanzombies as being a mod installed on the server; however I can connect to the server and play without the mod.  Normally, if i'm missing a mod I get kicked as soon as I connect so i'm thinking the mod isn't being loaded.

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I wonder if I need to add @ryanzombies to -servermod as well in my parameters?  Here is the install info I was given.

Its simple, you just download the Zombies and Demons from armaholic, V2.6 extract it to your desktop or where ever you like it to be, rename @Zombies and Demons to @Ryanzombies upload it to your server directory in the root ( where your ARMA3.EXE is, In server launch parameters you will use this exact order,

@Exile;@ExileServer;@Ryanzombies;@your other mods name;@etc;@etc.

Then use NEW_CODE that i have uploaded here for you.
add the ZOM folder to your MPmissions root, and add the contents of the init to your init.

 

The NEW_CODE provided had a ZOM folder and init.sqf

 My launch parameter

@echo off
color 0a
title Server Starter
:Serverstart
echo Launching Server
C: 
cd "C:\Arma\Server\"
echo Watching DTG Arma 3 Exile Server
start "Arma3" /min /wait arma3server.exe -mod=@exile;@Ryanzombies;@A3XAI;Kart,Mark,Heli; -servermod=@exileserver; -config=C:\Arma\Server\@ExileServer\config.cfg -ip=xxx.xxx.xxx.xxx -port=2302 -profiles=SC -cfg=C:\Arma\Server\@ExileServer\basic.cfg -name=SC -autoinit
ping 127.0.0.1 -n 15 >NUL
echo Server with Exile has exited ... Restarting!
ping 127.0.0.1 -n 5 >NUL
cls
goto Serverstart

 

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google search: Eliteness Arma 3, install that and run it. You need to unrap your mission.sqm and re-rap it for the Exile mod to "read" it.

If you can see Ryanzombies on the server info/mod info then its being loaded but you need to have:

"ryanzombies",

 

in your mission.sqm in your MPmission file in the add-ons bit at the top.

 

regards,

 

Pry

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I have no idea what i'm doing wrong.  It seems like things are loading and when I connect i'm getting kicked like my mod version isn't the same as the server.  The current for zombies and demons or ryanzombies is version 2.8.  I've used the same mod on both.  Not sure what the issue is now.  A step by step instruction would be great.  Maybe I missed something somewhere.  When I connect I get " Files C:\program files (x86)\Steam\Steam Apps\common\Arma3\@ryanzombies\addons\ryanzombies.pbo" are not signed by a key accepted by this server.  To play on this server, remove listed files or install additional accepted keys.  My install for arma is on F: not C:, but all of my other mods work.  I add my mods, by opening arma3, choosing mods, add folder, and I add @ryanzombies from my mods folder where all of my other mods are.  It seed the mod and loads it, but for some reason there is some issue.

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