gonzai 16 Report post Posted October 9, 2015 Hi all..I want to change the loot coordinates. How Creating coordinates ??I want to spawn in marked... Share this post Link to post Share on other sites
Lakai 0 Report post Posted October 20, 2015 i would really like somebody to reply to this... Share this post Link to post Share on other sites
Redcloud78 27 Report post Posted October 20, 2015 (edited) http://www.armaholic.com/page.php?id=27572 or Edited October 20, 2015 by Redcloud78 Share this post Link to post Share on other sites
Redcloud78 27 Report post Posted October 20, 2015 Hi all..I want to change the loot coordinates. How Creating coordinates ??I want to spawn in marked...also in your image i can see the coordinates at the bottom rightAccu-DrillLand_DrillAku_FPosition:[17463,7526.83,0.584213] 1 Share this post Link to post Share on other sites
READTHESCROLL 203 Report post Posted October 24, 2015 Anyone figure out how to put loot spawns on shelves? The coords in the pic wont work as they are relative to the world and not the object. Share this post Link to post Share on other sites
<Z>SneakyDude 24 Report post Posted October 26, 2015 (edited) use Meca tool and raise the items to get the coords. Then you should be able to figure out a mapping guide for height from your output.It shouldn't matter if its static item or loot table, as it will appear its on the shelf but actually in the air.This might work and it might not be exactly what your looking for.0.584213 height by the objectI had to reduce the res on my monitor to get the numbers to show up so i could read them right. 8's look like 3's etc... I am not sure if they opened up the ability to change the loot within Exile like this._lootPosition = ASLToATL (AGLToASL (_building modelToWorld _x)); if (_lootPosition select 2 < 0.05) then { _lootPosition set [2, 0.05]; };You might have to do an override sqf and change the static areas.I haven't reamed through the code to figure it out, done quickly before work. Edited October 26, 2015 by <Z>SneakyDude Share this post Link to post Share on other sites
READTHESCROLL 203 Report post Posted October 28, 2015 use Meca tool and raise the items to get the coords. Then you should be able to figure out a mapping guide for height from your output.It shouldn't matter if its static item or loot table, as it will appear its on the shelf but actually in the air.This might work and it might not be exactly what your looking for.0.584213 height by the objectI had to reduce the res on my monitor to get the numbers to show up so i could read them right. 8's look like 3's etc... I am not sure if they opened up the ability to change the loot within Exile like this._lootPosition = ASLToATL (AGLToASL (_building modelToWorld _x)); if (_lootPosition select 2 < 0.05) then { _lootPosition set [2, 0.05]; };You might have to do an override sqf and change the static areas.I haven't reamed through the code to figure it out, done quickly before work. Should just be an XYZ coord in relation to the building. Determining the "Z" is the part that's tricky. Do you have a link to the tool to use? I have one tool but it doesnt allow you to adjust height. It just places a marker where you are standing and then copies XYZ to clipboard. I went around and did that to all the A2 buildings on the map to make loot spawn points for Exile loot system. Share this post Link to post Share on other sites