Shane Martin

Adding actions to objects

10 posts in this topic

Hi,

What would be the easiest way to addactions to players for a specific object, eg "Exile_Construction_Flag_Static".

I know the CfgInteractionMenus would be adequate but since that is in the client's .pbo it is untouchable.

Is there anyway to custom call a interaction menu in the mission folder that will execute for all players?

Many thanks,

Shane

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Shane you can overwrite any of the code you want by using the:

class CfgExileCustomCode
{
    /*
        You can overwrite every single file of our code without touching it.
        To do that, add the function name you want to overwrite plus the
        path to your custom file here. If you wonder how this works, have a
        look at our bootstrap/fn_preInit.sqf function.

        Simply add the following scheme here:

        <Function Name of Exile> = "<New File Name>";

        Example:

        ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
    */
};

But if you use infiSTAR it doesn't like scroll wheel menus that why i cant use igiLOAD anymore cause it keeps banning my players.

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I can't move the CfgInteractionMenus  to the mission as it's a part of the config.cpp in the clients pbo file.

Since CfgInteractionMenus  doesn't have a function name, how would that work?
 

Shane you can overwrite any of the code you want by using the:

class CfgExileCustomCode
{
    /*
        You can overwrite every single file of our code without touching it.
        To do that, add the function name you want to overwrite plus the
        path to your custom file here. If you wonder how this works, have a
        look at our bootstrap/fn_preInit.sqf function.

        Simply add the following scheme here:

        <Function Name of Exile> = "<New File Name>";

        Example:

        ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
    */
};

But if you use infiSTAR it doesn't like scroll wheel menus that why i cant use igiLOAD anymore cause it keeps banning my players.

Have you changed _CAP = true; to _CAP = false; ?

Shane

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     Have you changed 

_CAP = true; to _CAP = false; ?


Shane

holy crap i have been searching the crap out of the igiload files but its part of infiSTAR thank you so much.

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Hey, I have recently tried to add a custom script to an object so far i have this

CUP_A2_ch_office_b = this Player addAction ["Ammo","Ammo.sqf"];

can someone tell me what is wrong with this please?

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