vendettaEXILE

Little Confused on Scripts

9 posts in this topic

Hi guys!

Love the mod, we operate a server for a few weeks now.

Were having a little trouble locating scripts to implement on our server...

Were looking for things like:

- Timed Mass Messages.

- PVP notifications (IE: this guy killed this guy with this weapon).

- Things like that.

Anyone have any ideas of a resource to download and implement those?

Thanks!

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Hi guys!

Love the mod, we operate a server for a few weeks now.

Were having a little trouble locating scripts to implement on our server...

Were looking for things like:

- Timed Mass Messages.

- PVP notifications (IE: this guy killed this guy with this weapon).

- Things like that.

Anyone have any ideas of a resource to download and implement those?

Thanks!

timed mass messages = i work with the Exile Restart Script for this think.

Pvp notification =gr Maked a Kill script for this 

Think Thinks like that = look here ? http://exile.majormittens.co.uk/forum/111-releases/

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Thanks for the help on that warsheep, i have begun checking all those out.

Just 1 additional question, within infistar admin tools I have the ability to spawn in vehicles that are in arma but not in exile. Is there a script to make those available to purchase by people in game other than admins?

 

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Just 1 additional question, within infistar admin tools I have the ability to spawn in vehicles that are in arma but not in exile. Is there a script to make those available to purchase by people in game other than admins?

Take a look at the config files, it's pretty self explanatory.

Here's a post from @Eichi explaining how to add custom vehicles/vehicle skins.

http://exile.majormittens.co.uk/topic/285-custom-vehicle-trader 

Edited by fat

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that really doesn't explain if you have textures from another mod just exile/

Your comment doesn't make any sense.

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Were not really interested in custom skins, just trying to figure out how to allow people to buy some of the other vehicles like tanks and jets that admins can spawn.

For that you have to edit the config.cpp just get the classname of the said vehicle and there are two places that need to be edited to be able to put it in the trader.

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