WickedMoonShiner

Anyone have a working tow script

44 posts in this topic

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Anyone having any issues getting R3F to work?

I created an "addons" directory inside my mission pbo and added R3F_LOG to it.

Added the necessary lines to the description.ext

then I placed:

[] execVM "addons\R3F_LOG\init.sqf";

in my initPlayerLocal.sqf

It doesn't appear the script is working from what  I can tell.

I had to put in a few BE filters so that tells me the script was trying to load at some point, but i'm not sure if it failed or isn't working at all.

Any suggestions are welcome

-Izz

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Anyone having any issues getting R3F to work?

I created an "addons" directory inside my mission pbo and added R3F_LOG to it.

Added the necessary lines to the description.ext

then I placed:

[] execVM "addons\R3F_LOG\init.sqf";

in my initPlayerLocal.sqf

It doesn't appear the script is working from what  I can tell.

I had to put in a few BE filters so that tells me the script was trying to load at some point, but i'm not sure if it failed or isn't working at all.

Any suggestions are welcome

-Izz

Yeah having the same issues, doesn't seem to work.

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Well, if you're using the file JackHart kindly supplied I'm not surprised it doesn't work given that the config.sqf file which defines what can/can't tow or lift is blank - so as far as the game is concern, nothing can tow or lift.

Pulling some vehicle class names out of CfgVehicles.hpp (in /@exile/addons/exile_client/config.bin) I added in the vehicle I had and tried it - still didn't work - but I think it's because we just can't see the option because the menus are different from Arma2 where this mod originates from?

My best guess. :P

EDIT: Actually, the vehicle names are all in the config.cpp in your mission files (for the traders) and much easier to read.

Edited by Eck the Viking
Update

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Well, if you're using the file JackHart kindly supplied I'm not surprised it doesn't work given that the config.sqf file which defines what can/can't tow or lift is blank - so as far as the game is concern, nothing can tow or lift.

Pulling some vehicle class names out of CfgVehicles.hpp (in /@exile/addons/exile_client/config.bin) I added in the vehicle I had and tried it - still didn't work - but I think it's because we just can't see the option because the menus are different from Arma2 where this mod originates from?

My best guess. :P

EDIT: Actually, the vehicle names are all in the config.cpp in your mission files (for the traders) and much easier to read.

I added all the exile vehicles to the config. No luck. I'm sure there is something basic that is being over looked but i can't seem to see it.

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