WickedMoonShiner 10 Report post Posted September 12, 2015 I am looking for a working tow script dose anyone have one I know there was one before the wiped the forum now I can't find it. Google says the sites are not there anymore. Share this post Link to post Share on other sites
<Z>SneakyDude 24 Report post Posted September 12, 2015 Looking for one too Share this post Link to post Share on other sites
JackHart 10 Report post Posted September 12, 2015 The r3f logistics works youll have to edit a bunch of BE Filters so you dont get kicked.I take no credit for any of the work on this mod Only sharing to help!http://www.filedropper.com/exile-r3flogistics Share this post Link to post Share on other sites
WickedMoonShiner 10 Report post Posted September 12, 2015 Cool Thanks for the info. Share this post Link to post Share on other sites
JackHart 10 Report post Posted September 13, 2015 Best way to fix BE Filters is to check logs when they happen and add the to your exceptions. Takes time but like ElDbya said they help a lot. Share this post Link to post Share on other sites
WickedMoonShiner 10 Report post Posted September 13, 2015 Probably don't want that information in a public forum. BE filters can be a pain to set up, but once setup they help a LOT!Yea I agree. But my server is Lan only and just for friends local it is not online for the public. Share this post Link to post Share on other sites
Izzer 24 Report post Posted September 13, 2015 Anyone having any issues getting R3F to work?I created an "addons" directory inside my mission pbo and added R3F_LOG to it.Added the necessary lines to the description.extthen I placed:[] execVM "addons\R3F_LOG\init.sqf";in my initPlayerLocal.sqfIt doesn't appear the script is working from what I can tell.I had to put in a few BE filters so that tells me the script was trying to load at some point, but i'm not sure if it failed or isn't working at all.Any suggestions are welcome-Izz Share this post Link to post Share on other sites
Miannie83 27 Report post Posted September 13, 2015 Anyone having any issues getting R3F to work?I created an "addons" directory inside my mission pbo and added R3F_LOG to it.Added the necessary lines to the description.extthen I placed:[] execVM "addons\R3F_LOG\init.sqf";in my initPlayerLocal.sqfIt doesn't appear the script is working from what I can tell.I had to put in a few BE filters so that tells me the script was trying to load at some point, but i'm not sure if it failed or isn't working at all.Any suggestions are welcome-IzzYeah having the same issues, doesn't seem to work. Share this post Link to post Share on other sites
Eck the Viking 29 Report post Posted September 13, 2015 (edited) Well, if you're using the file JackHart kindly supplied I'm not surprised it doesn't work given that the config.sqf file which defines what can/can't tow or lift is blank - so as far as the game is concern, nothing can tow or lift.Pulling some vehicle class names out of CfgVehicles.hpp (in /@exile/addons/exile_client/config.bin) I added in the vehicle I had and tried it - still didn't work - but I think it's because we just can't see the option because the menus are different from Arma2 where this mod originates from?My best guess. EDIT: Actually, the vehicle names are all in the config.cpp in your mission files (for the traders) and much easier to read. Edited September 13, 2015 by Eck the Viking Update Share this post Link to post Share on other sites
Miannie83 27 Report post Posted September 13, 2015 Well, if you're using the file JackHart kindly supplied I'm not surprised it doesn't work given that the config.sqf file which defines what can/can't tow or lift is blank - so as far as the game is concern, nothing can tow or lift.Pulling some vehicle class names out of CfgVehicles.hpp (in /@exile/addons/exile_client/config.bin) I added in the vehicle I had and tried it - still didn't work - but I think it's because we just can't see the option because the menus are different from Arma2 where this mod originates from?My best guess. EDIT: Actually, the vehicle names are all in the config.cpp in your mission files (for the traders) and much easier to read.I added all the exile vehicles to the config. No luck. I'm sure there is something basic that is being over looked but i can't seem to see it. Share this post Link to post Share on other sites