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Gen_Wolf_MG

Base Material Upgrade

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Since even reinforced walls will now be able to be gotten through how about introducing some new building materials such as Concrete walls which would be indestructible and metal floor panels. Wood Floor panels i have noticed cause helicopters to blow up when they are landed on and left there (Same thing happened in Arma 2 Epoch) the Metal Floor panels would be sturdier i guess as in Arma 2 heli's landed on the metal floors didnt blow up just by sitting there just a thought

Edited by Gen_Wolf_MG

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Nothing should be indestructable IMO. Im all for more protection, but all castles can and will fall to a persistent enemy. We do need something for the floors, Metal ones pretty much eradicated the chopper destruction bug in Epoch, we'd benefit from having it on exile.

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I think there is a point that realism should stop it IS a game after all and making it hard as hell to craft these walls and such the benefit to doing it should be eventually indestructible there are still ways to get into bases and with them thinking about introducing ways to break locks there is a way too get in without destroying a wall and hopefully the implementation of the lock breaks will be very tough to do and not a one shot thing.

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This is a PvP mod, a child of DayZ which is based on the premise of risk - That shouldn't be pushed aside. Lock breaking should just be another method of getting into someones base, but a good ol fashioned siege shouldn't go unrewarded. Coming from Epoch, I've played in servers where bases were indestructible and I've played in servers where bases were destructible - I personally enjoyed the latter much more, simply for the fact that it made us think harder about how to circumvent people breaking in. It made building supply missions priceless which led to much more intense competitions for the loot they offered - people took more risk which saw the servers economy extremely lively - money and building supplies were always in demand and losing something like a Vodnik or a Chopper was a seriously blow to a lot of groups, but they had to risk them to get what they needed. 

When bases are indestructible people burn out because there's not enough give and take. Guns are easy to come back and the base doesn't need to be maintained or repaired and because money isn't being spent groups get filthy rich easily. Invulnerability, in any form, saps the sense of risk and stagnates the gameplay. 

One thing I can understand is base raids that take place when the owner(s) aren't online. If Exile could make a system that detected whether or not a base's owner(s) were online and super fortify the base when they aren't so that its extremely hard to break into - there would be no reason to make bases invulnerable unless the server admins catered to the creampuffs who "dont want hours of work to go down the drain."

Rome wasn't built in a day, but it fell in one.

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