Ericode 7 Report post Posted September 11, 2015 Hello, where can I make changes to the size of the safe zone on the map and in the game? Share this post Link to post Share on other sites
Santa 20 Report post Posted September 11, 2015 (edited) mission.sqm class Sensors { items = 1; class Item0 { position[] = {1951.4102,250.14449,10657.033}; a = 250; b = 250; rectangular = 1; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; name = "ExileTrader"; expCond = "(vehicle player) in thisList"; expActiv = "call ExileClient_object_player_event_onEnterSafezone"; expDesactiv = "call ExileClient_object_player_event_onLeaveSafezone"; class Effects{}; }; }; Edited September 11, 2015 by Santa Share this post Link to post Share on other sites
Jawdan 32 Report post Posted September 11, 2015 (edited) Step 1: Copy your Mission File over to [C:\Users\Jawdan\Documents\Arma 3\missions]Step 2: De-PBO the Mission File so it's in a folder not a PBO.Step 3: Download; Eliteness, DPbo and DOgg from the link below and obviously install them all.Step 4: Open Eliteness and navigate to your [C:\Users\Jawdan\Documents\Arma 3\missions] using the file explorerStep 5: RightClick your Mission.SQM and select De-RapifyStep 6: Go into the Arma 3 Editor and load your Mission FileStep 7: Once loaded press F6 and you should now be able to see markers on the map.Step 8: Double Click the center of the safe zone circles and change the A and B Axis (I think it is, doing this from memory) Step 9: Change the Size as you need, save and then use Eliteness to Rapify the SQM file and repack the Mission to a PBO and you're set.Step 10: Profit.'Note: You could just edit the sizes via the Mission.SQM file itself but you won't really get a feel for how big your input was comapared to the map so I'd say it's easier and probably overall quicker to use the Arma 3 Editor.Download: https://dev.withsix.com/projects/mikero-pbodll/files Edited September 11, 2015 by Jawdan 1 Share this post Link to post Share on other sites
JaykePC 2 Report post Posted September 11, 2015 It is also not recommended to edit the mission.sqm, do it through the editor as @Jawden states in detail. Share this post Link to post Share on other sites
Ericode 7 Report post Posted September 11, 2015 (edited) Step 1: Copy your Mission File over to [C:\Users\Jawdan\Documents\Arma 3\missions]Step 2: De-PBO the Mission File so it's in a folder not a PBO.Step 3: Download; Eliteness, DPbo and DOgg from the link below and obviously install them all.Step 4: Open Eliteness and navigate to your [C:\Users\Jawdan\Documents\Arma 3\missions] using the file explorerStep 5: RightClick your Mission.SQM and select De-RapifyStep 6: Go into the Arma 3 Editor and load your Mission FileStep 7: Once loaded press F6 and you should now be able to see markers on the map.Step 8: Double Click the center of the safe zone circles and change the A and B Axis (I think it is, doing this from memory) Step 9: Change the Size as you need, save and then use Eliteness to Rapify the SQM file and repack the Mission to a PBO and you're set.Step 10: Profit.'Note: You could just edit the sizes via the Mission.SQM file itself but you won't really get a feel for how big your input was comapared to the map so I'd say it's easier and probably overall quicker to use the Arma 3 Editor.Download: https://dev.withsix.com/projects/mikero-pbodll/filesThanks so much for this. I tried to change the values but when I save it, it says variable name used. When I change the variable name then just the outline of the ellipse changes. If I change this in the mission.sqm, will it update the map picture in game? I changed item0 and the map still shows the same radius before and after the changes.class Sensors { items = 3; class Item0 { position[] = {14694.9,17.91,16727.4}; a = 275; b = 275; angle = 45; rectangular = 1; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; name = "ExileTrader"; expCond = "(vehicle player) in thisList"; expActiv = "call ExileClient_object_player_event_onEnterSafezone"; expDesactiv = "call ExileClient_object_player_event_onLeaveSafezone"; class Effects{}; }; class Item1 { position[] = {2998.06,3.7756,18175.5}; a = 175; b = 175; rectangular = 1; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; name = "ExileTrader"; expCond = "(vehicle player) in thisList"; expActiv = "call ExileClient_object_player_event_onEnterSafezone"; expDesactiv = "call ExileClient_object_player_event_onLeaveSafezone"; class Effects{}; }; class Item2 { position[] = {23334.6,4.00956,24188.9}; a = 175; b = 175; rectangular = 1; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; name = "ExileTrader"; expCond = "(vehicle player) in thisList"; expActiv = "call ExileClient_object_player_event_onEnterSafezone"; expDesactiv = "call ExileClient_object_player_event_onLeaveSafezone"; class Effects{}; }; }; Edited September 11, 2015 by Ericode added code Share this post Link to post Share on other sites
Jawdan 32 Report post Posted September 11, 2015 Variable Name Used means that you've got two or more triggers, markers etc... named the same thing so just change the name of your markers so they differ.Class Sensors is your triggers so you're nearly there, the Trader marker is made up of two parts, the Trigger and the Marker and you've only edited the Trigger so players will be recieving God Mode when they enter a 275m radius of the center of your marker. Changing the map marker (blue circle) is just the same, move your trigger out the way and then you should be able to get the option for the marker, just change the A and B value to match those of your trigger and then the map marker will change and you can save it and Rapify it and all that, just make sure you've move your trigger back and it's the same size as the marker first.Visual Tutorial Here: http://imgur.com/a/YC3wY Share this post Link to post Share on other sites
Ericode 7 Report post Posted September 12, 2015 Variable Name Used means that you've got two or more triggers, markers etc... named the same thing so just change the name of your markers so they differ.Class Sensors is your triggers so you're nearly there, the Trader marker is made up of two parts, the Trigger and the Marker and you've only edited the Trigger so players will be recieving God Mode when they enter a 275m radius of the center of your marker. Changing the map marker (blue circle) is just the same, move your trigger out the way and then you should be able to get the option for the marker, just change the A and B value to match those of your trigger and then the map marker will change and you can save it and Rapify it and all that, just make sure you've move your trigger back and it's the same size as the marker first.Visual Tutorial Here: http://imgur.com/a/YC3wYThank you so much. I don't know how I missed that. Share this post Link to post Share on other sites
Jawdan 32 Report post Posted September 12, 2015 No problem Share this post Link to post Share on other sites
CplFull 3 Report post Posted February 2, 2016 Ok with the update and all. How can I make the Radius of the traders smaller. I can see the Radius size of the Markers. { position[]={14599.966,22.349989,16797.193}; name="Terminus"; text="Terminus"; markerType="ELLIPSE"; type="EMPTY"; colorName="ColorBlack"; fillName="SolidBorder"; a=175; <--------------------------------------- Marker size b=175; <--------------------------------------- Marker size drawBorder=1; }; Can anyone point me to the right position, Please. All I want is a smaller Radius of SafeZone. Thank you CplFull Ooh Rahh Share this post Link to post Share on other sites
Ronnie_McLovin 12 Report post Posted March 29, 2016 (edited) i cant find "class Sensors" in my mission.sqm. only the option for editing the marker. marker is still fine, but the godmode for all players is not available when the safezones start. godmode still starts at the old radius ok nevermind. i just have bad eyes. safezones works perfectly ^^ Edited March 29, 2016 by Ronnie_McLovin Share this post Link to post Share on other sites