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graylyn

DMS Static Mission, Skalisty Island Military Base

3 posts in this topic

Please note that this is a hardcore mission that rewards an AH1 With AA, AT, dumbfire rockets, and the gun enabled. Along with 350k poptabs and various items from DMS reward boxes. You need to adjust these if you feel that it is too much. The AH1 also spawns without a lock, you can make it so it has a pincode, but you can edit it to do so. P Much this is for people who just want a hard mission with a 350k reward (can be adjusted in the mission file. THIS ONLY WAS DESIGNED FOR CHERNARUS SUMMER, AUTUMN, AND WINTER! ALSO CUP WEAPONS UNITS AND VEHICLES REQUIRED!

This is pretty much drag and drop unless you want to change the rewards. You will have to extract the a3_dms.pbo and then edit the SkalistyMission file.

To install:

1. unpack your DMS pbo
2. Place the SkalistyMisison file in missions/static folder inside of the unpacked PBO
3. Place the SkalistyBase file in objects/static folder inside of the unpacked PBO
4. Open the DMS config.sqf and add SkalisyBase and SkalistyMission so it can be loaded onto the server like so:

Spoiler

    DMS_StaticMissionTypes =            [                                // List of STATIC missions with spawn chances.
                                            //["saltflats",1]        //<--Example (already imported by default on Altis in map configs)
                                            //["slums",1]            //<--Example (already imported by default on Altis in map configs)
                                            //["occupation",1]        //<--Example
                                            //["sectorB",1]            //<--Example for Taviana
                                            ["SkalistyMission", 1]
                                        ];

    DMS_SpecialMissions =                [                                // List of special missions with restrictions. Each element must be defined as [mission<STRING>, minPlayers<SCALAR>, maxPlayers<SCALAR>, timesPerRestart<SCALAR>, _timeBetween<SCALAR>].
                                            //["specops",15,60,2,900]    //<-- Example for a mission named "specops.sqf" that must be placed in the "special" folder. It will only spawn when there are at least 15 players, less than 60 players, it will only spawn up to twice per restart, and at least 900 seconds must pass before another instance of the mission can spawn.
                                        ];

    DMS_BasesToImportOnServerStart =     [                                // List of static bases to import on server startup (spawned post-init). This will reduce the amount of work the server has to do when it actually spawns static missions, and players won't be surprised when a base suddenly pops up. You can also include any other M3E-exported bases to spawn here.
                                            //"saltflatsbase",        //<--Example (already imported by default on Altis)
                                            //"slums_objects"        //<--Example (already imported by default on Altis)
                                            "SkalistyBase"
                                        ];

    DMS_BanditMissionsOnServerStart =    [
                                            //"construction"        //<-- Example
                                        ];

    DMS_StaticMissionsOnServerStart =    [                                // List of STATIC missions with spawn chances.
                                            //"saltflats"            //<--Example
                                            //"slums"                //<--Example
                                            //"occupation"            //<--Example
                                            //"sectorB"                //<--Example for Taviana
                                            "SkalistyMission"
                                        ];


5. Repack DMS PBO and you should be good to go!

Link to files: SalistyMission.7z

If you need help, I will try to help below, if any issues arise, it should be really issues from incorrect installation, or, you forgot a comma somewhere in the arrays when adding this mission to the DMS config.

Edited by graylyn
addendums
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i gave it a try but there is to much trash mate ^^ i will make my version of it and share it also on here ^^ anyway thanks for it

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