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OW RUST

Mehr zombies und horden spawnen lassen

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Hallo

kann mir bitte jemand erklären wie ich beim rayans zombies mod die spawnmenge erhöhen kann.

Ausserdem tauchen bei mir keine horden auf

Ich habe schon gesucht, aber nicht wirklich was gefunden

mein englisch ist leider nicht das beste

ich verwende den exilez spawner

danke im vorraus für eure hilfe

 

Edited by OW RUST

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in der der exilez hast du doch die Config und die ist Eigendlich ziemlich selbsterklärend

Spoiler

// Logging Settings
EZM_Debug                            = false;            // debug messages.
EZM_ExtendedLogging                    = true;                // Slightly more information in logs.

// Global Settings
EZM_MaxZombies                        = 100;                // How many Zombies overall?
EZM_ZombieSide                        = EAST;             // zombie team side east, west and Civilian can be used.
EZM_MinSpawnDistance                = 20;               // Closest distance from any player to spawn a zombie.
EZM_MaxSpawnDistance                = 100;              // Max distance a zombie should spawn from a player.
EZM_MaxDistance                        = 300;              // Max distance to players before delete.
EZM_MaxTime                            = 30;               // Max time away from a player before delete.
EZM_MaxTimeDead                        = 300;                // Max time for a dead Zombie to stay before delete. (Default 5 minutes)
EZM_RemoveZfromTraders                = true;             // Will kill zombies when they get too close to a safezone. (the check is done every MaxTime)
EZM_RemoveZfromTerritory            = true;             // Will kill zombies when they get too close to a flag. (the check is done every MaxTime)
EZM_TriggerGroupScaling                = 0;                // 1 player = Groupsize, 2 player in trigger = Groupsize + (GroupSize * TriggerGroupScalling * number of player in the trigger) set at 0 to disable scaling

// Night settings
EZM_LightsOff                        = true;             // Kill all the light on map except the player lights.           
EZM_NightStartTime                    = 18;               // Time at which it is night in hours
EZM_NightEndTime                    = 6;                // Time at which it is no longer night in hours

// Explosive zombies          
EZM_ExplosiveZombies                = true;                // randomly boobie trapped zombies exploding a few seconds after dying.
EZM_ExplosiveZombiesRatio            = 2;                // percentage of explosive zombies
EZM_ExplosiveZombieWarning            = "IT'S A TRAP !!!";// Message that will display a few seconds before the explosion of a zombie.
EZM_ExplosionDelay                    = 3;                // self-explanatory
EZM_ExplosiveType                    = "Grenade";        // "mini_Grenade" for small almost non-lethal explosion or "Grenade" Big and dangerous explosion.
EZM_ExplosiveRespect                = 100;              // Bonus respect for Exploding zombies

// Killing zombies settings
EZM_EnableMoneyOnPlayer                = false;            // Money goes directly on killer
EZM_EnableMoneyOnCorpse                = true;             // Money stays on corpse for looting
EZM_ZombieMoney                        = 5;                // Money per zombie kill
EZM_ZombieMaxMoney                    = 15;               // Max Money per zombie kill-random amount put on corpses

// Stats settings
EZM_EnableStatKill                    = false;                // Enable stat tracking for Kills DB entry
EZM_EnableZombieStatKill            = false;            // Enable stat tracking for ZedKills DB entry
EZM_EnableRankChange                = false;            // Enable Rank change
EZM_EnableHumanityChange            = false;            // Enable GR8's Humanity change
EZM_ExileZombieKillRankChange        = 5;                // Both Rank and Humanity are dependant on this config

// Respect settings
EZM_EnableRespectOnKill                = true;                // Self Explanatory
EZM_ZombieRespect                    = 10;                // Respect per zombie kill

// Frag settings
EZM_RoadKillBonus                    = 10;                // Bonus Respect if roadkill
EZM_MinDistance                        = 50;                // Minimal distance for range bonus
EZM_CqbDistance                        = 10;                // Minimal ditance for close quarter bonus
EZM_CqbBonus                        = 40;                // Respect for close quarter bonus at 1 meter
EZM_DistanceBonusDivider            = 10;                // Distance divided by that number = respect E.G. 300m / [20] = 15 Respect

// Zombie settings : SET TO -1 TO DISABLE AND USE DEFAULT FROM RYANZOMBIES
EZM_Ryanzombiesdamagecaliberneeded            = -1;        // -1 for RZ default, 0 for always explode, set it to anything else to manually configure it..
EZM_ryanzombieglowingeyes                    = -1;        // Glowing Eyes
EZM_ryanzombieshealth                        = 0.8;        // Health, *(initial damage level 0 is no damage 1 is dead)
EZM_ryanzombieshealthdemon                    = 0.5;        // Health, *(initial damage level 0 is no damage 1 is dead)
EZM_ryanzombiesattackspeed                    = 1.5;        // Attack speed, *(Time is seconds between attacks)
EZM_ryanzombiesattackdistance                = 2;        // Attack distance, *(in meters)
EZM_ryanzombiesattackstrenth                = 0;        // Attack strength *(Knockback strength) *(TYPO IS NORMAL)
EZM_ryanzombiesdamage                        = 0.09;        // Attack damage *(% of players life per hit, 1 is 100%)
EZM_ryanzombiesdamagecar                    = 0.05;        // Attack damage to car *(% of car health per hit, 1 is 100%)
EZM_ryanzombiesdamageair                    = 0.01;        // Attack damage to air *(% of car health per hit, 1 is 100%)
EZM_ryanzombiesdamagetank                    = 0.005;    // Attack damage to tank *(% of car health per hit, 1 is 100%)
EZM_ryanzombiesdamagecarstrenth                = 1.5;        // Car attack strength *(Knockback strength in M/S)
EZM_ryanzombiesdamageairstrenth                = 1;        // Air attack strength *(Knockback strength M/S)
EZM_ryanzombiesdamagetankstrenth            = 0.4;        // Tank attack strength *(Knockback strength M/S)
                                                    
EZM_ryanzombiescanthrow                        = -1;        // Enable or disable Throwing for zombies
EZM_ryanzombiescanthrowtank                    = -1;        // Enable or disable Throwing tank for zombies                                              
EZM_ryanzombiescanthrowdistance                = 10;        // Max throw distance
EZM_ryanzombiescanthrowtankdistance            = 0;        // Max throw distance for tanks                         
                                                    
EZM_ryanzombiescanthrowdemon                = 1;        // Enable or disable Throwing for demons
EZM_ryanzombiescanthrowtankdemon            = 1;        // Enable or disable Throwing tank for demons
EZM_ryanzombiescanthrowdistancedemon        = 50;        // Max throw distance demon
EZM_ryanzombiescanthrowtankdistancedemon    = 10;        // Max throw distance for tanks      

EZM_ryanzombiesdisablebleeding                = 1;        // 1 to DISABLE player bleeding on hit, -1 to ENABLE player bleeding on hit.
EZM_ryanzombiesstartinganim                    = 1;        // Enable Spawning animation
EZM_ryanzombieslimit                        = 100;        // Player detection distance in meters
        
EZM_ryanzombiesdisablemoaning                = -1;        // No idle sound
EZM_ryanzombiesdisableaggressive            = -1;        // No aggressive sounds
EZM_ryanzombiescivilianattacks                = -1;        // Attack civilians
EZM_ryanzombieslogicroam                    = -1;        // Roam ***roaming can be heavy on cpu
EZM_ryanzombieslogicroamdemon                = -1;        // Demon Roam
                                                 
EZM_ryanzombiesjump                            = -1;        // Jumping Zombies
EZM_ryanzombiesjumpdemon                    = 1;        // Jumping Demons
                                                    
EZM_ryanzombiesfeed                            = -1;        // Feeding Zombies
EZM_ryanzombiesfeeddemon                    = 1;        // Feeding Demons

// Infection Settings
EZM_ryanzombiesinfection                    = -1;        // Enable infections *(-1 to disable)
EZM_ryanzombiesinfectedchance                = 0;        // Precent chances to be infected on hit (Default 0)
EZM_ryanzombiesinfectedrate                    = 0.05;        // Damage per minute when infected (+/- 30 minutes to live)
EZM_ryanzombiesinfectedsymptoms                = 0.9;        // Symptomes showed when infected 0.9 = Normal 0.7 = Less 0.5 = None
EZM_ryanzombiesinfecteddeath                = 0.9;        // 0.9 = Scream on death 0.7 = Silent death
EZM_ryanzombiesantivirusduration            = 300;        // Antivirus duration *(5 minutes)

// http://steamcommunity.com/sharedfiles/filedetails/?id=614815221 must be installed on the client for the cure to work
// You also need to overide an Exile script, Details here : http://exile.majormittens.co.uk/topic/10999-rz-infection-for-exile/

EZM_ryanzombiesmovementspeedwalker            = 1;        // Animation speed for walker zombies
EZM_ryanzombiesmovementspeedslow            = 1;        // Animation speed for slow zombies
EZM_ryanzombiesmovementspeedmedium            = 1;        // Animation speed for medium zombies
EZM_ryanzombiesmovementspeedfast            = 1;        // Animation speed for fast zombies
EZM_ryanzombiesmovementspeeddemon            = 1;        // Animation speed for demons
EZM_ryanzombiesmovementspeedspider            = 1;        // Animation speed for spider
EZM_ryanzombiesmovementspeedcrawler            = 1;        // Animation speed for crawler

// Harassing Zombies Config
EZM_UseHarassingZombies                        = true;        // Spawn harassing zombies around the player.
EZM_HarassingZedChance                        = 100;        // Percent chance per player for a harassing Zed to spawn on them
EZM_HarassingZombieAtNightOnly                = false;    // Spawn harassing zombies at night only.
EZM_HarassingLoopTime                        = 180;        // Check for players to harass every X seconds (Default 180 seconds)
EZM_HarassingConfig = [
/* 0 Groups Size  */         2,                            // maximum number of zombies around a player
/* 1 Vest group */           EZM_Nothing,                // Vest function defined in ZVest.sqf
/* 2 Loot group */           EZM_Nothing,                // Loot function defined in ZLoot.sqf
/* 3 Zombie group */         EZM_Easy                    // Group function defined in ZClasses.sqf
];

// Hordes Config
EZM_UseHorde                                = true;        // Use the horde spawner  
EZM_HordeLoopTime                            = 30;        // Spawn a Horde every X Minutes. (Default 30 mins)
EZM_HordeConfig = [
/* 0 Groups Size  */         15,                        // maximum number of zombies around a player
/* 1 Vest group */           EZM_Basic,                    // Vest function defined in ZVest.sqf
/* 2 Loot group */           EZM_DocAndAmmo,            // Loot function defined in ZLoot.sqf
/* 3 Zombie group */         EZM_MediumMix,                // Group function defined in ZClasses.sqf
/* 4 Horde density */        25                            // Radius in which the zombies will spawn should be lower than Min Spawn Distance.
];

// Blacklisted Areas Config
EZM_UseAreaBlacklist                        = true;
EZM_BlacklistedPositions =                                // Manual blacklisted areas
[
    //[[CoordinatesX,CoordinatesY],Radius]                // Example
    //[[14599,16797],175],
    //[[23334,24188],175],
    [[2998,18175],175]
];
EZM_BlacklistExtendTraders                    = true;        // Extend the Traders Blacklist area
EZM_BlacklistExtendDistance                    = 200;        // Extend the Traders Blacklist area by this much

// Use Map Triggers as well as Hordes and Harassing Zombies?
EZM_UseTriggers                                = true;

// Check Config Compiled
EZM_CompiledOkay                            = true;

 

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Hallo

tut mir leid aber ich finde da nichts 

ich finde nur eine config cpp und das ist nur ein paar zeilen lang 

kannst du mir bitte sagen was ich genau machen muss

danke schonmal 

MfG

Edited by OW RUST

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da muss es mehrere configs geben, eine config.cpp und eine config.sqf  (denk mal dass es so ist verwende selbst keine zombies auf meinen servern)

und du musst in die config.sqf schauen da wirst du auf fündig

 

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