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Filling fuel canister from FuelSource issue
Asked by
chaveezy,
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Asked by
chaveezy,
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Hey fellas, having an issue crafting full fuel canisters. The interaction group does not seem to be registering at the fuel sources specified in config.cpp. It looks like it is calling .p3d files (models?). I'm running a Chernarus Redux map and only way to fill canisters currently is by draining fuel from vehicles. Any help is appreciated (Using Easy Trader / crafting solutions).
class FillFuelCanister: Exile_AbstractCraftingRecipe { name = "Fill Fuel Canister"; pictureItem = "Exile_Item_FuelCanisterFull"; requiredInteractionModelGroup = "FuelSource"; returnedItems[] = { {1, "Exile_Item_FuelCanisterFull"} }; components[] = { {1, "Exile_Item_FuelCanisterEmpty"} }; category = "Fuel"; };
class CfgInteractionModels { class FuelSource { name = "Fuel pumps, stations or barrels"; models[] = { "fuelstation_feed_f.p3d", "Land_A_FuelStation_Feed.p3d", "Land_FuelStation_Feed_F", // EBM craftable "metalbarrel_f.p3d", "flexibletank_01_f.p3d", "fs_feed_f.p3d", //Tanoa "fuelstation_01_pump_f.p3d", "fuelstation_02_pump_f.p3d", //Redux "Land_lnd_TankSmall2", "Land_Fuel_tank_big" }; }; };
Note: I have added in the //Redux and // EBM craftable classes as a test. However, I also do not want to be able to directly fuel vehicles from tanks, as this may do as well?
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