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Whitey

Vehicle Trader zeigt den fehlenden Respekt nicht an

13 posts in this topic

Hallo Community.

Ich habe das Problem das auf meinem Server beim Vehicle Trader der fehlende Respekt nicht angezeigt wird.

Alle Einträge sind weis und nicht ausgegraut wie es bei fehlenden Respekt wäre.

Zumal zeigt er auch beim darauf zeigen mit der Maus nicht den fehlenden Respekt an.

Wenn man aber den Respekt und das Geld hat sind die Fahrzeuge kaufbar.

Hatte jemand von euch schon einmal dieses Problem?

Lg Whitey.

PS: Bei den anderen Tradern funktioniert es.

PPS: RPT zeigt keine Fehler an.

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Also das Problem betrifft nicht nur den Vehicle sondern auch den Aircraft und Boot Trader.

Die anderen Trader machen die anfrage.

Keine Ahnung an was es liegt.

Habe jetzt alle Fahr, Flug und Wasserfahrzeuge gegen die Einträge aus der Standard config.ccp ausgetauscht um zu sehen ob es dann funkt.

Leider auch nicht.

Irgend jemand eine Idee was ich noch probieren könnte?

Lg Whitey

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@[GC] lutz!p0

Danke dir !!

Ich habe sie seit gestern ca 10 -15 mal mit dem original verglichen.

Aber ich finde bis auf die Änderungen die ich absichtlich vor genommen habe keine Fehler.

Aber vielleicht bin ich jetzt nach stunden langen betrachten auch schon blind für die Fehler.

Spoiler

/**
 * config
 *
 * Exile Mod
 * exile.majormittens.co.uk
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. 
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 

class CfgClans
{
    /*
        Defines the amount of pop tabs needed to register a new clan

        Default: 20,000
    */
    registrationFee = 20000;

    /*
        A list of all characters allowed in a clan *name*

        NOTE: 
    */
    clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!\\/";

    /*

        Maximum markers per clan

    */
    maximumIcons = 20;

    /*
        Maximum number of characters on a Marker in a presistent system

        Note: MAX 255!
        
    */
    maximumIconText = 50;

    /*

        Maximum poly markers per clan

    */
    maximumPolys = 10;


    /* 

        Maximum points in poly
    */
    maximumPolyNode = 10;
};
class Exile_AbstractCraftingRecipe
{
    name = "";
    pictureItem = ""; 
    returnedItems[] = {};
    components[] = {}; // Required components
    tools[] = {}; // Required tools (matches, gas cooker etc.)
    requiredInteractionModelGroup = ""; // See CfgInteractionModels
    requiresOcean = 0; // isSurfaceWater test
    requiresFire = 0; // inflamed object nearby
    requiresConcreteMixer = 0; // Check if concrete mixer is nearby
};

class CfgCraftingRecipes
{
#include "EBM\recipes.hpp"    
#include "custom\advanced_recipes.hpp"
class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
{
    name = "Breaching Charge (Big Momma)";
    pictureItem = "Exile_Item_BreachingCharge_BigMomma";
    returnedItems[] =
    {
        {1, "Exile_Item_BreachingCharge_BigMomma"}
    };
    tools[] =
    {
        "Exile_Item_Foolbox"
    };
    components[] = 
    {
        {3, "Exile_Item_BreachingCharge_Metal"},
        {1, "Exile_Item_MobilePhone"},
        {1, "Exile_Item_DuctTape"},
        {1, "Exile_Item_ZipTie"}
    };
};

class BreachingChargeMetal: Exile_AbstractCraftingRecipe
{
    name = "Breaching Charge (Metal)";
    pictureItem = "Exile_Item_BreachingCharge_Metal";
    returnedItems[] =
    {
        {1, "Exile_Item_BreachingCharge_Metal"}
    };
    tools[] =
    {
        "Exile_Item_Foolbox"
    };
    components[] = 
    {
        {1, "Exile_Item_DuctTape"},
        {1, "SatchelCharge_Remote_Mag"}
    };
};

class BreachingChargeWood: Exile_AbstractCraftingRecipe
{
    name = "Breaching Charge (Wood)";
    pictureItem = "Exile_Item_BreachingCharge_Wood";
    returnedItems[] =
    {
        {1, "Exile_Item_BreachingCharge_Wood"}
    };
    tools[] =
    {
        "Exile_Item_Foolbox"
    };
    components[] = 
    {
        {1, "Exile_Item_DuctTape"},
        {1, "DemoCharge_Remote_Mag"}
    };
};

class CookBBQSandwich: Exile_AbstractCraftingRecipe
{
    name = "Cook BBQ Sandwich";
    pictureItem = "Exile_Item_BBQSandwich_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_BBQSandwich_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_BBQSandwich"}
    };
};

class CookCatFood: Exile_AbstractCraftingRecipe
{
    name = "Cook Cat Food";
    pictureItem = "Exile_Item_CatFood_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_CatFood_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_CatFood"}
    };
};

class CookChristmasTinner: Exile_AbstractCraftingRecipe
{
    name = "Cook Christmas Tinner";
    pictureItem = "Exile_Item_ChristmasTinner_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_ChristmasTinner_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_ChristmasTinner"}
    };
};
class CookCoffee: Exile_AbstractCraftingRecipe
{
    name = "Brew Coffee";
    pictureItem = "Exile_Item_PlasticBottleCoffee";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleCoffee"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_PlasticBottleFreshWater"},
        {1, "Exile_Item_InstantCoffee"}
    };
};
class CookDogFood: Exile_AbstractCraftingRecipe
{
    name = "Cook Dog Food";
    pictureItem = "Exile_Item_DogFood_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_DogFood_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_DogFood"}
    };
};

class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
{
    name = "Cook Glorious Knakworst";
    pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_GloriousKnakworst_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_GloriousKnakworst"}
    };
};

class CookMacasCheese: Exile_AbstractCraftingRecipe
{
    name = "Cook Macas Cheese";
    pictureItem = "Exile_Item_MacasCheese_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_MacasCheese_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_MacasCheese"}
    };
};

class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
{
    name = "Cook Dirty Water";
    pictureItem = "Exile_Item_PlasticBottleFreshWater";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleFreshWater"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_PlasticBottleDirtyWater"}
    };
};
class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
{
    name = "Cook Salt Water";
    pictureItem = "Exile_Item_PlasticBottleFreshWater";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleFreshWater"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_PlasticBottleSaltWater"}
    };
};

class CookSausageGravy: Exile_AbstractCraftingRecipe
{
    name = "Cook Sausage Gravy";
    pictureItem = "Exile_Item_SausageGravy_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_SausageGravy_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_SausageGravy"}
    };
};

class CookSurstromming: Exile_AbstractCraftingRecipe
{
    name = "Cook Surströmming";
    pictureItem = "Exile_Item_Surstromming_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_Surstromming_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_Surstromming"}
    };
};

class CraftBandage: Exile_AbstractCraftingRecipe
{
    name = "Craft Bandage";
    pictureItem = "Exile_Item_Bandage";
    returnedItems[] =
    {
        {1, "Exile_Item_Bandage"}
    };
    components[] = 
    {
        {4, "Exile_Item_ToiletPaper"}
    };
};

class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Doorway";
    pictureItem = "Exile_Item_ConcreteDoorwayKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteDoorwayKit"},
        {3, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {3, "Exile_Item_Cement"},
        {3, "Exile_Item_Sand"},
        {3, "Exile_Item_MetalPole"},
        {3, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcreteDrawbridge: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Drawbridge";
    pictureItem = "Exile_Item_ConcreteDrawBridgeKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteDrawBridgeKit"},
        {4, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {4, "Exile_Item_Cement"},
        {4, "Exile_Item_Sand"},
        {4, "Exile_Item_MetalPole"},
        {3, "Exile_Item_JunkMetal"},
        {4, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcreteFloor: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Floor";
    pictureItem = "Exile_Item_ConcreteFloorKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteFloorKit"},
        {2, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {2, "Exile_Item_Cement"},
        {2, "Exile_Item_Sand"},
        {2, "Exile_Item_MetalPole"},
        {2, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Floor Port";
    pictureItem = "Exile_Item_ConcreteFloorPortKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteFloorPortKit"},
        {3, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {3, "Exile_Item_Cement"},
        {3, "Exile_Item_Sand"},
        {3, "Exile_Item_MetalPole"},
        {3, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcreteFloorPortSmall: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Floor Port (Small)";
    pictureItem = "Exile_Item_ConcreteFloorPortSmallKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteFloorPortSmallKit"},
        {3, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {3, "Exile_Item_Cement"},
        {2, "Exile_Item_Sand"},
        {2, "Exile_Item_MetalPole"},
        {3, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcreteGate: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Gate";
    pictureItem = "Exile_Item_ConcreteGateKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteGateKit"},
        {4, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {4, "Exile_Item_Cement"},
        {4, "Exile_Item_Sand"},
        {4, "Exile_Item_MetalPole"},
        {4, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcreteLadderHatch: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Ladder Hatch";
    pictureItem = "Exile_Item_ConcreteLadderHatchKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteLadderHatchKit"},
        {3, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {3, "Exile_Item_Cement"},
        {2, "Exile_Item_Sand"},
        {2, "Exile_Item_MetalPole"},
        {3, "Exile_Item_JunkMetal"},
        {3, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcretStairs: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Stairs";
    pictureItem = "Exile_Item_ConcreteStairsKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteStairsKit"},
        {1, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {1, "Exile_Item_Cement"},
        {1, "Exile_Item_Sand"},
        {1, "Exile_Item_MetalPole"},
        {1, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcretSupport: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Support";
    pictureItem = "Exile_Item_ConcreteSupportKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteSupportKit"},
        {1, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {1, "Exile_Item_Cement"},
        {1, "Exile_Item_Sand"},
        {1, "Exile_Item_MetalPole"},
        {1, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcreteWall: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Wall";
    pictureItem = "Exile_Item_ConcreteWallKit";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteWallKit"},
        {2, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {2, "Exile_Item_Cement"},
        {2, "Exile_Item_Sand"},
        {2, "Exile_Item_MetalPole"},
        {2, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftFirePlace: Exile_AbstractCraftingRecipe
{
    name = "Craft Fire Place";
    pictureItem = "Exile_Item_CampFireKit";
    returnedItems[] = 
    {
        {1, "Exile_Item_CampFireKit"}
    };
    components[] = 
    {
        {2, "Exile_Item_WoodLog"}
    };
};
class CraftFloodLight: Exile_AbstractCraftingRecipe
{
    name = "Craft Flood Light";
    pictureItem = "Exile_Item_FloodLightKit";
    requiresFire = 1;
    returnedItems[] = 
    {
        {1, "Exile_Item_FloodLightKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_MetalPole"},
        {1, "Exile_Item_LightBulb"},
        {1, "Exile_Item_ExtensionCord"}
    };
};
class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
{
    name = "Craft Fortification Upgrade";
    pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_FortificationUpgrade"}
    };
    components[] = 
    {
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"}
    };
    tools[] = {"Exile_Item_Grinder"};
};
class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
{
    name = "Craft H-barrier (5 Blocks)";
    pictureItem = "Exile_Item_HBarrier5Kit";
    requiredInteractionModelGroup = "WorkBench";
    tools[] = 
    {
        "Exile_Item_Pliers"
    };
    returnedItems[] = 
    {
        {1, "Exile_Item_HBarrier5Kit"}
    };
    components[] = 
    {
        {3, "Exile_Item_SandBagsKit_Long"},
        {2, "Exile_Item_MetalWire"}
    };
};
class CraftMetalBoard: Exile_AbstractCraftingRecipe
{
    name = "Craft Metal Board";
    pictureItem = "Exile_Item_MetalBoard";
    requiresFire = 1;
    returnedItems[] = 
    {
        {1, "Exile_Item_MetalBoard"}
    };
    components[] = 
    {
        {2, "Exile_Item_JunkMetal"}
    };
    tools[] = {"Exile_Item_Grinder"};
};
class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
{
    name = "Craft Metal Hedgehog";
    pictureItem = "Exile_Item_MetalHedgehogKit";
    requiresFire = 1;
    returnedItems[] = 
    {
        {1, "Exile_Item_MetalHedgehogKit"}
    };
    components[] = 
    {
        {4, "Exile_Item_MetalPole"}
    };
    tools[] = {"Exile_Item_Grinder"};
};
class CraftMetalLadder: Exile_AbstractCraftingRecipe
{
    name = "Craft Metal Ladder";
    pictureItem = "Exile_Item_MetalLadderKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_MetalLadderKit"}
    };
    components[] =
    {
        {6, "Exile_Item_JunkMetal"}
    };
};
class CraftMetalLadderDouble: Exile_AbstractCraftingRecipe
{
    name = "Craft Metal Ladder (Double Tall)";
    pictureItem = "Exile_Item_MetalLadderDoubleKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_MetalLadderDoubleKit"}
    };
    components[] =
    {
        {2, "Exile_Item_MetalLadderKit"}
    };
};
class CraftMetalPole: Exile_AbstractCraftingRecipe
{
    name = "Craft Metal Pole";
    pictureItem = "Exile_Item_MetalPole";
    requiresFire = 1;
    returnedItems[] = 
    {
        {1, "Exile_Item_MetalPole"}
    };
    components[] = 
    {
        {4, "Exile_Item_JunkMetal"}
    };
    tools[] = {"Exile_Item_Grinder"};
};
class CraftOldChest: Exile_AbstractCraftingRecipe
{
    name = "Craft Old Chest";
    pictureItem = "Exile_Item_OldChestKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_OldChestKit"}
    };
    components[] = 
    {
        {3, "Exile_Item_WoodPlank"},
        {3, "Exile_Item_JunkMetal"}
    };
};
class CraftPortableGenerator: Exile_AbstractCraftingRecipe
{
    name = "Craft Portable Generator";
    pictureItem = "Exile_Item_PortableGeneratorKit";
    requiresFire = 1;
    returnedItems[] = 
    {
        {1, "Exile_Item_PortableGeneratorKit"}
    };
    components[] = 
    {
        {4, "Exile_Item_MetalBoard"},
        {1, "Exile_Item_FuelCanisterFull"},
        {1, "Exile_Item_ExtensionCord"}
    };
};
/*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
{
    name = "Craft Razor Wire Kit Kit";
    pictureItem = "Exile_Item_RazorWireKit_Long";
    requiredInteractionModelGroup = "WorkBench";
    tools[] = 
    {
        "Exile_Item_Grinder", 
        "Exile_Item_Pliers",
        "Exile_Item_Screwdriver"
    };
    returnedItems[] = 
    {
        {1, "Exile_Item_RazorWireKit_Long"}
    };
    components[] = 
    {
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalWire"},
        {1, "Exile_Item_MetalScrews"}
    };
};*/
class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Repair Kit";
    pictureItem = "Exile_Item_Cement";
    requiresConcreteMixer = true;
    returnedItems[] = 
    {
        {1, "Exile_Item_RepairKitConcrete"},
        {1, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {4, "Exile_Item_Cement"},
        {2, "Exile_Item_Sand"},
        {1, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
{
    name = "Craft Metal Repair Kit";
    pictureItem = "Exile_Item_RepairKitMetal";
    requiresFire = 0;
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_RepairKitMetal"}
    };
    components[] = 
    {
        {4, "Exile_Item_MetalBoard"}
    };
    tools[] = 
    {
        "Exile_Item_Foolbox",
        "Exile_Item_Grinder"
    };
};
class CraftRepairKitWood: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Repair Kit";
    pictureItem = "Exile_Item_RepairKitWood";
    requiresFire = 0;
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_RepairKitWood"}
    };
    components[] = 
    {
        {4, "Exile_Item_WoodPlank"}
    };
    tools[] = 
    {
        "Exile_Item_Foolbox"
    };
};
class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
{
    name = "Craft Sandbags Kit (Corner)";
    pictureItem = "Exile_Item_SandBagsKit_Corner";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_SandBagsKit_Corner"}
    };
    components[] = 
    {
        {3, "Exile_Item_Sand"}
    };
};
class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
{
    name = "Craft Sand Bags Kit (Long)";
    pictureItem = "Exile_Item_SandBagsKit_Long";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_SandBagsKit_Long"}
    };
    components[] = 
    {
        {6, "Exile_Item_Sand"}
    };
};
class CraftStorageCrate: Exile_AbstractCraftingRecipe
{
    name = "Craft Storage Crate";
    pictureItem = "Exile_Item_StorageCrateKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_StorageCrateKit"}
    };
    components[] = 
    {
        {5, "Exile_Item_WoodPlank"}
    };
};
class CraftWaterBarrel: Exile_AbstractCraftingRecipe
{
    name = "Craft Water Barrel";
    pictureItem = "Exile_Item_WaterBarrelKit";
    requiredInteractionModelGroup = "WorkBench";
    requiresFire = 1;
    returnedItems[] = 
    {
        {1, "Exile_Item_WaterBarrelKit"}
    };
    components[] = 
    {
        {20, "Exile_Item_PlasticBottleEmpty"}
    };
};
class CraftWireFenceKit: Exile_AbstractCraftingRecipe
{
    name = "Craft Wire Fence Kit";
    pictureItem = "Exile_Item_WireFenceKit";
    requiredInteractionModelGroup = "WorkBench";
    tools[] = 
    {
        "Exile_Item_Grinder", 
        "Exile_Item_Pliers",
        "Exile_Item_Screwdriver"
    };
    returnedItems[] = 
    {
        {1, "Exile_Item_WireFenceKit"}
    };
    components[] = 
    {
        {4, "Exile_Item_MetalPole"},
        {6, "Exile_Item_MetalWire"},
        {1, "Exile_Item_MetalScrews"}
    };
};
class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Doorway";
    pictureItem = "Exile_Item_WoodDoorwayKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodDoorwayKit"}
    };
    components[] = 
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodDrawBridge: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Draw Bridge";
    pictureItem = "Exile_Item_WoodDrawBridgeKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodDrawBridgeKit"}
    };
    components[] =
    {
        {8, "Exile_Item_WoodPlank"},
        {1, "Exile_Item_JunkMetal"},
        {1, "Exile_Item_MetalScrews"}
    };
};
class CraftWoodFloor: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Floor";
    pictureItem = "Exile_Item_WoodFloorKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodFloorKit"}
    };
    components[] = 
    {
        {4, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Floor Port";
    pictureItem = "Exile_Item_WoodFloorPortKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodFloorPortKit"}
    };
    components[] = 
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodFloorPortSmall: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Floor Port (Small)";
    pictureItem = "Exile_Item_WoodFloorPortSmallKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodFloorPortSmallKit"}
    };
    components[] =
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodGate: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Gate";
    pictureItem = "Exile_Item_WoodGateKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodGateKit"}
    };
    components[] = 
    {
        {8, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodLadder: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Ladder";
    pictureItem = "Exile_Item_WoodLadderKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodLadderKit"}
    };
    components[] =
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodLadderHatch: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Ladder Hatch";
    pictureItem = "Exile_Item_WoodLadderHatchKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodLadderHatchKit"}
    };
    components[] =
    {
        {6, "Exile_Item_WoodPlank"},
        {3, "Exile_Item_JunkMetal"}
    };
};
class CraftWoodPlank: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Plank";
    pictureItem = "Exile_Item_WoodPlank";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodPlank"}
    };
    components[] = 
    {
        {2, "Exile_Item_WoodLog"}
    };
    tools[] = {"Exile_Item_Handsaw"};
};
class CraftWoodStairs: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Stairs";
    pictureItem = "Exile_Item_WoodStairsKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodStairsKit"}
    };
    components[] = 
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodSupport: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Support";
    pictureItem = "Exile_Item_WoodSupportKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodSupportKit"}
    };
    components[] = 
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodWall: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Wall";
    pictureItem = "Exile_Item_WoodWallKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodWallKit"}
    };
    components[] = 
    {
        {4, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
{
    name = "Craft 1/2 Wood Wall";
    pictureItem = "Exile_Item_WoodWallHalfKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodWallHalfKit"}
    };
    components[] = 
    {
        {2, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodWindow: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Window";
    pictureItem = "Exile_Item_WoodWindowKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodWindowKit"}
    };
    components[] = 
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWorkBench: Exile_AbstractCraftingRecipe
{
    name = "Craft Work Bench";
    pictureItem = "Exile_Item_WorkBenchKit";
    returnedItems[] = 
    {
        {1, "Exile_Item_WorkBenchKit"}
    };
    components[] = 
    {
        {4, "Exile_Item_WoodLog"}
    };
};
class CookAlsatianSteak: Exile_AbstractCraftingRecipe
{
    name = "Cook Alsatian Steak";
    pictureItem = "Exile_Item_AlsatianSteak_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_AlsatianSteak_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_AlsatianSteak_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookCatSharkFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Cat Shark Filet";
    pictureItem = "Exile_Item_CatSharkFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_CatSharkFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_CatSharkFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookChickenFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Chicken Filet";
    pictureItem = "Exile_Item_ChickenFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_ChickenFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_ChickenFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookFinSteak: Exile_AbstractCraftingRecipe
{
    name = "Cook Fin Steak";
    pictureItem = "Exile_Item_FinSteak_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_FinSteak_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_FinSteak_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookGoatSteak: Exile_AbstractCraftingRecipe
{
    name = "Cook Goat Steak";
    pictureItem = "Exile_Item_GoatSteak_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_GoatSteak_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_GoatSteak_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookMackerelFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Mackerel Filet";
    pictureItem = "Exile_Item_MackerelFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_MackerelFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_MackerelFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookMulletFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Mullet Filet";
    pictureItem = "Exile_Item_MulletFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_MulletFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_MulletFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookOrnateFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Ornate Filet";
    pictureItem = "Exile_Item_OrnateFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_OrnateFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_OrnateFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookRabbitSteak: Exile_AbstractCraftingRecipe
{
    name = "Cook Rabbit Steak";
    pictureItem = "Exile_Item_RabbitSteak_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_RabbitSteak_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_RabbitSteak_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookRoosterFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Rooster Filet";
    pictureItem = "Exile_Item_RoosterFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_RoosterFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_RoosterFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookSalemaFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Salema Filet";
    pictureItem = "Exile_Item_SalemaFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_SalemaFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_SalemaFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookSheepSteak: Exile_AbstractCraftingRecipe
{
    name = "Cook Sheep Steak";
    pictureItem = "Exile_Item_SheepSteak_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_SheepSteak_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_SheepSteak_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookSnakeFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Snake Filet";
    pictureItem = "Exile_Item_SnakeFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_SnakeFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_SnakeFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookTunaFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Tuna Filet";
    pictureItem = "Exile_Item_TunaFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_TunaFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_TunaFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookTurtleFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Turtle Filet";
    pictureItem = "Exile_Item_TurtleFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_TurtleFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] = 
    {
        {1, "Exile_Item_TurtleFilet_Raw"}
    };
};


class EmptyFuelCanister: Exile_AbstractCraftingRecipe
{
    name = "Empty Fuel Canister";
    pictureItem = "Exile_Item_FuelCanisterEmpty";
    returnedItems[] = 
    {
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] = 
    {
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
{
    name = "Empty Dirty Water";
    pictureItem = "Exile_Item_PlasticBottleEmpty";
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleEmpty"}
    };
    components[] =
    {
        {1, "Exile_Item_PlasticBottleDirtyWater"}
    };
};
class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
{
    name = "Empty Salt Water";
    pictureItem = "Exile_Item_PlasticBottleEmpty";
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleEmpty"}
    };
    components[] =
    {
        {1, "Exile_Item_PlasticBottleSaltWater"}
    };
};
class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
{
    name = "Fill Dirty Water";
    pictureItem = "Exile_Item_PlasticBottleDirtyWater";
    requiredInteractionModelGroup = "WaterSource";
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleDirtyWater"}
    };
    components[] = 
    {
        {1, "Exile_Item_PlasticBottleEmpty"}
    };
};
class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
{
    name = "Fill Fresh Water";
    pictureItem = "Exile_Item_PlasticBottleFreshWater";
    requiredInteractionModelGroup = "CleanWaterSource";
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleFreshWater"}
    };
    components[] = 
    {
        {1, "Exile_Item_PlasticBottleEmpty"}
    };
};
class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
{
    name = "Fill Salt Water";
    pictureItem = "Exile_Item_PlasticBottleSaltWater";
    requiresOcean = 1;
    returnedItems[] = 
    {
        {1, "Exile_Item_PlasticBottleSaltWater"}
    };
    components[] = 
    {
        {1, "Exile_Item_PlasticBottleEmpty"}
    };
};
class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
{
    name = "Fill Dirty Water";
    pictureItem = "Exile_Item_WaterCanisterDirtyWater";
    requiredInteractionModelGroup = "WaterSource";
    returnedItems[] =
    {
        {1, "Exile_Item_WaterCanisterDirtyWater"}
    };
    components[] = 
    {
        {1, "Exile_Item_WaterCanisterEmpty"}
    };
};
class FillFuelCanister: Exile_AbstractCraftingRecipe
{
    name = "Fill Fuel Canister";
    pictureItem = "Exile_Item_FuelCanisterFull";
    requiredInteractionModelGroup = "FuelSource";
    returnedItems[] = 
    {
        {1, "Exile_Item_FuelCanisterFull"}
    };
    components[] = 
    {
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
};
class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Concrete Door";
    pictureItem = "Exile_Item_ConcreteDoorKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteDoorKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_ConcreteDoorwayKit"},
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"}
    };
};
class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Concrete Floor Port";
    pictureItem = "Exile_Item_ConcreteFloorPortKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteFloorPortKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_ConcreteFloorKit"},
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"}
    };
};
class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Concrete Gate";
    pictureItem = "Exile_Item_ConcreteGateKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteGateKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_ConcreteWallKit"},
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"}
    };
};
class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Concrete Window";
    pictureItem = "Exile_Item_ConcreteWindowKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_ConcreteWindowKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_ConcreteWallKit"},
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"}
    };
};
class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Door";
    pictureItem = "Exile_Item_WoodDoorKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodDoorKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_WoodDoorwayKit"},
        {2, "Exile_Item_WoodPlank"}
    };
};
class UpgradeToWoodDrawBridge: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Draw Bridge";
    pictureItem = "Exile_Item_WoodDrawBridgeKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodDrawBridgeKit"}
    };
    components[] =
    {
        {1, "Exile_Item_WoodGateKit"},
        {2, "Exile_Item_WoodPlank"},
        {1, "Exile_Item_JunkMetal"},
        {1, "Exile_Item_MetalScrews"}
    };
};
class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Floor Port";
    pictureItem = "Exile_Item_WoodFloorPortKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodFloorPortKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_WoodFloorKit"},
        {2, "Exile_Item_WoodPlank"}
    };
};
class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Gate";
    pictureItem = "Exile_Item_WoodGateKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodGateKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_WoodWallKit"},
        {4, "Exile_Item_WoodPlank"}
    };
};
class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Wall";
    pictureItem = "Exile_Item_WoodWallHalfKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodWallKit"}
    };
    components[] = 
    {
        {2, "Exile_Item_WoodWallHalfKit"}
    };
};
class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Window";
    pictureItem = "Exile_Item_WoodWindowKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] = 
    {
        {1, "Exile_Item_WoodWindowKit"}
    };
    components[] = 
    {
        {1, "Exile_Item_WoodWallKit"},
        {2, "Exile_Item_WoodPlank"}
    };
};
};
class CfgExileAnimals
{
    /**
     * Should animals spawn on your server? Y/N?
     */
    enabled = 1;

    /**
     * Should vanilla Arma animals (fish, rabbits, bees, etc.) be disabled?
     * We think it should, since it might confuse players if they cant eat them. *munches on bees*
     */
    disableVanillaAnimals = 1;

    /**
     * Which animals to spawn. 
     * Exile automatically spawns a color variation of that animal, if variations exist.
     * Each player (client) has a maximum of one animal at a time.
     * Exile checks which animal type can spawn in front of the player and then
     * picks a random one. 
     *
     * For now it is like this:
     * 
     * - Goats spawn on hill tops, but not in forests
     * - Sheep spawn on meadows, but not next to forests and not on hill tops
     * - Hens and roosters spawn next to buildings only
     *
     * => More animal types will follow in upcoming Exile versions, hopefully.
     */
    animalTypes[] = 
    {
        "Exile_Animal_Rooster_Abstract",
        "Exile_Animal_Hen_Abstract",
        "Exile_Animal_Goat_Abstract",
        "Exile_Animal_Sheep_Abstract"
    };

    /**
     * Animals are always spawned in front of the player, but
     * at least a certain distance away. The radius is applied on top.
     *
     * Example:
     * Distance = 150
     * Radius = 50
     *
     * => Minimum Distance from Player = 150 
     * => Maximum Distance from Player = 150 + 50 * 2
     */
    spawnDistance = 150;
    spawnRadius = 50;

    /**
     * Specifies the minimum time in seconds between spawning animals.
     * When the animal diededed, this time has to pass before it spawns
     * a new one.
     *
     * It is a min/max setting, so the intervals will be uneven and a bit random.
     * By default it will take 5 to 10 minutes to respawn a new animal.
     */
    minimumSpawnDelay = 5 * 60;
    maximumSpawnDelay = 10 * 60;

    /**
     * Clients will despawn animals if no player is in this radius around the animal
     * This check is ran every 1 minute, so it is pretty unprecise, but performance-friendly. 
     */
    keepAliveRadius = 500;

    /**
     * Defines the minimum lifetime of an animal in seconds. During this time, right after spawning,
     * it will not despawn. (+-0..1 minute delay)
     */
    minimumLifetime = 5 * 60;
};
class CfgExileArsenal
{
#include "EBM\prices.hpp"

    class Exile_Uniform_BambiOverall                { quality = 1; price = 1; sellPrice = 1; };

    ///////////////////////////////////////////////////////////////////////////////
    // Civillian Clothing
    ///////////////////////////////////////////////////////////////////////////////
    class U_C_Journalist                             { quality = 1; price = 20; };
    class U_C_Poloshirt_blue                         { quality = 1; price = 20; };
    class U_C_Poloshirt_burgundy                     { quality = 1; price = 20; };
    class U_C_Poloshirt_salmon                         { quality = 1; price = 20; };
    class U_C_Poloshirt_stripped                     { quality = 1; price = 20; };
    class U_C_Poloshirt_tricolour                     { quality = 1; price = 20; };
    class U_C_Poor_1                                 { quality = 1; price = 20; };
    class U_C_Poor_2                                 { quality = 1; price = 20; };
    class U_C_Poor_shorts_1                         { quality = 1; price = 20; };
    class U_C_Scientist                             { quality = 1; price = 20; };
    class U_OrestesBody                             { quality = 1; price = 40; };
    class U_Rangemaster                             { quality = 1; price = 40; };
    class U_NikosAgedBody                             { quality = 1; price = 40; };
    class U_NikosBody                                 { quality = 1; price = 40; };
    class U_Competitor                                 { quality = 1; price = 40; };

    ///////////////////////////////////////////////////////////////////////////////
    // Soldier Uniforms
    ///////////////////////////////////////////////////////////////////////////////
    class U_B_CombatUniform_mcam                     { quality = 2; price = 40; };
    class U_B_CombatUniform_mcam_tshirt             { quality = 2; price = 40; };
    class U_B_CombatUniform_mcam_vest                 { quality = 2; price = 40; };
    class U_B_CombatUniform_mcam_worn                 { quality = 2; price = 40; };
    class U_B_CTRG_1                                 { quality = 2; price = 40; };
    class U_B_CTRG_2                                 { quality = 2; price = 40; };
    class U_B_CTRG_3                                { quality = 2; price = 40; };
    class U_I_CombatUniform                         { quality = 2; price = 40; };
    class U_I_CombatUniform_shortsleeve                { quality = 2; price = 40; };
    class U_I_CombatUniform_tshirt                    { quality = 2; price = 40; };
    class U_I_OfficerUniform                        { quality = 2; price = 40; };
    class U_O_CombatUniform_ocamo                     { quality = 2; price = 40; };
    class U_O_CombatUniform_oucamo                     { quality = 2; price = 40; };
    class U_O_OfficerUniform_ocamo                     { quality = 3; price = 80; };
    class U_B_SpecopsUniform_sgg                     { quality = 3; price = 80; };
    class U_O_SpecopsUniform_blk                     { quality = 3; price = 80; };
    class U_O_SpecopsUniform_ocamo                     { quality = 3; price = 80; };
    class U_I_G_Story_Protagonist_F                 { quality = 3; price = 100; };
    class Exile_Uniform_Woodland                     { quality = 3; price = 150; };

    ///////////////////////////////////////////////////////////////////////////////
    // Guerilla Uniforms
    ///////////////////////////////////////////////////////////////////////////////
    class U_C_HunterBody_grn                        { quality = 2; price = 40; };
    class U_IG_Guerilla1_1                            { quality = 2; price = 40; };
    class U_IG_Guerilla2_1                            { quality = 2; price = 60; };
    class U_IG_Guerilla2_2                            { quality = 2; price = 40; };
    class U_IG_Guerilla2_3                            { quality = 2; price = 40; };
    class U_IG_Guerilla3_1                            { quality = 2; price = 40; };
    class U_BG_Guerilla2_1                            { quality = 2; price = 40; };
    class U_IG_Guerilla3_2                            { quality = 2; price = 40; };
    class U_BG_Guerrilla_6_1                        { quality = 2; price = 60; };
    class U_BG_Guerilla1_1                            { quality = 2; price = 40; };
    class U_BG_Guerilla2_2                            { quality = 2; price = 40; };
    class U_BG_Guerilla2_3                            { quality = 2; price = 40; };
    class U_BG_Guerilla3_1                            { quality = 2; price = 40; };
    class U_BG_leader                                { quality = 3; price = 40; };
    class U_IG_leader                                { quality = 3; price = 40; };
    class U_I_G_resistanceLeader_F                    { quality = 3; price = 100; };

    ///////////////////////////////////////////////////////////////////////////////
    // Ghillie Suits
    ///////////////////////////////////////////////////////////////////////////////
    class U_B_FullGhillie_ard                        { quality = 4; price = 150; };
    class U_B_FullGhillie_lsh                        { quality = 4; price = 150; };
    class U_B_FullGhillie_sard                        { quality = 4; price = 150; };
    class U_B_GhillieSuit                            { quality = 3; price = 100; };
    class U_I_FullGhillie_ard                        { quality = 4; price = 150; };
    class U_I_FullGhillie_lsh                        { quality = 4; price = 150; };
    class U_I_FullGhillie_sard                        { quality = 4; price = 150; };
    class U_I_GhillieSuit                            { quality = 3; price = 100; };
    class U_O_FullGhillie_ard                        { quality = 6; price = 150; };
    class U_O_FullGhillie_lsh                        { quality = 6; price = 150; };
    class U_O_FullGhillie_sard                        { quality = 6; price = 150; };
    class U_O_GhillieSuit                            { quality = 5; price = 100; };

    ///////////////////////////////////////////////////////////////////////////////
    // Wet Suits
    ///////////////////////////////////////////////////////////////////////////////
    class U_I_Wetsuit                                { quality = 3; price = 80; };
    class U_O_Wetsuit                                { quality = 3; price = 80; };
    class U_B_Wetsuit                                { quality = 3; price = 80; };
    class U_B_survival_uniform                        { quality = 3; price = 80; };

    ///////////////////////////////////////////////////////////////////////////////
    // Bandolliers
    ///////////////////////////////////////////////////////////////////////////////
    class V_BandollierB_blk                            { quality = 1; price = 20; };
    class V_BandollierB_cbr                            { quality = 1; price = 20; };
    class V_BandollierB_khk                            { quality = 1; price = 20; };
    class V_BandollierB_oli                            { quality = 1; price = 20; };
    class V_BandollierB_rgr                            { quality = 1; price = 20; };

    ///////////////////////////////////////////////////////////////////////////////
    // Chestrigs
    ///////////////////////////////////////////////////////////////////////////////
    class V_Chestrig_blk                             { quality = 1; price = 30; };
    class V_Chestrig_khk                             { quality = 1; price = 30; };
    class V_Chestrig_oli                             { quality = 1; price = 30; };
    class V_Chestrig_rgr                             { quality = 1; price = 30; };

    ///////////////////////////////////////////////////////////////////////////////
    // Vests
    ///////////////////////////////////////////////////////////////////////////////
    class V_Press_F                                    { quality = 1; price = 10; };
    class V_Rangemaster_belt                        { quality = 1; price = 6; };
    class V_TacVest_blk                                { quality = 2; price = 50; };
    class V_TacVest_blk_POLICE                        { quality = 3; price = 50; };
    class V_TacVest_brn                                { quality = 2; price = 50; };
    class V_TacVest_camo                            { quality = 2; price = 50; };
    class V_TacVest_khk                                { quality = 2; price = 50; };
    class V_TacVest_oli                                { quality = 2; price = 50; };
    class V_TacVestCamo_khk                            { quality = 2; price = 50; };
    class V_TacVestIR_blk                            { quality = 2; price = 50; };
    class V_I_G_resistanceLeader_F                    { quality = 2; price = 50; };

    ///////////////////////////////////////////////////////////////////////////////
    // Harnesses
    ///////////////////////////////////////////////////////////////////////////////
    class V_HarnessO_brn                            { quality = 1; price = 40; };
    class V_HarnessO_gry                            { quality = 1; price = 40; };
    class V_HarnessOGL_brn                            { quality = 1; price = 30; };
    class V_HarnessOGL_gry                            { quality = 1; price = 30; };
    class V_HarnessOSpec_brn                        { quality = 1; price = 40; };
    class V_HarnessOSpec_gry                        { quality = 1; price = 40; };

    ///////////////////////////////////////////////////////////////////////////////
    // Plate Carriers
    ///////////////////////////////////////////////////////////////////////////////
    class V_PlateCarrier1_blk                         { quality = 1; price = 80; };
    class V_PlateCarrier1_rgr                         { quality = 1; price = 80; };
    class V_PlateCarrier2_rgr                         { quality = 2; price = 100; };
    class V_PlateCarrier3_rgr                         { quality = 2; price = 100; };
    class V_PlateCarrierGL_blk                         { quality = 6; price = 500; };
    class V_PlateCarrierGL_mtp                         { quality = 6; price = 500; };
    class V_PlateCarrierGL_rgr                         { quality = 6; price = 500; };
    class V_PlateCarrierH_CTRG                         { quality = 2; price = 100; };
    class V_PlateCarrierIA1_dgtl                     { quality = 2; price = 80; };
    class V_PlateCarrierIA2_dgtl                     { quality = 2; price = 100; };
    class V_PlateCarrierIAGL_dgtl                     { quality = 3; price = 400; };
    class V_PlateCarrierIAGL_oli                     { quality = 3; price = 400; };
    class V_PlateCarrierL_CTRG                         { quality = 2; price = 100; };
    class V_PlateCarrierSpec_blk                     { quality = 5; price = 200; };
    class V_PlateCarrierSpec_mtp                     { quality = 5; price = 200; };
    class V_PlateCarrierSpec_rgr                     { quality = 5; price = 200; };

    ///////////////////////////////////////////////////////////////////////////////
    // Caps
    ///////////////////////////////////////////////////////////////////////////////
    class H_Cap_blk                                 { quality = 1; price = 6; };
    class H_Cap_blk_Raven                             { quality = 1; price = 6; };
    class H_Cap_blu                                 { quality = 1; price = 6; };
    class H_Cap_brn_SPECOPS                         { quality = 1; price = 6; };
    class H_Cap_grn                                 { quality = 1; price = 6; };
    class H_Cap_headphones                             { quality = 1; price = 6; };
    class H_Cap_khaki_specops_UK                     { quality = 1; price = 6; };
    class H_Cap_oli                                 { quality = 1; price = 6; };
    class H_Cap_press                                 { quality = 1; price = 6; };
    class H_Cap_red                                 { quality = 1; price = 6; };
    class H_Cap_tan                                 { quality = 1; price = 6; };
    class H_Cap_tan_specops_US                         { quality = 1; price = 6; };

    ///////////////////////////////////////////////////////////////////////////////
    // Glasses
    ///////////////////////////////////////////////////////////////////////////////
    class G_Spectacles                     { quality = 1; price = 6; };
    class G_Spectacles_Tinted            { quality = 1; price = 6; };
    class G_Combat                         { quality = 1; price = 6; };
    class G_Lowprofile                     { quality = 1; price = 6; };
    class G_Shades_Black                 { quality = 1; price = 6; };
    class G_Shades_Green                 { quality = 1; price = 6; };
    class G_Shades_Red                     { quality = 1; price = 6; };
    class G_Squares                         { quality = 1; price = 6; };
    class G_Squares_Tinted                 { quality = 1; price = 6; };
    class G_Sport_BlackWhite            { quality = 1; price = 6; };
    class G_Sport_Blackyellow            { quality = 1; price = 6; };
    class G_Sport_Greenblack            { quality = 1; price = 6; };
    class G_Sport_Checkered                 { quality = 1; price = 6; };
    class G_Sport_Red                     { quality = 1; price = 6; };
    class G_Tactical_Black                 { quality = 1; price = 6; };
    class G_Aviator                         { quality = 1; price = 6; };
    class G_Lady_Mirror                     { quality = 1; price = 6; };
    class G_Lady_Dark                     { quality = 1; price = 6; };
    class G_Lady_Red                     { quality = 1; price = 6; };
    class G_Lady_Blue                     { quality = 1; price = 6; };
    class G_Diving                         { quality = 1; price = 6; };
    class G_B_Diving                     { quality = 1; price = 6; };
    class G_O_Diving                     { quality = 1; price = 6; };
    class G_I_Diving                     { quality = 1; price = 6; };
    class G_Goggles_VR                     { quality = 1; price = 6; };
    class G_Balaclava_blk                 { quality = 2; price = 10; };
    class G_Balaclava_oli                 { quality = 2; price = 10; };
    class G_Balaclava_combat            { quality = 2; price = 10; };
    class G_Balaclava_lowprofile        { quality = 2; price = 10; };
    class G_Bandanna_blk                 { quality = 1; price = 6; };
    class G_Bandanna_oli                 { quality = 1; price = 6; };
    class G_Bandanna_khk                 { quality = 1; price = 6; };
    class G_Bandanna_tan                 { quality = 1; price = 6; };
    class G_Bandanna_beast                 { quality = 1; price = 6; };
    class G_Bandanna_shades                 { quality = 1; price = 6; };
    class G_Bandanna_sport                 { quality = 1; price = 6; };
    class G_Bandanna_aviator            { quality = 1; price = 6; };
    class G_Shades_Blue                     { quality = 1; price = 6; };
    class G_Sport_Blackred                 { quality = 1; price = 6; };
    class G_Tactical_Clear                 { quality = 1; price = 6; };
    class G_Balaclava_TI_blk_F            { quality = 2; price = 15; };
    class G_Balaclava_TI_tna_F            { quality = 2; price = 15; };
    class G_Balaclava_TI_G_blk_F        { quality = 2; price = 15; };
    class G_Balaclava_TI_G_tna_F        { quality = 2; price = 15; };
    class G_Combat_Goggles_tna_F        { quality = 1; price = 6; };

    ///////////////////////////////////////////////////////////////////////////////
    // Military Caps
    ///////////////////////////////////////////////////////////////////////////////
    class H_MilCap_blue                             { quality = 1; price = 8; };
    class H_MilCap_dgtl                             { quality = 1; price = 8; };
    class H_MilCap_mcamo                             { quality = 1; price = 8; };
    class H_MilCap_ocamo                             { quality = 1; price = 8; };
    class H_MilCap_oucamo                             { quality = 1; price = 8; };
    class H_MilCap_rucamo                             { quality = 1; price = 8; };

    ///////////////////////////////////////////////////////////////////////////////
    // Beanies
    ///////////////////////////////////////////////////////////////////////////////
    class H_Watchcap_blk                             { quality = 1; price = 6; };
    class H_Watchcap_camo                             { quality = 1; price = 6; };
    class H_Watchcap_khk                             { quality = 1; price = 6; };
    class H_Watchcap_sgg                             { quality = 1; price = 6; };

    ///////////////////////////////////////////////////////////////////////////////
    // Bandannas
    ///////////////////////////////////////////////////////////////////////////////
    class H_Bandanna_camo                            { quality = 1; price = 4; };
    class H_Bandanna_cbr                            { quality = 1; price = 4; };
    class H_Bandanna_gry                            { quality = 1; price = 4; };
    class H_Bandanna_khk                            { quality = 1; price = 4; };
    class H_Bandanna_khk_hs                            { quality = 1; price = 4; };
    class H_Bandanna_mcamo                            { quality = 1; price = 4; };
    class H_Bandanna_sgg                            { quality = 1; price = 4; };
    class H_Bandanna_surfer                            { quality = 1; price = 4; };

    ///////////////////////////////////////////////////////////////////////////////
    // Boonie Hats
    ///////////////////////////////////////////////////////////////////////////////
    class H_Booniehat_dgtl                            { quality = 1; price = 6; };
    class H_Booniehat_dirty                            { quality = 1; price = 6; };
    class H_Booniehat_grn                            { quality = 1; price = 6; };
    class H_Booniehat_indp                            { quality = 1; price = 6; };
    class H_Booniehat_khk                            { quality = 1; price = 6; };
    class H_Booniehat_khk_hs                        { quality = 1; price = 6; };
    class H_Booniehat_mcamo                            { quality = 1; price = 6; };
    class H_Booniehat_tan                            { quality = 1; price = 6; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hats
    ///////////////////////////////////////////////////////////////////////////////
    class H_Hat_blue                                { quality = 1; price = 6; };
    class H_Hat_brown                                { quality = 1; price = 6; };
    class H_Hat_camo                                { quality = 1; price = 6; };
    class H_Hat_checker                                { quality = 1; price = 6; };
    class H_Hat_grey                                { quality = 1; price = 6; };
    class H_Hat_tan                                    { quality = 1; price = 6; };
    class H_StrawHat                                { quality = 1; price = 6; };
    class H_StrawHat_dark                            { quality = 1; price = 6; };
    class Exile_Headgear_SantaHat                    { quality = 1; price = 10; };
    class Exile_Headgear_SafetyHelmet                { quality = 1; price = 20; };

    ///////////////////////////////////////////////////////////////////////////////
    // Berets
    ///////////////////////////////////////////////////////////////////////////////
    class H_Beret_02                                { quality = 2; price = 6; };
    class H_Beret_blk                                { quality = 2; price = 6; };
    class H_Beret_blk_POLICE                        { quality = 2; price = 6; };
    class H_Beret_brn_SF                            { quality = 2; price = 6; };
    class H_Beret_Colonel                            { quality = 3; price = 8; };
    class H_Beret_grn                                { quality = 2; price = 6; };
    class H_Beret_grn_SF                            { quality = 2; price = 6; };
    class H_Beret_ocamo                                { quality = 2; price = 6; };
    class H_Beret_red                                { quality = 2; price = 6; };

    ///////////////////////////////////////////////////////////////////////////////
    // Shemags
    ///////////////////////////////////////////////////////////////////////////////
    class H_Shemag_khk                                { quality = 1; price = 10; };
    class H_Shemag_olive                            { quality = 1; price = 10; };
    class H_Shemag_olive_hs                            { quality = 1; price = 10; };
    class H_Shemag_tan                                { quality = 1; price = 10; };
    class H_ShemagOpen_khk                            { quality = 1; price = 10; };
    class H_ShemagOpen_tan                            { quality = 1; price = 10; };
    class H_TurbanO_blk                                { quality = 1; price = 10; };

    ///////////////////////////////////////////////////////////////////////////////
    // Light Helmets
    ///////////////////////////////////////////////////////////////////////////////
    class H_HelmetB_light                            { quality = 2; price = 20; };
    class H_HelmetB_light_black                        { quality = 2; price = 20; };
    class H_HelmetB_light_desert                    { quality = 2; price = 20; };
    class H_HelmetB_light_grass                        { quality = 2; price = 20; };
    class H_HelmetB_light_sand                        { quality = 2; price = 20; };
    class H_HelmetB_light_snakeskin                    { quality = 2; price = 20; };

    ///////////////////////////////////////////////////////////////////////////////
    // Helmets
    ///////////////////////////////////////////////////////////////////////////////
    class H_HelmetIA                                { quality = 3; price = 40; };
    class H_HelmetIA_camo                            { quality = 3; price = 40; };
    class H_HelmetIA_net                            { quality = 3; price = 40; };
    class H_HelmetB                                    { quality = 3; price = 60; };
    class H_HelmetB_black                            { quality = 3; price = 60; };
    class H_HelmetB_camo                            { quality = 3; price = 80; }; // This one is awesome!
    class H_HelmetB_desert                            { quality = 3; price = 60; };
    class H_HelmetB_grass                            { quality = 3; price = 60; };
    class H_HelmetB_paint                            { quality = 3; price = 60; };
    class H_HelmetB_plain_blk                        { quality = 3; price = 60; };
    class H_HelmetB_sand                            { quality = 3; price = 60; };
    class H_HelmetB_snakeskin                        { quality = 3; price = 60; };

    ///////////////////////////////////////////////////////////////////////////////
    // Spec Ops Helmets
    ///////////////////////////////////////////////////////////////////////////////
    class H_HelmetSpecB                                { quality = 4; price = 80; };
    class H_HelmetSpecB_blk                            { quality = 4; price = 80; };
    class H_HelmetSpecB_paint1                        { quality = 4; price = 80; };
    class H_HelmetSpecB_paint2                        { quality = 4; price = 80; };

    ///////////////////////////////////////////////////////////////////////////////
    // Super Helmets
    ///////////////////////////////////////////////////////////////////////////////
    class H_HelmetO_ocamo                            { quality = 5; price = 150; };
    class H_HelmetO_oucamo                            { quality = 5; price = 150; };
    class H_HelmetSpecO_blk                            { quality = 5; price = 100; };
    class H_HelmetSpecO_ocamo                        { quality = 5; price = 100; };
    class H_HelmetLeaderO_ocamo                        { quality = 5; price = 200; };
    class H_HelmetLeaderO_oucamo                    { quality = 5; price = 200; };

    ///////////////////////////////////////////////////////////////////////////////
    // Pointer Attachments
    ///////////////////////////////////////////////////////////////////////////////
    class acc_flashlight                             { quality = 1; price = 4; };
    class acc_pointer_IR                             { quality = 1; price = 10; };

    ///////////////////////////////////////////////////////////////////////////////
    // Bitpod Attachments
    ///////////////////////////////////////////////////////////////////////////////
    class bipod_01_F_blk                             { quality = 2; price = 10; };
    class bipod_01_F_mtp                             { quality = 2; price = 10; };
    class bipod_01_F_snd                             { quality = 2; price = 10; };
    class bipod_02_F_blk                             { quality = 2; price = 10; };
    class bipod_02_F_hex                             { quality = 2; price = 10; };
    class bipod_02_F_tan                             { quality = 2; price = 10; };
    class bipod_03_F_blk                             { quality = 2; price = 10; };
    class bipod_03_F_oli                             { quality = 2; price = 10; };

    ///////////////////////////////////////////////////////////////////////////////
    // Muzzle Attachments
    ///////////////////////////////////////////////////////////////////////////////
    class muzzle_snds_338_black                     { quality = 5; price = 50; };
    class muzzle_snds_338_green                     { quality = 5; price = 50; };
    class muzzle_snds_338_sand                         { quality = 5; price = 50; };
    class muzzle_snds_93mmg                         { quality = 4; price = 50; };
    class muzzle_snds_93mmg_tan                     { quality = 4; price = 50; };
    class muzzle_snds_acp                             { quality = 1; price = 10; };
    class muzzle_snds_B                             { quality = 3; price = 20; };
    class muzzle_snds_H                             { quality = 2; price = 20; };
    class muzzle_snds_H_MG                             { quality = 2; price = 20; };
    class muzzle_snds_H_SW                             { quality = 2; price = 20; };
    class muzzle_snds_L                             { quality = 1; price = 10; };
    class muzzle_snds_M                             { quality = 1; price = 10; };

    ///////////////////////////////////////////////////////////////////////////////
    // UAVS
    ///////////////////////////////////////////////////////////////////////////////
    class I_UavTerminal                                { quality = 4; price = 750; };
    class I_UAV_01_backpack_F                        { quality = 4; price = 3000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Static MGs
    ///////////////////////////////////////////////////////////////////////////////
    class O_HMG_01_weapon_F                         { quality = 4; price = 5000; };
    class O_HMG_01_support_F                         { quality = 4; price = 1000; };
    // Does not seem to work with HMG01, only the lower version does
    //class O_HMG_01_support_high_F                 { quality = QUALITY_LEVEL_9000; price = 5000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Optic Attachments
    ///////////////////////////////////////////////////////////////////////////////
    class optic_Aco                                    { quality = 1; price = 70; };
    class optic_ACO_grn                                { quality = 1; price = 70; };
    class optic_ACO_grn_smg                            { quality = 1; price = 70; };
    class optic_Aco_smg                                { quality = 1; price = 70; };
    class optic_AMS                                    { quality = 5; price = 300; };
    class optic_AMS_khk                                { quality = 5; price = 300; };
    class optic_AMS_snd                                { quality = 5; price = 300; };
    class optic_Arco                                { quality = 1; price = 100; };
    class optic_DMS                                    { quality = 2; price = 150; };
    class optic_Hamr                                { quality = 3; price = 200; };
    class optic_Holosight                            { quality = 1; price = 50; };
    class optic_Holosight_smg                        { quality = 1; price = 50; };
    class optic_KHS_blk                                { quality = 4; price = 300; };
    class optic_KHS_hex                                { quality = 4; price = 300; };
    class optic_KHS_old                                { quality = 4; price = 300; };
    class optic_KHS_tan                                { quality = 4; price = 300; };
    class optic_LRPS                                { quality = 5; price = 300; };
    class optic_MRCO                                { quality = 1; price = 100; };
    class optic_MRD                                    { quality = 1; price = 10; };
    class optic_Nightstalker                        { quality = 6; price = 1000; };
    class optic_NVS                                    { quality = 4; price = 500; };
    class optic_SOS                                    { quality = 2; price = 200; };
    class optic_tws                                    { quality = 6; price = 1500; };
    class optic_tws_mg                                { quality = 6; price = 1500; };
    class optic_Yorris                                { quality = 1; price = 10; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hardware
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Item_Rope                            { quality = 6; price = 20; };
    class Exile_Item_DuctTape                        { quality = 1; price = 300; };
    class Exile_Item_ExtensionCord                    { quality = 3; price = 40; };
    class Exile_Item_FuelCanisterEmpty                { quality = 1; price = 40; };
    class Exile_Item_JunkMetal                        { quality = 3; price = 400; };
    class Exile_Item_LightBulb                        { quality = 3; price = 20; };
    class Exile_Item_MetalBoard                        { quality = 4; price = 600; };
    class Exile_Item_MetalHedgehogKit                { quality = 6; price = 1200; };
    class Exile_Item_SafeKit                        { quality = 4; price = 25000; };
    class Exile_Item_CodeLock                        { quality = 2; price = 5000; };
    class Exile_Item_Laptop                            { quality = 2; price = 9000; };
    class Exile_Item_BaseCameraKit                    { quality = 2; price = 5000; };
    class Exile_Item_CamoTentKit                    { quality = 1; price = 250; };
    class Exile_Item_MetalPole                        { quality = 3; price = 800; };
    class Exile_Item_MetalScrews                    { quality = 2; price = 100; };
    class Exile_Item_MetalWire                        { quality = 2; price = 100; };
    class Exile_Item_Cement                            { quality = 5; price = 500; };
    class Exile_Item_Sand                            { quality = 5; price = 500; };
    class Exile_Item_CarWheel                        { quality = 1; price = 1000; };
    
    // Added in 1.0.3, but not used
    //class Exile_Item_SprayCan_Black                { quality = 2; price = 20; };
    //class Exile_Item_SprayCan_Red                    { quality = 2; price = 20; };
    //class Exile_Item_SprayCan_Green                { quality = 2; price = 20; };
    //class Exile_Item_SprayCan_White                { quality = 2; price = 20; };
    //class Exile_Item_SprayCan_Blue                { quality = 2; price = 20; };
    class Exile_Item_BurlapSack                        { quality = 2; price = 5; };
    //class Exile_Item_Bullets_556                    { quality = 2; price = 5; };
    //class Exile_Item_Bullets_762                    { quality = 2; price = 5; };
    //class Exile_Item_WeaponParts                    { quality = 2; price = 20; };

    ///////////////////////////////////////////////////////////////////////////////
    // Food
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Item_SheepSteak_Cooked                { quality = 4; price = 230; }; //100, 30
    class Exile_Item_AlsatianSteak_Cooked            { quality = 4; price = 230; }; //100, 30
    class Exile_Item_CatSharkFilet_Cooked            { quality = 4; price = 230; }; //100, 30
    class Exile_Item_FinSteak_Cooked                { quality = 4; price = 230; }; //100, 30
    class Exile_Item_GoatSteak_Cooked                { quality = 4; price = 230; }; //100, 30
    class Exile_Item_TurtleFilet_Cooked                { quality = 4; price = 230; }; //100, 30
    class Exile_Item_TunaFilet_Cooked                { quality = 3; price = 220; }; //90, 30
    class Exile_Item_RabbitSteak_Cooked                { quality = 3; price = 215; }; //80, 30
    class Exile_Item_EMRE                            { quality = 3; price = 54; }; //75, 60
    class Exile_Item_ChickenFilet_Cooked            { quality = 3; price = 205; }; //70, 30
    class Exile_Item_RoosterFilet_Cooked            { quality = 3; price = 205; }; //70, 30
    class Exile_Item_MulletFilet_Cooked                { quality = 3; price = 200; }; //65, 30
    class Exile_Item_SalemaFilet_Cooked                { quality = 3; price = 200; }; //65, 30
    class Exile_Item_GloriousKnakworst                { quality = 3; price = 40; }; //60, 30
    class Exile_Item_MackerelFilet_Cooked            { quality = 3; price = 190; }; //55, 30
    class Exile_Item_Surstromming                    { quality = 3; price = 34; }; //55, 25
    class Exile_Item_SausageGravy                    { quality = 3; price = 30; }; //50, 25
    class Exile_Item_OrnateFilet_Cooked                { quality = 3; price = 180; }; //40, 30
    class Exile_Item_SnakeFilet_Cooked                { quality = 3; price = 180; }; //40, 30
    class Exile_Item_Catfood                        { quality = 2; price = 24; }; //40, 40
    class Exile_Item_ChristmasTinner                { quality = 3; price = 20; }; //40, 60
    class Exile_Item_BBQSandwich                    { quality = 3; price = 20; }; //40, 60
    class Exile_Item_MacasCheese                    { quality = 3; price = 20; }; //40, 60
    class Exile_Item_Dogfood                        { quality = 2; price = 18; }; //30, 30
    class Exile_Item_BeefParts                        { quality = 2; price = 18; }; //30, 30
    class Exile_Item_Cheathas                        { quality = 2; price = 18; }; //30, 30
    class Exile_Item_CatSharkFilet_Raw                { quality = 2; price = 125; }; //25, 30
    class Exile_Item_Noodles                        { quality = 1; price = 14; }; //25, 50
    class Exile_Item_SeedAstics                        { quality = 1; price = 12; }; //20, 40
    class Exile_Item_TunaFilet_Raw                    { quality = 2; price = 120; }; //20, 30
    class Exile_Item_AlsatianSteak_Raw                { quality = 2; price = 115; };    //15, 30
    class Exile_Item_TurtleFilet_Raw                { quality = 2; price = 115; }; //15, 30
    class Exile_Item_SheepSteak_Raw                    { quality = 2; price = 115; }; //15, 30
    class Exile_Item_FinSteak_Raw                    { quality = 2; price = 115; }; //15, 30
    class Exile_Item_GoatSteak_Raw                    { quality = 2; price = 115; }; //15, 30
    class Exile_Item_Raisins                        { quality = 1; price = 10; }; //15, 30
    class Exile_Item_ChickenFilet_Raw                { quality = 2; price = 110; }; //10, 30
    class Exile_Item_RoosterFilet_Raw                { quality = 2; price = 110; }; //10, 30
    class Exile_Item_Moobar                            { quality = 1; price = 8; }; //10, 30
    class Exile_Item_InstantCoffee                    { quality = 1; price = 20; }; //5, 10
    class Exile_Item_MackerelFilet_Raw                { quality = 2; price = 108; }; //5, 30
    class Exile_Item_MulletFilet_Raw                { quality = 2; price = 108; }; //5, 30
    class Exile_Item_OrnateFilet_Raw                { quality = 2; price = 108; }; //5, 30
    class Exile_Item_RabbitSteak_Raw                { quality = 2; price = 108; }; //5, 30
    class Exile_Item_SalemaFilet_Raw                { quality = 2; price = 108; }; //5, 30
    class Exile_Item_SnakeFilet_Raw                    { quality = 2; price = 108; }; //5, 30
    class Exile_Item_Can_Empty                        { quality = 1; price = 1; sellPrice = 1; };

    ///////////////////////////////////////////////////////////////////////////////
    // Drinks
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Item_PlasticBottleCoffee             { quality = 3; price = 70; sellPrice = 10; };//100, 60
    class Exile_Item_PowerDrink                        { quality = 3; price = 60; }; //95, 10
    class Exile_Item_PlasticBottleFreshWater         { quality = 2; price = 50; sellPrice = 4; }; //80, 15
    class Exile_Item_Beer                             { quality = 1; price = 50; }; //75, 30
    class Exile_Item_EnergyDrink                    { quality = 1; price = 40; }; //75, 20
    class Exile_Item_ChocolateMilk                    { quality = 1; price = 25; }; //75, 20
    class Exile_Item_MountainDupe                    { quality = 1; price = 30; }; //50, 20
    class Exile_Item_PlasticBottleEmpty                { quality = 1; price = 4; };

    ///////////////////////////////////////////////////////////////////////////////
    // First Aid
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Item_InstaDoc                       { quality = 5; price = 1250; };
    class Exile_Item_Vishpirin                        { quality = 3; price = 300; };
    class Exile_Item_Bandage                        { quality = 2; price = 100; };
    class Exile_Item_Heatpack                        { quality = 1; price = 50; };

    class Exile_Item_Defibrillator                    { quality = 1; price = 7500; };
    class rzinfection_antivirus_pills               { quality = 1; price = 500; };
    class rzinfection_antivirus_injector            { quality = 1; price = 1000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Tools
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Item_Matches                         { quality = 1; price = 60; };
    class Exile_Item_CookingPot                        { quality = 1; price = 80; };
    class Exile_Melee_Axe                            { quality = 1; price = 100; };
    class Exile_Melee_SledgeHammmer                    { quality = 3; price = 500; };
    class Exile_Item_CanOpener                        { quality = 1; price = 80; };
    class Exile_Item_Handsaw                        { quality = 1; price = 500; };
    class Exile_Item_Pliers                            { quality = 1; price = 350; };
    class Exile_Item_Grinder                        { quality = 3; price = 1250; };
    class Exile_Item_Foolbox                        { quality = 3; price = 4000; };
    class Exile_Item_CordlessScrewdriver            { quality = 3; price = 750; };
    class Exile_Item_FireExtinguisher                { quality = 3; price = 650; };
    class Exile_Item_Hammer                            { quality = 3; price = 600; };
    class Exile_Item_OilCanister                    { quality = 3; price = 1750; };
    class Exile_Item_Screwdriver                    { quality = 3; price = 250; };
    class Exile_Item_Shovel                            { quality = 3; price = 700; };
    class Exile_Item_Wrench                            { quality = 3; price = 250; };
    class Exile_Item_SleepingMat                    { quality = 3; price = 1250; };
    class Exile_Item_ToiletPaper                    { quality = 1; price = 5; };
    class Exile_Item_ZipTie                            { quality = 6; price = 250; };

    ///////////////////////////////////////////////////////////////////////////////
    // Navigation
    ///////////////////////////////////////////////////////////////////////////////
    class ItemWatch                                    { quality = 1; price = 2; };
    class ItemGPS                                    { quality = 2; price = 40; };
    class ItemMap                                    { quality = 1; price = 6; };
    class ItemCompass                                { quality = 1; price = 6; };
    class ItemRadio                                    { quality = 1; price = 40; };
    class Binocular                                    { quality = 1; price = 40; };
    class Rangefinder                                { quality = 3; price = 200; };
    class Laserdesignator                            { quality = 6; price = 750; };
    class Laserdesignator_02                        { quality = 6; price = 750; };
    class Laserdesignator_03                        { quality = 6; price = 750; };
    class NVGoggles                                    { quality = 2; price = 100; };
    class NVGoggles_INDEP                            { quality = 2; price = 100; };
    class NVGoggles_OPFOR                            { quality = 2; price = 100; };
    class Exile_Item_XM8                            { quality = 2; price = 20; };
    class Exile_Item_MobilePhone                    { quality = 6; price = 500; };

    ///////////////////////////////////////////////////////////////////////////////
    // Watch out for a Walter fart! He has gas!
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Headgear_GasMask                    { quality = 4; price = 500; };

    ///////////////////////////////////////////////////////////////////////////////
    // Rebreather
    ///////////////////////////////////////////////////////////////////////////////
    class V_RebreatherB                                { quality = 2; price = 250; };
    class V_RebreatherIA                            { quality = 2; price = 250; };
    class V_RebreatherIR                            { quality = 2; price = 250; };

    ///////////////////////////////////////////////////////////////////////////////
    // Pilot Stuff
    ///////////////////////////////////////////////////////////////////////////////
    class B_Parachute                                { quality = 3; price = 150; };
    class H_CrewHelmetHeli_B                        { quality = 3; price = 150; };
    class H_CrewHelmetHeli_I                        { quality = 3; price = 150; };
    class H_CrewHelmetHeli_O                        { quality = 3; price = 150; };
    class H_HelmetCrew_I                            { quality = 3; price = 100; };
    class H_HelmetCrew_B                            { quality = 3; price = 100; };
    class H_HelmetCrew_O                            { quality = 3; price = 100; };
    class H_PilotHelmetHeli_B                        { quality = 4; price = 100; };
    class H_PilotHelmetHeli_I                        { quality = 4; price = 100; };
    class H_PilotHelmetHeli_O                        { quality = 4; price = 100; };
    class U_B_HeliPilotCoveralls                    { quality = 4; price = 80; };
    class U_B_PilotCoveralls                        { quality = 2; price = 60; };
    class U_I_HeliPilotCoveralls                    { quality = 2; price = 60; };
    class U_I_pilotCoveralls                        { quality = 2; price = 60; };
    class U_O_PilotCoveralls                        { quality = 2; price = 60; };
    class H_PilotHelmetFighter_B                    { quality = 5; price = 150; };
    class H_PilotHelmetFighter_I                    { quality = 5; price = 150; };
    class H_PilotHelmetFighter_O                    { quality = 5; price = 150; };

    ///////////////////////////////////////////////////////////////////////////////
    // Backpacks
    ///////////////////////////////////////////////////////////////////////////////
    class B_HuntingBackpack                            { quality = 3; price = 70; };
    class B_OutdoorPack_blk                            { quality = 1; price = 80; };
    class B_OutdoorPack_blu                            { quality = 1; price = 80; };
    class B_OutdoorPack_tan                            { quality = 1; price = 80; };
    class B_AssaultPack_blk                            { quality = 1; price = 90; };
    class B_AssaultPack_cbr                            { quality = 1; price = 90; };
    class B_AssaultPack_dgtl                        { quality = 1; price = 90; };
    class B_AssaultPack_khk                            { quality = 1; price = 90; };
    class B_AssaultPack_mcamo                        { quality = 1; price = 90; };
    class B_AssaultPack_rgr                            { quality = 1; price = 90; };
    class B_AssaultPack_sgg                            { quality = 1; price = 90; };
    class B_FieldPack_blk                            { quality = 2; price = 120; };
    class B_FieldPack_cbr                            { quality = 2; price = 120; };
    class B_FieldPack_ocamo                            { quality = 2; price = 120; };
    class B_FieldPack_oucamo                        { quality = 2; price = 120; };
    class B_TacticalPack_blk                        { quality = 2; price = 150; };
    class B_TacticalPack_rgr                        { quality = 2; price = 150; };
    class B_TacticalPack_ocamo                        { quality = 2; price = 150; };
    class B_TacticalPack_mcamo                        { quality = 2; price = 150; };
    class B_TacticalPack_oli                        { quality = 2; price = 150; };
    class B_Kitbag_cbr                                { quality = 3; price = 200; };
    class B_Kitbag_mcamo                            { quality = 3; price = 200; };
    class B_Kitbag_sgg                                { quality = 3; price = 200; };
    class B_Bergen_blk                                { quality = 3; price = 200; };
    class B_Bergen_mcamo                            { quality = 3; price = 200; };
    class B_Bergen_rgr                                { quality = 3; price = 200; };
    class B_Bergen_sgg                                { quality = 3; price = 200; };
    class B_Carryall_cbr                            { quality = 4; price = 300; };
    class B_Carryall_khk                            { quality = 4; price = 300; };
    class B_Carryall_mcamo                            { quality = 4; price = 300; };
    class B_Carryall_ocamo                            { quality = 4; price = 300; };
    class B_Carryall_oli                            { quality = 4; price = 300; };
    class B_Carryall_oucamo                            { quality = 4; price = 300; };

    ///////////////////////////////////////////////////////////////////////////////
    // Ammunition
    ///////////////////////////////////////////////////////////////////////////////
    class 100Rnd_65x39_caseless_mag                         { quality = 2; price = 30; };
    class 100Rnd_65x39_caseless_mag_Tracer                     { quality = 2; price = 40; };
    class 10Rnd_127x54_Mag                                     { quality = 4; price = 30; };
    // Broken in Arma
    class 10Rnd_338_Mag                                     { quality = 5; price = 30; };

    class 10Rnd_762x54_Mag                                     { quality = 3; price = 30; };
    //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
    class 10Rnd_93x64_DMR_05_Mag                             { quality = 4; price = 40; };
    class 11Rnd_45ACP_Mag                                     { quality = 1; price = 8; };
    class 150Rnd_762x54_Box                                 { quality = 3; price = 20; };
    class 150Rnd_762x54_Box_Tracer                             { quality = 3; price = 30; };
    class 16Rnd_9x21_Mag                                     { quality = 1; price = 20; };
    class 200Rnd_65x39_cased_Box                             { quality = 2; price = 30; };
    class 200Rnd_65x39_cased_Box_Tracer                     { quality = 2; price = 30; };
    class 150Rnd_93x64_Mag                                     { quality = 6; price = 50; };
    class 130Rnd_338_Mag                                     { quality = 5; price = 40; };
    class 20Rnd_556x45_UW_mag                                 { quality = 1; price = 20; };
    class 20Rnd_762x51_Mag                                     { quality = 2; price = 20; };
    class 30Rnd_45ACP_Mag_SMG_01                             { quality = 1; price = 10; };
    class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green                 { quality = 1; price = 10; };
    class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow                { quality = 1; price = 10; };
    class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red                    { quality = 1; price = 10; };
    class 30Rnd_556x45_Stanag                                 { quality = 1; price = 20; };
    class 30Rnd_556x45_Stanag_Tracer_Green                     { quality = 1; price = 20; };
    class 30Rnd_556x45_Stanag_green                          { quality = 1; price = 20; };
    class 30Rnd_556x45_Stanag_Tracer_Red                     { quality = 1; price = 20; };
    class 30Rnd_556x45_Stanag_Tracer_Yellow                 { quality = 1; price = 20; };
    class 30Rnd_556x45_Stanag_red                             { quality = 1; price = 20; };
    class 30Rnd_65x39_caseless_green                         { quality = 2; price = 20; };
    class 30Rnd_65x39_caseless_green_mag_Tracer             { quality = 2; price = 30; };
    class 30Rnd_65x39_caseless_mag                             { quality = 2; price = 20; };
    class 30Rnd_65x39_caseless_mag_Tracer                     { quality = 2; price = 30; };
    class 30Rnd_9x21_Mag                                     { quality = 1; price = 40; };
    class 30Rnd_9x21_Yellow_Mag                                { quality = 1; price = 40; };
    class 30Rnd_9x21_Green_Mag                                { quality = 1; price = 40; };
    class 30Rnd_9x21_Red_Mag                                { quality = 1; price = 40; };
    class 5Rnd_127x108_APDS_Mag                             { quality = 6; price = 50; };
    class 5Rnd_127x108_Mag                                     { quality = 6; price = 40; };
    class 6Rnd_45ACP_Cylinder                                 { quality = 1; price = 8; };
    class 6Rnd_GreenSignal_F                                 { quality = 1; price = 30; };
    class 6Rnd_RedSignal_F                                     { quality = 1; price = 30; };
    class 7Rnd_408_Mag                                         { quality = 6; price = 10; };
    class 9Rnd_45ACP_Mag                                     { quality = 1; price = 6; };

    // Price for bullet cam magazines is normal magazine price + 20 pop tabs per bullet
    class Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag             { quality = 6; price = 60; };
    class Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag         { quality = 6; price = 60; };
    class Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag         { quality = 6; price = 60; };
    class Exile_Magazine_7Rnd_408_Bullet_Cam_Mag                 { quality = 6; price = 60; };
    class Exile_Magazine_10Rnd_338_Bullet_Cam_Mag                 { quality = 6; price = 60; };
    class Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag         { quality = 6; price = 60; };
    class Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag         { quality = 6; price = 60; };
    class Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag     { quality = 6; price = 60; };

    ///////////////////////////////////////////////////////////////////////////////
    // Flares
    ///////////////////////////////////////////////////////////////////////////////
    class Chemlight_blue                            { quality = 1; price = 2; };
    class Chemlight_green                            { quality = 1; price = 2; };
    class Chemlight_red                                { quality = 1; price = 2; };
    class FlareGreen_F                                { quality = 1; price = 6; };
    class FlareRed_F                                { quality = 1; price = 6; };
    class FlareWhite_F                                { quality = 1; price = 6; };
    class FlareYellow_F                                { quality = 1; price = 6; };
    class UGL_FlareGreen_F                            { quality = 2; price = 8; };
    class UGL_FlareRed_F                            { quality = 2; price = 8; };
    class UGL_FlareWhite_F                            { quality = 2; price = 8; };
    class UGL_FlareYellow_F                            { quality = 2; price = 8; };
    class 3Rnd_UGL_FlareGreen_F                        { quality = 3; price = 8*3; };
    class 3Rnd_UGL_FlareRed_F                        { quality = 3; price = 8*3; };
    class 3Rnd_UGL_FlareWhite_F                        { quality = 3; price = 8*3; };
    class 3Rnd_UGL_FlareYellow_F                    { quality = 3; price = 8*3; };

    ///////////////////////////////////////////////////////////////////////////////
    // Smokes
    ///////////////////////////////////////////////////////////////////////////////
    class SmokeShell                                { quality = 1; price = 6; };
    class SmokeShellBlue                            { quality = 1; price = 6; };
    class SmokeShellGreen                            { quality = 1; price = 6; };
    class SmokeShellOrange                            { quality = 1; price = 6; };
    class SmokeShellPurple                            { quality = 1; price = 6; };
    class SmokeShellRed                                { quality = 1; price = 6; };
    class SmokeShellYellow                            { quality = 1; price = 6; };
    class 1Rnd_Smoke_Grenade_shell                    { quality = 2; price = 8; };
    class 1Rnd_SmokeBlue_Grenade_shell                { quality = 2; price = 8; };
    class 1Rnd_SmokeGreen_Grenade_shell                { quality = 2; price = 8; };
    class 1Rnd_SmokeOrange_Grenade_shell            { quality = 2; price = 8; };
    class 1Rnd_SmokePurple_Grenade_shell            { quality = 2; price = 8; };
    class 1Rnd_SmokeRed_Grenade_shell                { quality = 2; price = 8; };
    class 1Rnd_SmokeYellow_Grenade_shell            { quality = 2; price = 8; };
    class 3Rnd_Smoke_Grenade_shell                    { quality = 3; price = 8*3; };
    class 3Rnd_SmokeBlue_Grenade_shell                { quality = 3; price = 8*3; };
    class 3Rnd_SmokeGreen_Grenade_shell                { quality = 3; price = 8*3; };
    class 3Rnd_SmokeOrange_Grenade_shell            { quality = 3; price = 8*3; };
    class 3Rnd_SmokePurple_Grenade_shell            { quality = 3; price = 8*3; };
    class 3Rnd_SmokeRed_Grenade_shell                { quality = 3; price = 8*3; };
    class 3Rnd_SmokeYellow_Grenade_shell            { quality = 3; price = 8*3; };

    ///////////////////////////////////////////////////////////////////////////////
    // Explosives
    ///////////////////////////////////////////////////////////////////////////////
    class HandGrenade                                { quality = 3; price = 40; };
    class MiniGrenade                                { quality = 2; price = 30; };
    class B_IR_Grenade                                { quality = 1; price = 50; };
    class O_IR_Grenade                                { quality = 1; price = 50; };
    class I_IR_Grenade                                { quality = 1; price = 50; };
    class 1Rnd_HE_Grenade_shell                        { quality = 2; price = 70; };
    class 3Rnd_HE_Grenade_shell                        { quality = 3; price = 70*3; };
    class APERSBoundingMine_Range_Mag                { quality = 3; price = 500; };
    class APERSMine_Range_Mag                        { quality = 3; price = 600; };
    class APERSTripMine_Wire_Mag                    { quality = 3; price = 300; };
    class ClaymoreDirectionalMine_Remote_Mag        { quality = 3; price = 350; };
    class DemoCharge_Remote_Mag                        { quality = 4; price = 700; };
    class IEDLandBig_Remote_Mag                        { quality = 3; price = 600; };
    class IEDLandSmall_Remote_Mag                    { quality = 3; price = 300; };
    class IEDUrbanBig_Remote_Mag                    { quality = 3; price = 800; };
    class IEDUrbanSmall_Remote_Mag                    { quality = 3; price = 400; };
    class SatchelCharge_Remote_Mag                    { quality = 5; price = 1000; };
    class SLAMDirectionalMine_Wire_Mag                { quality = 3; price = 700; };

    ///////////////////////////////////////////////////////////////////////////////
    // Pistols
    ///////////////////////////////////////////////////////////////////////////////
    class hgun_ACPC2_F                                 { quality = 1; price = 50; };
    class hgun_P07_F                                 { quality = 1; price = 50; };
    class hgun_Pistol_heavy_01_F                     { quality = 2; price = 80; };
    class hgun_Pistol_heavy_02_F                     { quality = 2; price = 80; };
    class hgun_Pistol_Signal_F                         { quality = 1; price = 100; };
    class hgun_Rook40_F                             { quality = 1; price = 50; };

    ///////////////////////////////////////////////////////////////////////////////
    // Sub Machine Guns
    ///////////////////////////////////////////////////////////////////////////////
    class hgun_PDW2000_F                             { quality = 1; price = 100; };
    class SMG_01_F                                     { quality = 1; price = 150; };
    class SMG_02_F                                     { quality = 1; price = 150; };

    ///////////////////////////////////////////////////////////////////////////////
    // Light Machine Guns
    ///////////////////////////////////////////////////////////////////////////////
    class arifle_MX_SW_Black_F                        { quality = 2; price = 250; };
    class arifle_MX_SW_F                            { quality = 2; price = 250; };
    class LMG_Mk200_F                                { quality = 2; price = 300; };
    class LMG_Zafir_F                                { quality = 3; price = 350; };
    class MMG_01_hex_F                                { quality = 6; price = 800; };
    class MMG_01_tan_F                                { quality = 6; price = 800; };
    class MMG_02_black_F                            { quality = 6; price = 450; };
    class MMG_02_camo_F                                { quality = 5; price = 450; };
    class MMG_02_sand_F                                { quality = 5; price = 450; };

    ///////////////////////////////////////////////////////////////////////////////
    // Assault Rifles
    ///////////////////////////////////////////////////////////////////////////////
    class arifle_Katiba_C_F                            { quality = 2; price = 150; };
    class arifle_Katiba_F                            { quality = 2; price = 150; };
    class arifle_Katiba_GL_F                        { quality = 2; price = 200; };
    class arifle_Mk20_F                                { quality = 1; price = 150; };
    class arifle_Mk20_GL_F                            { quality = 1; price = 200; };
    class arifle_Mk20_GL_plain_F                    { quality = 1; price = 200; };
    class arifle_Mk20_plain_F                        { quality = 1; price = 150; };
    class arifle_Mk20C_F                            { quality = 1; price = 150; };
    class arifle_Mk20C_plain_F                        { quality = 1; price = 150; };
    class arifle_MX_Black_F                            { quality = 2; price = 450; };
    class arifle_MX_F                                { quality = 2; price = 450; };
    class arifle_MX_GL_Black_F                        { quality = 2; price = 450; };
    class arifle_MX_GL_F                            { quality = 2; price = 450; };
    class arifle_MXC_Black_F                        { quality = 2; price = 350; };
    class arifle_MXC_F                                { quality = 2; price = 350; };
    class arifle_SDAR_F                                { quality = 1; price = 650; };
    class arifle_TRG20_F                            { quality = 1; price = 250; };
    class arifle_TRG21_F                            { quality = 1; price = 250; };
    class arifle_TRG21_GL_F                            { quality = 1; price = 350; };

    ///////////////////////////////////////////////////////////////////////////////
    // Sniper Rifles
    ///////////////////////////////////////////////////////////////////////////////
    class arifle_MXM_Black_F                         { quality = 2; price = 550; };
    class arifle_MXM_F                                 { quality = 2; price = 550; };
    class srifle_DMR_01_F                             { quality = 3; price = 600; };
    class srifle_DMR_02_camo_F                         { quality = 3; price = 800; };
    class srifle_DMR_02_F                             { quality = 3; price = 800; };
    class srifle_DMR_02_sniper_F                     { quality = 3; price = 800; };
    class srifle_DMR_03_F                             { quality = 3; price = 750; };
    class srifle_DMR_03_khaki_F                     { quality = 3; price = 750; };
    class srifle_DMR_03_multicam_F                     { quality = 3; price = 750; };
    class srifle_DMR_03_tan_F                         { quality = 3; price = 750; };
    class srifle_DMR_03_woodland_F                     { quality = 3; price = 750; };
    class srifle_DMR_04_F                             { quality = 4; price = 700; };
    class srifle_DMR_04_Tan_F                         { quality = 4; price = 700; };
    class srifle_DMR_05_blk_F                         { quality = 4; price = 850; };
    class srifle_DMR_05_hex_F                         { quality = 4; price = 850; };
    class srifle_DMR_05_tan_f                         { quality = 4; price = 850; };
    class srifle_DMR_06_camo_F                         { quality = 5; price = 800; };
    class srifle_DMR_06_olive_F                     { quality = 5; price = 800; };
    class srifle_EBR_F                                 { quality = 3; price = 700; };
    class srifle_GM6_camo_F                         { quality = 6; price = 900; };
    class srifle_GM6_F                                 { quality = 6; price = 900; };
    class srifle_LRR_camo_F                         { quality = 6; price = 850; };
    class srifle_LRR_F                                 { quality = 6; price = 850; };

    ///////////////////////////////////////////////////////////////////////////////
    // ArmA 2 Weapons
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Weapon_AK107                        { quality = 1; price = 300; };
    class Exile_Weapon_AK107_GL                        { quality = 2; price = 400; };
    class Exile_Weapon_AK74                            { quality = 2; price = 350; };
    class Exile_Weapon_AK74_GL                        { quality = 2; price = 400; };
    class Exile_Weapon_AK47                            { quality = 3; price = 500; };
    class Exile_Weapon_AKM                            { quality = 3; price = 500; };
    class Exile_Weapon_AKS                            { quality = 3; price = 500; };
    class Exile_Weapon_AKS_Gold                        { quality = 3; price = 550; };
    class Exile_Weapon_DMR                            { quality = 3; price = 650; };
    class Exile_Weapon_LeeEnfield                    { quality = 1; price = 250; };
    class Exile_Weapon_CZ550                        { quality = 2; price = 400; };
    class Exile_Weapon_SVD                            { quality = 4; price = 800; };
    class Exile_Weapon_SVDCamo                        { quality = 4; price = 850; };
    class Exile_Weapon_VSSVintorez                    { quality = 3; price = 600; };
    class Exile_Weapon_RPK                            { quality = 2; price = 250; };
    class Exile_Weapon_PK                            { quality = 3; price = 300; };
    class Exile_Weapon_PKP                            { quality = 3; price = 350; };
    class Exile_Weapon_Colt1911                        { quality = 1; price = 100; };
    class Exile_Weapon_Makarov                        { quality = 1; price = 100; };
    class Exile_Weapon_Taurus                        { quality = 1; price = 100; };
    class Exile_Weapon_TaurusGold                    { quality = 1; price = 150; };
    class Exile_Weapon_M1014                        { quality = 2; price = 200; };
    class Exile_Weapon_SA61                            { quality = 1; price = 150; };
    class Exile_Weapon_m107                            { quality = 5; price = 850; };
    class Exile_Weapon_ksvk                            { quality = 5; price = 850; };
    class Exile_Weapon_M4                            { quality = 2; price = 300; };
    class Exile_Weapon_M16A4                        { quality = 2; price = 350; };
    class Exile_Weapon_M16A2                        { quality = 1; price = 300; };

    ///////////////////////////////////////////////////////////////////////////////
    // ArmA 2 Ammunition
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Magazine_30Rnd_762x39_AK                { quality = 3; price = 20; };
    class Exile_Magazine_30Rnd_545x39_AK                { quality = 1; price = 20; };
    class Exile_Magazine_30Rnd_545x39_AK_Green            { quality = 1; price = 20; };
    class Exile_Magazine_30Rnd_545x39_AK_Red            { quality = 1; price = 20; };
    class Exile_Magazine_30Rnd_545x39_AK_White            { quality = 1; price = 20; };
    class Exile_Magazine_30Rnd_545x39_AK_Yellow            { quality = 1; price = 20; };
    class Exile_Magazine_45Rnd_545x39_RPK_Green            { quality = 1; price = 20; };
    class Exile_Magazine_75Rnd_545x39_RPK_Green            { quality = 1; price = 20; };
    class Exile_Magazine_20Rnd_762x51_DMR                { quality = 3; price = 20; };
    class Exile_Magazine_20Rnd_762x51_DMR_Yellow        { quality = 3; price = 20; };
    class Exile_Magazine_20Rnd_762x51_DMR_Red            { quality = 3; price = 20; };
    class Exile_Magazine_20Rnd_762x51_DMR_Green            { quality = 3; price = 20; };
    class Exile_Magazine_10Rnd_303                        { quality = 1; price = 20; };
    class Exile_Magazine_100Rnd_762x54_PK_Green            { quality = 3; price = 20; };
    class Exile_Magazine_7Rnd_45ACP                        { quality = 1; price = 20; };
    class Exile_Magazine_8Rnd_9x18                        { quality = 1; price = 20; };
    class Exile_Magazine_6Rnd_45ACP                        { quality = 1; price = 20; };
    class Exile_Magazine_5Rnd_22LR                        { quality = 1; price = 20; };
    class Exile_Magazine_10Rnd_762x54                    { quality = 1; price = 20; };
    class Exile_Magazine_10Rnd_9x39                        { quality = 1; price = 20; };
    class Exile_Magazine_20Rnd_9x39                        { quality = 1; price = 20; };
    class Exile_Magazine_8Rnd_74Slug                    { quality = 1; price = 20; };
    class Exile_Magazine_8Rnd_74Pellets                    { quality = 1; price = 20; }; // broken?
    class Exile_Magazine_10Rnd_765x17_SA61                { quality = 1; price = 10; };
    class Exile_Magazine_20Rnd_765x17_SA61                { quality = 1; price = 20; };
    class Exile_Magazine_10Rnd_127x99_m107                { quality = 3; price = 30; };
    class Exile_Magazine_5Rnd_127x108_APDS_KSVK            { quality = 3; price = 40; };
    class Exile_Magazine_5Rnd_127x108_KSVK                { quality = 3; price = 30; };


    ///////////////////////////////////////////////////////////////////////////////
    // Apex Items & Weapons
    ///////////////////////////////////////////////////////////////////////////////
    class hgun_Pistol_01_F            { quality = 1; price = 65; };
    class hgun_P07_khk_F              { quality = 1; price = 65; };
    class SMG_05_F                      { quality = 1; price = 150; };
    class LMG_03_F                      { quality = 2; price = 300; };
    class arifle_MX_khk_F             { quality = 2; price = 450; };
    class arifle_MX_GL_khk_F          { quality = 2; price = 500; };
    class arifle_MXC_khk_F            { quality = 2; price = 350; };
    class arifle_MXM_khk_F            { quality = 2; price = 500; };
    class srifle_LRR_tna_F            { quality = 6; price = 850; };
    class srifle_GM6_ghex_F           { quality = 6; price = 900; };
    class srifle_DMR_07_blk_F         { quality = 4; price = 750; };
    class srifle_DMR_07_hex_F         { quality = 4; price = 750; };
    class srifle_DMR_07_ghex_F        { quality = 4; price = 750; };
    class arifle_AK12_F               { quality = 3; price = 650; };
    class arifle_AK12_GL_F            { quality = 3; price = 700; };
    class arifle_AKM_F                { quality = 3; price = 400; };
    class arifle_AKM_FL_F             { quality = 3; price = 400; };
    class arifle_AKS_F                { quality = 3; price = 350; };
    class arifle_ARX_blk_F            { quality = 5; price = 900; };
    class arifle_ARX_ghex_F           { quality = 5; price = 900; };
    class arifle_ARX_hex_F            { quality = 5; price = 900; };
    class arifle_CTAR_blk_F           { quality = 2; price = 450; };
    class arifle_CTAR_hex_F           { quality = 2; price = 450; };
    class arifle_CTAR_ghex_F          { quality = 2; price = 450; };
    class arifle_CTAR_GL_blk_F        { quality = 2; price = 450; };
    class arifle_CTAR_GL_ghex_F       { quality = 2; price = 450; };
    class arifle_CTAR_GL_hex_F        { quality = 2; price = 450; };
    class arifle_CTARS_blk_F          { quality = 2; price = 450; };
    class arifle_CTARS_ghex_F         { quality = 2; price = 450; };
    class arifle_CTARS_hex_F          { quality = 2; price = 450; };
    class arifle_SPAR_01_blk_F        { quality = 1; price = 400; };
    class arifle_SPAR_01_khk_F        { quality = 1; price = 400; };
    class arifle_SPAR_01_snd_F        { quality = 1; price = 400; };
    class arifle_SPAR_01_GL_blk_F     { quality = 1; price = 500; };
    class arifle_SPAR_01_GL_khk_F     { quality = 1; price = 500; };
    class arifle_SPAR_01_GL_snd_F     { quality = 1; price = 500; };
    class arifle_SPAR_02_blk_F        { quality = 2; price = 550; };
    class arifle_SPAR_02_khk_F        { quality = 2; price = 550; };
    class arifle_SPAR_02_snd_F        { quality = 2; price = 550; };
    class arifle_SPAR_03_blk_F        { quality = 3; price = 600; };
    class arifle_SPAR_03_khk_F        { quality = 3; price = 600; };
    class arifle_SPAR_03_snd_F        { quality = 3; price = 600; };
    class muzzle_snds_H_khk_F         { quality = 2; price = 50; };
    class muzzle_snds_H_snd_F         { quality = 2; price = 50; };
    class muzzle_snds_58_blk_F        { quality = 1; price = 20; };
    class muzzle_snds_m_khk_F         { quality = 1; price = 15; };
    class muzzle_snds_m_snd_F         { quality = 1; price = 15; };
    class muzzle_snds_B_khk_F         { quality = 3; price = 50; };
    class muzzle_snds_B_snd_F         { quality = 3; price = 50; };
    class muzzle_snds_58_wdm_F        { quality = 1; price = 20; };
    class muzzle_snds_65_TI_blk_F     { quality = 2; price = 75; };
    class muzzle_snds_65_TI_hex_F     { quality = 2; price = 75; };
    class muzzle_snds_65_TI_ghex_F    { quality = 2; price = 75; };
    class muzzle_snds_H_MG_blk_F      { quality = 2; price = 20; };
    class muzzle_snds_H_MG_khk_F      { quality = 2; price = 20; };
    class optic_Arco_blk_F            { quality = 1; price = 100; };
    class optic_Arco_ghex_F           { quality = 1; price = 100; };
    class optic_DMS_ghex_F            { quality = 2; price = 150; };
    class optic_Hamr_khk_F            { quality = 3; price = 200; };
    class optic_ERCO_blk_F            { quality = 1; price = 125; };
    class optic_ERCO_khk_F            { quality = 1; price = 125; };
    class optic_ERCO_snd_F            { quality = 1; price = 125; };
    class optic_SOS_khk_F             { quality = 2; price = 200; };
    class optic_LRPS_tna_F            { quality = 5; price = 300; };
    class optic_LRPS_ghex_F           { quality = 5; price = 300; };
    class optic_Holosight_blk_F       { quality = 1; price = 50; };
    class optic_Holosight_khk_F       { quality = 1; price = 50; };
    class optic_Holosight_smg_blk_F   { quality = 1; price = 50; };
    class bipod_01_F_khk              { quality = 2; price = 10; };
    class O_NVGoggles_hex_F           { quality = 3; price = 150; };
    class O_NVGoggles_urb_F           { quality = 3; price = 150; };
    class O_NVGoggles_ghex_F          { quality = 3; price = 150; };
    class NVGoggles_tna_F             { quality = 2; price = 100; };
    class NVGogglesB_blk_F            { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
    class NVGogglesB_grn_F            { quality = 1; price = 1000; };    //Normal NightV but fullscreen thermal
    class NVGogglesB_gry_F            { quality = 1; price = 1000; };    //Normal NightV but fullscreen thermal
    class Laserdesignator_01_khk_F    { quality = 1; price = 1000; };    //Thermal
    class Laserdesignator_02_ghex_F   { quality = 1; price = 1000; };    //Thermal
    class U_B_T_Soldier_F             { quality = 2; price = 40; };
    class U_B_T_Soldier_AR_F          { quality = 2; price = 40; };
    class U_B_T_Soldier_SL_F          { quality = 2; price = 40; };
    class U_B_T_Sniper_F              { quality = 3; price = 100; };
    class U_B_T_FullGhillie_tna_F     { quality = 4; price = 150; };
    class U_B_CTRG_Soldier_F          { quality = 2; price = 40; };
    class U_B_CTRG_Soldier_2_F        { quality = 2; price = 40; };
    class U_B_CTRG_Soldier_3_F        { quality = 2; price = 40; };
    class U_B_GEN_Soldier_F           { quality = 2; price = 35; };
    class U_B_GEN_Commander_F         { quality = 2; price = 35; };
    class U_O_T_Soldier_F             { quality = 2; price = 40; };
    class U_O_T_Officer_F             { quality = 3; price = 40; };
    class U_O_T_Sniper_F              { quality = 3; price = 100; };
    class U_O_T_FullGhillie_tna_F     { quality = 4; price = 150; };
    class U_O_V_Soldier_Viper_F       { quality = 4; price = 150; };
    class U_O_V_Soldier_Viper_hex_F   { quality = 4; price = 150; };
    class U_I_C_Soldier_Para_1_F      { quality = 2; price = 30; };
    class U_I_C_Soldier_Para_2_F      { quality = 2; price = 30; };
    class U_I_C_Soldier_Para_3_F      { quality = 2; price = 30; };
    class U_I_C_Soldier_Para_4_F      { quality = 2; price = 30; };
    class U_I_C_Soldier_Para_5_F      { quality = 2; price = 30; };
    class U_I_C_Soldier_Bandit_1_F    { quality = 1; price = 15; };
    class U_I_C_Soldier_Bandit_2_F    { quality = 1; price = 15; };
    class U_I_C_Soldier_Bandit_3_F    { quality = 1; price = 15; };
    class U_I_C_Soldier_Bandit_4_F    { quality = 1; price = 15; };
    class U_I_C_Soldier_Bandit_5_F    { quality = 1; price = 15; };
    class U_I_C_Soldier_Camo_F        { quality = 2; price = 30; };
    class U_C_man_sport_1_F           { quality = 1; price = 10; };
    class U_C_man_sport_2_F           { quality = 1; price = 10; };
    class U_C_man_sport_3_F           { quality = 1; price = 10; };
    class U_C_Man_casual_1_F          { quality = 1; price = 10; };
    class U_C_Man_casual_2_F          { quality = 1; price = 10; };
    class U_C_Man_casual_3_F          { quality = 1; price = 10; };
    class U_C_Man_casual_4_F          { quality = 1; price = 10; };
    class U_C_Man_casual_5_F          { quality = 1; price = 10; };
    class U_C_Man_casual_6_F          { quality = 1; price = 10; };
    class U_B_CTRG_Soldier_urb_1_F    { quality = 2; price = 40; };
    class U_B_CTRG_Soldier_urb_2_F    { quality = 2; price = 40; };
    class U_B_CTRG_Soldier_urb_3_F    { quality = 2; price = 40; };
    class H_Helmet_Skate              { quality = 2; price = 20; };
    class H_HelmetB_TI_tna_F          { quality = 4; price = 100; };
    class H_HelmetO_ViperSP_hex_F     { quality = 4; price = 1000; };        //Themal
    class H_HelmetO_ViperSP_ghex_F    { quality = 4; price = 1000; };     //Themal
    class H_HelmetB_tna_F             { quality = 3; price = 50; };
    class H_HelmetB_Enh_tna_F         { quality = 4; price = 100; };
    class H_HelmetB_Light_tna_F       { quality = 2; price = 20; };
    class H_HelmetSpecO_ghex_F        { quality = 5; price = 100; };
    class H_HelmetLeaderO_ghex_F      { quality = 5; price = 175; };
    class H_HelmetO_ghex_F            { quality = 5; price = 75; };
    class H_HelmetCrew_O_ghex_F       { quality = 3; price = 75; };
    class H_MilCap_tna_F              { quality = 1; price = 8; };
    class H_MilCap_ghex_F             { quality = 1; price = 8; };
    class H_Booniehat_tna_F           { quality = 1; price = 4; };
    class H_Beret_gen_F               { quality = 2; price = 12; };
    class H_MilCap_gen_F              { quality = 1; price = 10; };
    class H_Cap_oli_Syndikat_F        { quality = 1; price = 6; };
    class H_Cap_tan_Syndikat_F        { quality = 1; price = 6; };
    class H_Cap_blk_Syndikat_F        { quality = 1; price = 6; };
    class H_Cap_grn_Syndikat_F        { quality = 1; price = 6; };
    class H_FakeHeadgear_Syndikat_F   { quality = 1; price = 6; };
    class V_TacChestrig_grn_F         { quality = 1; price = 15; };
    class V_TacChestrig_oli_F         { quality = 1; price = 15; };
    class V_TacChestrig_cbr_F         { quality = 1; price = 15; };
    class V_PlateCarrier1_tna_F       { quality = 3; price = 50; };
    class V_PlateCarrier2_tna_F       { quality = 3; price = 60; };
    class V_PlateCarrierSpec_tna_F    { quality = 5; price = 100; };
    class V_PlateCarrierGL_tna_F      { quality = 6; price = 500; };
    class V_HarnessO_ghex_F           { quality = 2; price = 50; };
    class V_HarnessOGL_ghex_F         { quality = 1; price = 30; };
    class V_BandollierB_ghex_F        { quality = 1; price = 10; };
    class V_TacVest_gen_F             { quality = 1; price = 25; };
    class V_PlateCarrier1_rgr_noflag_F        { quality = 2; price = 50; };
    class V_PlateCarrier2_rgr_noflag_F        { quality = 2; price = 60; };
    class B_Bergen_Base_F                    { quality = 5; price = 400; };
    class B_Bergen_mcamo_F                  { quality = 5; price = 400; };
    class B_Bergen_dgtl_F                   { quality = 5; price = 400; };
    class B_Bergen_hex_F                    { quality = 5; price = 400; };
    class B_Bergen_tna_F                    { quality = 5; price = 400; };
    class B_AssaultPack_tna_F               { quality = 1; price = 90; };
    class B_Carryall_ghex_F                 { quality = 4; price = 300; };
    class B_FieldPack_ghex_F                { quality = 2; price = 120; };
    class B_ViperHarness_base_F             { quality = 3; price = 250; };
    class B_ViperHarness_blk_F              { quality = 3; price = 250; };
    class B_ViperHarness_ghex_F             { quality = 3; price = 250; };
    class B_ViperHarness_hex_F              { quality = 3; price = 250; };
    class B_ViperHarness_khk_F              { quality = 3; price = 250; };
    class B_ViperHarness_oli_F              { quality = 3; price = 250; };
    class B_ViperLightHarness_base_F        { quality = 2; price = 200; };
    class B_ViperLightHarness_blk_F         { quality = 2; price = 200; };
    class B_ViperLightHarness_ghex_F        { quality = 2; price = 200; };
    class B_ViperLightHarness_hex_F         { quality = 2; price = 200; };
    class B_ViperLightHarness_khk_F         { quality = 2; price = 200; };
    class B_ViperLightHarness_oli_F         { quality = 2; price = 200; };

    class 30Rnd_9x21_Mag_SMG_02                        {quality = 1; price = 10; };
    class 30Rnd_9x21_Mag_SMG_02_Tracer_Red          {quality = 1; price = 15; };
    class 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow       {quality = 1; price = 15; };
    class 30Rnd_9x21_Mag_SMG_02_Tracer_Green        {quality = 1; price = 15; };
    class 30Rnd_580x42_Mag_F                        {quality = 2; price = 15; };
    class 30Rnd_580x42_Mag_Tracer_F                 {quality = 2; price = 15; };
    class 100Rnd_580x42_Mag_F                       {quality = 2; price = 15; };
    class 100Rnd_580x42_Mag_Tracer_F                {quality = 2; price = 15; };
    class 20Rnd_650x39_Cased_Mag_F                  {quality = 4; price = 20; };
    class 10Rnd_50BW_Mag_F                          {quality = 5; price = 35; };
    class 150Rnd_556x45_Drum_Mag_F                  {quality = 2; price = 75; };
    class 150Rnd_556x45_Drum_Mag_Tracer_F           {quality = 2; price = 75; };
    class 30Rnd_762x39_Mag_F                        {quality = 3; price = 25; };
    class 30Rnd_762x39_Mag_Green_F                  {quality = 3; price = 25; };
    class 30Rnd_762x39_Mag_Tracer_F                 {quality = 3; price = 25; };
    class 30Rnd_762x39_Mag_Tracer_Green_F           {quality = 3; price = 25; };
    class 30Rnd_545x39_Mag_F                        {quality = 1; price = 10; };
    class 30Rnd_545x39_Mag_Green_F                  {quality = 1; price = 10; };
    class 30Rnd_545x39_Mag_Tracer_F                 {quality = 1; price = 10; };
    class 30Rnd_545x39_Mag_Tracer_Green_F           {quality = 1; price = 10; };
    class 200Rnd_556x45_Box_F                       {quality = 1; price = 90; };
    class 200Rnd_556x45_Box_Red_F                   {quality = 1; price = 90; };
    class 200Rnd_556x45_Box_Tracer_F                {quality = 1; price = 90; };
    class 200Rnd_556x45_Box_Tracer_Red_F            {quality = 1; price = 90; };
    class 10Rnd_9x21_Mag                            {quality = 1; price = 10; };
    
    // Jets DLC items
    class V_DeckCrew_yellow_F                        { quality = 2; price = 30; };
    class V_DeckCrew_blue_F                            { quality = 2; price = 30; };
    class V_DeckCrew_green_F                        { quality = 2; price = 30; };
    class V_DeckCrew_red_F                            { quality = 2; price = 30; };
    class V_DeckCrew_white_F                        { quality = 2; price = 30; };
    class V_DeckCrew_brown_F                        { quality = 2; price = 30; };
    class V_DeckCrew_violet_F                        { quality = 2; price = 30; };

    ///////////////////////////////////////////////////////////////////////////////
    // BIKES
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Bike_OldBike                         { quality = 1; price = 40; };
    class Exile_Bike_MountainBike                     { quality = 1; price = 50; };

    ///////////////////////////////////////////////////////////////////////////////
    // QUAD BIKES
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Bike_QuadBike_Black                    { quality = 1; price = 2500; };
    class Exile_Bike_QuadBike_Blue                    { quality = 1; price = 2500; };
    class Exile_Bike_QuadBike_Red                    { quality = 1; price = 2500; };
    class Exile_Bike_QuadBike_White                    { quality = 1; price = 10; };
    class Exile_Bike_QuadBike_Nato                    { quality = 1; price = 2500; };
    class Exile_Bike_QuadBike_Csat                    { quality = 1; price = 2500; };
    class Exile_Bike_QuadBike_Fia                    { quality = 1; price = 2500; };
    class Exile_Bike_QuadBike_Guerilla01            { quality = 1; price = 2500; };
    class Exile_Bike_QuadBike_Guerilla02            { quality = 1; price = 2500; };

    ///////////////////////////////////////////////////////////////////////////////
    // KARTS
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Kart_BluKing                    { quality = 1; price = 1100; };
    class Exile_Car_Kart_RedStone                    { quality = 1; price = 1100; };
    class Exile_Car_Kart_Vrana                        { quality = 1; price = 1100; };
    class Exile_Car_Kart_Green                        { quality = 1; price = 1100; };
    class Exile_Car_Kart_Blue                        { quality = 1; price = 1100; };
    class Exile_Car_Kart_Orange                        { quality = 1; price = 1100; };
    class Exile_Car_Kart_White                        { quality = 1; price = 1100; };
    class Exile_Car_Kart_Yellow                        { quality = 1; price = 1100; };
    class Exile_Car_Kart_Black                        { quality = 1; price = 1100; };

    ///////////////////////////////////////////////////////////////////////////////
    // MOTOR BOATS
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_MotorBoat_Police                { quality = 1; price = 700; };
    class Exile_Boat_MotorBoat_Orange                { quality = 1; price = 700; };
    class Exile_Boat_MotorBoat_White                { quality = 1; price = 700; };

    ///////////////////////////////////////////////////////////////////////////////
    // RUBBER DUCKS
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_RubberDuck_CSAT                { quality = 1; price = 500; };
    class Exile_Boat_RubberDuck_Digital                { quality = 1; price = 500; };
    class Exile_Boat_RubberDuck_Orange                { quality = 1; price = 500; };
    class Exile_Boat_RubberDuck_Blue                { quality = 1; price = 500; };
    class Exile_Boat_RubberDuck_Black                { quality = 1; price = 500; };

    ///////////////////////////////////////////////////////////////////////////////
    // SDV
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_SDV_CSAT                        { quality = 2; price = 11000; };
    class Exile_Boat_SDV_Digital                    { quality = 2; price = 11000; };
    class Exile_Boat_SDV_Grey                        { quality = 2; price = 11000; };

    ///////////////////////////////////////////////////////////////////////////////
    // UH-1H Huey
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Huey_Green                     { quality = 2; price = 21000; };
    class Exile_Chopper_Huey_Desert                    { quality = 2; price = 21000; };
    class Exile_Chopper_Huey_Armed_Green            { quality = 2; price = 25000; };
    class Exile_Chopper_Huey_Armed_Desert            { quality = 2; price = 25000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hellcat
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Hellcat_Green                { quality = 3; price = 27500; };
    class Exile_Chopper_Hellcat_FIA                    { quality = 3; price = 27500; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hummingbird
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Hummingbird_Green            { quality = 3; price = 23000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hummingbird (Civillian)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Hummingbird_Civillian_Blue                { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Red                { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_ION                { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_BlueLine            { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Digital            { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Elliptical        { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Furious            { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_GrayWatcher        { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Jeans                { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Light                { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Shadow            { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Sheriff            { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Speedy            { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Sunset            { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Vrana                { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Wasp                { quality = 1; price = 17000; };
    class Exile_Chopper_Hummingbird_Civillian_Wave                { quality = 1; price = 17000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Huron
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Huron_Black                                { quality = 5; price = 50000; };
    class Exile_Chopper_Huron_Green                                { quality = 5; price = 50000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Mohawk
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Mohawk_FIA                                { quality = 4; price = 45000; sellPrice = 10000; };
    
    ///////////////////////////////////////////////////////////////////////////////
    // Ghosthawk
    ///////////////////////////////////////////////////////////////////////////////
    class B_Heli_Transport_01_F                                    { quality = 4; price = 250000; sellPrice = 10000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Orca
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Orca_CSAT                                { quality = 3; price = 28000; };
    class Exile_Chopper_Orca_Black                                { quality = 3; price = 28000; };
    class Exile_Chopper_Orca_BlackCustom                        { quality = 3; price = 28000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Taru
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Taru_Transport_CSAT                        { quality = 3; price = 17000; };
    class Exile_Chopper_Taru_Transport_Black                    { quality = 3; price = 17000; };

    class Exile_Chopper_Taru_CSAT                                { quality = 4; price = 33000; };
    class Exile_Chopper_Taru_Black                                { quality = 4; price = 33000; };

    class Exile_Chopper_Taru_Covered_CSAT                        { quality = 4; price = 43000; };
    class Exile_Chopper_Taru_Covered_Black                        { quality = 4; price = 43000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Cessna
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Plane_Cessna                                    { quality = 1; price = 16500; };

    ///////////////////////////////////////////////////////////////////////////////
    // An-2
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Plane_AN2_Green                                    { quality = 2; price = 17000; };
    class Exile_Plane_AN2_White                                    { quality = 2; price = 17000; };
    class Exile_Plane_AN2_Stripe                                { quality = 2; price = 17000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hatchback
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Hatchback_Beige                        { quality = 3; price = 12000; sellPrice = 4000; };
    class Exile_Car_Hatchback_Green                        { quality = 3; price = 12000; sellPrice = 4000; };
    class Exile_Car_Hatchback_Blue                        { quality = 3; price = 12000; sellPrice = 4000; };
    class Exile_Car_Hatchback_BlueCustom                { quality = 3; price = 12000; sellPrice = 4000; };
    class Exile_Car_Hatchback_BeigeCustom                { quality = 3; price = 12000; sellPrice = 4000; };
    class Exile_Car_Hatchback_Yellow                    { quality = 3; price = 12000; sellPrice = 4000; };
    class Exile_Car_Hatchback_Grey                        { quality = 3; price = 12000; sellPrice = 4000; };
    class Exile_Car_Hatchback_Black                        { quality = 3; price = 12000; sellPrice = 4000; };
    class Exile_Car_Hatchback_Dark                        { quality = 3; price = 12000; sellPrice = 4000; };
    class Exile_Car_Hatchback_Rusty1                    { quality = 3; price = 12000; sellPrice = 4000; };
    class Exile_Car_Hatchback_Rusty2                    { quality = 3; price = 12000; sellPrice = 4000; };
    class Exile_Car_Hatchback_Rusty3                    { quality = 3; price = 12000; sellPrice = 4000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Golf
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Golf_Red                            { quality = 1; price = 8000; sellPrice = 4000; };
    class Exile_Car_Golf_Black                            { quality = 1; price = 8000; sellPrice = 4000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Ikarus
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ikarus_Blue                 { quality = 1; price = 17000; sellPrice = 6000; };
    class Exile_Car_Ikarus_Red                     { quality = 1; price = 17000; sellPrice = 6000; };
    class Exile_Car_Ikarus_Party                 { quality = 1; price = 17000; sellPrice = 6000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Ural (Open)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ural_Open_Blue            { quality = 2; price = 25000; sellPrice = 6000; };
    class Exile_Car_Ural_Open_Yellow        { quality = 2; price = 25000; sellPrice = 6000; };
    class Exile_Car_Ural_Open_Worker        { quality = 2; price = 25000; sellPrice = 6000; };
    class Exile_Car_Ural_Open_Military        { quality = 2; price = 25000; sellPrice = 6000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Ural (Covered)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ural_Covered_Blue            { quality = 2; price = 28000; sellPrice = 6000; };
    class Exile_Car_Ural_Covered_Yellow            { quality = 2; price = 28000; sellPrice = 6000; };
    class Exile_Car_Ural_Covered_Worker            { quality = 2; price = 28000; sellPrice = 6000; };
    class Exile_Car_Ural_Covered_Military        { quality = 2; price = 28000; sellPrice = 6000; };

    ///////////////////////////////////////////////////////////////////////////////
    // V3S
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_V3S_Open            { quality = 2; price = 28000; sellPrice = 6000; };
    class Exile_Car_V3S_Covered            { quality = 2; price = 28000; sellPrice = 6000; };

    ///////////////////////////////////////////////////////////////////////////////
    // SUVXL
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_SUVXL_Black                 { quality = 3; price = 20000; sellPrice = 4000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Tractor
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Tractor_Red                 { quality = 1; price = 2000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Tractor (Old)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_OldTractor_Red                 { quality = 1; price = 1200; };

    ///////////////////////////////////////////////////////////////////////////////
    // Tow Tractor
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_TowTractor_White            { quality = 1; price = 1800; };

    ///////////////////////////////////////////////////////////////////////////////
    // Octavius
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Octavius_White                { quality = 2; price = 6000; sellPrice = 4000; };
    class Exile_Car_Octavius_Black                { quality = 2; price = 6000; sellPrice = 4000; };

    ///////////////////////////////////////////////////////////////////////////////
    // UAZ
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_UAZ_Green                { quality = 2; price = 7000; sellPrice = 4000; };

    ///////////////////////////////////////////////////////////////////////////////
    // UAZ (Open)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_UAZ_Open_Green            { quality = 2; price = 8000; sellPrice = 4000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Land Rover
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_LandRover_Red                 { quality = 3; price = 11000; sellPrice = 4000; };
    class Exile_Car_LandRover_Urban             { quality = 3; price = 11000; sellPrice = 4000; };
    class Exile_Car_LandRover_Green             { quality = 3; price = 11000; sellPrice = 4000; };
    class Exile_Car_LandRover_Sand                 { quality = 3; price = 11000; sellPrice = 4000; };
    class Exile_Car_LandRover_Desert             { quality = 3; price = 11000; sellPrice = 4000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Land Rover (Ambulance)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_LandRover_Ambulance_Green        { quality = 3; price = 12000; sellPrice = 4000; };
    class Exile_Car_LandRover_Ambulance_Desert        { quality = 3; price = 12000; sellPrice = 4000; };
    class Exile_Car_LandRover_Ambulance_Sand        { quality = 3; price = 12000; sellPrice = 4000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Lada
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Lada_Green                 { quality = 2; price = 8000; sellPrice = 4000; };
    class Exile_Car_Lada_Taxi                 { quality = 2; price = 8000; sellPrice = 4000; };
    class Exile_Car_Lada_Red                 { quality = 2; price = 8000; sellPrice = 4000; };
    class Exile_Car_Lada_White                 { quality = 2; price = 8000; sellPrice = 4000; };
    class Exile_Car_Lada_Hipster             { quality = 2; price = 8000; sellPrice = 4000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Volha
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Volha_Blue                { quality = 2; price = 8000; sellPrice = 4000; };
    class Exile_Car_Volha_White                { quality = 2; price = 8000; sellPrice = 4000; };
    class Exile_Car_Volha_Black                { quality = 2; price = 8000; sellPrice = 4000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hatchback (Sport)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Hatchback_Sport_Red                    { quality = 4; price = 14000; sellPrice = 4000; };
    class Exile_Car_Hatchback_Sport_Blue                { quality = 4; price = 14000; sellPrice = 4000; };
    class Exile_Car_Hatchback_Sport_Orange                { quality = 4; price = 14000; sellPrice = 4000; };
    class Exile_Car_Hatchback_Sport_White                { quality = 4; price = 14000; sellPrice = 4000; };
    class Exile_Car_Hatchback_Sport_Beige                { quality = 4; price = 14000; sellPrice = 4000; };
    class Exile_Car_Hatchback_Sport_Green                { quality = 4; price = 14000; sellPrice = 4000; };

    ///////////////////////////////////////////////////////////////////////////////
    // HEMMT
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_HEMMT                                 { quality = 4; price = 45000; sellPrice = 6000; };
    class B_Truck_01_box_F                                { quality = 4; price = 45000; sellPrice = 6000; };
    class B_Truck_01_covered_F                            { quality = 4; price = 45000; sellPrice = 6000; };
    class B_Truck_01_mover_F                            { quality = 4; price = 45000; sellPrice = 6000; };
    class B_Truck_01_fuel_F                                { quality = 4; price = 50000; sellPrice = 6000; };
    class B_Truck_01_Repair_F                            { quality = 4; price = 50000; sellPrice = 6000; };
    class B_Truck_01_ammo_F                                { quality = 4; price = 50000; sellPrice = 6000; };
    class B_Truck_01_medical_F                            { quality = 4; price = 50000; sellPrice = 6000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Hunter
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Hunter                                 { quality = 5; price = 50000; };
    //Armed
    class B_MRAP_01_gmg_F                                 { quality = 5; price = 500000; };
    class B_MRAP_01_hmg_F                                 { quality = 5; price = 500000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Ifrit
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ifrit                                 { quality = 5; price = 60000; };
    //Armed
    class O_MRAP_02_hmg_F                                 { quality = 5; price = 500000; };
    class O_MRAP_02_gmg_F                                 { quality = 5; price = 500000; };
    class O_T_MRAP_02_hmg_ghex_F                         { quality = 5; price = 500000; };
    class O_T_MRAP_02_gmg_ghex_F                         { quality = 5; price = 500000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Offroad
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Offroad_Red                            { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Beige                        { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_White                        { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Blue                        { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_DarkRed                        { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_BlueCustom                    { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Guerilla01                    { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Guerilla02                    { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Guerilla03                    { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Guerilla04                    { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Guerilla05                    { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Guerilla06                    { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Guerilla07                    { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Guerilla08                    { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Guerilla09                    { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Guerilla10                    { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Guerilla11                    { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Guerilla12                    { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Rusty1                        { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Rusty2                        { quality = 3; price = 16000; sellPrice = 4000; };
    class Exile_Car_Offroad_Rusty3                        { quality = 3; price = 16000; sellPrice = 4000; };
    class B_GEN_Offroad_01_gen_F                        { quality = 3; price = 16000; sellPrice = 4000; };


    ///////////////////////////////////////////////////////////////////////////////
    // Offroad (Armed)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Offroad_Armed_Guerilla01             { quality = 5; price = 40000; };
    class Exile_Car_Offroad_Armed_Guerilla02             { quality = 5; price = 40000; };
    class Exile_Car_Offroad_Armed_Guerilla03             { quality = 5; price = 40000; };
    class Exile_Car_Offroad_Armed_Guerilla04             { quality = 5; price = 40000; };
    class Exile_Car_Offroad_Armed_Guerilla05             { quality = 5; price = 40000; };
    class Exile_Car_Offroad_Armed_Guerilla06             { quality = 5; price = 40000; };
    class Exile_Car_Offroad_Armed_Guerilla07             { quality = 5; price = 40000; };
    class Exile_Car_Offroad_Armed_Guerilla08             { quality = 5; price = 40000; };
    class Exile_Car_Offroad_Armed_Guerilla09             { quality = 5; price = 40000; };
    class Exile_Car_Offroad_Armed_Guerilla10             { quality = 5; price = 40000; };
    class Exile_Car_Offroad_Armed_Guerilla11             { quality = 5; price = 40000; };
    class Exile_Car_Offroad_Armed_Guerilla12             { quality = 5; price = 40000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Offroad (Repair)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Offroad_Repair_Civillian             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Red                     { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Beige                 { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_White                 { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Blue                 { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_DarkRed                 { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_BlueCustom             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla01             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla02             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla03             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla04             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla05             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla06             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla07             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla08             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla09             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla10             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla11             { quality = 4; price = 12500; };
    class Exile_Car_Offroad_Repair_Guerilla12             { quality = 4; price = 12500; };

    ///////////////////////////////////////////////////////////////////////////////
    // Strider
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Strider                             { quality = 6; price = 80000; };
    //Armed
    class I_MRAP_03_hmg_F                                 { quality = 6; price = 500000; };
    class I_MRAP_03_gmg_F                                { quality = 6; price = 500000; };

    ///////////////////////////////////////////////////////////////////////////////
    // SUV
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_SUV_Red                             { quality = 3; price = 14000; sellPrice = 4000; };
    class Exile_Car_SUV_Black                             { quality = 3; price = 14000; sellPrice = 4000; };
    class Exile_Car_SUV_Grey                             { quality = 3; price = 14000; sellPrice = 4000; };
    class Exile_Car_SUV_Orange                             { quality = 3; price = 14000; sellPrice = 4000; };

    ///////////////////////////////////////////////////////////////////////////////
    // SUV (Armed)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_SUV_Armed_Black                     { quality = 4; price = 250000; };

    ///////////////////////////////////////////////////////////////////////////////
    // BRDM2
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_BRDM2_HQ                             { quality = 5; price = 25000; };

    ///////////////////////////////////////////////////////////////////////////////
    // BTR40
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_BTR40_MG_Green                             { quality = 6; price = 380000; };
    class Exile_Car_BTR40_MG_Camo                             { quality = 6; price = 380000; };
    class Exile_Car_BTR40_Green                             { quality = 2; price = 15000; };
    class Exile_Car_BTR40_Camo                                 { quality = 2; price = 15000; };

    ///////////////////////////////////////////////////////////////////////////////
    // HMMWV
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_HMMWV_M134_Green                             { quality = 6; price = 330000; };
    class Exile_Car_HMMWV_M134_Desert                             { quality = 6; price = 330000; };
    class Exile_Car_HMMWV_M2_Green                                 { quality = 6; price = 400000; };
    class Exile_Car_HMMWV_M2_Desert                             { quality = 6; price = 400000; };
    class Exile_Car_HMMWV_MEV_Green                             { quality = 3; price = 21000; };
    class Exile_Car_HMMWV_MEV_Desert                             { quality = 3; price = 21000; };
    class Exile_Car_HMMWV_UNA_Green                             { quality = 3; price = 21000; };
    class Exile_Car_HMMWV_UNA_Desert                             { quality = 3; price = 21000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Tempest
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Tempest                             { quality = 5; price = 48000; sellPrice = 6000; };
    class O_Truck_03_covered_F                             { quality = 5; price = 48000; sellPrice = 6000; };
    class O_Truck_03_device_F                             { quality = 5; price = 48000; sellPrice = 6000; };
    class O_Truck_03_fuel_F                             { quality = 5; price = 52000; sellPrice = 6000; };
    class O_Truck_03_repair_F                             { quality = 5; price = 52000; sellPrice = 6000; };
    class O_Truck_03_ammo_F                             { quality = 5; price = 52000; sellPrice = 6000; };
    class O_Truck_03_medical_F                             { quality = 5; price = 52000; sellPrice = 6000; };
    
    class O_T_Truck_03_transport_ghex_F                 { quality = 5; price = 48000; sellPrice = 6000; };
    class O_T_Truck_03_covered_ghex_F                     { quality = 5; price = 48000; sellPrice = 6000; };
    class O_T_Truck_03_repair_ghex_F                     { quality = 5; price = 52000; sellPrice = 6000; };
    class O_T_Truck_03_ammo_ghex_F                         { quality = 5; price = 52000; sellPrice = 6000; };
    class O_T_Truck_03_fuel_ghex_F                         { quality = 5; price = 52000; sellPrice = 6000; };
    class O_T_Truck_03_medical_ghex_F                     { quality = 5; price = 52000; sellPrice = 6000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Van
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Van_Black                             { quality = 2; price = 12000; sellPrice = 5000; };
    class Exile_Car_Van_White                             { quality = 2; price = 12000; sellPrice = 5000; };
    class Exile_Car_Van_Red                             { quality = 2; price = 12000; sellPrice = 5000; };
    class Exile_Car_Van_Guerilla01                         { quality = 2; price = 12000; sellPrice = 5000; };
    class Exile_Car_Van_Guerilla02                         { quality = 2; price = 12000; sellPrice = 5000; };
    class Exile_Car_Van_Guerilla03                         { quality = 2; price = 12000; sellPrice = 5000; };
    class Exile_Car_Van_Guerilla04                         { quality = 2; price = 12000; sellPrice = 5000; };
    class Exile_Car_Van_Guerilla05                         { quality = 2; price = 12000; sellPrice = 5000; };
    class Exile_Car_Van_Guerilla06                         { quality = 2; price = 12000; sellPrice = 5000; };
    class Exile_Car_Van_Guerilla07                         { quality = 2; price = 12000; sellPrice = 5000; };
    class Exile_Car_Van_Guerilla08                         { quality = 2; price = 12000; sellPrice = 5000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Van (Box)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Van_Box_Black                         { quality = 3; price = 17000; sellPrice = 5000; };
    class Exile_Car_Van_Box_White                         { quality = 3; price = 17000; sellPrice = 5000; };
    class Exile_Car_Van_Box_Red                         { quality = 3; price = 17000; sellPrice = 5000; };
    class Exile_Car_Van_Box_Guerilla01                     { quality = 3; price = 17000; sellPrice = 5000; };
    class Exile_Car_Van_Box_Guerilla02                     { quality = 3; price = 17000; sellPrice = 5000; };
    class Exile_Car_Van_Box_Guerilla03                     { quality = 3; price = 17000; sellPrice = 5000; };
    class Exile_Car_Van_Box_Guerilla04                     { quality = 3; price = 17000; sellPrice = 5000; };
    class Exile_Car_Van_Box_Guerilla05                     { quality = 3; price = 17000; sellPrice = 5000; };
    class Exile_Car_Van_Box_Guerilla06                     { quality = 3; price = 17000; sellPrice = 5000; };
    class Exile_Car_Van_Box_Guerilla07                     { quality = 3; price = 17000; sellPrice = 5000; };
    class Exile_Car_Van_Box_Guerilla08                     { quality = 3; price = 17000; sellPrice = 5000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Van (Fuel)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Van_Fuel_Black                         { quality = 3; price = 15000; sellPrice = 4000; };
    class Exile_Car_Van_Fuel_White                         { quality = 3; price = 15000; sellPrice = 4000; };
    class Exile_Car_Van_Fuel_Red                         { quality = 3; price = 15000; sellPrice = 4000; };
    class Exile_Car_Van_Fuel_Guerilla01                 { quality = 3; price = 15000; sellPrice = 4000; };
    class Exile_Car_Van_Fuel_Guerilla02                 { quality = 3; price = 15000; sellPrice = 4000; };
    class Exile_Car_Van_Fuel_Guerilla03                 { quality = 3; price = 15000; sellPrice = 4000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Zamak
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Zamak                                 { quality = 4; price = 35000; sellPrice = 6000; };    
    class O_Truck_02_covered_F                             { quality = 4; price = 35000; sellPrice = 6000; };
    class O_Truck_02_transport_F                         { quality = 4; price = 35000; sellPrice = 6000; };
    class O_Truck_02_box_F                                 { quality = 4; price = 35000; sellPrice = 6500; };
    class O_Truck_02_medical_F                             { quality = 4; price = 38000; sellPrice = 6000; };
    class O_Truck_02_Ammo_F                             { quality = 4; price = 38000; sellPrice = 6000; };
    class O_Truck_02_fuel_F                             { quality = 4; price = 38000; sellPrice = 6000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Water Scooter
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_WaterScooter                        { quality = 2; price = 800; };

    ///////////////////////////////////////////////////////////////////////////////
    // RHIB
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_RHIB                                { quality = 3; price = 1500; };

    ///////////////////////////////////////////////////////////////////////////////
    // Ceaser BTT
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Plane_Ceasar                            { quality = 2; price = 15000; };

    ///////////////////////////////////////////////////////////////////////////////
    // V-44 X Blackfish
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Plane_BlackfishInfantry                            { quality = 6; price = 60000; };
    class Exile_Plane_BlackfishVehicle                            { quality = 6; price = 60000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Prowler
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_ProwlerLight                            { quality = 3; price = 22000; };
    class Exile_Car_ProwlerUnarmed                            { quality = 3; price = 22000; };
    //Armed
    class B_T_LSV_01_armed_F                                { quality = 3; price = 60000; };
    class B_LSV_01_armed_F                                    { quality = 3; price = 60000; };
    class B_LSV_01_armed_black_F                            { quality = 3; price = 60000; };
    class B_T_LSV_01_armed_CTRG_F                            { quality = 3; price = 60000; };

    ///////////////////////////////////////////////////////////////////////////////
    // Qilin
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_QilinUnarmed                            { quality = 3; price = 21000; };
    //Armed
    class O_T_LSV_02_armed_F                                { quality = 3; price = 60000; };
    class O_LSV_02_armed_F                                    { quality = 3; price = 60000; };
    class O_T_LSV_02_armed_black_F                            { quality = 3; price = 60000; };

    ///////////////////////////////////////////////////////////////////////////////
    // MB 4WD
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_MB4WD                                    { quality = 2; price = 15000; };
    class Exile_Car_MB4WDOpen                                { quality = 2; price = 15000; };
    class C_Offroad_02_unarmed_F                            { quality = 2; price = 15000; };
    class I_C_Offroad_02_unarmed_F                            { quality = 2; price = 15000; };
    
    ///////////////////////////////////////////////////////////////////////////////
    // Creates
    ///////////////////////////////////////////////////////////////////////////////
    //class Box_NATO_AmmoVeh_F                                     { quality = 1; price = 7000; sellPrice = 1000; };
    //class I_Cargonet_01_ammo_F                                     { quality = 1; price = 100000; sellPrice = 100; };
    class B_Slingload_01_Repair_F                                     { quality = 1; price = 100000; sellPrice = 100; };
    
    ///////////////////////////////////////////////////////////////////////////////
    // Flags
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Item_FlagStolen1                        { quality = 1; price = 5000;  sellPrice = 5000;  };
    class Exile_Item_FlagStolen2                        { quality = 1; price = 10000; sellPrice = 10000; };
    class Exile_Item_FlagStolen3                        { quality = 1; price = 15000; sellPrice = 15000; };
    class Exile_Item_FlagStolen4                        { quality = 1; price = 20000; sellPrice = 20000; };
    class Exile_Item_FlagStolen5                        { quality = 1; price = 25000; sellPrice = 25000; };
    class Exile_Item_FlagStolen6                        { quality = 1; price = 30000; sellPrice = 30000; };
    class Exile_Item_FlagStolen7                        { quality = 1; price = 35000; sellPrice = 35000; };
    class Exile_Item_FlagStolen8                        { quality = 1; price = 40000; sellPrice = 40000; };
    class Exile_Item_FlagStolen9                        { quality = 1; price = 45000; sellPrice = 45000; };
    class Exile_Item_FlagStolen10                        { quality = 1; price = 50000; sellPrice = 50000; };
};

 

class CfgExileCustomCode 
{
    /*
        You can overwrite every single file of our code without touching it.
        To do that, add the function name you want to overwrite plus the 
        path to your custom file here. If you wonder how this works, have a
        look at our bootstrap/fn_preInit.sqf function.

        Simply add the following scheme here:

        <Function Name of Exile> = "<New File Name>";

        Example:

        ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
    */
    ExileClient_object_player_death_startBleedingOut = "custom\EnigmaRevive\ExileClient_object_player_death_startBleedingOut.sqf"; //Happys Revive
    ExileClient_object_player_event_onInventoryOpened = "custom\EnigmaRevive\ExileClient_object_player_event_onInventoryOpened.sqf"; //Happys Revive AntiDupe ---NEW with v0.65
    //Enigma Deploybike
    ExileClient_gui_inventory_event_onSlotDoubleClick = "Custom\EnigmaPersonalVehicle\ExileClient_gui_inventory_event_onSlotDoubleClick.sqf";
    // Box & Creates
    ExileClient_gui_vehicleTraderDialog_show = "custom\Pods\ExileClient_gui_vehicleTraderDialog_show.sqf";
    ExileClient_gui_vehicleTraderDialog_updateVehicleListBox = "custom\Pods\ExileClient_gui_vehicleTraderDialog_updateVehicleListBox.sqf";
    //xm8
    ExileClient_gui_xm8_slide = "xm8Apps\CustomCode\ExileClient_gui_xm8_slide.sqf";
    ExileClient_gui_xm8_show = "xm8Apps\CustomCode\ExileClient_gui_xm8_show.sqf";
    //RZ Infection Addon 
    ExileClient_object_item_consume = "Overrides\ExileClient_object_item_consume.sqf";
    ExileServer_object_player_database_update = "Overrides\ExileServer_object_player_database_update.sqf";
    ExileServer_system_network_event_onPlayerConnected = "Overrides\ExileServer_system_network_event_onPlayerConnected.sqf";
    ExileServer_object_player_database_load = "Overrides\ExileServer_object_player_database_load.sqf";
    ExileServer_object_player_event_onMpKilled = "Overrides\ExileServer_object_player_event_onMpKilled.sqf";
    //CustomLoadout
    ExileServer_object_player_createBambi = "custom\loadout\ExileServer_object_player_createBambi.sqf";
};
class CfgExileEnvironment
{
    class Altis 
    {
        class FireFlies
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // At this hour fire flies begin to spawn
            startHour = 18;

            // At this hour fire flies stop spawning
            endHour = 4;
        };

        class Anomalies
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // At this hour anomalies begin to spawn
            startHour = 19;

            // At this hour anomalies stop spawning
            endHour = 6;
        };

        class Breathing
        {
            // 1 = enabled, 0 = disabled
            enable = 0;
        };

        class Snow
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // https://community.bistudio.com/wiki/surfaceType
            surfaces[] = {};
        };

        class Radiation 
        {
            // 1 = enabled, 0 = disabled
            enable = 1;
        };

        class Temperature
        {
            // Temperature in °C for the time of day, per hour
            // Add the first index to the last index, so it is 25 indizes!
            daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
        
            // Temperature change in °C when it is 100% overcast
            overcast = -2;

            // Temperature change in °C when it is 100% raining
            rain = -5;

            // Temperature change in °C when it is 100% windy
            wind = -1;

            // Temperature change per 100m altitude in °C
            altitude = -0.5;

            // Difference from the daytime temperature to the water temperature
            water = -5;
        };
    };

    class Namalsk: Altis 
    {
        class FireFlies: FireFlies
        {
            enable = 1;
        };

        class Anomalies: Anomalies
        {
            enable = 1;
        };

        class Breathing: Breathing
        {
            enable = 1;
        };

        class Snow: Snow
        {
            enable = 1;
            surfaces[] = {"#nam_snow"};
        };

        class Radiation: Radiation
        {
            enable = 1;
            contaminatedZones[] = 
            {
                {{3960.14,    8454.75,    152.862},     80,     140},    // Object A1
                {{4974.70,    6632.82,    4.74293},     40,     150},    // Object A2
                {{6487.92,    9302.03,    36.0014},     60,     110}    // Sebjan Chemical Factory
            };
        };

        class Temperature: Temperature
        {
            daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
        };
    };

    class Tanoa: Altis
    {
        class FireFlies: FireFlies
        {
            enable = 0;
        };

        class Anomalies: Anomalies
        {
            enable = 0;
        };

        class Breathing: Breathing
        {
            enable = 0;
        };

        class Snow: Snow
        {
            enable = 0;
        };

        class Radiation: Radiation
        {
            enable = 1;
        };

        class Temperature: Temperature
        {
            daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
        };
    };

    class Malden: Altis
    {
        class FireFlies: FireFlies
        {
            enable = 1;
        };

        class Anomalies: Anomalies
        {
            enable = 0;
        };

        class Breathing: Breathing
        {
            enable = 0;
        };

        class Snow: Snow
        {
            enable = 0;
        };

        class Radiation: Radiation
        {
            enable = 0;
        };

        class Temperature: Temperature
        {
            daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
        };
    };
    
};
class CfgExileHUD
{
    class ShortItemNames
    {
        SmokeShell[]                         = {"WHITE",     "SMOKE"};
        1Rnd_Smoke_Grenade_shell[]             = {"WHITE",     "SMOKE"};
        3Rnd_Smoke_Grenade_shell[]             = {"WHITE",     "SMOKE"};

        SmokeShellBlue[]                     = {"BLUE",         "SMOKE"};
        1Rnd_SmokeBlue_Grenade_shell[]         = {"BLUE",         "SMOKE"};
        3Rnd_SmokeBlue_Grenade_shell[]         = {"BLUE",         "SMOKE"};

        SmokeShellGreen[]                     = {"GREEN",     "SMOKE"};
        1Rnd_SmokeGreen_Grenade_shell[]     = {"GREEN",     "SMOKE"};
        3Rnd_SmokeGreen_Grenade_shell[]     = {"GREEN",     "SMOKE"};

        SmokeShellOrange[]                     = {"ORANGE",     "SMOKE"};
        1Rnd_SmokeOrange_Grenade_shell[]    = {"ORANGE",     "SMOKE"};
        3Rnd_SmokeOrange_Grenade_shell[]     = {"ORANGE",     "SMOKE"};

        SmokeShellPurple[]                     = {"PURPLE",     "SMOKE"};
        1Rnd_SmokePurple_Grenade_shell[]     = {"PURPLE",     "SMOKE"};
        3Rnd_SmokePurple_Grenade_shell[]     = {"PURPLE",     "SMOKE"};

        SmokeShellRed[]                     = {"RED",         "SMOKE"};
        1Rnd_SmokeRed_Grenade_shell[]         = {"RED",         "SMOKE"};
        3Rnd_SmokeRed_Grenade_shell[]         = {"RED",         "SMOKE"};
                
        SmokeShellYellow[]                     = {"YELLOW",     "SMOKE"};
        1Rnd_SmokeYellow_Grenade_shell[]     = {"YELLOW",     "SMOKE"};
        3Rnd_SmokeYellow_Grenade_shell[]     = {"YELLOW",     "SMOKE"};
                
        UGL_FlareCIR_F[]                     = {"IR",         "FLARE"};
        3Rnd_UGL_FlareCIR_F[]                 = {"IR",         "FLARE"};

        UGL_FlareGreen_F[]                     = {"GREEN",     "FLARE"};
        3Rnd_UGL_FlareGreen_F[]             = {"GREEN",     "FLARE"};

        UGL_FlareRed_F[]                     = {"RED",         "FLARE"};
        3Rnd_UGL_FlareRed_F[]                 = {"RED",         "FLARE"};

        UGL_FlareWhite_F[]                     = {"WHITE",     "FLARE"};
        3Rnd_UGL_FlareWhite_F[]             = {"WHITE",     "FLARE"};

        UGL_FlareYellow_F[]                 = {"YELLOW",     "FLARE"};
        3Rnd_UGL_FlareYellow_F[]             = {"YELLOW",     "FLARE"};

        Chemlight_blue[]                     = {"BLUE",         "LIGHT"};
        Chemlight_green[]                     = {"GREEN",     "LIGHT"};
        Chemlight_red[]                     = {"RED",         "LIGHT"};
        Chemlight_yellow[]                     = {"YELLOW",     "LIGHT"};

        1Rnd_HE_Grenade_shell[]             = {"40MM"};
        3Rnd_HE_Grenade_shell[]             = {"40MM"};

        O_IR_Grenade[]                         = {"IR"};
        I_IR_Grenade[]                         = {"IR"};
        B_IR_Grenade[]                         = {"IR"};

        HandGrenade[]                         = {"RGO"};
        MiniGrenade[]                         = {"RGN"};

        Exile_Item_ZipTie[]                    = {"ZIP", "TIE"};
    };
};
class CfgExileLootSettings
{
    /**
     * Lifetime of loot in minutes. Synchronize this with
     * the garbage collector settings of your server
     * CfgSettings!
     */
    lifeTime = 8;

    /**
     * Interval in seconds when the client searches for
     * new buildings to spawn loot in
     */
    spawnInterval = 30;

    /**
     * This is a percentage value to determine how many loot
     * positions should contain loot when the system spawns loot.
     *
     * If a building has 20 positions defined, Exile will 
     * spawn loot in 10 random positions of them.
     * 
     * This means smaller buildings spawn less loot and larger
     * ones spawn more loot.
     *
     * You can also cap it at a maximum value. See below.
     */
    maximumPositionCoverage = 30;

     /**
      * Limit the number of loot positions per building. If the 
      * above percentage value exceeds this value, it will be capped.
      *
      * Example: Coverage is 50%. Building has 60 loot positions defined.
      * This results in 30 loot positions and that is too much. So we
      * cap this at 10
      */
    maximumNumberOfLootSpotsPerBuilding = 3;

    /**
     * Exile spawns a random number of items per loot spot. This 
     * is the upper cap for that. So 3 means it could spawn 1, 2 
     * or 3.
     */
    maximumNumberOfItemsPerLootSpot = 2;

    /**
     * Radius in meter to spawn loot AROUND each player.
     * Do NOT touch this value if you dont know what you do.
     * The higher the number, the higher the drop rates, the
     * easier your server will lag.
     *
     * 50m  = Minimum
     * 200m = Maximum
     */
    spawnRadius = 60;

    /**
     * Defines the radius around trader cities where the system should
     * not spawn loot. Set this to 0 if you want to have loot spawning
     * in trader citites, ugh.
     */
    minimumDistanceToTraderZones = 100;

    /**
     * Defines the radius around territories where no loot spawns.
     * This does not regard the actual size of a territory. So do not
     * set this to a lower value than the maximum radius of a territory,
     * which is 150m by default.
     */
    minimumDistanceToTerritories = 100;
};
class CfgExileMobileXM8
{
    /**
     * Add the 4 digit permission code here, so players can authorize
     * your server to send them messages to their Mobile XM8 app.
     */
    code = "";
};
class CfgExileMusic
{
    Ambient[] = {"ExileTrack03","ExileTrack04"};
    Combat[] = {"ExileTrack06","ExileTrack07"};
    Intro[] = {"ExileTrack02","ExileTrack03"};
};
class CfgExileParty 
{
    showESP = 1;
    allow3DMarkers = 1;
};
class CfgExileRussianRoulette
{
    /*
        Minimum amount to join a session of 
        russian roulette
    */
    buyInAmount = 100;
};
class CfgFlags 
{
    class USA
    {
        name = "USA";
        texture = "\A3\Data_F\Flags\flag_us_co.paa";
        uids[] = {};
    };
};

class CfgGrinding
{
    // Enables code lock grinding on the server
    enableGrinding = 0;
    
    // Time it takes to grind a fresh lock in minutes
    grindDuration = 25;
    
    // Percentage chance the grinding will fail
    failChance = 25;
    
    // Percentage chance that failing will break your grinder (otherwise it will just remove a battery)
    breakChance = 20;
    
    // Notify the entire server if someone is hacking. 1 == notify, 0 == don't notify
    notifyServer = 1;
    
    // The cooldown time, in minutes, before another server side notification is sent out from a territory. This is on a per territory basis. 
    notificationCooldown = 30;
};
class CfgHacking 
{
    // Enables safe hacking on the server
    enableHacking = 0;
    
    // Time it takes to hack in minutes
    hackDuration = 20;
    
    // Percentage chance the hacking will fail
    failChance = 50;
    
    // Percentage chance the laptop will be removed on fail
    removeChance = 5;
    
    // Max attepts to hack a safe during one restart
    maxHackAttempts = 3;
    
    // Notify the entire server if someone is hacking. 1 == notify, 0 == don't notify
    notifyServer = 1;
    
    // The cooldown time, in minutes, before another server side notification is sent out from a territory. This is on a per territory basis. 
    notificationCooldown = 30;
    
    // The minimal amount of players on the server required in order to hack a safe (set to 0 to disable)
    minPlayers = 1;
    
    // How many safe hacks are allowed to be going at one time
    maxHacks = 5;
    
    // Show a map icon where the hacking is taking place
    showMapIcon = 1;
};

class ExileAbstractAction
{
    title = "";
    condition = "true";
    action = "";
    priority = 1.5;
    showWindow = false;
};

/**
 * Sort this by probability of occurence to speed things up a bit
 */
class CfgInteractionMenus
{
#include "EBM\menus.hpp"
    class Car 
    {
        targetType = 2;
        target = "Car";

        class Actions 
        {
/*            class ScanLock: ExileAbstractAction
            {
                title = "Scan Lock";
                condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
                action = "_this call ExileClient_object_lock_scan";
            };
*/
            // Locks a vehicle
            class Lock: ExileAbstractAction
            {
                title = "Lock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            // Unlocks a vehicle
            class Unlock: ExileAbstractAction
            {
                title = "Unlock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };

            // Repairs a vehicle to 100%. Requires Duckttape
            class Repair: ExileAbstractAction
            {
                title = "Repair";
                condition = "true";
                action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
            };
/*
            // Hot-wires a vehicle
            class Hotwire: ExileAbstractAction
            {
                title = "Hotwire";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
            };
*/
            // Flips a vehicle so the player doesnt have to call an admin
            // Check if vector up is fucked
            class Flip: ExileAbstractAction
            {
                title = "Flip";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_flip";
            };

            // Fills fuel from a can into a car
            class Refuel: ExileAbstractAction
            {
                title = "Refuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_refuel";
            };

            // Drains fuel from a car into an empty jerry can
            class DrainFuel: ExileAbstractAction
            {
                title = "Drain Fuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_drain";
            };
            class ClaimVehicle: ExileAbstractAction
            {
                title = "Claim Ownership";
                condition = "true";
                action = "call ExileClient_ClaimVehicles_network_claimRequestSend";
            };
        };
    };

    class Air
    {
        target = "Air";
        targetType = 2;

        class Actions
        {
/*            class ScanLock: ExileAbstractAction
            {
                title = "Scan Lock";
                condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
                action = "_this call ExileClient_object_lock_scan";
            };
*/
            // Locks a vehicle
            class Lock: ExileAbstractAction
            {
                title = "Lock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            // Unlocks a vehicle
            class Unlock: ExileAbstractAction
            {
                title = "Unlock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };

/*            // Hot-wires a vehicle
            class Hotwire: ExileAbstractAction
            {
                title = "Hotwire";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
            };
*/
            // Repairs a vehicle to 100%. Requires Duckttape
            class Repair: ExileAbstractAction
            {
                title = "Repair";
                condition = "true";
                action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
            };

            // Flips a vehicle so the player doesnt have to call an admin
            // Check if vector up is fucked
            class Flip: ExileAbstractAction
            {
                title = "Flip";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_flip";
            };

            // Fills fuel from a can into a car
            class Refuel: ExileAbstractAction
            {
                title = "Refuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_refuel";
            };

            // Drains fuel from a car into an empty jerry can
            class DrainFuel: ExileAbstractAction
            {
                title = "Drain Fuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_drain";
            };

            class RotateLeft: ExileAbstractAction
            {
                title = "Rotate Left";    
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
            };

            class RotateRight: ExileAbstractAction
            {
                title = "Rotate Right";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
            };
            class ClaimVehicle: ExileAbstractAction
            {
                title = "Claim Ownership";
                condition = "true";
                action = "call ExileClient_ClaimVehicles_network_claimRequestSend";
            };
        };
    };

    class Safe
    {
        targetType = 2;
        target = "Exile_Container_Abstract_Safe";

        class Actions 
        {
/*            class ScanLock: ExileAbstractAction
            {
                title = "Scan Lock";
                condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
                action = "_this call ExileClient_object_lock_scan";
            };
*/
            // Locks a vehicle
            class Lock : ExileAbstractAction
            {
                title = "Lock";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            class Unlock : ExileAbstractAction
            {
                title = "Unlock";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };

            class Pack : ExileAbstractAction
            {
                title = "Pack";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "_this spawn ExileClient_object_container_pack";
            };

            class SetPinCode : ExileAbstractAction
            {
                title = "Set PIN";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "_this spawn ExileClient_object_lock_setPin";
            };
/*            
            class HackLock: ExileAbstractAction
            {
                title = "Hack Lock";
                condition = "(getNumber(missionConfigFile >> 'CfgHacking' >> 'enableHacking') isEqualTo 1) && ('Exile_Item_Laptop' in (magazines player)) && ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1) && !ExilePlayerInSafezone";
                action = "['HackLock', _this select 0] call ExileClient_action_execute";
            };
*/
        };
    };

    class Laptop
    {
        targetType = 2;
        target = "Exile_Construction_Laptop_Static";

        class Actions
        {
            class CameraSystem: ExileAbstractAction
            {
                title = "CCTV Access";
                condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
                action = "_this call ExileClient_gui_baseCamera_show";
            };
        };
    };

    class SupplyBox
    {
        targetType = 2;
        target = "Exile_Container_SupplyBox";

        class Actions
        {
            class Mount: ExileAbstractAction
            {
                title = "Mount";
                condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
                action = "_this call ExileClient_object_supplyBox_mount";
            };

            class Install: ExileAbstractAction
            {
                title = "Install";
                condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
                action = "_this call ExileClient_object_supplyBox_install";
            };

            class Unmount: ExileAbstractAction
            {
                title = "Unmount";
                condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
                action = "_this call ExileClient_object_supplyBox_unmount";
            };
        };
    };
    
    class Drawbridge
    {
        targetType = 2;
        target = "Exile_Construction_Abstract_DrawBridge";

        class Actions
        {
            class Lower: ExileAbstractAction
            {
                title = "Lower";
                condition = "ExileClientInteractionObject call ExileClient_object_construction_openBridgeShow";
                action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 0];";
            };
            
            class Raise: ExileAbstractAction
            {
                title = "Raise";
                condition = "((ExileClientInteractionObject animationSourcePhase 'DrawBridge_Source') < 0.5)";
                action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 2]";
            };
        };
    };

    class Construction
    {
        targetType = 2;
        target = "Exile_Construction_Abstract_Static";

        class Actions 
        {
/*            class ScanLock: ExileAbstractAction
            {
                title = "Scan Lock";
                condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
                action = "_this call ExileClient_object_lock_scan";
            };
*/
            class Unlock : ExileAbstractAction
            {
                title = "Unlock";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };

            class Lock : ExileAbstractAction
            {
                title = "Lock";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            // Picks up the construction so you can move it
            class Move: ExileAbstractAction
            {
                title = "Move";
                condition = "call ExileClient_util_world_isInOwnTerritory";
                action = "_this spawn ExileClient_object_construction_move";
            };

            // Removes the construction.
            class Deconstruct: ExileAbstractAction
            {
                title = "Remove";
                condition = "call ExileClient_util_world_isInOwnTerritory";
                action = "_this spawn ExileClient_object_construction_deconstruct";
            };

            class AddALock : ExileAbstractAction
            {
                title = "Add a Lock";
                condition = "call ExileClient_object_construction_lockAddShow";
                action = "_this spawn ExileClient_object_construction_lockAdd";
            };

            class Upgrade : ExileAbstractAction
            {
                title = "Upgrade";
                condition = "call ExileClient_object_construction_upgradeShow";
                action = "_this call ExileClient_object_construction_upgrade";
            };

            class MakeBoom : ExileAbstractAction
            {
                title = "Plant charge";
                condition = "call ExileClient_system_breaching_condition";
                action = "_this call ExileClient_system_breaching_action";
            };

            class Repair : ExileAbstractAction
            {
                title = "Repair";
                condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
                action = "_this call ExileClient_object_construction_repair";
            };
/*
            class GrindLock : ExileAbstractAction
            {
                title = "Grind Lock";
                condition = "(getNumber(missionConfigFile >> 'CfgGrinding' >> 'enableGrinding') isEqualTo 1) && ('Exile_Item_Grinder' in (magazines player)) && ('Exile_Magazine_Battery' in (magazines player)) && ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1) && ((ExileClientInteractionObject animationPhase 'DoorRotation') < 0.5)";
                action = "['GrindLock', _this select 0] call ExileClient_action_execute";
            };
*/        
        };
    };

    /*
        Tent, Storage crate etc.
    */
    class Container
    {
        targetType = 2;
        target = "Exile_Container_Abstract";

        class Actions 
        {
            class Pack 
            {
                title = "Pack";
                condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
                action = "_this spawn ExileClient_object_container_pack";
            };
            // Picks up the container so you can move it
            class Move: ExileAbstractAction
            {
                title = "Move";
                condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "_this spawn ExileClient_object_construction_move";
            };
        };
    };
    
    class Flag
    {
        targetType = 2;
        target = "Exile_Construction_Flag_Static";

        class Actions
        {
            /*
            class Manage : ExileAbstractAction
            {
                title = "Manage";
                condition = "true";
                action = "_this call ExileClient_gui_baseManagement_event_show";
            };
            
            class StealFlag: ExileAbstractAction
            {
                title = "Steal Flag";
                condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
                action = "['StealFlag', _this select 0] call ExileClient_action_execute";
            };
            
            class RestoreFlag: ExileAbstractAction
            {
                title = "Restore Flag";
                condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
                action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
            };
            */
        };
    };

    class Boat 
    {
        targetType = 2;
        target = "Ship";

        class Actions
        {
            // Locks a vehicle
            class Lock: ExileAbstractAction
            {
                title = "Lock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            // Unlocks a vehicle
            class Unlock: ExileAbstractAction
            {
                title = "Unlock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };
/*
            // Hot-wires a vehicle
            class Hotwire: ExileAbstractAction
            {
                title = "Hotwire";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
            };
*/
            // Repairs a vehicle to 100%. Requires Duckttape
            class Repair: ExileAbstractAction
            {
                title = "Repair";
                condition = "true";
                action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
            };

            // Fills fuel from a can into a car
            class Refuel: ExileAbstractAction
            {
                title = "Refuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_refuel";
            };

            // Drains fuel from a car into an empty jerry can
            class DrainFuel: ExileAbstractAction
            {
                title = "Drain Fuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_drain";
            };

            // Pushes a boat into look direction to move into water
            class Push: ExileAbstractAction
            {
                title = "Fus Ro Dah!";
                condition = "((crew ExileClientInteractionObject) isEqualTo [])";
                action = "_this call ExileClient_object_vehicle_push";
            };
        };
    };

    class Bikes
    {
        targetType = 2;
        target = "Bicycle";

        class Actions
        {
            class Flip: ExileAbstractAction
            {
                title = "Flip";
                condition = "true";
                action = "_this call ExileClient_object_vehicle_flip";
            };
        };
    };

    class Player 
    {
        targetType = 2;
        target = "Exile_Unit_Player";

        class Actions 
        {
            class Free: ExileAbstractAction
            {
                title = "Free";
                condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
                action = "_this call ExileClient_object_handcuffs_free";
            };
            
            class Search: ExileAbstractAction
            {
                title = "Search Gear";
                condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
                action = "_this call ExileClient_object_handcuffs_searchGear";
            };

            class Identify: ExileAbstractAction
            {
                title = "Identify Body";
                condition = "!(alive ExileClientInteractionObject)";
                action = "_this call ExileClient_object_player_identifyBody";
            };
            
            //////////////Added by [_ZEN_]happydayz/////////////////
        
            class Revive: ExileAbstractAction
            {
                title = "Perform CPR";
                condition = "(!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['EnigmaRevivePermitted', true]) && (magazines player find 'Exile_Item_Defibrillator' >= 0))";
                action = "_this spawn Enigma_RevivePlyr";
            };
            
            class HideCorpse: ExileAbstractAction
            {
                title = "Hide Body";
                condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
                action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
            };
        };
    };
    
    class Animal
    {
        targetType = 2;
        target = "Exile_Animal_Abstract";

        class Actions 
        {            
            class Gut: ExileAbstractAction
            {
                title = "Gut Animal";
                condition = "!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['CanBeGutted', false])";
                action = "['GutAnimal', ExileClientInteractionObject] call ExileClient_action_execute";
            };
        };
    };
};
/**
 * Classname is used for reference
 * name is displayed in crafting requirements
 * models is used for crafting and interaction menus
 */
class CfgInteractionModels
{
    class WaterSource
    {
        name = "Water tanks, barrels, coolers or pumps";
        models[] =     
        {
            "barrelwater_f", 
            "barrelwater_grey_f",
            "waterbarrel_f",
            "watertank_f",
            "stallwater_f",
            "waterpump_01_f",
            "water_source_f",

            // Namalsk
            "wellpump",
            "Land_jhad_stand_water",
            "Land_Jbad_Misc_Well_L",
            "Land_jbad_Fridge",
            "Land_jbad_reservoir",
            "Land_jbad_teapot",
            "Land_KBud",
            
            //Tanoa
            "watertank_01_f",
            "watertank_02_f",
            "watertank_03_f",
            "watertank_04_f"
        };
    };

    class CleanWaterSource
    {
        name = "Water cooler";
        models[] =     
        {
            "watercooler"
        };
    };

    class WorkBench
    {
        name = "Work Bench";
        models[] = 
        {
            "workstand_f.p3d"
        };
    };

    class ShippingContainerSource
    {
        name = "Shipping Containers";
        models[] = 
        {
            // Arma 3
            "CargoBox_V1_F",
            "Cargo20_blue_F",
            "Cargo20_brick_red_F",
            "Cargo20_cyan_F",
            "Cargo20_grey_F",
            "Cargo20_light_blue_F",
            "Cargo20_light_green_F",
            "Cargo20_military_green_F",
            "Cargo20_military_ruins_F",
            "Cargo20_orange_F",
            "Cargo20_red_F",
            "Cargo20_sand_F",
            "Cargo20_white_F",
            "Cargo20_yellow_F",
            "Cargo40_blue_F",
            "Cargo40_brick_red_F",
            "Cargo40_cyan_F",
            "Cargo40_grey_F",
            "Cargo40_light_blue_F",
            "Cargo40_light_green_F",
            "Cargo40_military_green_F",
            "Cargo40_orange_F",
            "Cargo40_red_F",
            "Cargo40_sand_F",
            "Cargo40_white_F",
            "Cargo40_yellow_F",

            // Namalsk
            "nam_container.p3d",
            "misc_cargo1d.p3d",
            "misc_cargo1b.p3d",
            "misc_cargo1bo.p3d",
            "misc_cargo2c.p3d",
            "misc_cargo1ao.p3d",
            
            //Tanoa
            "Land_ContainerLine_01_F",
            "Land_ContainerLine_02_F",
            "Land_ContainerLine_03_F",

            // Also allow wrecks
            "wreck_",
            
            "wreck_bmp2_f.p3d",
            "wreck_brdm2_f.p3d",
            "wreck_car2_f.p3d",
            "wreck_car3_f.p3d",
            "wreck_car_f.p3d",
            "wreck_cardismantled_f.p3d",
            "wreck_hmmwv_f.p3d",
            "wreck_hunter_f.p3d",
            "wreck_offroad2_f.p3d",
            "wreck_offroad_f.p3d",
            "wreck_skodovka_f.p3d",
            "wreck_slammer_f.p3d",
            "wreck_slammer_hull_f.p3d",
            "wreck_slammer_turret_f.p3d",
            "wreck_t72_hull_f.p3d",
            "wreck_t72_turret_f.p3d",
            "wreck_truck_dropside_f.p3d",
            "wreck_truck_f.p3d",
            "wreck_uaz_f.p3d",
            "wreck_ural_f.p3d",
            "wreck_van_f.p3d"
            


            // TODO: Ask community for CUP/AiA model names    
        };
    };

    class WoodSource
    {
        name = "Trees";
        models[] = 
        {
            " t_",
            " bo_t_",

            // A2 trees
            " str_",
            " Smrk_",
            " les_",
            " brg_"            
        };
    };

    // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
    class FuelSource
    {
        name = "Fuel pumps, stations or barrels";
        models[] = 
        {
            "fuelstation_feed_f.p3d",
            "metalbarrel_f.p3d",
            "flexibletank_01_f.p3d",
            "fs_feed_f.p3d",
            //Tanoa
            "fuelstation_01_pump_f.p3d",
            "fuelstation_02_pump_f.p3d"
        };    
    };
};
class CfgLocker 
{
    numbersOnly = "0123456789";
    
    maxDeposit = 5000000;
};

class CfgPlayer 
{
    // In minutes ammount of time it takes to go from 100 - 0 if stationary
    hungerDecay = 120;
    thirstDecay = 90;

    // Damage taken from 0 (health||thirst)/sec
    healthDecay = 5.0;

    // Health regen if over BOTH
    thirstRegen = 90;
    hungerRegen = 90;

    // IF above meet recover HP%/MIN
    recoveryPerMinute = 2;

    // Set custom aim precision coefficient for weapon sway
    // https://community.bistudio.com/wiki/Arma_3_Stamina
    // Set to -1 if you want to use Arma 3 default value
    // setCustomAimCoef
    customAimCoefficient = 0.5;

    // 0 or 1
    enableFatigue = 0;
    enableStamina = 0;

    disableMapDrawing = 1;
    
    // Use the current gradient to affect the players movement when autorunning.
    // 0 == default exile auto run
    useGradientAffectedAutoRun = 0;
};
/*
    This config will allow you to override the default poptab storage for vehicles and containers. 
    The current system takes the maxLoad of a vehicle * 10, and that gives you the max poptabs that can be stored.
    This will allow you to override that max with your own value.
    
    To override, just add the vehicle/containers classname to this class, and define its max. Look at Exile_Container_Safe_Small as an example.
*/
class CfgPoptabStorage
{
    class Exile_Container_Safe_Small { max = 500000; };    
};
class CfgSimulation
{
    /*
        Use Arma built in Dynamic Simulation. 
        If you have any issues with players unable to get into cars, control vehicles, fly planes, etc. try turning this off
        Options:
            0: Use Exile's built in simulation system (Same system in 1.0.3 and below)
            1: Use Dynamic Simulation
    */
    enableDynamicSimulation = 1;
    
    /*
        Simulation distance settings
        For more information:
           https://community.bistudio.com/wiki/setDynamicSimulationDistance
           https://community.bistudio.com/wiki/setDynamicSimulationDistanceCoef
    */
    
    // The distance, in meters, will infantry units be simulated. Default: 500m
    groupSimulationDistance = 500;
    
    // The distance, in meters, will vehicles with crew be simulated. Default: 350m
    vehicleSimulationDistance = 250;
    
    // The distance, in meters, will all vehicles without crew be simulated. Default: 250m
    emptyVehicleSimulationDistance = 250;
    
    // The distance, in meters, will static objects be simulated. This includes anything from a small tin can to a building. Default: 50m
    propSimulationDistance = 50;
    
    // Multiplies the entity activation distance by set value if the entity is moving. Default: 2
    isMovingSimulationCoef = 2;
};

 


class CfgSlothMachine
{
    spinCost = 100;
    Jackpot = 10100;
    
    chances[] = 
    {
        {85, ""},                     // 85% = Nothing
        {95, "Level1"},             // 10% = 1pt
        {96, "Level2"},             // 1% = 10pt
        {97, "Level3"},             // 1% = 25pt
        {98, "Level4"},             // 1% = 50pt
        {99, "Level5"},                // 1% = 100pt
        {100, "Jackpot"}             // 1% = Jackpot
    };

    class Prizes 
    {
        class Level1
        {
            symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
            prize = 101;
        };

        class Level2
        {
            symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
            prize = 110;
        };

        class Level3
        {
            symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
            prize = 125;
        };

        class Level4
        {
            symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
            prize = 150;
        };

        class Level5
        {
            symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
            prize = 200;
        };
        
        class Jackpot
        {
            symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
        };
    };
};
class CfgTerritories
{
    // Base Cost / Radius
    // Level 1 is allways for Pop Tabs, >= 2 for Respect
    prices[] = 
    {
        // Purchase Price         Radius         Number of Objects
        {5000,                    15,            50                     }, // Level 1
        {10000,                    30,            100                 }, // Level 2 
        {15000,                    45,            150                 }, // Level 3
        {20000,                    60,            200                    }, // Level 4
        {25000,                    75,            250                    }, // Level 5
        {30000,                    90,            300                    }, // Level 6
        {35000,                    105,        350                    }, // Level 7
        {40000,                    120,        400                    }, // Level 8
        {45000,                    135,        450                    }, // Level 9
        {50000,                    150,        500                    }  // Level 10
    };

    // A shortcut of the above maximum radius
    maximumRadius = 150;

    // The above * 2 plus coverving the 20m you can move while placing things
    minimumDistanceToOtherTerritories = 325; 

    // Maximum number of territories a player can own
    maximumNumberOfTerritoriesPerPlayer = 2;

    /**
     * Defines the minimum distance to safe zones / trader cities where players
     * cannot build territories
     */
    minimumDistanceToTraderZones = 1000;

    /**
     * Defines the minimum distance to spawn zones where players
     * cannot build territories
     */
    minimumDistanceToSpawnZones = 1000;

    // Amount of pop tabs per object to pay
    popTabAmountPerObject = 10;

    // Amount of minutes building is disabled after a charge has been planted
    // in a territory. This basically prevents people from placing tons of walls
    // or removing walls while their territory is under attack.
    constructionBlockDuration = 5;
};
class CfgTraderCategories
{
#include "EBM\traders.hpp"

    class Community
    {
        name = "Community Items";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community2
    {
        name = "Community Items 2";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community3
    {
        name = "Community Items 3";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community4
    {
        name = "Community Items 4";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community5
    {
        name = "Community Items 5";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community6
    {
        name = "Community Items 6";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community7
    {
        name = "Community Items 7";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community8
    {
        name = "Community Items 8";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community9
    {
        name = "Community Items 9";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Community10
    {
        name = "Community Items 10";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
        };
    };

    class Uniforms
    {
        name = "Uniforms";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            "U_C_Journalist",
            "U_C_Poloshirt_blue",
            "U_C_Poloshirt_burgundy",
            "U_C_Poloshirt_salmon",
            "U_C_Poloshirt_stripped",
            "U_C_Poloshirt_tricolour",
            "U_C_Poor_1",
            "U_C_Poor_2",
            "U_C_Poor_shorts_1",
            "U_C_Scientist",
            "U_OrestesBody",
            "U_Rangemaster",
            "U_NikosAgedBody",
            "U_NikosBody",
            "U_Competitor",
            "U_B_CombatUniform_mcam",
            "U_B_CombatUniform_mcam_tshirt",
            "U_B_CombatUniform_mcam_vest",
            "U_B_CombatUniform_mcam_worn",
            "U_B_CTRG_1",
            "U_B_CTRG_2",
            "U_B_CTRG_3",
            "U_I_CombatUniform",
            "U_I_CombatUniform_shortsleeve",
            "U_I_CombatUniform_tshirt",
            "U_I_OfficerUniform",
            "U_O_CombatUniform_ocamo",
            "U_O_CombatUniform_oucamo",
            "U_O_OfficerUniform_ocamo",
            "U_B_SpecopsUniform_sgg",
            "U_O_SpecopsUniform_blk",
            "U_O_SpecopsUniform_ocamo",
            "U_I_G_Story_Protagonist_F",
            "Exile_Uniform_Woodland",
            "U_C_HunterBody_grn",
            "U_IG_Guerilla1_1",
            "U_IG_Guerilla2_1",
            "U_IG_Guerilla2_2",
            "U_IG_Guerilla2_3",
            "U_IG_Guerilla3_1",
            "U_BG_Guerilla2_1",
            "U_IG_Guerilla3_2",
            "U_BG_Guerrilla_6_1",
            "U_BG_Guerilla1_1",
            "U_BG_Guerilla2_2",
            "U_BG_Guerilla2_3",
            "U_BG_Guerilla3_1",
            "U_BG_leader",
            "U_IG_leader",
            "U_I_G_resistanceLeader_F",
            "U_B_FullGhillie_ard",
            "U_B_FullGhillie_lsh",
            "U_B_FullGhillie_sard",
            "U_B_GhillieSuit",
            "U_I_FullGhillie_ard",
            "U_I_FullGhillie_lsh",
            "U_I_FullGhillie_sard",
            "U_I_GhillieSuit",
            "U_O_FullGhillie_ard",
            "U_O_FullGhillie_lsh",
            "U_O_FullGhillie_sard",
            "U_O_GhillieSuit",
            "U_I_Wetsuit",
            "U_O_Wetsuit",
            "U_B_Wetsuit",
            "U_B_survival_uniform",
            "U_B_HeliPilotCoveralls",
            "U_I_HeliPilotCoveralls",
            "U_B_PilotCoveralls",
            "U_I_pilotCoveralls",
            "U_O_PilotCoveralls",
            //Apex
            "U_B_T_Soldier_F",
            "U_B_T_Soldier_AR_F",
            "U_B_T_Soldier_SL_F",
            "U_B_T_Sniper_F",
            "U_B_T_FullGhillie_tna_F",
            "U_B_CTRG_Soldier_F",
            "U_B_CTRG_Soldier_2_F",
            "U_B_CTRG_Soldier_3_F",
            "U_B_GEN_Soldier_F",
            "U_B_GEN_Commander_F",
            "U_O_T_Soldier_F",
            "U_O_T_Officer_F",
            "U_O_T_Sniper_F",
            "U_O_T_FullGhillie_tna_F",
            "U_O_V_Soldier_Viper_F",
            "U_O_V_Soldier_Viper_hex_F",
            "U_I_C_Soldier_Para_1_F",
            "U_I_C_Soldier_Para_2_F",
            "U_I_C_Soldier_Para_3_F",
            "U_I_C_Soldier_Para_4_F",
            "U_I_C_Soldier_Para_5_F",
            "U_I_C_Soldier_Bandit_1_F",
            "U_I_C_Soldier_Bandit_2_F",
            "U_I_C_Soldier_Bandit_3_F",
            "U_I_C_Soldier_Bandit_4_F",
            "U_I_C_Soldier_Bandit_5_F",
            "U_I_C_Soldier_Camo_F",
            "U_C_man_sport_1_F",
            "U_C_man_sport_2_F",
            "U_C_man_sport_3_F",
            "U_C_Man_casual_1_F",
            "U_C_Man_casual_2_F",
            "U_C_Man_casual_3_F",
            "U_C_Man_casual_4_F",
            "U_C_Man_casual_5_F",
            "U_C_Man_casual_6_F",
            "U_B_CTRG_Soldier_urb_1_F",
            "U_B_CTRG_Soldier_urb_2_F",
            "U_B_CTRG_Soldier_urb_3_F"
        };
    };

    class Vests
    {
        name = "Vests";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
        items[] =
        {
            "V_Press_F",
            "V_Rangemaster_belt",
            "V_TacVest_blk",
            "V_TacVest_blk_POLICE",
            "V_TacVest_brn",
            "V_TacVest_camo",
            "V_TacVest_khk",
            "V_TacVest_oli",
            "V_TacVestCamo_khk",
            "V_TacVestIR_blk",
            "V_I_G_resistanceLeader_F",
            "V_BandollierB_blk",
            "V_BandollierB_cbr",
            "V_BandollierB_khk",
            "V_BandollierB_oli",
            "V_BandollierB_rgr",
            "V_Chestrig_blk",
            "V_Chestrig_khk",
            "V_Chestrig_oli",
            "V_Chestrig_rgr",
            "V_HarnessO_brn",
            "V_HarnessO_gry",
            "V_HarnessOGL_brn",
            "V_HarnessOGL_gry",
            "V_HarnessOSpec_brn",
            "V_HarnessOSpec_gry",
            "V_PlateCarrier1_blk",
            "V_PlateCarrier1_rgr",
            "V_PlateCarrier2_rgr",
            "V_PlateCarrier3_rgr",
            "V_PlateCarrierGL_blk",
            "V_PlateCarrierGL_mtp",
            "V_PlateCarrierGL_rgr",
            "V_PlateCarrierH_CTRG",
            "V_PlateCarrierIA1_dgtl",
            "V_PlateCarrierIA2_dgtl",
            "V_PlateCarrierIAGL_dgtl",
            "V_PlateCarrierIAGL_oli",
            "V_PlateCarrierL_CTRG",
            "V_PlateCarrierSpec_blk",
            "V_PlateCarrierSpec_mtp",
            "V_PlateCarrierSpec_rgr",
            //Apex
            "V_TacChestrig_grn_F",
            "V_TacChestrig_oli_F",
            "V_TacChestrig_cbr_F",
            "V_PlateCarrier1_tna_F",
            "V_PlateCarrier2_tna_F",
            "V_PlateCarrierSpec_tna_F",
            "V_PlateCarrierGL_tna_F",
            "V_HarnessO_ghex_F",
            "V_HarnessOGL_ghex_F",
            "V_BandollierB_ghex_F",
            "V_TacVest_gen_F",
            "V_PlateCarrier1_rgr_noflag_F",
            "V_PlateCarrier2_rgr_noflag_F",
            // Jets
            "V_DeckCrew_yellow_F",
            "V_DeckCrew_blue_F",
            "V_DeckCrew_green_F",
            "V_DeckCrew_red_F",
            "V_DeckCrew_white_F",
            "V_DeckCrew_brown_F",
            "V_DeckCrew_violet_F"
        };
    };

    class Headgear
    {
        name = "Headgear";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
        items[] =
        {
            "Exile_Headgear_SantaHat",
            "Exile_Headgear_SafetyHelmet",
            "H_Cap_blk",
            "H_Cap_blk_Raven",
            "H_Cap_blu",
            "H_Cap_brn_SPECOPS",
            "H_Cap_grn",
            "H_Cap_headphones",
            "H_Cap_khaki_specops_UK",
            "H_Cap_oli",
            "H_Cap_press",
            "H_Cap_red",
            "H_Cap_tan",
            "H_Cap_tan_specops_US",
            "H_Watchcap_blk",
            "H_Watchcap_camo",
            "H_Watchcap_khk",
            "H_Watchcap_sgg",
            "H_MilCap_blue",
            "H_MilCap_dgtl",
            "H_MilCap_mcamo",
            "H_MilCap_ocamo",
            "H_MilCap_oucamo",
            "H_MilCap_rucamo",
            "H_Bandanna_camo",
            "H_Bandanna_cbr",
            "H_Bandanna_gry",
            "H_Bandanna_khk",
            "H_Bandanna_khk_hs",
            "H_Bandanna_mcamo",
            "H_Bandanna_sgg",
            "H_Bandanna_surfer",
            "H_Booniehat_dgtl",
            "H_Booniehat_dirty",
            "H_Booniehat_grn",
            "H_Booniehat_indp",
            "H_Booniehat_khk",
            "H_Booniehat_khk_hs",
            "H_Booniehat_mcamo",
            "H_Booniehat_tan",
            "H_Hat_blue",
            "H_Hat_brown",
            "H_Hat_camo",
            "H_Hat_checker",
            "H_Hat_grey",
            "H_Hat_tan",
            "H_StrawHat",
            "H_StrawHat_dark",
            "H_Beret_02",
            "H_Beret_blk",
            "H_Beret_blk_POLICE",
            "H_Beret_brn_SF",
            "H_Beret_Colonel",
            "H_Beret_grn",
            "H_Beret_grn_SF",
            "H_Beret_ocamo",
            "H_Beret_red",
            "H_Shemag_khk",
            "H_Shemag_olive",
            "H_Shemag_olive_hs",
            "H_Shemag_tan",
            "H_ShemagOpen_khk",
            "H_ShemagOpen_tan",
            "H_TurbanO_blk",
            "H_HelmetB",
            "H_HelmetB_black",
            "H_HelmetB_camo",
            "H_HelmetB_desert",
            "H_HelmetB_grass",
            "H_HelmetB_light",
            "H_HelmetB_light_black",
            "H_HelmetB_light_desert",
            "H_HelmetB_light_grass",
            "H_HelmetB_light_sand",
            "H_HelmetB_light_snakeskin",
            "H_HelmetB_paint",
            "H_HelmetB_plain_blk",
            "H_HelmetB_sand",
            "H_HelmetB_snakeskin",
            "H_HelmetCrew_B",
            "H_HelmetCrew_I",
            "H_HelmetCrew_O",
            "H_HelmetIA",
            "H_HelmetIA_camo",
            "H_HelmetIA_net",
            "H_HelmetLeaderO_ocamo",
            "H_HelmetLeaderO_oucamo",
            "H_HelmetO_ocamo",
            "H_HelmetO_oucamo",
            "H_HelmetSpecB",
            "H_HelmetSpecB_blk",
            "H_HelmetSpecB_paint1",
            "H_HelmetSpecB_paint2",
            "H_HelmetSpecO_blk",
            "H_HelmetSpecO_ocamo",
            "H_CrewHelmetHeli_B",
            "H_CrewHelmetHeli_I",
            "H_CrewHelmetHeli_O",
            "H_HelmetCrew_I",
            "H_HelmetCrew_B",
            "H_HelmetCrew_O",
            "H_PilotHelmetHeli_B",
            "H_PilotHelmetHeli_I",
            "H_PilotHelmetHeli_O",

            //Apex
            "H_Helmet_Skate",
            "H_HelmetB_TI_tna_F",
            "H_HelmetO_ViperSP_hex_F",
            "H_HelmetO_ViperSP_ghex_F",
            "H_HelmetB_tna_F",
            "H_HelmetB_Enh_tna_F",
            "H_HelmetB_Light_tna_F",
            "H_HelmetSpecO_ghex_F",
            "H_HelmetLeaderO_ghex_F",
            "H_HelmetO_ghex_F",
            "H_HelmetCrew_O_ghex_F",
            "H_MilCap_tna_F",
            "H_MilCap_ghex_F",
            "H_Booniehat_tna_F",
            "H_Beret_gen_F",
            "H_MilCap_gen_F",
            "H_Cap_oli_Syndikat_F",
            "H_Cap_tan_Syndikat_F",
            "H_Cap_blk_Syndikat_F",
            "H_Cap_grn_Syndikat_F"
        };
    };

    class Glasses
    {
        name = "Glasses";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\Goggles_ca.paa";
        items[] =
        {
            "G_Spectacles",
            "G_Spectacles_Tinted",
            "G_Combat",
            "G_Lowprofile",
            "G_Shades_Black",
            "G_Shades_Green",
            "G_Shades_Red",
            "G_Squares",
            "G_Squares_Tinted",
            "G_Sport_BlackWhite",
            "G_Sport_Blackyellow",
            "G_Sport_Greenblack",
            "G_Sport_Checkered",
            "G_Sport_Red",
            "G_Tactical_Black",
            "G_Aviator",
            "G_Lady_Mirror",
            "G_Lady_Dark",
            "G_Lady_Red",
            "G_Lady_Blue",
            "G_Diving",
            "G_B_Diving",
            "G_O_Diving",
            "G_I_Diving",
            "G_Goggles_VR",
            "G_Balaclava_blk",
            "G_Balaclava_oli",
            "G_Balaclava_combat",
            "G_Balaclava_lowprofile",
            "G_Bandanna_blk",
            "G_Bandanna_oli",
            "G_Bandanna_khk",
            "G_Bandanna_tan",
            "G_Bandanna_beast",
            "G_Bandanna_shades",
            "G_Bandanna_sport",
            "G_Bandanna_aviator",
            "G_Shades_Blue",
            "G_Sport_Blackred",
            "G_Tactical_Clear",
            "G_Balaclava_TI_blk_F",
            "G_Balaclava_TI_tna_F",
            "G_Balaclava_TI_G_blk_F",
            "G_Balaclava_TI_G_tna_F",
            "G_Combat_Goggles_tna_F"
        };
    };

    class PointerAttachments
    {
        name = "Pointer Attachments";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "acc_flashlight",
            "acc_pointer_IR"
        };
    };

    class BipodAttachments
    {
        name = "Bipod Attachments";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
        items[] =
        {
            "bipod_01_F_blk",
            "bipod_01_F_mtp",
            "bipod_01_F_snd",
            "bipod_02_F_blk",
            "bipod_02_F_hex",
            "bipod_02_F_tan",
            "bipod_03_F_blk",
            "bipod_03_F_oli",
            //Apex
            "bipod_01_F_khk"
        };
    };

    class MuzzleAttachments
    {
        name = "Suppressor Attachments";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
        items[] =
        {
            "muzzle_snds_338_black",
            "muzzle_snds_338_green",
            "muzzle_snds_338_sand",
            "muzzle_snds_93mmg",
            "muzzle_snds_93mmg_tan",
            "muzzle_snds_acp",
            "muzzle_snds_B",
            "muzzle_snds_H",
            "muzzle_snds_H_MG",
            "muzzle_snds_H_SW",
            "muzzle_snds_L",
            "muzzle_snds_M",
            //Apex
            "muzzle_snds_H_khk_F",
            "muzzle_snds_H_snd_F",
            "muzzle_snds_58_blk_F",
            "muzzle_snds_m_khk_F",
            "muzzle_snds_m_snd_F",
            "muzzle_snds_B_khk_F",
            "muzzle_snds_B_snd_F",
            "muzzle_snds_58_wdm_F",
            "muzzle_snds_65_TI_blk_F",
            "muzzle_snds_65_TI_hex_F",
            "muzzle_snds_65_TI_ghex_F",
            "muzzle_snds_H_MG_blk_F",
            "muzzle_snds_H_MG_khk_F"
        };
    };

    class UAVs
    {
        name = "Unmanned Aerial Vehicles";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
        items[] =
        {
            "I_UavTerminal",
            "I_UAV_01_backpack_F"
        };
    };

    class StaticMGs
    {
        name = "Static Machine Guns";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "O_HMG_01_support_F",
            //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
            "O_HMG_01_weapon_F"
        };
    };

    class OpticAttachments
    {
        name = "Scopes";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
        items[] =
        {
            "optic_Aco",
            "optic_ACO_grn",
            "optic_ACO_grn_smg",
            "optic_Aco_smg",
            "optic_AMS",
            "optic_AMS_khk",
            "optic_AMS_snd",
            "optic_Arco",
            "optic_DMS",
            "optic_Hamr",
            "optic_Holosight",
            "optic_Holosight_smg",
            "optic_KHS_blk",
            "optic_KHS_hex",
            "optic_KHS_old",
            "optic_KHS_tan",
            "optic_LRPS",
            "optic_MRCO",
            "optic_MRD",
            "optic_Nightstalker",
            "optic_NVS",
            "optic_SOS",
            "optic_tws",
            "optic_tws_mg",
            "optic_Yorris",
            //Apex
            "optic_Arco_blk_F",
            "optic_Arco_ghex_F",
            "optic_DMS_ghex_F",
            "optic_Hamr_khk_F",
            "optic_ERCO_blk_F",
            "optic_ERCO_khk_F",
            "optic_ERCO_snd_F",
            "optic_SOS_khk_F",
            "optic_LRPS_tna_F",
            "optic_LRPS_ghex_F",
            "optic_Holosight_blk_F",
            "optic_Holosight_khk_F",
            "optic_Holosight_smg_blk_F"
        };
    };

    class Hardware
    {
        name = "Hardware";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {

            "Exile_Item_DuctTape",
            "Exile_Item_ExtensionCord",
            "Exile_Item_FuelCanisterEmpty",
            "Exile_Item_JunkMetal",
            "Exile_Item_LightBulb",
            "Exile_Item_MetalBoard",
            "Exile_Item_MetalPole",
            "Exile_Item_SafeKit",
            "Exile_Item_CamoTentKit",
            "Exile_Item_CodeLock",
            "Exile_Item_MetalScrews",

            
            //    --Not for Sale--
            "Exile_Item_MetalWire",
            "Exile_Item_Laptop",
            "Exile_Item_BaseCameraKit",
            "Exile_Item_MetalHedgehogKit",
            "Exile_Item_Cement",
            "Exile_Item_Sand",
            "Exile_Item_MobilePhone",
            //--Unused--
            //"Exile_Item_SprayCan_Black",
            //"Exile_Item_SprayCan_Red",
            //"Exile_Item_SprayCan_Green",
            //"Exile_Item_SprayCan_White",
            //"Exile_Item_SprayCan_Blue",
            //"Exile_Item_CordlessScrewdriver",
            //"Exile_Item_FireExtinguisher",
            //"Exile_Item_OilCanister",
            //"Exile_Item_Hammer",
            //"Exile_Item_Carwheel",
            //"Exile_Item_SleepingMat",
            //"Exile_Item_Defibrillator",
            //"Exile_Item_Wrench",
            "Exile_Item_Rope"
        
        };
    };

    class Food
    {
        name = "Fast Food";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Item_EMRE",
            "Exile_Item_GloriousKnakworst",
            "Exile_Item_Surstromming",
            "Exile_Item_SausageGravy",
            "Exile_Item_Catfood",
            "Exile_Item_ChristmasTinner",
            "Exile_Item_BBQSandwich",
            "Exile_Item_MacasCheese",
            "Exile_Item_Dogfood",
            "Exile_Item_BeefParts",
            "Exile_Item_Cheathas",
            "Exile_Item_Noodles",
            "Exile_Item_SeedAstics",
            "Exile_Item_Raisins",
            "Exile_Item_Moobar",
            "Exile_Item_InstantCoffee"
            
            // Hunted Animals
            // Note: Adding these to the trader will defeat the purpose of hunting!
            /*
            "Exile_Item_SheepSteak_Cooked",
            "Exile_Item_AlsatianSteak_Cooked",
            "Exile_Item_CatSharkFilet_Cooked",
            "Exile_Item_FinSteak_Cooked",
            "Exile_Item_GoatSteak_Cooked",
            "Exile_Item_TurtleFilet_Cooked",
            "Exile_Item_TunaFilet_Cooked",
            "Exile_Item_RabbitSteak_Cooked",
            "Exile_Item_ChickenFilet_Cooked",
            "Exile_Item_RoosterFilet_Cooked",
            "Exile_Item_MulletFilet_Cooked",
            "Exile_Item_SalemaFilet_Cooked",
            "Exile_Item_MackerelFilet_Cooked",
            "Exile_Item_OrnateFilet_Cooked",
            "Exile_Item_SnakeFilet_Cooked",
            "Exile_Item_CatSharkFilet_Raw",
            "Exile_Item_TunaFilet_Raw",
            "Exile_Item_AlsatianSteak_Raw",
            "Exile_Item_TurtleFilet_Raw",
            "Exile_Item_SheepSteak_Raw",
            "Exile_Item_FinSteak_Raw",
            "Exile_Item_GoatSteak_Raw",
            "Exile_Item_ChickenFilet_Raw",
            "Exile_Item_RoosterFilet_Raw",
            "Exile_Item_MackerelFilet_Raw",
            "Exile_Item_MulletFilet_Raw",
            "Exile_Item_OrnateFilet_Raw",
            "Exile_Item_RabbitSteak_Raw",
            "Exile_Item_SalemaFilet_Raw",
            "Exile_Item_SnakeFilet_Raw"
            */
        };
    };
    
    class NonVeganFood
    {
        name = "Non-Vegan Food";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Item_CatSharkFilet_Raw",
            "Exile_Item_TunaFilet_Raw",
            "Exile_Item_AlsatianSteak_Raw",
            "Exile_Item_TurtleFilet_Raw",
            "Exile_Item_SheepSteak_Raw",
            "Exile_Item_FinSteak_Raw",
            "Exile_Item_GoatSteak_Raw",
            "Exile_Item_ChickenFilet_Raw",
            "Exile_Item_RoosterFilet_Raw",
            "Exile_Item_MackerelFilet_Raw",
            "Exile_Item_MulletFilet_Raw",
            "Exile_Item_OrnateFilet_Raw",
            "Exile_Item_RabbitSteak_Raw",
            "Exile_Item_SalemaFilet_Raw",
            "Exile_Item_SnakeFilet_Raw"
        };
    };
    

    class Drinks
    {
        name = "Drinks";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Item_PlasticBottleCoffee",
            "Exile_Item_PowerDrink",
            "Exile_Item_PlasticBottleFreshWater",
            "Exile_Item_Beer",
            "Exile_Item_EnergyDrink",
            "Exile_Item_ChocolateMilk",
            "Exile_Item_MountainDupe",
            "Exile_Item_PlasticBottleEmpty"
        };
    };

    class Tools
    {
        name = "Tools";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Item_Matches",
            "Exile_Item_CookingPot",
            "Exile_Item_CanOpener",
            "Exile_Item_Handsaw",
            "Exile_Item_Pliers",
            "Exile_Item_Grinder",
            "Exile_Item_Foolbox",

            
            "Exile_Item_CordlessScrewdriver",
            "Exile_Item_FireExtinguisher",
            "Exile_Item_Hammer",
            "Exile_Item_OilCanister",
            "Exile_Item_Screwdriver",
            "Exile_Item_Shovel",
            "Exile_Item_Wrench",
            "Exile_Item_SleepingMat",
            "Exile_Item_ToiletPaper",
            "Exile_Item_ZipTie",
            "Exile_Item_BurlapSack",
            //"Exile_Item_Bullets_556",
            //"Exile_Item_Bullets_762",
            //"Exile_Item_WeaponParts",
            

            "Binocular",
            "Rangefinder",
            
            "Laserdesignator",
            "Laserdesignator_02",
            "Laserdesignator_03",
            
            
            "ItemGPS",
            "ItemMap",
            "ItemCompass",
            "ItemRadio",
            "ItemWatch",
            "Exile_Item_XM8"            
        };
    };

    class FirstAid
    {
        name = "FirstAid";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Item_InstaDoc",
            "Exile_Item_Bandage",
            "Exile_Item_Vishpirin",
            "Exile_Item_Heatpack",
            "rzinfection_antivirus_pills",
            "rzinfection_antivirus_injector",

            // Not available in 0.9.4!
            "Exile_Item_Defibrillator"
        };
    };

    class Navigation
    {
        name = "Special Environment";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "B_Parachute",
            "V_RebreatherB",
            "V_RebreatherIA",
            "V_RebreatherIR",
            "Exile_Headgear_GasMask",
            "G_Diving",
            "G_B_Diving",
            "G_O_Diving",
            "G_I_Diving",
            "NVGoggles",
            "NVGoggles_INDEP",
            "NVGoggles_OPFOR",
            "O_NVGoggles_hex_F",
            "O_NVGoggles_urb_F",
            "O_NVGoggles_ghex_F",
            "NVGoggles_tna_F"
        };
    };

    class Backpacks
    {
        name = "Backpacks";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
        items[] =
        {
            "B_AssaultPack_blk",
            "B_AssaultPack_cbr",
            "B_AssaultPack_dgtl",
            "B_AssaultPack_khk",
            "B_AssaultPack_mcamo",
            "B_AssaultPack_rgr",
            "B_AssaultPack_sgg",
            "B_Bergen_blk",
            "B_Bergen_mcamo",
            "B_Bergen_rgr",
            "B_Bergen_sgg",
            "B_Carryall_cbr",
            "B_Carryall_khk",
            "B_Carryall_mcamo",
            "B_Carryall_ocamo",
            "B_Carryall_oli",
            "B_Carryall_oucamo",
            "B_FieldPack_blk",
            "B_FieldPack_cbr",
            "B_FieldPack_ocamo",
            "B_FieldPack_oucamo",
            "B_HuntingBackpack",
            "B_Kitbag_cbr",
            "B_Kitbag_mcamo",
            "B_Kitbag_sgg",
            "B_OutdoorPack_blk",
            "B_OutdoorPack_blu",
            "B_OutdoorPack_tan",
            "B_TacticalPack_blk",
            "B_TacticalPack_mcamo",
            "B_TacticalPack_ocamo",
            "B_TacticalPack_oli",
            "B_TacticalPack_rgr",
            //Apex
            "B_Bergen_mcamo_F",
            "B_Bergen_dgtl_F",
            "B_Bergen_hex_F",
            "B_Bergen_tna_F",
            "B_AssaultPack_tna_F",
            "B_Carryall_ghex_F",
            "B_FieldPack_ghex_F",
            "B_ViperHarness_blk_F",
            "B_ViperHarness_ghex_F",
            "B_ViperHarness_hex_F",
            "B_ViperHarness_khk_F",
            "B_ViperHarness_oli_F",
            "B_ViperLightHarness_blk_F",
            "B_ViperLightHarness_ghex_F",
            "B_ViperLightHarness_hex_F",
            "B_ViperLightHarness_khk_F",
            "B_ViperLightHarness_oli_F"
        };
    };

    class Ammunition
    {
        name = "Ammunition";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\CargoMag_ca.paa";
        items[] =
        {
            "100Rnd_65x39_caseless_mag",
            "100Rnd_65x39_caseless_mag_Tracer",
            "10Rnd_127x54_Mag",
            "10Rnd_338_Mag",
            "10Rnd_762x54_Mag",
            "10Rnd_93x64_DMR_05_Mag",
            "11Rnd_45ACP_Mag",
            "130Rnd_338_Mag", //SPMG
            "150Rnd_762x54_Box",
            "150Rnd_762x54_Box_Tracer",
            "150Rnd_93x64_Mag", // NAVID
            "16Rnd_9x21_Mag",
            "200Rnd_65x39_cased_Box",
            "200Rnd_65x39_cased_Box_Tracer",
            "20Rnd_556x45_UW_mag",
            "20Rnd_762x51_Mag",
            "30Rnd_45ACP_Mag_SMG_01",
            "30Rnd_45ACP_Mag_SMG_01_tracer_green",
            "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
            "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
            "30Rnd_556x45_Stanag",
            "30Rnd_556x45_Stanag_Tracer_Green",
            "30Rnd_556x45_Stanag_Tracer_Red",
            "30Rnd_556x45_Stanag_Tracer_Yellow",
            "30Rnd_65x39_caseless_green",
            "30Rnd_65x39_caseless_green_mag_Tracer",
            "30Rnd_65x39_caseless_mag",
            "30Rnd_65x39_caseless_mag_Tracer",
            "30Rnd_9x21_Mag",
            "30Rnd_9x21_Yellow_Mag",
            "30Rnd_9x21_Green_Mag",
            "30Rnd_9x21_Red_Mag",
            "5Rnd_127x108_APDS_Mag",
            "5Rnd_127x108_Mag",
            "6Rnd_45ACP_Cylinder",
            "6Rnd_GreenSignal_F",
            "6Rnd_RedSignal_F",
            "7Rnd_408_Mag",
            "9Rnd_45ACP_Mag",
            "Exile_Magazine_30Rnd_762x39_AK",
            "Exile_Magazine_30Rnd_545x39_AK_Green",
            "Exile_Magazine_30Rnd_545x39_AK_Red",
            "Exile_Magazine_30Rnd_545x39_AK_White",
            "Exile_Magazine_30Rnd_545x39_AK_Yellow",
            "Exile_Magazine_45Rnd_545x39_RPK_Green",
            "Exile_Magazine_75Rnd_545x39_RPK_Green",
            "Exile_Magazine_20Rnd_762x51_DMR",
            "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
            "Exile_Magazine_20Rnd_762x51_DMR_Red",
            "Exile_Magazine_20Rnd_762x51_DMR_Green",
            "Exile_Magazine_10Rnd_303",
            "Exile_Magazine_100Rnd_762x54_PK_Green",
            "Exile_Magazine_7Rnd_45ACP",
            "Exile_Magazine_8Rnd_9x18",
            "Exile_Magazine_30Rnd_545x39_AK",
            "Exile_Magazine_6Rnd_45ACP",
            "Exile_Magazine_5Rnd_22LR",
            "Exile_Magazine_10Rnd_762x54",
            "Exile_Magazine_10Rnd_9x39",
            "Exile_Magazine_20Rnd_9x39",
            //"Exile_Magazine_8Rnd_74Pellets",
            "Exile_Magazine_8Rnd_74Slug",
            //Apex
            "30Rnd_9x21_Mag_SMG_02",
            "30Rnd_9x21_Mag_SMG_02_Tracer_Red",
            "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow",
            "30Rnd_9x21_Mag_SMG_02_Tracer_Green",
            "30Rnd_580x42_Mag_F",
            "30Rnd_580x42_Mag_Tracer_F",
            "100Rnd_580x42_Mag_F",
            "100Rnd_580x42_Mag_Tracer_F",
            "20Rnd_650x39_Cased_Mag_F",
            "10Rnd_50BW_Mag_F",
            "150Rnd_556x45_Drum_Mag_F",
            "150Rnd_556x45_Drum_Mag_Tracer_F",
            "30Rnd_762x39_Mag_F",
            "30Rnd_762x39_Mag_Green_F",
            "30Rnd_762x39_Mag_Tracer_F",
            "30Rnd_762x39_Mag_Tracer_Green_F",
            "30Rnd_545x39_Mag_F",
            "30Rnd_545x39_Mag_Green_F",
            "30Rnd_545x39_Mag_Tracer_F",
            "30Rnd_545x39_Mag_Tracer_Green_F",
            "200Rnd_556x45_Box_F",
            "200Rnd_556x45_Box_Red_F",
            "200Rnd_556x45_Box_Tracer_F",
            "200Rnd_556x45_Box_Tracer_Red_F",
            "10Rnd_9x21_Mag",
            "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag",
            "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag",
            "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag",
            "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag",
            "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag",
            "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag",
            "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag",
            "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag",
            "Exile_Magazine_10Rnd_765x17_SA61",
            "Exile_Magazine_20Rnd_765x17_SA61",
            "Exile_Magazine_10Rnd_127x99_m107",
            "Exile_Magazine_5Rnd_127x108_APDS_KSVK",
            "Exile_Magazine_5Rnd_127x108_KSVK"
        };
    };

    class Flares
    {
        name = "Flares";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Chemlight_blue",
            "Chemlight_green",
            "Chemlight_red",
            "FlareGreen_F",
            "FlareRed_F",
            "FlareWhite_F",
            "FlareYellow_F",
            "UGL_FlareGreen_F",
            "UGL_FlareRed_F",
            "UGL_FlareWhite_F",
            "UGL_FlareYellow_F",
            "3Rnd_UGL_FlareGreen_F",
            "3Rnd_UGL_FlareRed_F",
            "3Rnd_UGL_FlareWhite_F",
            "3Rnd_UGL_FlareYellow_F"
        };
    };

    class Smokes
    {
        name = "Smokes";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "SmokeShell",
            "SmokeShellBlue",
            "SmokeShellGreen",
            "SmokeShellOrange",
            "SmokeShellPurple",
            "SmokeShellRed",
            "SmokeShellYellow",
            "1Rnd_Smoke_Grenade_shell",
            "1Rnd_SmokeBlue_Grenade_shell",
            "1Rnd_SmokeGreen_Grenade_shell",
            "1Rnd_SmokeOrange_Grenade_shell",
            "1Rnd_SmokePurple_Grenade_shell",
            "1Rnd_SmokeRed_Grenade_shell",
            "1Rnd_SmokeYellow_Grenade_shell",
            "3Rnd_Smoke_Grenade_shell",
            "3Rnd_SmokeBlue_Grenade_shell",
            "3Rnd_SmokeGreen_Grenade_shell",
            "3Rnd_SmokeOrange_Grenade_shell",
            "3Rnd_SmokePurple_Grenade_shell",
            "3Rnd_SmokeRed_Grenade_shell",
            "3Rnd_SmokeYellow_Grenade_shell"
        };
    };

    class Explosives
    {
        name = "Explosives";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
        items[] =
        {
            "HandGrenade",
            "MiniGrenade",
            "B_IR_Grenade",
            "O_IR_Grenade",
            "I_IR_Grenade",
            "1Rnd_HE_Grenade_shell",
            "3Rnd_HE_Grenade_shell",
            "APERSBoundingMine_Range_Mag",
            "APERSMine_Range_Mag",
            "APERSTripMine_Wire_Mag",
            "ClaymoreDirectionalMine_Remote_Mag",
            "DemoCharge_Remote_Mag",
            "IEDLandBig_Remote_Mag",
            "IEDLandSmall_Remote_Mag",
            "IEDUrbanBig_Remote_Mag",
            "IEDUrbanSmall_Remote_Mag",
            "SatchelCharge_Remote_Mag",
            "SLAMDirectionalMine_Wire_Mag"
        };
    };

    class Pistols
    {
        name = "Pistols";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
        items[] =
        {
            "hgun_ACPC2_F",
            "hgun_P07_F",
            "hgun_Pistol_heavy_01_F",
            "hgun_Pistol_heavy_02_F",
            "hgun_Pistol_Signal_F",
            "hgun_Rook40_F",
            "Exile_Weapon_Colt1911",
            "Exile_Weapon_Makarov",
            "Exile_Weapon_Taurus",
            "Exile_Weapon_TaurusGold",
            //Apex
            "hgun_Pistol_01_F",
            "hgun_P07_khk_F",
            "Exile_Weapon_SA61"
        };
    };

    class SubMachineGuns
    {
        name = "Sub Machine Guns";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "hgun_PDW2000_F",
            "SMG_01_F",
            "SMG_02_F",
            "SMG_05_F"
        };
    };

    class LightMachineGuns
    {
        name = "Light Machine Guns";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "arifle_MX_SW_Black_F",
            "arifle_MX_SW_F",
            "LMG_Mk200_F",
            "LMG_Zafir_F",
            "LMG_03_F",
            "Exile_Weapon_RPK",
            "Exile_Weapon_PK",
            "Exile_Weapon_PKP",

            
            "MMG_01_hex_F",
            "MMG_01_tan_F",
            "MMG_02_black_F",
            "MMG_02_camo_F",
            "MMG_02_sand_F"
            
        };
    };

    class AssaultRifles
    {
        name = "Assault Rifles";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "arifle_Katiba_C_F",
            "arifle_Katiba_F",
            "arifle_Katiba_GL_F",
            "arifle_Mk20_F",
            "arifle_Mk20_GL_F",
            "arifle_Mk20_GL_plain_F",
            "arifle_Mk20_plain_F",
            "arifle_Mk20C_F",
            "arifle_Mk20C_plain_F",
            "arifle_MX_Black_F",
            "arifle_MX_F",
            "arifle_MX_GL_Black_F",
            "arifle_MX_GL_F",
            "arifle_MXC_Black_F",
            "arifle_MXC_F",
            "arifle_SDAR_F",
            "arifle_TRG20_F",
            "arifle_TRG21_F",
            "arifle_TRG21_GL_F",
            "Exile_Weapon_AK107",
            "Exile_Weapon_AK107_GL",
            "Exile_Weapon_AK74",
            "Exile_Weapon_AK74_GL",
            "Exile_Weapon_AK47",
            "Exile_Weapon_AKS_Gold",
            //Apex
            "arifle_AK12_F",
            "arifle_AK12_GL_F",
            "arifle_AKM_F",
            "arifle_AKM_FL_F",
            "arifle_AKS_F",
            "arifle_ARX_blk_F",
            "arifle_ARX_ghex_F",
            "arifle_ARX_hex_F",
            "arifle_CTAR_blk_F",
            "arifle_CTAR_hex_F",
            "arifle_CTAR_ghex_F",
            "arifle_CTAR_GL_blk_F",
            "arifle_CTARS_blk_F",
            "arifle_CTARS_hex_F",
            "arifle_CTARS_ghex_F",
            "arifle_SPAR_01_blk_F",
            "arifle_SPAR_01_khk_F",
            "arifle_SPAR_01_snd_F",
            "arifle_SPAR_01_GL_blk_F",
            "arifle_SPAR_01_GL_khk_F",
            "arifle_SPAR_01_GL_snd_F",
            "arifle_SPAR_02_blk_F",
            "arifle_SPAR_02_khk_F",
            "arifle_SPAR_02_snd_F",
            "arifle_SPAR_03_blk_F",
            "arifle_SPAR_03_khk_F",
            "arifle_SPAR_03_snd_F",
            "arifle_MX_khk_F",
            "arifle_MX_GL_khk_F",
            "arifle_MXC_khk_F",
            "arifle_MXM_khk_F",
            "Exile_Weapon_M4",
            "Exile_Weapon_M16A4",
            "Exile_Weapon_M16A2"
        };
    };

    class Shotguns
    {
        name = "Shotguns";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Weapon_M1014"
        };
    };

    class SniperRifles
    {
        name = "Sniper Rifles";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "arifle_MXM_Black_F",
            "arifle_MXM_F",
            "srifle_DMR_01_F",
            "srifle_DMR_02_camo_F",
            "srifle_DMR_02_F",
            "srifle_DMR_02_sniper_F",
            "srifle_DMR_03_F",
            "srifle_DMR_03_khaki_F",
            "srifle_DMR_03_multicam_F",
            "srifle_DMR_03_tan_F",
            "srifle_DMR_03_woodland_F",
            "srifle_DMR_04_F",
            "srifle_DMR_04_Tan_F",
            "srifle_DMR_05_blk_F",
            "srifle_DMR_05_hex_F",
            "srifle_DMR_05_tan_f",
            "srifle_DMR_06_camo_F",
            "srifle_DMR_06_olive_F",
            "srifle_EBR_F",
            "srifle_GM6_camo_F",
            "srifle_GM6_F",
            "srifle_LRR_camo_F",
            "srifle_LRR_F",
            "Exile_Weapon_CZ550",
            "Exile_Weapon_SVD",
            "Exile_Weapon_SVDCamo",
            "Exile_Weapon_VSSVintorez",
            "Exile_Weapon_DMR",
            "Exile_Weapon_LeeEnfield",
            //Apex
            "srifle_LRR_tna_F",
            "srifle_GM6_ghex_F",
            "srifle_DMR_07_blk_F",
            "srifle_DMR_07_hex_F",
            "srifle_DMR_07_ghex_F",
            "Exile_Weapon_m107",
            "Exile_Weapon_ksvk"
        };
    };

    class Bikes
    {
        name = "Bikes";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Bike_OldBike",
            "Exile_Bike_MountainBike"
        };
    };

    class Cars
    {
        name = "Cars";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Car_Kart_Black",
            "Exile_Bike_QuadBike_Black",
            "Exile_Car_OldTractor_Red",
            "Exile_Car_TowTractor_White",
            "Exile_Car_Tractor_Red",
            "Exile_Car_UAZ_Green",
            "Exile_Car_UAZ_Open_Green",
            "Exile_Car_Octavius_White",
            "Exile_Car_Golf_Red",
            "Exile_Car_LandRover_Green",
            "Exile_Car_LandRover_Ambulance_Green",
            "Exile_Car_Lada_Green",
            "Exile_Car_Volha_White",
            "Exile_Car_Hatchback_Rusty1",
            "Exile_Car_Hatchback_Rusty2",
            "Exile_Car_Hatchback_Rusty3",
            "Exile_Car_Hatchback_Sport_Red",
            "Exile_Car_SUV_Red",
            "Exile_Car_SUVXL_Black",
            "Exile_Car_Offroad_Rusty1",
            "Exile_Car_Offroad_Rusty2",
            "Exile_Car_Offroad_Rusty3",
            "Exile_Car_Offroad_Repair_Civillian",        
            "Exile_Car_BRDM2_HQ",                        
            "Exile_Car_HMMWV_MEV_Green",
            "Exile_Car_HMMWV_UNA_Green",
            "Exile_Car_Strider",
            "Exile_Car_Hunter",
            "Exile_Car_Ifrit",
            "Exile_Car_ProwlerLight",
            "Exile_Car_ProwlerUnarmed",
            "Exile_Car_QilinUnarmed",
            "Exile_Car_MB4WD",
            "Exile_Car_MB4WDOpen",
            "C_Offroad_02_unarmed_F",
            "I_C_Offroad_02_unarmed_F",
            "B_GEN_Offroad_01_gen_F"
        };
    };

    class Trucks
    {
        name = "Trucks";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Car_V3S_Covered",
            "Exile_Car_V3S_Open",
            "Exile_Car_Van_Black",
            "Exile_Car_Van_Box_Black",
            "Exile_Car_Van_Fuel_Black",
            //"Box_NATO_AmmoVeh_F",
            //"I_Cargonet_01_ammo_F",
            "Exile_Car_Zamak",
            "O_Truck_02_covered_F",
            "O_Truck_02_transport_F",
            "O_Truck_02_box_F",
            "O_Truck_02_medical_F",
            "O_Truck_02_Ammo_F",
            "O_Truck_02_fuel_F",
            "Exile_Car_Tempest",
            "O_Truck_03_covered_F",
            "O_Truck_03_device_F",
            "O_Truck_03_fuel_F",
            "O_Truck_03_repair_F",
            "O_Truck_03_ammo_F",
            "O_Truck_03_medical_F",
            "O_T_Truck_03_transport_ghex_F",
            "O_T_Truck_03_covered_ghex_F",
            "O_T_Truck_03_repair_ghex_F",
            "O_T_Truck_03_ammo_ghex_F",
            "O_T_Truck_03_fuel_ghex_F",
            "O_T_Truck_03_medical_ghex_F",
            "Exile_Car_HEMMT",
            "B_Truck_01_box_F",
            "B_Truck_01_covered_F",
            "B_Truck_01_fuel_F",
            "B_Truck_01_Repair_F",
            "B_Truck_01_ammo_F",
            "B_Truck_01_medical_F",
            "B_Truck_01_mover_F",
            "Exile_Car_Ikarus_Blue",
            "Exile_Car_Ural_Open_Worker",
            "Exile_Car_Ural_Covered_Worker",
            "Exile_Car_Ural_Covered_Blue",
            "Exile_Car_Ural_Covered_Yellow",
            "Exile_Car_Ural_Covered_Military",
            "Exile_Car_Ural_Open_Blue",
            "Exile_Car_Ural_Open_Yellow",
            "Exile_Car_Ural_Open_Military",
            "B_Slingload_01_Repair_F"
        };
    };
    
    class ArmedVehicles
    {
        name = "ArmedVehicles";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            //Offroad
            "Exile_Car_Offroad_Armed_Guerilla01",
            //BTR40
            "Exile_Car_BTR40_MG_Green",
            "Exile_Car_BTR40_Green",
            //HMMWV
            "Exile_Car_HMMWV_M134_Green",
            "Exile_Car_HMMWV_M2_Green",
            //Armed SUV
            "Exile_Car_SUV_Armed_Black",
            //Hunter
            "B_MRAP_01_gmg_F",
            "B_MRAP_01_hmg_F",
            //Strider
            "I_MRAP_03_hmg_F",
            "I_MRAP_03_gmg_F",
            //Ifrit
            "O_MRAP_02_hmg_F",
            "O_MRAP_02_gmg_F",
            "O_T_MRAP_02_hmg_ghex_F",
            "O_T_MRAP_02_gmg_ghex_F",
            //Prowler
            "B_T_LSV_01_armed_F",
            "B_LSV_01_armed_F",
            "B_LSV_01_armed_black_F",
            "B_T_LSV_01_armed_CTRG_F",
            //Quilin
            "O_T_LSV_02_armed_F",
            "O_LSV_02_armed_F",
            "O_T_LSV_02_armed_black_F"
        };
    };
    class Choppers
    {
        name = "Helicopters";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Chopper_Hummingbird_Green",
            "Exile_Chopper_Hummingbird_Civillian_Wasp",
            "Exile_Chopper_Huey_Green",
            "Exile_Chopper_Huey_Armed_Green",
            "Exile_Chopper_Taru_Black",
            "Exile_Chopper_Taru_Covered_Black",
            "Exile_Chopper_Taru_Transport_Black",
            "Exile_Chopper_Orca_BlackCustom",
            "Exile_Chopper_Mohawk_FIA",
            "Exile_Chopper_Huron_Black",
            "Exile_Chopper_Hellcat_Green",
            "B_Heli_Transport_01_F"
        };
    };

    class Boats
    {
        name = "Boats";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Boat_RubberDuck_CSAT",
            "Exile_Boat_RubberDuck_Digital",
            "Exile_Boat_RubberDuck_Orange",
            "Exile_Boat_RubberDuck_Blue",
            "Exile_Boat_RubberDuck_Black",
            "Exile_Boat_MotorBoat_Police",
            "Exile_Boat_MotorBoat_Orange",
            "Exile_Boat_MotorBoat_White",
            "Exile_Boat_SDV_CSAT",
            "Exile_Boat_SDV_Digital",
            "Exile_Boat_SDV_Grey",
            "Exile_Boat_WaterScooter",
            "Exile_Boat_RHIB"
        };
    };

    class Planes
    {
        name = "Planes";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "Exile_Plane_Cessna",
            "Exile_Plane_AN2_Green",
            "Exile_Plane_Ceasar",
            "Exile_Plane_BlackfishInfantry",
            "Exile_Plane_BlackfishVehicle"
        };
    };

    class Diving
    {
        name = "Diving";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "G_B_Diving",
            "G_O_Diving",
            "G_I_Diving",
            "V_RebreatherB",
            "V_RebreatherIA",
            "V_RebreatherIR",
            "U_I_Wetsuit",
            "U_O_Wetsuit",
            "U_B_Wetsuit"
        };
    };
};

class CfgTraders
{
    /**
     * Weapons, scopes, silencers, ammo
     */
    class Exile_Trader_Armory
    {
        name = "ARMORY";
        showWeaponFilter = 1;
        categories[] = 
        {
            "PointerAttachments",
            "BipodAttachments",
            "MuzzleAttachments",
            "OpticAttachments",
            "Ammunition",
            "Pistols",
            "Shotguns",
            "SubMachineGuns",
            "LightMachineGuns",
            "AssaultRifles",
            "SniperRifles"
        };
    };

    /**
     * Satchels, nades, UAVs, static MGs
     */
    class Exile_Trader_SpecialOperations
    {
        name = "SPECIAL OPERATIONS";
        showWeaponFilter = 1; // for noob tubes
        categories[] = 
        {
            "Flares",
            "Smokes",
            "UAVs",
            "StaticMGs",
            "Explosives",
            "Navigation"
        };
    };

    /**
     * Uniforms, vests, helmets, backpacks
     */
    class Exile_Trader_Equipment
    {    
        name = "EQUIPMENT";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Headgear",
            "Glasses",
            "Uniforms",
            "Vests",
            "Backpacks",
            "FirstAid"
        };
    };

    /**
     * Cans, cans, cans
     */
    class Exile_Trader_Food
    {
        name = "FAST FOOD";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Food",
            "Drinks",
            "NonVeganFood"
        };
    };

    /**
     * Light bulbs, metal, etc.
     */
    class Exile_Trader_Hardware
    {
        name = "HARDWARE";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Hardware",
            "Tools",
            "ExtendedBaseMod"
        };
    };

    /**
     * Sells cars and general vehicles
     */
    class Exile_Trader_Vehicle
    {
        name = "VEHICLE";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Cars",
            "Trucks",
            "ArmedVehicles"
        };
    };

    /**
     * Sells choppers and planes
     */
    class Exile_Trader_Aircraft
    {
        name = "AIRCRAFT";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Choppers", 
            "Planes"
        };
    };

    /**
     * Sells ships and boats
     */ 
    class Exile_Trader_Boat
    {
        name = "BOAT";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Boats"
        };
    };

    class Exile_Trader_Diving
    {
        name = "DIVERS";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Diving"
        };
    };

    /**
     * Sells Community Items
     */ 
    class Exile_Trader_CommunityCustoms
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community"
        };
    };

    class Exile_Trader_CommunityCustoms2
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community2"
        };
    };

    class Exile_Trader_CommunityCustoms3
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community3"
        };
    };

    class Exile_Trader_CommunityCustoms4
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community4"
        };
    };

    class Exile_Trader_CommunityCustoms5
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community5"
        };
    };

    class Exile_Trader_CommunityCustoms6
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community6"
        };
    };

    class Exile_Trader_CommunityCustoms7
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community7"
        };
    };

    class Exile_Trader_CommunityCustoms8
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community8"
        };
    };

    class Exile_Trader_CommunityCustoms9
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community9"
        };
    };

    class Exile_Trader_CommunityCustoms10
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community10"
        };
    };
};
class CfgTrading 
{
    /*
    * This factor defines the difference between sales/purchase price of
    * items and vehicles. It is used if there is no sales price defined
    * in CfgExileArsenal. 
    */
    sellPriceFactor = 0.5;
    
    rekeyPriceFactor = 0.1;

    class requiredRespect 
    {
        Level1 = 0;
        Level2 = 5000;
        Level3 = 10000;
        Level4 = 15000;
        Level5 = 20000;
        Level6 = 25000;
    };
};
class CfgVehicleCustoms
{
    ///////////////////////////////////////////////////////////////////////////////
    // QUAD BIKES
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Bike_QuadBike_Abstract
    {
        skins[] =
        {

            {"Exile_Bike_QuadBike_Blue",        100, "Blue",        {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"}},
            {"Exile_Bike_QuadBike_Red",            100, "Red",            {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"}},
            {"Exile_Bike_QuadBike_White",        100, "White",        {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"}},
            {"Exile_Bike_QuadBike_Nato",        150, "NATO",        {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"}},
            {"Exile_Bike_QuadBike_Csat",        150, "CSAT",        {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"}},
            {"Exile_Bike_QuadBike_Fia",            150, "FIA",            {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"}},
            {"Exile_Bike_QuadBike_Guerilla01",    150, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"}},
            {"Exile_Bike_QuadBike_Guerilla02",    150, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"}},
            {"Exile_Bike_QuadBike_Black",        100, "Black",        {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"}},
            {"Exile_Bike_QuadBike_Black",        100, "Hex",        {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // MOTOR BOATS
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_MotorBoat_Abstract
    {
        skins[] =
        {
            {"Exile_Boat_MotorBoat_Police",        350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"}},
            {"Exile_Boat_MotorBoat_Orange",        300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"}},
            {"Exile_Boat_MotorBoat_White",        300, "White",  {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // RUBBER DUCKS
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_RubberDuck_Abstract
    {
        skins[] =
        {
            {"Exile_Boat_RubberDuck_CSAT",        200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"}},
            {"Exile_Boat_RubberDuck_Digital",    200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"}},
            {"Exile_Boat_RubberDuck_Orange",    150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"}},
            {"Exile_Boat_RubberDuck_Blue",        150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"}},
            {"Exile_Boat_RubberDuck_Black",        150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // SDV
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_SDV_Abstract
    {
        skins[] =
        {
            {"Exile_Boat_SDV_CSAT",        200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"}},
            {"Exile_Boat_SDV_Digital",    200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"}},
            {"Exile_Boat_SDV_Grey",        100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Hellcat
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Hellcat_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Hellcat_Green", 350, "Green",     {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"}},
            {"Exile_Chopper_Hellcat_FIA",     500, "FIA",     {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Karts
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Kart_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Kart_BluKing",                 100, "Bluking",     {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_RedStone",             100, "RedStone",     {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Vrana",                 100, "Vrana",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Green",                 100, "Green",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Blue",                 100, "Blue",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Orange",                 100, "Orange",        {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_White",                 100, "White",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Yellow",                 100, "Yellow",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Black",                 100, "Black",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Hummingbird (Civillian)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Hummingbird_Civillian_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Hummingbird_Civillian_Blue",         350, "Blue",         {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Red",         350, "Red",         {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_ION",         350, "ION",         {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_BlueLine",     350, "BlueLine",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Digital",     350, "Digital",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Elliptical",     350, "Elliptical",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Furious",     350, "Furious",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher",    {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Jeans",         350, "Jeans",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Light",         350, "Light",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Shadow",         350, "Shadow",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Sheriff",     350, "Sheriff",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Speedy",         350, "Speedy",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Sunset",         350, "Sunset",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Vrana",         350, "Vrana",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Wasp",         350, "Wasp",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Wave",         350, "Wave",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Huron
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Huron_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Huron_Black",     450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"}},
            {"Exile_Chopper_Huron_Green",     450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Orca
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Orca_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Orca_CSAT",         350, "CSAT",             {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"}},
            {"Exile_Chopper_Orca_Black",         350, "Black",             {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"}},
            {"Exile_Chopper_Orca_BlackCustom",     350, "Black Custom",     {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Taru
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Taru_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Taru_CSAT",        500, "CSAT",     {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
            {"Exile_Chopper_Taru_Black",    500, "BLACK",     {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Taru (Transport)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Taru_Transport_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Taru_Transport_CSAT",    500, "CSAT",     {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
            {"Exile_Chopper_Taru_Transport_Black",    500, "Black",     {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Taru (Covered)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Taru_Covered_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Taru_Covered_CSAT",        500, "CSAT",    {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"}},
            {"Exile_Chopper_Taru_Covered_Black",    500, "Black",    {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Hatchback
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Hatchback_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Hatchback_Rusty1",             50, "Rusty White",        {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"}},
            {"Exile_Car_Hatchback_Rusty2",             50, "Rusty Red",        {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"}},
            {"Exile_Car_Hatchback_Rusty3",             50, "Rusty Yellow",        {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"}},
            {"Exile_Car_Hatchback_Beige",             100, "Beige",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"}},
            {"Exile_Car_Hatchback_Green",             100, "Green",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"}},
            {"Exile_Car_Hatchback_Blue",             100, "Blue",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"}},
            {"Exile_Car_Hatchback_BlueCustom",         100, "Blue Custom",        {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"}},
            {"Exile_Car_Hatchback_BeigeCustom",     100, "Beige Custom",    {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"}},
            {"Exile_Car_Hatchback_Yellow",             100, "Yellow",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"}},
            {"Exile_Car_Hatchback_Grey",             100, "Grey",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"}},
            {"Exile_Car_Hatchback_Black",             100, "Black",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"}},
            {"Exile_Car_Hatchback_Dark",             100, "Dark",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Hatchback (Sport)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Hatchback_Sport_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Hatchback_Sport_Red",         100, "Red",        {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"}},
            {"Exile_Car_Hatchback_Sport_Blue",         100, "Blue",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"}},
            {"Exile_Car_Hatchback_Sport_Orange",     100, "Orange",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"}},
            {"Exile_Car_Hatchback_Sport_White",     100, "White",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"}},
            {"Exile_Car_Hatchback_Sport_Beige",     100, "Beige",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"}},
            {"Exile_Car_Hatchback_Sport_Green",     100, "Green",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Offroad
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Offroad_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Offroad_Rusty1",         50, "Rusty White",    {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"}},
            {"Exile_Car_Offroad_Rusty2",         50, "Rusty Red",    {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"}},
            {"Exile_Car_Offroad_Rusty3",         50, "Rusty Blue",    {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"}},
            {"Exile_Car_Offroad_Red",             500, "Red",            {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
            {"Exile_Car_Offroad_Beige",         500, "Beige",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
            {"Exile_Car_Offroad_White",         500, "White",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
            {"Exile_Car_Offroad_Blue",             500, "Blue",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
            {"Exile_Car_Offroad_DarkRed",         500, "Dark Red",    {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
            {"Exile_Car_Offroad_BlueCustom",     500, "Blue Custom",    {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla01",     700, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla02",     700, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla03",     700, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla04",     700, "Guerilla 04",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla05",     700, "Guerilla 05",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla06",     700, "Guerilla 06",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla07",     700, "Guerilla 07",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla08",     700, "Guerilla 08",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla09",     700, "Guerilla 09",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla10",     700, "Guerilla 10",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla11",     700, "Guerilla 11",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla12",     700, "Guerilla 12",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile Pink",    {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile White",    {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Land Rover
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_LandRover_Abstract
    {
        skins[] =
        {
            {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"}},
            {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"}},
            {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
            {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
            {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Land Rover (Ambulance)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_LandRover_Ambulance_Abstract
    {
        skins[] =
        {
            {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
            {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
            {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Octavius
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Octavius_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"}},
            {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // UH-1H Huey
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Huey_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
            {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // UH-1H Huey (Armed)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Huey_Armed_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
            {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Offroad (Armed)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Offroad_Armed_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Offroad_Armed_Guerilla01",    250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla02",    250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla03",    250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla04",    250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla05",    250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla06",    250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla07",    250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla08",    250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla09",    250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla10",    250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla11",    250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla12",    250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Offroad (Repair)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Offroad_Repair_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Offroad_Repair_Civillian",        150, "Civillian",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Red",            150, "Red",            {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Beige",            150, "Beige",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
            {"Exile_Car_Offroad_Repair_White",            150, "White",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Blue",            150, "Blue",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
            {"Exile_Car_Offroad_Repair_DarkRed",        150, "DarkRed",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
            {"Exile_Car_Offroad_Repair_BlueCustom",        150, "BlueCustom",    {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla01",        250, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla02",        250, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla03",        250, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla04",        250, "Guerilla 04",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla05",        250, "Guerilla 05",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla06",        250, "Guerilla 06",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla07",        250, "Guerilla 07",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla08",        250, "Guerilla 08",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla09",        250, "Guerilla 09",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla10",        250, "Guerilla 10",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla11",        250, "Guerilla 11",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla12",        250, "Guerilla 12",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // SUV
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_SUV_Abstract
    {
        skins[] =
        {
            {"Exile_Car_SUV_Red",         100, "Red",                    {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"}},
            {"Exile_Car_SUV_Black",     150, "Black",                {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"}},
            {"Exile_Car_SUV_Grey",         100, "Grey",                {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"}},
            {"Exile_Car_SUV_Orange",     100, "Orange",                {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"}},
            {"Exile_Car_SUV_Black",     150, "Snow Camo",            {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"}},
            {"Exile_Car_SUV_Black",     150, "Leaf Camo",            {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"}},
            {"Exile_Car_SUV_Black",     150, "Leaf Camo (Dark)",    {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // SUV XL
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_SUVXL_Abstract
    {
        skins[] = 
        {
            {"Exile_Car_SUVXL_Black", 100, "Black", {"\Exile_psycho_SUV_a3\Data\suv_body_co.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Blue White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_bluewhite.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Charcoal", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_charcoal_co.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Orange", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_orange_co.paa"}},
            {"Exile_Car_SUVXL_Black", 200, "Hello Kitty", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_Pink_hello_co.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Red", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_red_co.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Silver", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_silver_co.paa"}},
            {"Exile_Car_SUVXL_Black", 100, "White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_white_co.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Yellow", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_yellow_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Van
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Van_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Van_Black",            100, "Black",        {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_White",            100, "White",        {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_Red",            100, "Red",            {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_Guerilla01",    150, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
            {"Exile_Car_Van_Guerilla02",    150, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
            {"Exile_Car_Van_Guerilla03",    150, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
            {"Exile_Car_Van_Guerilla04",    150, "Guerilla 04",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
            {"Exile_Car_Van_Guerilla05",    150, "Guerilla 05",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
            {"Exile_Car_Van_Guerilla06",    150, "Guerilla 06",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
            {"Exile_Car_Van_Guerilla07",    150, "Guerilla 07",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
            {"Exile_Car_Van_Guerilla08",    150, "Guerilla 08",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}},
            {"Exile_Car_Van_Black",    150, "Brown",    {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"}},
            {"Exile_Car_Van_Black",    150, "Olive",    {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Van (Box)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Van_Box_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Van_Box_Black",                100, "Black",        {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_Box_White",                100, "White",        {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_Box_Red",                100, "Red",            {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla01",        150, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla02",        150, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla03",        150, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla04",        150, "Guerilla 04",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla05",        150, "Guerilla 05",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla06",        150, "Guerilla 06",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla07",        150, "Guerilla 07",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla08",        150, "Guerilla 08",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Van (Fuel)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Van_Fuel_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Van_Fuel_Black",            100, "Black",        {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
            {"Exile_Car_Van_Fuel_White",            100, "White",        {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
            {"Exile_Car_Van_Fuel_Red",                100, "Red",            {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
            {"Exile_Car_Van_Fuel_Guerilla01",        150, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"}},
            {"Exile_Car_Van_Fuel_Guerilla02",        150, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"}},
            {"Exile_Car_Van_Fuel_Guerilla03",        150, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Tempest
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Tempest_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Tempest",         200, "Green Hex",    {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Ikarus
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ikarus_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Ikarus_Blue",         200, "Blue",    {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"}},
            {"Exile_Car_Ikarus_Red",         200, "Red",        {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}},
            {"Exile_Car_Ikarus_Party",         500, "Party",    {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Ural (Open)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ural_Open_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Ural_Open_Blue",            300, "Blue",        {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
            {"Exile_Car_Ural_Open_Yellow",            300, "Yellow",        {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
            {"Exile_Car_Ural_Open_Worker",            300, "Worker",        {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
            {"Exile_Car_Ural_Open_Military",        300, "Military",    {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Ural (Covered)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ural_Covered_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Ural_Covered_Blue",            300, "Blue",        {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
            {"Exile_Car_Ural_Covered_Yellow",        300, "Yellow",        {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
            {"Exile_Car_Ural_Covered_Worker",        300, "Worker",        {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
            {"Exile_Car_Ural_Covered_Military",        300, "Military",    {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Lada
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Lada_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Lada_Green",         100, "Green",    {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"}},
            {"Exile_Car_Lada_Taxi",         100, "Taxi",    {"exile_psycho_lada\data\Lada_red_CO.paa"}},
            {"Exile_Car_Lada_Red",             100, "Red",        {"exile_psycho_lada\data\Lada_red_CO.paa"}},
            {"Exile_Car_Lada_Hipster",         100, "Hipster",    {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Volha
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Volha_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Volha_Blue",         100, "Blue",    {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"}},
            {"Exile_Car_Volha_White",         100, "White",    {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"}},
            {"Exile_Car_Volha_Black",        100, "Black",    {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // HUNTER
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Hunter_Abstract
    {
        skins[] =
        {

            {"Exile_Car_Hunter",        1000, "Exile White Edition",    {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"}},
            {"Exile_Car_Hunter",        1000, "Exile Hex",                {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}},
            {"Exile_Car_Hunter",        1000, "Exile Black",            {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // IFRIT
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ifrit_Abstract
    {
        skins[] =
        {

            {"Exile_Car_Ifrit",        1000, "Green Hex",    {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // HMMWV
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_HMMWV_M2_Abstract
    {
        skins[] =
        {

            {"Exile_Car_HMMWV_M2_Green",        1000, "Green",    {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
            {"Exile_Car_HMMWV_M2_Desert",        1000, "Desert",    {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
        };
    };

    class Exile_Car_HMMWV_M134_Abstract
    {
        skins[] =
        {

            {"Exile_Car_HMMWV_M134_Green",        1000, "Green",    {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
            {"Exile_Car_HMMWV_M134_Desert",        1000, "Desert",    {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
        };
    };

    class Exile_Car_HMMWV_MEV_Abstract
    {
        skins[] =
        {

            {"Exile_Car_HMMWV_MEV_Green",        1000, "Green",    {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"}},
            {"Exile_Car_HMMWV_MEV_Desert",        1000, "Desert",    {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"}}
        };
    };

    class Exile_Car_HMMWV_UNA_Abstract
    {
        skins[] =
        {

            {"Exile_Car_HMMWV_UNA_Green",        1000, "Green",    {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
            {"Exile_Car_HMMWV_UNA_Desert",        1000, "Desert",    {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // BTR40
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_BTR40_MG_Abstract
    {
        skins[] =
        {

            {"Exile_Car_BTR40_MG_Green",        1000, "Green",    {"exile_psycho_btr40\data\btr40ext_co.paa"}},
            {"Exile_Car_BTR40_MG_Camo",            1000, "Camo",    {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
        };
    };

    class Exile_Car_BTR40_Abstract
    {
        skins[] =
        {

            {"Exile_Car_BTR40_Green",            1000, "Green",    {"exile_psycho_btr40\data\btr40ext_co.paa"}},
            {"Exile_Car_BTR40_Camo",            1000, "Camo",    {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Golf
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Golf_Abstract
    {
        skins[] =
        {

            {"Exile_Car_Golf_Red",                1000, "Red",    {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"}},
            {"Exile_Car_Golf_Black",            1000, "Black",    {"exile_psycho_VWGolf\data\texture\black_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // AN-2
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Plane_AN2_Abstract
    {
        skins[] =
        {
            {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"}},
            {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
        "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"}},
            {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // RHIB
    ///////////////////////////////////////////////////////////////////////////////
    class B_G_Boat_Transport_02_F
    {
        skins[] =
        {
            {"Exile_Boat_RHIB",        150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Water Scooter
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_WaterScooter_Abstract
    {
        skins[] =
        {
            {"Exile_Boat_WaterScooter",        150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"}},
            {"Exile_Boat_WaterScooter",        150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"}},
            {"Exile_Boat_WaterScooter",        150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"}},
            {"Exile_Boat_WaterScooter",        150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
            {"Exile_Boat_WaterScooter",        150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
            {"Exile_Boat_WaterScooter",        150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Ceasar BTT
    ///////////////////////////////////////////////////////////////////////////////
    class C_Plane_Civil_01_F
    {
        skins[] =
        {
            {"Exile_Plane_Ceasar",        150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // V-44 X Blackfish (Infantry Transport)
    ///////////////////////////////////////////////////////////////////////////////
    class B_T_VTOL_01_infantry_F
    {
        skins[] =
        {
            {"Exile_Plane_BlackfishInfantry",        150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // V-44 X Blackfish (Vehicle Transport)
    ///////////////////////////////////////////////////////////////////////////////
    class B_T_VTOL_01_vehicle_F
    {
        skins[] =
        {
            {"Exile_Plane_BlackfishVehicle",        150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Prowler (Light)
    ///////////////////////////////////////////////////////////////////////////////
    class B_CTRG_LSV_01_light_F
    {
        skins[] =
        {
            {"Exile_Car_ProwlerLight",        150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"}},
            {"Exile_Car_ProwlerLight",        150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
            {"Exile_Car_ProwlerLight",        150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Prowler (Unarmed)
    ///////////////////////////////////////////////////////////////////////////////
    class B_T_LSV_01_unarmed_black_F
    {
        skins[] =
        {
            {"Exile_Car_ProwlerUnarmed",        150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
            {"Exile_Car_ProwlerUnarmed",        150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
            {"Exile_Car_ProwlerUnarmed",        150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Qilin (Unarmed)
    ///////////////////////////////////////////////////////////////////////////////
    class O_T_LSV_02_unarmed_black_F
    {
        skins[] =
        {
            {"Exile_Car_QilinUnarmed",        150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"}},
            {"Exile_Car_QilinUnarmed",        150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // MB 4WD
    ///////////////////////////////////////////////////////////////////////////////
    class C_Offroad_02_unarmed_orange_F
    {
        skins[] =
        {
            {"Exile_Car_MB4WD",        150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
            {"Exile_Car_MB4WD",        150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
            {"Exile_Car_MB4WD",        150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
            {"Exile_Car_MB4WD",        150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
            {"Exile_Car_MB4WD",        150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}},
            {"Exile_Car_MB4WD",        150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
            {"Exile_Car_MB4WD",        150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}}
        };
    };

    class I_C_Offroad_02_unarmed_F
    {
        skins[] =
        {
            {"Exile_Car_MB4WDOpen",        150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}}
        };
    };
};

class CfgVehicleTransport 
{
    class Exile_Container_SupplyBox
    {
        vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};

        class Exile_Car_Van_Abstract
        {
            attachPosition[] = {0, -1.1, 0.2};
            cargoIndizes[] = {2, 3, 4, 5, 6, 7}; 
            detachPosition[] = {0, -4.4};
        };

        class Exile_Car_Offroad_Abstract
        {
            attachPosition[] = {0, -1.6, 0.4};
            cargoIndizes[] = {1, 2, 3, 4}; 
            detachPosition[] = {0, -4};
        };

        class Exile_Car_Zamak_Abstract
        {
            attachPosition[] = {0.03, 0.3, 0};
            cargoIndizes[] = {2, 3, 4, 5, 6, 7}; 
            detachPosition[] = {0.03, -4.8};
        };

        class Exile_Car_HEMMT_Abstract
        {
            attachPosition[] = {0.05, -0.1, 0.3};
            cargoIndizes[] = {1, 2, 8, 9}; 
            detachPosition[] = {0.05, -6.1};
        };

        class Exile_Car_Tempest_Abstract
        {
            attachPosition[] = {0.08, -0.85, 0.4};
            cargoIndizes[] = {1, 6, 7, 9}; 
            detachPosition[] = {0.08, -6};
        };
    };
};
class CfgVirtualGarage
{
    /*
        Enable or disable virtual garage on the server
        Options:
            0: Disable virtual garage
            1: Enable virtual garage
    */
    enableVirtualGarage = 1;    
    
    /*
        Enables or disables the ability to access virtual garage while in combat
        Options:
            0: Players cannot access virtual garage while they are in combat
            1: Players can access virtual garage when they are in combat
    */
    canAccessGarageInCombat = 1;
    
    /*
        When enabled, this will dump any items and money from the vehicle onto the ground where the car was.
        Options:
            0: Do not clear inventory and money
            1: Clear inventory and money
    */
    clearInventoryOnStore = 0;
    
    /*
        The maximum number of vehicles that can be stored in the VG for that territory.
        Use -1 to disable the ability to store vehicles at that level.
        Make sure to have the same number of levels here as you do in CfgTerritories!
    */
    numberOfVehicles[] = 
    {
        -1,            // Level 1
        5,             // Level 2 
        8,             // Level 3
        11,         // Level 4
        13,         // Level 5
        15,         // Level 6
        18,         // Level 7
        21,         // Level 8
        25,         // Level 9
        28             // Level 10
    };
    
    /*
        The allowed types of vehicles that can be stored in the garage    
        Available Types: "Car", "Tank", "Plane", "Air", "Ship", "Submarine"
    */
    allowedVehicleTypes[] = {"Car","Tank","Plane","Air","Ship","Submarine"};
};
class CfgXM8 
{
    class settings
    {
        controlID = 4070;
        appID = "App01";
        title = "Settings";
    };
    
    class healthScanner
    {
        controlID = 4120;
        appID = "App02";
        title = "Health Scanner";
    };
    
    class slothMachine
    {
        controlID = 4140;
        appID = "App03";
        title = "Sloth Machine";
    };
    
    extraApps[] = {"BRAmaRecipes"};
    
    class BRAmaRecipes 
    {
        controlID = 107000;
        title = "Recipies";        
        logo = "xm8Apps\BRAmaRecipes\BRAma.paa";
        config = "xm8Apps\BRAmaRecipes\config.sqf";
        onLoad = "xm8Apps\BRAmaRecipes\onLoad.sqf";
        onOpen = "xm8Apps\BRAmaRecipes\onOpen.sqf";
    };    
};
/*
    XM8 Extra apps, the Exile way of doing it
    
    Here is an example app layout:
    class XM8_App01_Button: RscExileXM8AppButton1x1
    {
        textureNoShortcut = "";      // Path to picture. This can be via mission file or client side PBO
        text = "";                    // The name of the app to be display on the button
        onButtonClick = "";            // The code to fire when the app is clicked
        resource = "";                // The name of the resource to load for the app, leave as an empty string if you just want to run code without a GUI, like BOOM or spawning a bike
    };
*/

class XM8_App01_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "\exile_assets\texture\ui\xm8_app_settings_ca.paa";
    text = "Settings";
    onButtonClick = "['settings', 0] call ExileClient_gui_xm8_slide";
    resource = "XM8SlideSettings";
};

class XM8_App02_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "\exile_assets\texture\ui\xm8_app_health_scanner_ca.paa";
    text = "Health Scanner";
    onButtonClick = "['healthScanner', 0] call ExileClient_gui_xm8_slide";
    resource = "XM8SlideHealthScanner";
};

class XM8_App03_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "\exile_assets\texture\ui\xm8_app_slothMachine_ca.paa";
    text = "Sloth Machine";
    onButtonClick = "['slothMachine', 0] call ExileClient_gui_xm8_slide";
    resource = "XM8SlideSlothMachine";
};

class XM8_App04_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "\exile_assets\texture\ui\xm8_app_boom_ca.paa";
    text = "BOOM!";
    onButtonClick = "call ExileClient_system_breaching_detonate";
    resource = "";
};

class XM8_App05_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "xm8Apps\BRAmaRecipes\BRAma.paa";
    text = "Recipies";
    onButtonClick = "['BRAmaRecipes', 0] call ExileClient_gui_xm8_slide";
    resource = "";
};

class XM8_App06_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App07_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App08_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App09_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App10_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App11_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App12_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App13_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

class XM8_App14_Button: RscExileXM8AppButton1x1
{
    textureNoShortcut = "";
    text = "";
    onButtonClick = "";
    resource = "";
};

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//                                               BELOW IS WHERE ALL THE XM8 APP RESOURCES CAN GO
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class XM8SlideSettings: RscExileXM8Slide 
{
    idc = 4070;
    class Controls 
    {
        class GoBackButton: RscExileXM8ButtonMenu
        {
            idc = 4071;
            text = "GO BACK"; 
            x = (30 - 3) * (0.025);
            y = (19 - 2) * (0.04);
            w = 6 * (0.025);
            h = 1 * (0.04);
            onButtonClick = "['extraApps', 1] call ExileClient_gui_xm8_slide";
        };

        class 8GDropDown: RscExileXM8Combo
        {
            idc = 4072;
            x = (5 - 3) * (0.025);
            y = (5 - 2) * (0.04);
            w = 7 * (0.025);
            h = 1 * (0.04);
            onLBSelChanged = "_this call ExileClient_gui_xm8_slide_settings_event_on8GSelectionChanged";
        };

        class 8GLabel: RscExileXM8Text
        {
            idc = -1;
            text = "Show my device in global 8G network."; 
            x = (13 - 3) * (0.025);
            y = (5 - 2) * (0.04);
            w = 22 * (0.025);
            h = 1 * (0.04);
            shadow = 0;
        };

        class SoundDropDown: RscExileXM8Combo
        {
            idc = 4075;
            x = (5 - 3) * (0.025);
            y = (7 - 2) * (0.04);
            w = 7 * (0.025);
            h = 1 * (0.04);
            onLBSelChanged = "_this call ExileClient_gui_xm8_slide_settings_event_onSoundSelectionChanged";
        };

        class SoundLabel: RscExileXM8Text
        {
            idc = -1;
            text = "Play a beep sound on notifications."; 
            x = (13 - 3) * (0.025);
            y = (7 - 2) * (0.04);
            w = 22 * (0.025);
            h = 1 * (0.04);
            shadow = 0;
        };

        class PartyEspDropDown: RscExileXM8Combo
        {
            idc = 4076;
            x = (5 - 3) * (0.025);
            y = (9 - 2) * (0.04);
            w = 7 * (0.025);
            h = 1 * (0.04);
            onLBSelChanged = "_this call ExileClient_gui_xm8_slide_settings_event_onPartyEspSelectionChanged";
        };

        class PartyEspLabel: RscExileXM8Text
        {
            idc = -1;
            text = "Color of 3D party icons and name tags."; 
            x = (13 - 3) * (0.025);
            y = (9 - 2) * (0.04);
            w = 22 * (0.025);
            h = 1 * (0.04);
            shadow = 0;
        };

        class PartyEspSlider: RscExileXM8XSliderH
        {
            idc = 4078;
            x = (5 - 3) * (0.025);
            y = (11 - 2) * (0.04);
            w = 7 * (0.025);
            h = 1 * (0.04);
            onSliderPosChanged = "_this call ExileClient_gui_xm8_slide_settings_event_onPartyEspSliderChanged";
        };

        class PartyEspSliderLabel: RscExileXM8Text
        {
            idc = -1;
            text = "Opacity of 3D party icons and name tags."; 
            x = (13 - 3) * (0.025);
            y = (11 - 2) * (0.04);
            w = 22 * (0.025);
            h = 1 * (0.04);
            shadow = 0;
        };

        class PartyMarkerSlider: RscExileXM8XSliderH
        {
            idc = 4079;
            x = (5 - 3) * (0.025);
            y = (13 - 2) * (0.04);
            w = 7 * (0.025);
            h = 1 * (0.04);
            onSliderPosChanged = "_this call ExileClient_gui_xm8_slide_settings_event_onPartyMarkerSliderChanged";
        };

        class PartyMarkerSliderLabel: RscExileXM8Text
        {
            idc = -1;
            text = "Opacity of 3D party markers."; 
            x = (13 - 3) * (0.025);
            y = (13 - 2) * (0.04);
            w = 22 * (0.025);
            h = 1 * (0.04);
            shadow = 0;
        };

        class StreamModeDropDown: RscExileXM8Combo
        {
            idc = 4077;
            x = (5 - 3) * (0.025);
            y = (15 - 2) * (0.04);
            w = 7 * (0.025);
            h = 1 * (0.04);
            onLBSelChanged = "_this call ExileClient_gui_xm8_slide_settings_event_onStreamModeSelectionChanged";
        };

        class StreamModeLabel: RscExileXM8Text
        {
            idc = -1;
            text = "Masquerade PIN codes. Perfect for streamers."; 
            x = (13 - 3) * (0.025);
            y = (15 - 2) * (0.04);
            w = 22 * (0.025);
            h = 1 * (0.04);
            shadow = 0;
        };
    };
};

class XM8SlideHealthScanner: RscExileXM8Slide
{
    idc = 4120;
    class Controls 
    {
        class GoBackButton: RscExileXM8ButtonMenu
        {
            idc = 4122;
            text = "GO BACK"; 
            x = (30 - 3) * (0.025);
            y = (19 - 2) * (0.04);
            w = 6 * (0.025);
            h = 1 * (0.04);
            onButtonClick = "['extraApps', 1] call ExileClient_gui_xm8_slide";
        };

        class HealthInfoControlGroup: RscExileXM8ControlsGroupNoHScrollbars
        {
            idc = -1;
            x = (5 - 3) * (0.025);
            y = (5 - 2) * (0.04);
            w = 30 * (0.025);
            h = 15 * (0.04);
            colorBackground[] = {0,0,0,0.25};

            class controls
            {
                class HealthInfo: RscExileXM8StructuredText
                {
                    idc = 4121;
                    x = 0;
                    y = 0;
                    w = 29 * (0.025); // minus 1!
                    h = 15 * (0.04);
                };
            };
        };
    };
};

class XM8SlideSlothMachine: RscExileXM8Slide
{
    idc = 4140;
    class Controls 
    {
        class Background: RscExileXM8PictureKeepAspect
        {
            idc = -1;
            text = "\exile_assets\texture\ui\slothMachine\xm8_slothMachineBackground.paa";
            x = -3.1 * (0.025) + (0);
            y = -6 * (0.04) + (0);
            w = 40 * (0.025);
            h = 33 * (0.04);
        };
        
        class XM8SlothMachineSpinButton: RscExileXM8PictureButton
        {
            idc = 4141;
            style = 0x30;
            x = 14.3 * (0.025) + (0);
            y = 15.9 * (0.04) + (0);
            w = 5.7 * (0.025);
            h = 2 * (0.04);
            text = "\exile_assets\texture\ui\slothMachine\button_off_ca.paa";
            action = "[] call ExileClient_gui_xm8_slide_slothMachine_event_onSpinButtonClick;";
        };
        
        class GoBackButton: RscExileXM8ButtonMenu
        {
            idc = 4148;
            text = "GO BACK"; 
            x = (30 - 3) * (0.025);
            y = (19 - 2) * (0.04);
            w = 6 * (0.025);
            h = 1 * (0.04);
            sizeEx = .9 * (0.04);
            onButtonClick = "['extraApps', 1] call ExileClient_gui_xm8_slide";
        };
        
        class PopTabsLabel: RscExileXM8StructuredText
        {
            idc = 4142;
            text = "<t align='center'><t color='#e14141'><img image='\exile_assets\texture\ui\poptab_inline_ca.paa' size='1' shadow='true' /></t>";
            x = 6.5 * (0.025) + (0);
            y = 13 * (0.04) + (0);
            w = 6 * (0.025);
            h = 2 * (0.04);
        };
        
        class JackpotLabel: RscExileXM8StructuredText
        {
            idc = 4143;
            text = "<t align='center'><t color='#e14141'></t>";
            x = 14 * (0.025) + (0);
            y = 13 * (0.04) + (0);
            w = 6 * (0.025);
            h = 2 * (0.04);
        };
        
        class WinningsLabel: RscExileXM8StructuredText
        {
            idc = 4144;
            text = "<t align='center'><t color='#e14141'>0</t>";
            x = 21.5 * (0.025) + (0);
            y = 13 * (0.04) + (0);
            w = 6 * (0.025);
            h = 2 * (0.04);
        };
        
        class Symbol01: RscExileXM8PictureKeepAspect
        {
            idc = 4145;
            text = "";
            x = 6.55 * (0.025) + (0);
            y = 4 * (0.04) + (0);
            w = 5.83 * (0.025);
            h = 5 * (0.04);
        };
        
        class Symbol02: RscExileXM8PictureKeepAspect
        {
            idc = 4146;
            text = "";
            x = 14.1 * (0.025) + (0);
            y = 4 * (0.04) + (0);
            w = 5.83 * (0.025);
            h = 5 * (0.04);
        };
        
        class Symbol03: RscExileXM8PictureKeepAspect
        {
            idc = 4147;
            text = "";
            x = 21.6 * (0.025) + (0);
            y = 4 * (0.04) + (0);
            w = 5.83 * (0.025);
            h = 5 * (0.04);
        };
    };
};

 

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@[GC] lutz!p0

Danke das du dir die mühe machst !!

Ich bin schon so am abkot… weil ich einfach nichts finde. :-(

Spoiler

=====================================================================
== C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\arma3server.exe
== "C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\arma3server.exe" -mod="@Exile;@Advanced Urban Rappelling;@Enhanced Movement;@Extended_Base_Mod;@Zombies and Demons;@RZ Infection;" -serverMod="@ExileServer;@infiSTAR_Exile;" -ip=217.198.137.165 -port=2302 -maxmem=2047 -noCB -exThreads=1 -filePatching -malloc=tbb4malloc_bi -profiles=config -config=config/server.cfg -cfg=config/basic.cfg -name=arma3 -autoinit

Original output filename: Arma3Retail_Server
Exe timestamp: 2018/12/05 13:49:27
Current time:  2018/12/12 20:01:08

Type: Public
Build: Stable
Version: 1.88.145263

Allocator: C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0]
PhysMem: 256 GiB, VirtMem : 4.0 GiB, AvailPhys : 5.1 GiB, AvailVirt : 3.9 GiB, AvailPage : 137 GiB
=====================================================================

20:01:08 SteamAPI initialization failed. Steam features won't be accessible!
20:01:08 Cannot register unknown string STR_3DEN_CAMERA_NAME
20:01:08 Cannot register unknown string STR_DIFF_SCENE_ONLY
20:01:08 Cannot register unknown string STR_DIFF_SCENE_AND_MAP
20:01:09 Initializing stats manager.
20:01:09 Stats config disabled.
20:01:09 sessionID: 75b0699dd79f892ae4ca6d5cd116270d3a452d50
20:01:11 Item str_a3_to_c01_m02_036_ta_mechanized_briefing_SOLDIERC_0 listed twice
20:01:14 Updating base class ->Wreck, by a3\data_f\config.bin/CfgVehicles/PlaneWreck/ (original a3\data_f\config.bin)
20:01:14 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin)
20:01:14 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin)
20:01:14 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin)
20:01:14 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin)
20:01:14 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin)
20:01:15 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/DefaultDie/ (original a3\anims_f\config\sdr\config.bin)
20:01:15 Updating base class ->RifleBaseStandActions, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/Actions/RifleStandActions/ (original a3\anims_f\config\sdr\config.bin)
20:01:15 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/Crew/ (original a3\anims_f\config\sdr\config.bin)
20:01:15 Updating base class ->AmovPercMstpSlowWrflDnon, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSrasWrflDnon/ (original a3\anims_f\config\sdr\config.bin)
20:01:15 Updating base class ->StandBase, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSrasWpstDnon/ (original a3\anims_f\config\sdr\config.bin)
20:01:15 Updating base class ->TransAnimBase, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon/ (original a3\anims_f\config\sdr\config.bin)
20:01:15 Updating base class ->AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end/ (original a3\anims_f\config\sdr\config.bin)
20:01:15 Updating base class ->TransAnimBase, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon/ (original a3\anims_f\config\sdr\config.bin)
20:01:15 Updating base class ->AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end/ (original a3\anims_f\config\sdr\config.bin)
20:01:15 Updating base class ->AmovPercMstpSlowWrflDnon, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSoptWbinDnon/ (original a3\anims_f\config\sdr\config.bin)
20:01:15 Updating base class ->BlendAnims, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/BlendAnims/ (original a3\anims_f\config\sdr\config.bin)
20:01:15 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin)
20:01:15 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin)
20:01:15 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin)
20:01:15 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin)
20:01:15 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin)
20:01:15 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin)
20:01:15 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin)
20:01:15 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin)
20:01:15 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin)
20:01:15 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin)
20:01:15 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin)
20:01:15 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin)
20:01:15 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin)
20:01:15 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin)
20:01:15 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin)
20:01:15 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin)
20:01:15 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin)
20:01:15 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin)
20:01:15 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin)
20:01:15 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin)
20:01:15 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin)
20:01:15 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin)
20:01:15 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin)
20:01:15 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin)
20:01:15 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin)
20:01:15 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin)
20:01:15 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
20:01:15 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin)
20:01:15 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin)
20:01:15 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin)
20:01:15 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin)
20:01:15 Updating base class None->ActiveSensorsOn, by a3\ui_f\config.bin/CfgActions/ActiveSensorsOff/ (original bin\config.bin)
20:01:15 Updating base class None->ListRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin)
20:01:15 Updating base class None->ListPrevRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin)
20:01:15 Updating base class None->CloseRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin)
20:01:15 Updating base class None->NextModeRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin)
20:01:15 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin)
20:01:15 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin)
20:01:15 Updating base class ->VehicleMagazine, by a3\weapons_f\config.bin/CfgMagazines/24Rnd_missiles/ (original a3\weapons_f\config.bin)
20:01:15 Updating base class ->RocketPods, by a3\weapons_f\config.bin/CfgWeapons/missiles_DAR/ (original a3\weapons_f\config.bin)
20:01:15 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStatic/ (original a3\3den\config.bin)
20:01:15 Updating base class ->ctrlActiveText, by a3\3den\config.bin/ctrlActivePicture/ (original a3\3den\config.bin)
20:01:15 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStructuredText/ (original a3\3den\config.bin)
20:01:15 Updating base class ->ctrlControlsGroup, by a3\3den\config.bin/ctrlControlsGroupNoScrollbars/ (original a3\3den\config.bin)
20:01:15 Updating base class ->ctrlDefault, by a3\3den\config.bin/ctrlCheckbox/ (original a3\3den\config.bin)
20:01:15 Updating base class ->ctrlCheckbox, by a3\3den\config.bin/ctrlCheckboxBaseline/ (original a3\3den\config.bin)
20:01:15 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
20:01:15 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
20:01:15 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
20:01:15 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
20:01:15 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
20:01:15 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
20:01:15 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
20:01:15 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
20:01:15 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
20:01:15 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
20:01:15 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin)
20:01:15 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin)
20:01:15 Updating base class ->ctrlControlsGroupNoScrollbars, by a3\3den\config.bin/Cfg3DEN/Attributes/Default/ (original a3\3den\config.bin)
20:01:15 Updating base class ->ctrlStatic, by a3\3den\config.bin/Cfg3DEN/Attributes/Title/Controls/Title/ (original a3\3den\config.bin)
20:01:15 Updating base class ->Controls, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\modules_f\config.bin)
20:01:15 Updating base class ->Title, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Title/ (original a3\3den\config.bin)
20:01:15 Updating base class ->ctrlToolbox, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Value/ (original a3\3den\config.bin)
20:01:15 Updating base class ListRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin)
20:01:15 Updating base class ListPrevRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin)
20:01:15 Updating base class CloseRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin)
20:01:15 Updating base class NextModeRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin)
20:01:15 Updating base class ->Exile_AbstractItem_Interaction_Consuming, by exile_client\config.bin/CfgMagazines/Exile_AbstractItem_Interaction_Consuming_Healing/ (original exile_client\config.bin)
20:01:15 Updating base class ->CA_Magazine, by exile_client\config.bin/CfgMagazines/Exile_AbstractItem/ (original exile_client\config.bin)
20:01:15 Updating base class B_Soldier_02_f->B_Soldier_base_F, by exile_client\config.bin/CfgVehicles/B_Story_SF_Captain_F/ (original a3\characters_f\config.bin)
20:01:16 Cannot delete class BackgroundSlotPrimary, it is referenced somewhere (used as a base class probably).
20:01:16 Updating base class RscStandardDisplay->, by exile_client\config.bin/RscDisplayMain/ (original bin\config.bin)
20:01:16 Updating base class RscPicture->RscText, by exile_client\config.bin/RscDisplayVoiceChat/controls/Picture/ (original a3\ui_f\config.bin)
20:01:16 Updating base class ->Plane, by exile_psycho_an2\config.bin/CfgVehicles/an2_base/ (original exile_psycho_an2\config.bin)
20:01:16 Updating base class ->BRDM2_HQ_Base, by exile_psycho_brdm\config.bin/CfgVehicles/BRDM2_HQ_CHDKZ/ (original exile_psycho_brdm\config.bin)
20:01:16 Updating base class ->Car_F, by exile_psycho_btr40\config.bin/CfgVehicles/BTR40_MG_base_EP1/ (original exile_psycho_btr40\config.bin)
20:01:16 Updating base class ->BTR40_MG_base_EP1, by exile_psycho_btr40\config.bin/CfgVehicles/BTR40_base_EP1/ (original exile_psycho_btr40\config.bin)
20:01:16 Updating base class ->Car_F, by exile_psycho_gaz_volha\config.bin/CfgVehicles/volha_Base/ (original exile_psycho_gaz_volha\config.bin)
20:01:16 Updating base class ->HMMWV_Base, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_M2/ (original exile_psycho_hmmw\config.bin)
20:01:16 Updating base class ->HMMWV_Base, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_M134/ (original exile_psycho_hmmw\config.bin)
20:01:16 Updating base class ->HMMWV_Base, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_UNA/ (original exile_psycho_hmmw\config.bin)
20:01:16 Updating base class ->HMMWV_UNA, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_MEV/ (original exile_psycho_hmmw\config.bin)
20:01:16 Updating base class ->Ikarus_Base, by exile_psycho_ikarus\config.bin/CfgVehicles/Ikarus_Civ_02/ (original exile_psycho_ikarus\config.bin)
20:01:16 Updating base class ->Car_F, by exile_psycho_lada\config.bin/CfgVehicles/Lada_Base/ (original exile_psycho_lada\config.bin)
20:01:16 Updating base class ->Landrover_civ, by exile_psycho_lrc\config.bin/CfgVehicles/Landrover_Civ_02/ (original exile_psycho_lrc\config.bin)
20:01:16 Updating base class ->Landrover_civ, by exile_psycho_lrc\config.bin/CfgVehicles/LR_Ambulance_Base/ (original exile_psycho_lrc\config.bin)
20:01:16 Updating base class ->Octavia_Base, by exile_psycho_octavia\config.bin/CfgVehicles/Octavia_Civ_01/ (original exile_psycho_octavia\config.bin)
20:01:16 Updating base class ->Car_F, by exile_psycho_suv_a3\config.bin/CfgVehicles/SUV_Base/ (original exile_psycho_suv_a3\config.bin)
20:01:16 Updating base class ->Car_F, by exile_psycho_suvarm_a3\config.bin/cfgVehicles/SUV_armored_Base/ (original exile_psycho_suvarm_a3\config.bin)
20:01:16 Updating base class ->Car_F, by exile_psycho_tractor\config.bin/CfgVehicles/Tractor_Base/ (original exile_psycho_tractor\config.bin)
20:01:16 Updating base class ->Tractor_Base, by exile_psycho_tractor\config.bin/CfgVehicles/tractorOld/ (original exile_psycho_tractor\config.bin)
20:01:16 Updating base class ->Offroad_01_base_F, by exile_psycho_uaz\config.bin/CfgVehicles/UAZ_Base/ (original exile_psycho_uaz\config.bin)
20:01:16 Updating base class ->UAZ_Base, by exile_psycho_uaz\config.bin/CfgVehicles/UAZ_Open_Base/ (original exile_psycho_uaz\config.bin)
20:01:16 Updating base class ->UH1H_Closed, by exile_psycho_uh1h\config.bin/CfgVehicles/UH1H_Clo/ (original exile_psycho_uh1h\config.bin)
20:01:16 Updating base class ->UH1HL_base, by exile_psycho_uh1h\config.bin/CfgVehicles/UH1H_M240/ (original exile_psycho_uh1h\config.bin)
20:01:16 Updating base class ->Ural_Base, by exile_psycho_ural\config.bin/CfgVehicles/Ural_RU/ (original exile_psycho_ural\config.bin)
20:01:16 Updating base class ->Ural_Open_Base, by exile_psycho_ural\config.bin/CfgVehicles/Ural_Open_RU/ (original exile_psycho_ural\config.bin)
20:01:16 Updating base class ->Truck_F, by exile_psycho_v3s\config.bin/CfgVehicles/V3S_base/ (original exile_psycho_v3s\config.bin)
20:01:16 Updating base class ->V3S_base, by exile_psycho_v3s\config.bin/CfgVehicles/V3S_Base_EP1/ (original exile_psycho_v3s\config.bin)
20:01:16 Updating base class KIA_Golf_Driver->DefaultDie, by exile_psycho_vwgolf\config.bin/CfgMovesMaleSdr/States/KIA_Golf_Cargo01/ (original exile_psycho_lada\config.bin)
20:01:16 Updating base class KIA_Golf_Driver->DefaultDie, by exile_psycho_vwgolf\config.bin/CfgMovesMaleSdr/States/KIA_Golf_Cargo02/ (original exile_psycho_lada\config.bin)
20:01:16 Updating base class KIA_Golf_Driver->DefaultDie, by exile_psycho_vwgolf\config.bin/CfgMovesMaleSdr/States/KIA_Golf_Cargo03/ (original exile_psycho_lada\config.bin)
20:01:16 Updating base class ->Golf_Base, by exile_psycho_vwgolf\config.bin/CfgVehicles/Golf_Civ_Base/ (original exile_psycho_vwgolf\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/75Rnd_Green_Tracer_545x39_RPK/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->75Rnd_Green_Tracer_545x39_RPK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/45Rnd_Green_Tracer_545x39_RPK/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_Green_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_Red_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_White_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_Yellow_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_762x39_AK47_M/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK47/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK74/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->arifle_AK107_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK107/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->arifle_AK107_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK107_GL/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK74_GL/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AKM/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->arifle_AKM, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AKS/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->arifle_AKS, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AKS_Gold/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->arifle_AK74, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_RPK74/ (original exile_psycho_weapons\arifle\ak\config.bin)
20:01:16 Updating base class ->exile_arifle_M16A4_base, by exile_psycho_weapons\arifle\m\m16a4\config.bin/CfgWeapons/exile_arifle_M16A4/ (original exile_psycho_weapons\arifle\m\m16a4\config.bin)
20:01:16 Updating base class ->exile_arifle_M16A4_base, by exile_psycho_weapons\arifle\m\m16a4\config.bin/CfgWeapons/exile_arifle_M16A2/ (original exile_psycho_weapons\arifle\m\m16a4\config.bin)
20:01:16 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\arifle\m\m4\config.bin/CfgWeapons/exile_arifle_M4/ (original exile_psycho_weapons\arifle\m\m4\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\sa61\config.bin/CfgMagazines/10Rnd_765x17ball/ (original exile_psycho_weapons\arifle\sa61\config.bin)
20:01:16 Updating base class ->10Rnd_765x17ball, by exile_psycho_weapons\arifle\sa61\config.bin/CfgMagazines/20Rnd_765x17ball/ (original exile_psycho_weapons\arifle\sa61\config.bin)
20:01:16 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\arifle\sa61\config.bin/CfgWeapons/exile_rifle_SA61/ (original exile_psycho_weapons\arifle\sa61\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\mgun\pk\config.bin/CfgMagazines/100Rnd_762x54_PK_Tracer_Green/ (original exile_psycho_weapons\mgun\pk\config.bin)
20:01:16 Updating base class ->Rifle_Long_Base_F, by exile_psycho_weapons\mgun\pk\config.bin/CfgWeapons/PKP/ (original exile_psycho_weapons\mgun\pk\config.bin)
20:01:16 Updating base class ->PKP, by exile_psycho_weapons\mgun\pk\config.bin/CfgWeapons/Pecheneg/ (original exile_psycho_weapons\mgun\pk\config.bin)
20:01:16 Updating base class ShotgunBase->BulletBase, by exile_psycho_weapons\other\m1014\config.bin/CfgAmmo/B_12Gauge_Pellets/ (original a3\weapons_f\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\other\m1014\config.bin/CfgMagazines/8Rnd_B_Beneli_74Slug/ (original exile_psycho_weapons\other\m1014\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\other\m1014\config.bin/CfgMagazines/8Rnd_B_Beneli_74Pellets/ (original exile_psycho_weapons\other\m1014\config.bin)
20:01:16 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\other\m1014\config.bin/CfgWeapons/M1014/ (original exile_psycho_weapons\other\m1014\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\pistol\colt1911\config.bin/CfgMagazines/7Rnd_45ACP_1911/ (original exile_psycho_weapons\pistol\colt1911\config.bin)
20:01:16 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\pistol\colt1911\config.bin/CfgWeapons/Colt1911/ (original exile_psycho_weapons\pistol\colt1911\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\pistol\makarov\config.bin/CfgMagazines/8Rnd_9x18_Makarov/ (original exile_psycho_weapons\pistol\makarov\config.bin)
20:01:16 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\pistol\makarov\config.bin/CfgWeapons/Makarov/ (original exile_psycho_weapons\pistol\makarov\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\pistol\revolver\config.bin/CfgMagazines/6Rnd_45ACP/ (original exile_psycho_weapons\pistol\revolver\config.bin)
20:01:16 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\pistol\revolver\config.bin/CfgWeapons/TaurusTracker455/ (original exile_psycho_weapons\pistol\revolver\config.bin)
20:01:16 Updating base class ->TaurusTracker455, by exile_psycho_weapons\pistol\revolver\config.bin/CfgWeapons/TaurusTracker455_gold/ (original exile_psycho_weapons\pistol\revolver\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
20:01:16 Updating base class ->20Rnd_762x51_DMR, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_Yellow_Tracer_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
20:01:16 Updating base class ->20Rnd_762x51_DMR, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_Red_Tracer_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
20:01:16 Updating base class ->20Rnd_762x51_DMR, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_Green_Tracer_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
20:01:16 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\dmr\config.bin/CfgWeapons/srifle_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\huntingrifle\config.bin/CfgMagazines/5x_22_LR_17_HMR_M/ (original exile_psycho_weapons\srifle\huntingrifle\config.bin)
20:01:16 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\huntingrifle\config.bin/CfgWeapons/srifle_CZ550_base/ (original exile_psycho_weapons\srifle\huntingrifle\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\ksvk\config.bin/CfgMagazines/5Rnd_127x108_KSVK/ (original exile_psycho_weapons\srifle\ksvk\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\ksvk\config.bin/CfgMagazines/5Rnd_127x108_APDS_KSVK/ (original exile_psycho_weapons\srifle\ksvk\config.bin)
20:01:16 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\ksvk\config.bin/CfgWeapons/ksvk/ (original exile_psycho_weapons\srifle\ksvk\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\leeenfield\config.bin/CfgMagazines/10x_303_M/ (original exile_psycho_weapons\srifle\leeenfield\config.bin)
20:01:16 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\leeenfield\config.bin/CfgWeapons/srifle_LeeEnfield/ (original exile_psycho_weapons\srifle\leeenfield\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\m107\config.bin/CfgMagazines/10Rnd_127x99_m107/ (original exile_psycho_weapons\srifle\m107\config.bin)
20:01:16 Updating base class ->Rifle_Long_Base_F, by exile_psycho_weapons\srifle\m107\config.bin/CfgWeapons/exile_weapons_m107/ (original exile_psycho_weapons\srifle\m107\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\svd\config.bin/CfgMagazines/10Rnd_762x54_SVD/ (original exile_psycho_weapons\srifle\svd\config.bin)
20:01:16 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\svd\config.bin/CfgWeapons/srifle_SVD/ (original exile_psycho_weapons\srifle\svd\config.bin)
20:01:16 Updating base class ->srifle_SVD, by exile_psycho_weapons\srifle\svd\config.bin/CfgWeapons/srifle_SVD_des/ (original exile_psycho_weapons\srifle\svd\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\vss\config.bin/CfgMagazines/10Rnd_9x39_VSS/ (original exile_psycho_weapons\srifle\vss\config.bin)
20:01:16 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\vss\config.bin/CfgMagazines/20Rnd_9x39_VSS/ (original exile_psycho_weapons\srifle\vss\config.bin)
20:01:16 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\vss\config.bin/CfgWeapons/srifle_VSSVintorez/ (original exile_psycho_weapons\srifle\vss\config.bin)
20:01:16 Updating base class HBarrier_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_HBarrier_1_F/ (original a3\structures_f\mil\fortification\config.bin)
20:01:16 Updating base class HBarrier_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_HBarrier_3_F/ (original a3\structures_f\mil\fortification\config.bin)
20:01:16 Updating base class HBarrier_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_HBarrier_5_F/ (original a3\structures_f\mil\fortification\config.bin)
20:01:16 Updating base class BagBunker_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_BagBunker_Tower_F/ (original a3\structures_f\mil\bagbunker\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_CncBarrier_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Stone_4m_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Stone_Gate_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class OpenDoor_1->, by extendedbase\config.cpp/CfgVehicles/Land_Stone_Gate_F/UserActions/CloseDoor_1/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class OpenDoor_2->, by extendedbase\config.cpp/CfgVehicles/Land_Stone_Gate_F/UserActions/CloseDoor_2/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_WaterCooler_01_new_F/ (original a3\structures_f_bootcamp\items\electronics\config.bin)
20:01:16 Updating base class Scrapyard_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_Pallet_MilBoxes_F/ (original a3\structures_f_epa\mil\scrapyard\config.bin)
20:01:16 Updating base class BagBunker_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_BagBunker_Small_F/ (original a3\structures_f\mil\bagbunker\config.bin)
20:01:16 Updating base class House_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_Bunker_F/ (original a3\structures_f\mil\bunker\config.bin)
20:01:16 Updating base class HBarrier_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_HBarrierWall_corner_F/ (original a3\structures_f\mil\fortification\config.bin)
20:01:16 Updating base class HBarrier_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_HBarrierWall6_F/ (original a3\structures_f\mil\fortification\config.bin)
20:01:16 Updating base class HBarrier_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_HBarrierWall4_F/ (original a3\structures_f\mil\fortification\config.bin)
20:01:16 Updating base class Cargo_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_Cargo20_military_green_F/ (original a3\structures_f\ind\cargo\config.bin)
20:01:16 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_RampConcrete_F/ (original a3\structures_f\training\config.bin)
20:01:16 Updating base class BagFence_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_BagFence_Corner_F/ (original a3\structures_f\mil\bagfence\config.bin)
20:01:16 Updating base class BagFence_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_BagFence_Long_F/ (original a3\structures_f\mil\bagfence\config.bin)
20:01:16 Updating base class HBarrier_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_HBarrierTower_F/ (original a3\structures_f\mil\fortification\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_Metal_wooden_rack_F/ (original a3\structures_f\furniture\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Wall_IndCnc_4_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_City2_4m_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_City2_8m_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Helipad_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_HelipadCivil_F/ (original a3\structures_f\mil\helipads\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_Rack_F/ (original a3\structures_f\furniture\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_City_Gate_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class OpenDoor_1->, by extendedbase\config.cpp/CfgVehicles/Land_City_Gate_F/UserActions/CloseDoor_1/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class OpenDoor_2->, by extendedbase\config.cpp/CfgVehicles/Land_City_Gate_F/UserActions/CloseDoor_2/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_BarGate_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_Icebox_F/ (original a3\structures_f\furniture\config.bin)
20:01:16 Updating base class Land_Sign_Mines_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sign_WarningMilitaryArea_F/ (original a3\signs_f\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Mil_WallBig_4m_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Cargo_Patrol_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Cargo_Patrol_V2_F/ (original a3\structures_f\mil\cargo\config.bin)
20:01:16 Updating base class Piers_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Pier_small_F/ (original a3\structures_f\naval\piers\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Wall_Tin_4/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Tank_rust_F/ (original a3\structures_f\ind\tank\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_ShelvesMetal_F/ (original a3\structures_f\furniture\config.bin)
20:01:16 Updating base class Cargo_Tower_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Cargo_Tower_V2_F/ (original a3\structures_f\mil\cargo\config.bin)
20:01:16 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_FuelStation_Feed_F/ (original a3\structures_f\ind\fuelstation\config.bin)
20:01:16 Updating base class BagBunker_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_BagBunker_Large_F/ (original a3\structures_f\mil\bagbunker\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/ShootingPos_F/ (original a3\structures_f\training\config.bin)
20:01:16 Updating base class Cargo_House_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Cargo_House_V2_F/ (original a3\structures_f\mil\cargo\config.bin)
20:01:16 Updating base class Cargo_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_Cargo40_light_green_F/ (original a3\structures_f\ind\cargo\config.bin)
20:01:16 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_cargo_house_slum_F/ (original a3\structures_f\households\slum\config.bin)
20:01:16 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_CncShelter_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Wall_IndCnc_2deco_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_CncWall4_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_FuelStation_Shed_F/ (original a3\structures_f\ind\fuelstation\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Shed_Small_F/ (original a3\structures_f\ind\shed\config.bin)
20:01:16 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Razorwire_F/ (original a3\structures_f\mil\fortification\config.bin)
20:01:16 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_u_Addon_01_V1_F/ (original a3\structures_f\households\addons\config.bin)
20:01:16 Updating base class Cargo_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_Cargo20_sand_F/ (original a3\structures_f\ind\cargo\config.bin)
20:01:16 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_GH_Stairs_F/ (original a3\structures_f_epc\dominants\ghosthotel\config.bin)
20:01:16 Updating base class Land_i_Garage_V1_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_i_Garage_V2_F/ (original a3\structures_f\households\addons\config.bin)
20:01:16 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_GH_Platform_F/ (original a3\structures_f_epc\dominants\ghosthotel\config.bin)
20:01:16 Updating base class Camping_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_TentDome_F/ (original a3\structures_f\civ\camping\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_TentHangar_V1_F/ (original a3\structures_f\mil\tenthangar\config.bin)
20:01:16 Updating base class Lamps_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_LampHalogen_F/ (original a3\structures_f\civ\lamps\config.bin)
20:01:16 Updating base class Land_LampAirport_off_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_LampAirport_F/ (original a3\structures_f\civ\lamps\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_CncWall1_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_CncBarrierMedium_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Crash_barrier_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Shed_Big_F/ (original a3\structures_f\ind\shed\config.bin)
20:01:16 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_TouristShelter_01_F/ (original a3\structures_f_epc\civ\tourism\config.bin)
20:01:16 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Water_source_F/ (original a3\structures_f\civ\accessories\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Concrete_SmallWall_4m_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Concrete_SmallWall_8m_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Land_Sign_Mines_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sign_WarningMilAreaSmall_F/ (original a3\signs_f\config.bin)
20:01:16 Updating base class Land_Sign_Mines_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sign_WarningMilitaryVehicles_F/ (original a3\signs_f\config.bin)
20:01:16 Updating base class Land_PortableLight_single_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_PortableLight_double_F/ (original a3\structures_f_epa\civ\constructions\config.bin)
20:01:16 Updating base class Reflectors->, by extendedbase\config.cpp/CfgVehicles/Land_PortableLight_double_F/Reflectors/ (original a3\structures_f_epa\civ\constructions\config.bin)
20:01:16 Updating base class Light_1->, by extendedbase\config.cpp/CfgVehicles/Land_PortableLight_double_F/Reflectors/Light_1/ (original (no unload))
20:01:16 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Radar_Small_F/ (original a3\structures_f\mil\radar\config.bin)
20:01:16 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Cargo_addon02_V2_F/ (original a3\structures_f\households\slum\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_TableDesk_F/ (original a3\structures_f\furniture\config.bin)
20:01:16 Updating base class ThingX->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_ToiletBox_F/ (original a3\structures_f\civ\camping\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_ChairWood_F/ (original a3\structures_f\furniture\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/BlockConcrete_F/ (original a3\structures_f\training\config.bin)
20:01:16 Updating base class ThingX->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_CargoBox_V1_F/ (original a3\structures_f\ind\cargo\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_IndFnc_3_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Wall_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_IndFnc_9_F/ (original a3\structures_f\walls\config.bin)
20:01:16 Updating base class Piers_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sea_Wall_F/ (original a3\structures_f\naval\piers\config.bin)
20:01:16 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_i_Addon_03_V1_F/ (original a3\structures_f\households\addons\config.bin)
20:01:16 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_i_Addon_03mid_V1_F/ (original a3\structures_f\households\addons\config.bin)
20:01:16 Updating base class Lamps_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_LampStreet_F/ (original a3\structures_f\civ\lamps\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Dome_Big_F/ (original a3\structures_f\research\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Hangar_F/ (original a3\structures_f\ind\airport\config.bin)
20:01:16 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Metal_Shed_F/ (original a3\structures_f\households\addons\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_spp_Tower_F/ (original a3\structures_f\ind\solarpowerplant\config.bin)
20:01:16 Updating base class ThingX->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sun_chair_F/ (original a3\structures_f\civ\camping\config.bin)
20:01:16 Updating base class Land_Sunshade_01_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sunshade_04_F/ (original a3\structures_f_epc\civ\camping\config.bin)
20:01:16 Updating base class Lamps_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_LampShabby_F/ (original a3\structures_f\civ\lamps\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/LAnd_Airport_Tower_F/ (original a3\structures_f\ind\airport\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_i_Barracks_V1_F/ (original a3\structures_f\mil\barracks\config.bin)
20:01:16 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_BeachBooth_01_F/ (original a3\structures_f_epc\civ\accessories\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Castle_01_tower_F/ (original a3\structures_f\dominants\castle\config.bin)
20:01:16 Updating base class Land_Sign_Mines_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sign_WarningUnexplodedAmmo_F/ (original a3\signs_f\config.bin)
20:01:16 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_TTowerSmall_1_F/ (original a3\structures_f\ind\transmitter_tower\config.bin)
20:01:16 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Exile_Plant_GreenBush/ (original exile_client\config.bin)
20:01:16 Updating base class Camping_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sleeping_bag_F/ (original a3\structures_f\civ\camping\config.bin)
20:01:16 Updating base class Rocks_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Small_Stone_02_F/ (original a3\rocks_f\config.bin)
20:01:16 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_SolarPanel_2_F/ (original a3\structures_f\ind\solarpowerplant\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_spp_Panel_F/ (original a3\structures_f\ind\solarpowerplant\config.bin)
20:01:16 Updating base class ThingX->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_CampingChair_V2_F/ (original a3\structures_f\civ\camping\config.bin)
20:01:16 Updating base class ThingX->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_CampingChair_V1_F/ (original a3\structures_f\civ\camping\config.bin)
20:01:16 Updating base class FloatingStructure_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Camping_Light_F/ (original a3\structures_f_epb\civ\camping\config.bin)
20:01:16 Updating base class ThingX->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_CampingTable_F/ (original a3\structures_f\civ\camping\config.bin)
20:01:16 Updating base class Land_MapBoard_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/MapBoard_altis_F/ (original a3\structures_f\civ\infoboards\config.bin)
20:01:16 Updating base class Pavements_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Pavement_narrow_F/ (original a3\structures_f\civ\pavements\config.bin)
20:01:16 Updating base class Pavements_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Pavement_narrow_corner_F/ (original a3\structures_f\civ\pavements\config.bin)
20:01:16 Updating base class Pavements_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Pavement_wide_F/ (original a3\structures_f\civ\pavements\config.bin)
20:01:16 Updating base class Pavements_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Pavement_wide_corner_F/ (original a3\structures_f\civ\pavements\config.bin)
20:01:16 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Exile_ConcreteMixer/ (original exile_client\config.bin)
20:01:16 Updating base class FlagCarrier->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Flag_CSAT_F/ (original a3\structures_f\mil\flags\config.bin)
20:01:16 Updating base class ThingX->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_GarbageContainer_closed_F/ (original a3\structures_f_epb\civ\garbage\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_Metal_rack_F/ (original a3\structures_f\furniture\config.bin)
20:01:16 Updating base class ThingX->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sink_F/ (original a3\structures_f\civ\accessories\config.bin)
20:01:16 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Atm_02_F/ (original a3\structures_f_epc\civ\accessories\config.bin)
20:01:16 Updating base class Land_BagBunker_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_BagBunker_01_small_green_F/ (original a3\structures_f_exp\military\fortifications\config.bin)
20:01:16 Updating base class Land_HBarrier_3_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_HBarrier_01_line_3_green_F/ (original a3\structures_f_exp\military\fortifications\config.bin)
20:01:16 Updating base class Land_HBarrier_5_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_HBarrier_01_line_5_green_F/ (original a3\structures_f_exp\military\fortifications\config.bin)
20:01:16 Updating base class Land_BagBunker_Tower_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_HBarrier_01_tower_green_F/ (original a3\structures_f_exp\military\fortifications\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_i_House_Small_03_V1_F/ (original a3\structures_f\households\house_small03\config.bin)
20:01:16 Updating base class Land_i_House_Big_01_V1_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_i_House_Big_01_V2_F/ (original a3\structures_f\households\house_big01\config.bin)
20:01:16 Updating base class PlasticCase_01_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_PlasticCase_01_medium_F/ (original a3\structures_f_heli\items\luggage\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Research_HQ_F/ (original a3\structures_f\research\config.bin)
20:01:16 Updating base class House_Small_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Research_house_V1_F/ (original a3\structures_f\research\config.bin)
20:01:16 Updating base class House_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Airport_01_hangar_F/ (original a3\structures_f_exp\infrastructure\airports\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_Ammobox_rounds_F/ (original a3\structures_f_epb\items\military\config.bin)
20:01:16 Updating base class Slingload_01_Base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/B_Slingload_01_Ammo_F/ (original a3\supplies_f_heli\slingload\config.bin)
20:01:16 Updating base class Slingload_01_Base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/B_Slingload_01_fuel_F/ (original a3\supplies_f_heli\slingload\config.bin)
20:01:16 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_IRMaskingCover_01_F/ (original a3\props_f_exp\military\camps\config.bin)
20:01:16 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_IRMaskingCover_02_F/ (original a3\props_f_exp\military\camps\config.bin)
20:01:16 Updating base class Land_BagFence_Long_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Bagfence_01_long_green_F/ (original a3\structures_f_exp\military\fortifications\config.bin)
20:01:16 Updating base class Land_BagFence_Short_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Bagfence_01_short_green_F/ (original a3\structures_f_exp\military\fortifications\config.bin)
20:01:16 Updating base class Land_BagBunker_Large_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Bagbunker_01_large_green_F/ (original a3\structures_f_exp\military\fortifications\config.bin)
20:01:16 Updating base class Land_HBarrierTower_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_HBarrier_01_big_tower_green_F/ (original a3\structures_f_exp\military\fortifications\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_Suitcase_F/ (original a3\structures_f\items\luggage\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_GamingSet_01_powerSupply_F/ (original a3\structures_f_heli\items\electronics\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_GamingSet_01_camera_F/ (original a3\structures_f_heli\items\electronics\config.bin)
20:01:16 Updating base class Land_WaterPump_01_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/WaterPump_01_forest_F/ (original a3\structures_f_heli\ind\machines\config.bin)
20:01:16 Updating base class Land_WaterPump_01_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/WaterPump_01_sand_F/ (original a3\structures_f_heli\ind\machines\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_TripodScreen_01_large_F/ (original a3\props_f_exp\military\camps\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_TripodScreen_01_dual_v2_F/ (original a3\props_f_exp\military\camps\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_TripodScreen_01_dual_v1_F/ (original a3\props_f_exp\military\camps\config.bin)
20:01:16 Updating base class Target_Swivel_01_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Target_Swivel_01_ground_F/ (original a3\structures_f_mark\training\config.bin)
20:01:16 Updating base class EventHandlers->, by extendedbase\config.cpp/CfgVehicles/Target_Swivel_01_ground_F/EventHandlers/ (original a3\structures_f_mark\training\config.bin)
20:01:16 Updating base class AnimationSources->, by extendedbase\config.cpp/CfgVehicles/Target_Swivel_01_ground_F/AnimationSources/ (original a3\structures_f_mark\training\config.bin)
20:01:16 Updating base class Screws_source->, by extendedbase\config.cpp/CfgVehicles/Target_Swivel_01_ground_F/AnimationSources/Screws_source/ (original a3\structures_f_mark\training\config.bin)
20:01:16 Updating base class TargetP_Inf_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/TargetP_Inf_Acc2_F/ (original a3\structures_f\training\config.bin)
20:01:16 Updating base class TargetBootcampHumanSimple_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/TargetBootcampHuman_F/ (original a3\structures_f_bootcamp\training\config.bin)
20:01:16 Updating base class TargetBase->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Target_F/ (original a3\structures_f\training\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_SatelliteAntenna_01_F/ (original a3\props_f_exp\military\camps\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Projector_01_F/ (original a3\structures_f_heli\items\electronics\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_PortableGenerator_01_F/ (original a3\props_f_exp\military\camps\config.bin)
20:01:16 Updating base class Land_Obstacle_Bridge_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Obstacle_Ramp_F/ (original a3\structures_f\training\config.bin)
20:01:16 Updating base class Land_MetalBarrel_empty_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/MetalBarrel_burning_F/ (original a3\structures_f\items\vessels\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_FlatTV_01_F/ (original a3\structures_f_heli\items\electronics\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_ChairPlastic_F/ (original a3\structures_f\furniture\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_GamingSet_01_console_F/ (original a3\structures_f_heli\items\electronics\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_GamingSet_01_controller_F/ (original a3\structures_f_heli\items\electronics\config.bin)
20:01:16 Updating base class SportsGrounds_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_GymBench_01_F/ (original a3\structures_f_bootcamp\civ\sportsgrounds\config.bin)
20:01:16 Updating base class SportsGrounds_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_GymRack_03_F/ (original a3\structures_f_bootcamp\civ\sportsgrounds\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_Microwave_01_F/ (original a3\structures_f_heli\items\electronics\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_OfficeCabinet_01_F/ (original a3\structures_f_heli\furniture\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_OfficeChair_01_F/ (original a3\structures_f_heli\furniture\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_PCSet_01_case_F/ (original a3\structures_f_heli\items\electronics\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_PCSet_01_keyboard_F/ (original a3\structures_f_heli\items\electronics\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_PCSet_01_mouse_F/ (original a3\structures_f_heli\items\electronics\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_PCSet_01_screen_F/ (original a3\structures_f_heli\items\electronics\config.bin)
20:01:16 Updating base class Items_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Printer_01_F/ (original a3\structures_f_heli\items\electronics\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_RattanChair_01_F/ (original a3\structures_f_heli\furniture\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_RattanTable_01_F/ (original a3\structures_f_heli\furniture\config.bin)
20:01:16 Updating base class Land_Sleeping_bag_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sleeping_bag_blue_F/ (original a3\structures_f\civ\camping\config.bin)
20:01:16 Updating base class Land_Sleeping_bag_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sleeping_bag_brown_F/ (original a3\structures_f\civ\camping\config.bin)
20:01:16 Updating base class Land_Trophy_01_gold_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Trophy_01_bronze_F/ (original a3\structures_f_bootcamp\items\sport\config.bin)
20:01:16 Updating base class SportItems_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Trophy_01_gold_F/ (original a3\structures_f_bootcamp\items\sport\config.bin)
20:01:16 Updating base class Land_Trophy_01_gold_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Trophy_01_silver_F/ (original a3\structures_f_bootcamp\items\sport\config.bin)
20:01:16 Updating base class Land_Sun_chair_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sun_chair_green_F/ (original a3\structures_f\civ\camping\config.bin)
20:01:16 Updating base class Camping_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sunshade_01_F/ (original a3\structures_f_epc\civ\camping\config.bin)
20:01:16 Updating base class Land_Sunshade_01_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sunshade_02_F/ (original a3\structures_f_epc\civ\camping\config.bin)
20:01:16 Updating base class Land_Sunshade_01_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sunshade_03_F/ (original a3\structures_f_epc\civ\camping\config.bin)
20:01:16 Updating base class Camping_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sunshade_F/ (original a3\structures_f\civ\camping\config.bin)
20:01:16 Updating base class ThingX->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_TablePlastic_01_F/ (original a3\structures_f_epc\civ\accessories\config.bin)
20:01:16 Updating base class ThingX->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_WoodenTable_large_F/ (original a3\structures_f_epa\civ\camping\config.bin)
20:01:16 Updating base class ThingX->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_WoodenTable_small_F/ (original a3\structures_f_epa\civ\camping\config.bin)
20:01:16 Updating base class Land_OfficeTable_01_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/OfficeTable_01_new_F/ (original a3\structures_f_heli\furniture\config.bin)
20:01:16 Updating base class Machine_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_DieselGroundPowerUnit_01_F/ (original a3\structures_f_heli\ind\machines\config.bin)
20:01:16 Updating base class Machine_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_EngineCrane_01_F/ (original a3\structures_f_heli\ind\machines\config.bin)
20:01:16 Updating base class PalletTrolley_01_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_PalletTrolley_01_yellow_F/ (original a3\structures_f_heli\civ\market\config.bin)
20:01:16 Updating base class Machine_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_PressureWasher_01_F/ (original a3\structures_f_heli\ind\machines\config.bin)
20:01:16 Updating base class ToolTrolley_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_ToolTrolley_01_F/ (original a3\structures_f_heli\civ\constructions\config.bin)
20:01:16 Updating base class ToolTrolley_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_ToolTrolley_02_F/ (original a3\structures_f_heli\civ\constructions\config.bin)
20:01:16 Updating base class Constructions_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_WeldingTrolley_01_F/ (original a3\structures_f_heli\civ\constructions\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Workbench_01_F/ (original a3\structures_f_heli\furniture\config.bin)
20:01:16 Updating base class Thing->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/ArrowDesk_L_F/ (original a3\signs_f\config.bin)
20:01:16 Updating base class ArrowDesk_L_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/ArrowDesk_R_F/ (original a3\signs_f\config.bin)
20:01:16 Updating base class Land_PlasticBarrier_02_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/PlasticBarrier_02_grey_F/ (original a3\structures_f_kart\civ\sportsgrounds\config.bin)
20:01:16 Updating base class Land_PlasticBarrier_02_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/PlasticBarrier_02_yellow_F/ (original a3\structures_f_kart\civ\sportsgrounds\config.bin)
20:01:16 Updating base class Land_PlasticBarrier_03_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/PlasticBarrier_03_blue_F/ (original a3\structures_f_kart\civ\sportsgrounds\config.bin)
20:01:16 Updating base class Land_PlasticBarrier_03_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/PlasticBarrier_03_orange_F/ (original a3\structures_f_kart\civ\sportsgrounds\config.bin)
20:01:16 Updating base class RoadCone_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/RoadBarrier_F/ (original a3\signs_f\config.bin)
20:01:16 Updating base class ThingX->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/RoadCone_F/ (original a3\signs_f\config.bin)
20:01:16 Updating base class Sign_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/TapeSign_F/ (original a3\signs_f\config.bin)
20:01:16 Updating base class NonStrategic->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Sign_Mines_F/ (original a3\signs_f\config.bin)
20:01:16 Updating base class Land_Fridge_01_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Fridge_01_closed_F/ (original a3\structures_f_heli\items\electronics\config.bin)
20:01:16 Updating base class MetalCase_01_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_MetalCase_01_large_F/ (original a3\structures_f_heli\items\luggage\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_ShelvesWooden_F/ (original a3\structures_f_epb\furniture\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_ShelvesWooden_blue_F/ (original a3\structures_f\furniture\config.bin)
20:01:16 Updating base class Furniture_base_F->Exile_Container_Abstract, by extendedbase\config.cpp/CfgVehicles/Land_ShelvesWooden_khaki_F/ (original a3\structures_f_epb\furniture\config.bin)
20:01:16 Updating base class RoadCone_L_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/RoadBarrier_small_F/ (original a3\signs_f\config.bin)
20:01:16 Updating base class FloatingStructure_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/RoadCone_L_F/ (original a3\signs_f\config.bin)
20:01:16 Updating base class FloatingStructure_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_PortableHelipadLight_01_F/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class Land_PortableHelipadLight_01_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/PortableHelipadLight_01_blue_F/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class MarkerLights->, by extendedbase\config.cpp/CfgVehicles/PortableHelipadLight_01_blue_F/MarkerLights/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class Light_1->, by extendedbase\config.cpp/CfgVehicles/PortableHelipadLight_01_blue_F/MarkerLights/Light_1/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class Land_PortableHelipadLight_01_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/PortableHelipadLight_01_green_F/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class MarkerLights->, by extendedbase\config.cpp/CfgVehicles/PortableHelipadLight_01_green_F/MarkerLights/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class Light_1->, by extendedbase\config.cpp/CfgVehicles/PortableHelipadLight_01_green_F/MarkerLights/Light_1/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class Land_PortableHelipadLight_01_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/PortableHelipadLight_01_red_F/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class MarkerLights->, by extendedbase\config.cpp/CfgVehicles/PortableHelipadLight_01_red_F/MarkerLights/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class Light_1->, by extendedbase\config.cpp/CfgVehicles/PortableHelipadLight_01_red_F/MarkerLights/Light_1/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class Land_PortableHelipadLight_01_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/PortableHelipadLight_01_white_F/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class MarkerLights->, by extendedbase\config.cpp/CfgVehicles/PortableHelipadLight_01_white_F/MarkerLights/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class Light_1->, by extendedbase\config.cpp/CfgVehicles/PortableHelipadLight_01_white_F/MarkerLights/Light_1/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class Land_PortableHelipadLight_01_F->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/PortableHelipadLight_01_yellow_F/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class MarkerLights->, by extendedbase\config.cpp/CfgVehicles/PortableHelipadLight_01_yellow_F/MarkerLights/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class Light_1->, by extendedbase\config.cpp/CfgVehicles/PortableHelipadLight_01_yellow_F/MarkerLights/Light_1/ (original a3\structures_f_heli\items\airport\config.bin)
20:01:16 Updating base class TargetBase->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Target_Dueling_01_F/ (original a3\structures_f_mark\training\config.bin)
20:01:16 Updating base class TargetBase->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/Land_Target_Oval_F/ (original a3\structures_f\training\config.bin)
20:01:16 Updating base class TargetBase->Exile_Construction_Abstract_Static, by extendedbase\config.cpp/CfgVehicles/TargetP_Inf_F/ (original a3\structures_f\training\config.bin)
20:01:16 Updating base class ->Plane_Civil_01_base_F, by a3\air_f_exp\plane_civil_01\config.bin/CfgVehicles/C_Plane_Civil_01_F/ (original a3\air_f_exp\plane_civil_01\config.bin)
20:01:16 Updating base class ->VTOL_01_infantry_base_F, by a3\air_f_exp\vtol_01\config.bin/CfgVehicles/B_T_VTOL_01_infantry_F/ (original a3\air_f_exp\vtol_01\config.bin)
20:01:16 Updating base class ->VTOL_01_vehicle_base_F, by a3\air_f_exp\vtol_01\config.bin/CfgVehicles/B_T_VTOL_01_vehicle_F/ (original a3\air_f_exp\vtol_01\config.bin)
20:01:16 Updating base class ->Boat_Transport_02_base_F, by a3\boat_f_exp\boat_transport_02\config.bin/CfgVehicles/B_G_Boat_Transport_02_F/ (original a3\boat_f_exp\boat_transport_02\config.bin)
20:01:16 Updating base class ->Scooter_Transport_01_base_F, by a3\boat_f_exp\scooter_transport_01\config.bin/CfgVehicles/C_Scooter_Transport_01_F/ (original a3\boat_f_exp\scooter_transport_01\config.bin)
20:01:16 Updating base class I_1stRegiment->BaseGuer, by a3\missions_f_orange\config.bin/CfgORBAT/BIS/I_3rdRegiment/ (original a3\missions_f_epa\config.bin)
20:01:16 Updating base class CounterMeasureFlare->, by a3\weapons_f_orange\config.bin/FlareShell/ (original a3\weapons_f_orange\config.bin)
20:01:16 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\3den\config.bin)
20:01:16 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Combo/Controls/ (original a3\3den\config.bin)
20:01:16 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Slider/Controls/ (original a3\3den\config.bin)
20:01:17 Initializing Steam Manager
20:01:17 Steam Manager initialized.
20:01:17 
20:01:17 ==== Loaded addons ====
20:01:17 
20:01:17 dta\bin.pbo - 145263
20:01:17 dta\core.pbo - 129618
20:01:17 dta\languagecore_f.pbo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@RZ Infection\addons\rzinfection.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Zombies and Demons\addons\ryanzombies.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Extended_Base_Mod\addons\extendedbase.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Enhanced Movement\addons\babe_core.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Enhanced Movement\addons\babe_em.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Enhanced Movement\addons\babe_int.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Advanced Urban Rappelling\addons\aur_advancedurbanrappelling.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_suvarm_a3.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_brdm.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_tractor.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_v3s.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_suv_a3.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_weapons.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_client.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_an2.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_octavia.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_btr40.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_uh1h.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\gnt_c185.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_ural.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_danny_items.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\dbo_old_bike.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_gaz_volha.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_vwgolf.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_lrc.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_hmmw.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_ikarus.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_assets.pbo - 18030414
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_uaz.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_towtractor.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile\addons\exile_psycho_lada.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\armor_f_tank.ebo - 135661
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\cargoposes_f_tank.ebo - 128283
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\characters_f_tank.ebo - 133719
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\data_f_tank.ebo - 128203
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\dubbing_f_tank.ebo - 127958
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\editorpreviews_f_tank.ebo - 131632
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\functions_f_tank.ebo - 125996
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\language_f_tank.ebo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\languagemissions_f_tank.ebo - 136954
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\missions_f_tank.ebo - 130984
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\missions_f_tank_data.ebo - 128937
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\modules_f_tank.ebo - 129574
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\music_f_tank.ebo - 127912
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\props_f_tank.ebo - 131702
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\sounds_f_tank.ebo - 136239
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\structures_f_tank.ebo - 131803
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\ui_f_tank.ebo - 132532
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank\addons\weapons_f_tank.pbo - 135808
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tacops\addons\characters_f_tacops.ebo - 129739
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tacops\addons\data_f_tacops.ebo - 126731
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tacops\addons\dubbing_f_tacops.ebo - 129340
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tacops\addons\functions_f_tacops.ebo - 124382
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tacops\addons\language_f_tacops.ebo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tacops\addons\languagemissions_f_tacops.ebo - 136607
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tacops\addons\missions_f_tacops.ebo - 131995
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tacops\addons\modules_f_tacops.ebo - 134940
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tacops\addons\music_f_tacops.ebo - 124064
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tacops\addons\sounds_f_tacops.ebo - 123795
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tacops\addons\ui_f_tacops.ebo - 124116
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\air_f_orange.pbo - 132035
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\cargoposes_f_orange.pbo - 126225
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\characters_f_orange.pbo - 133719
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\data_f_orange.pbo - 121095
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\dubbing_f_orange.pbo - 121689
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\editorpreviews_f_orange.pbo - 123173
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\functions_f_orange.pbo - 128287
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\language_f_orange.pbo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\languagemissions_f_orange.pbo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\missions_f_orange.pbo - 126711
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\modules_f_orange.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\music_f_orange.pbo - 120725
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\props_f_orange.pbo - 129371
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\soft_f_orange.pbo - 132239
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\sounds_f_orange.pbo - 135584
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\structures_f_orange.pbo - 132196
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\supplies_f_orange.pbo - 129371
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\ui_f_orange.pbo - 123398
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange\addons\weapons_f_orange.pbo - 132847
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\armor_f_argo.pbo - 129739
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\characters_f_patrol.pbo - 129998
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\data_f_argo.pbo - 128209
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\data_f_patrol.pbo - 121287
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\editorpreviews_f_argo.pbo - 121102
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\vegetation_f_argo.pbo - 123488
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\functions_f_patrol.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\language_f_argo.pbo - 136954
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\language_f_patrol.pbo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\languagemissions_f_patrol.pbo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\map_malden.pbo - 135888
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\map_malden_data.pbo - 135888
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\map_malden_data_layers.pbo - 135888
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\map_malden_scenes_f.pbo - 120026
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\missions_f_patrol.pbo - 126663
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\modules_f_patrol.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\music_f_argo.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\props_f_argo.pbo - 129371
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\rocks_f_argo.pbo - 123488
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\sounds_f_patrol.pbo - 119477
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\structures_f_argo.pbo - 128082
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\ui_f_patrol.pbo - 119478
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo\addons\weapons_f_patrol.pbo - 119478
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\air_f_jets.pbo - 132072
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\anims_f_jets.pbo - 123210
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\static_f_sams.pbo - 133561
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\boat_f_jets.pbo - 129607
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\weapons_f_destroyer.pbo - 132268
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\cargoposes_f_jets.pbo - 126225
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\data_f_sams.pbo - 132140
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\characters_f_jets.pbo - 129739
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\data_f_jets.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\weapons_f_sams.pbo - 132352
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\dubbing_f_jets.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\editorpreviews_f_jets.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\editorpreviews_f_destroyer.pbo - 132141
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\functions_f_jets.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\language_f_jets.pbo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\editorpreviews_f_sams.pbo - 132141
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\languagemissions_f_jets.pbo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\language_f_sams.pbo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\missions_f_jets.pbo - 130755
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\modules_f_jets.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\music_f_jets.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\props_f_jets.pbo - 129371
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20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\static_f_jets.pbo - 131969
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\ui_f_jets.pbo - 126137
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\weapons_f_jets.pbo - 131383
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\boat_f_destroyer.pbo - 132140
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\data_f_destroyer.pbo - 132156
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\props_f_destroyer.pbo - 132141
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\functions_f_destroyer.pbo - 132353
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\language_f_destroyer.pbo - 136607
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets\addons\static_f_destroyer.pbo - 136117
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\supplies_f_exp.pbo - 129371
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\air_f_exp.pbo - 133748
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\rocks_f_exp.pbo - 129683
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\anims_f_exp.pbo - 126506
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\ui_f_exp.pbo - 123398
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\armor_f_exp.pbo - 129739
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\soft_f_exp.pbo - 136527
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\boat_f_exp.pbo - 129747
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\vegetation_f_exp.pbo - 135745
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\cargoposes_f_exp.pbo - 126224
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\map_tanoabuka_data_layers_00_00.pbo - 121192
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\weapons_f_exp.pbo - 136739
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\characters_f_exp.pbo - 136616
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\missions_f_exp_video.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\data_f_exp.pbo - 128203
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\sounds_f_exp.pbo - 131659
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\dubbing_f_exp.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\static_f_exp.pbo - 119478
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\dubbing_radio_f_exp.pbo - 119458
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\modules_f_exp.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\dubbing_radio_f_exp_data_chi.pbo - 119458
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\map_tanoabuka_data_layers.pbo - 121192
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\dubbing_radio_f_exp_data_engfre.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\music_f_exp.pbo - 119477
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\dubbing_radio_f_exp_data_fre.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\editorpreviews_f_exp.pbo - 136616
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\functions_f_exp.pbo - 132366
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\music_f_exp_music.pbo - 119477
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\language_f_exp.pbo - 136607
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\structures_f_exp.pbo - 133054
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\languagemissions_f_exp.pbo - 136607
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\map_data_exp.pbo - 136265
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\structures_f_exp_civilian.pbo - 133663
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\structures_f_exp_commercial.pbo - 136202
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\map_tanoa_scenes_f.pbo - 123527
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\props_f_exp.pbo - 135930
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\map_tanoabuka.pbo - 136265
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\structures_f_exp_cultural.pbo - 136265
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\structures_f_exp_data.pbo - 133427
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\map_tanoabuka_data.pbo - 135884
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\missions_f_exp.pbo - 132366
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\structures_f_exp_industrial.pbo - 132886
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\missions_f_exp_data.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion\addons\structures_f_exp_infrastructure.pbo - 134367
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\anims_f_mark.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\characters_f_mark.pbo - 129739
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\data_f_mark.pbo - 129371
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\dubbing_f_mark.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\dubbing_f_mp_mark.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\static_f_mark.pbo - 130728
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\functions_f_mark.pbo - 129645
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\functions_f_mp_mark.pbo - 129434
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\structures_f_mark.pbo - 123419
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\language_f_mark.pbo - 136634
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\language_f_mp_mark.pbo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\supplies_f_mark.pbo - 129371
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\languagemissions_f_mark.pbo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\weapons_f_mark.pbo - 131460
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\languagemissions_f_mp_mark.pbo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\missions_f_mark.pbo - 122301
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\missions_f_mark_data.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\missions_f_mark_video.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\missions_f_mp_mark.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\missions_f_mp_mark_data.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\sounds_f_mark.pbo - 119478
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\modules_f_mark.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\modules_f_mp_mark.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\music_f_mark.pbo - 119477
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\music_f_mark_music.pbo - 119477
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\ui_f_mark.pbo - 119478
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark\addons\ui_f_mp_mark.pbo - 119478
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\air_f_heli.pbo - 134954
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\anims_f_heli.pbo - 123210
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\boat_f_heli.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\cargoposes_f_heli.pbo - 126231
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\data_f_heli.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\dubbing_f_heli.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\functions_f_heli.pbo - 123022
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\language_f_heli.pbo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\languagemissions_f_heli.pbo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\missions_f_heli.pbo - 129397
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\missions_f_heli_data.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\missions_f_heli_video.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\modules_f_heli.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\music_f_heli.pbo - 119477
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\music_f_heli_music.pbo - 119477
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\soft_f_heli.pbo - 129742
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\sounds_f_heli.pbo - 119478
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\structures_f_heli.pbo - 134453
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\supplies_f_heli.pbo - 132806
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli\addons\ui_f_heli.pbo - 119478
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\kart\addons\anims_f_kart.pbo - 123210
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\kart\addons\characters_f_kart.pbo - 133719
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\kart\addons\data_f_kart.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\kart\addons\language_f_kart.pbo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\kart\addons\languagemissions_f_kart.pbo - 136607
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\kart\addons\missions_f_kart.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\kart\addons\missions_f_kart_data.pbo - 119459
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\kart\addons\modules_f_kart.pbo - 128288
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\kart\addons\modules_f_kart_data.pbo - 124178
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\kart\addons\soft_f_kart.pbo - 132531
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\kart\addons\sounds_f_kart.pbo - 125381
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\kart\addons\structures_f_kart.pbo - 123419
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\kart\addons\ui_f_kart.pbo - 119478
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\kart\addons\weapons_f_kart.pbo - 120217
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\curator\addons\data_f_curator.pbo - 134513
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\curator\addons\data_f_curator_music.pbo - 119457
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\curator\addons\functions_f_curator.pbo - 123333
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\curator\addons\language_f_curator.pbo - 136608
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\curator\addons\missions_f_curator.pbo - 121570
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\curator\addons\modules_f_curator.pbo - 128381
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\curator\addons\ui_f_curator.pbo - 130996
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@infiSTAR_Exile\addons\a3_infistar_exile.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@ExileServer\addons\exile_server.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@ExileServer\addons\exilez.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@ExileServer\addons\a3_dms.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@ExileServer\addons\a3_exile_occupation.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@ExileServer\addons\a3_vemf_reloaded.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@ExileServer\addons\a3_vemf_reloaded_config.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@ExileServer\addons\enigma_exile_revive.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@ExileServer\addons\enigma_exile_deploybike.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@ExileServer\addons\claimvehicles_server.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@ExileServer\addons\a3_custom.pbo - unknown
20:01:17 C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@ExileServer\addons\exile_server_config.pbo - unknown
20:01:17 addons\dubbing_f.pbo - 119457
20:01:17 addons\dubbing_f_beta.pbo - 119457
20:01:17 addons\dubbing_f_bootcamp.pbo - 119457
20:01:17 addons\dubbing_f_epa.pbo - 119457
20:01:17 addons\dubbing_f_epb.pbo - 119457
20:01:17 addons\dubbing_f_epc.pbo - 119457
20:01:17 addons\dubbing_f_gamma.pbo - 122449
20:01:17 addons\dubbing_radio_f.pbo - 119457
20:01:17 addons\dubbing_radio_f_data_eng.pbo - 119457
20:01:17 addons\dubbing_radio_f_data_engb.pbo - 119458
20:01:17 addons\dubbing_radio_f_data_gre.pbo - 119458
20:01:17 addons\dubbing_radio_f_data_per.pbo - 119458
20:01:17 addons\dubbing_radio_f_data_vr.pbo - 119458
20:01:17 addons\map_altis_scenes_f.pbo - 119459
20:01:17 addons\map_stratis_scenes_f.pbo - 119459
20:01:17 addons\map_vr_scenes_f.pbo - 119459
20:01:17 addons\missions_f_epb_data.pbo - 92728
20:01:17 addons\missions_f_epb_video.pbo - 73106
20:01:17 addons\missions_f_epc_data.pbo - 84724
20:01:17 addons\missions_f_epc_video.pbo - 84725
20:01:17 addons\a3.pbo - unknown
20:01:17 addons\animals_f_beta.pbo - 123208
20:01:17 addons\anims_f_bootcamp.pbo - 123209
20:01:17 addons\anims_f_data.pbo - 127133
20:01:17 addons\anims_f_epc.pbo - 121358
20:01:17 addons\anims_f_exp_a.pbo - 123209
20:01:17 addons\baseconfig_f.pbo - 119457
20:01:17 addons\boat_f_gamma.pbo - 127529
20:01:17 addons\data_f_exp_a.pbo - 119457
20:01:17 addons\data_f_exp_b.pbo - 119457
20:01:17 addons\editor_f.pbo - 121103
20:01:17 addons\functions_f_epa.pbo - 119458
20:01:17 addons\functions_f_epc.pbo - 119458
20:01:17 addons\functions_f_exp_a.pbo - 122619
20:01:17 addons\misc_f.pbo - 119459
20:01:17 addons\missions_f_beta.pbo - 122470
20:01:17 addons\missions_f_beta_data.pbo - 119459
20:01:17 addons\missions_f_beta_video.pbo - 119459
20:01:17 addons\missions_f_bootcamp_data.pbo - 119459
20:01:17 addons\missions_f_bootcamp_video.pbo - 119459
20:01:17 addons\missions_f_data.pbo - 119459
20:01:17 addons\missions_f_epa_data.pbo - 119459
20:01:17 addons\missions_f_epa_video.pbo - 119459
20:01:17 addons\missions_f_epb.pbo - 119459
20:01:17 addons\missions_f_epc.pbo - 119459
20:01:17 addons\missions_f_exp_a.pbo - 121496
20:01:17 addons\missions_f_exp_a_data.pbo - 119459
20:01:17 addons\missions_f_gamma_data.pbo - 119459
20:01:17 addons\missions_f_gamma_video.pbo - 119459
20:01:17 addons\missions_f_video.pbo - 119459
20:01:17 addons\modules_f.pbo - 124453
20:01:17 addons\modules_f_beta.pbo - 119459
20:01:17 addons\modules_f_beta_data.pbo - 119459
20:01:17 addons\modules_f_bootcamp.pbo - 119459
20:01:17 addons\modules_f_data.pbo - 122470
20:01:17 addons\modules_f_exp_a.pbo - 119459
20:01:17 addons\music_f.pbo - 119459
20:01:17 addons\music_f_bootcamp.pbo - 119459
20:01:17 addons\music_f_bootcamp_music.pbo - 119459
20:01:17 addons\music_f_epa.pbo - 119459
20:01:17 addons\music_f_epa_music.pbo - 119459
20:01:17 addons\music_f_epb.pbo - 119459
20:01:17 addons\music_f_epb_music.pbo - 119459
20:01:17 addons\music_f_epc.pbo - 119459
20:01:17 addons\music_f_epc_music.pbo - 119477
20:01:17 addons\music_f_music.pbo - 119477
20:01:17 addons\plants_f.pbo - 126807
20:01:17 addons\roads_f.pbo - 127271
20:01:17 addons\rocks_f.pbo - 127271
20:01:17 addons\sounds_f_arsenal.pbo - 127887
20:01:17 addons\sounds_f_bootcamp.pbo - 119477
20:01:17 addons\sounds_f_environment.pbo - 120046
20:01:17 addons\sounds_f_epb.pbo - 126923
20:01:17 addons\sounds_f_epc.pbo - 125380
20:01:17 addons\sounds_f_exp_a.pbo - 119477
20:01:17 addons\sounds_f_sfx.pbo - 119477
20:01:17 addons\sounds_f_vehicles.pbo - 128448
20:01:17 addons\static_f_gamma.pbo - 122615
20:01:17 addons\structures_f_bootcamp.pbo - 123488
20:01:17 addons\structures_f_epb.pbo - 126137
20:01:17 addons\structures_f_epc.pbo - 123407
20:01:17 addons\ui_f_bootcamp.pbo - 119478
20:01:17 addons\ui_f_exp_a.pbo - 119478
20:01:17 addons\uifonts_f.pbo - 119478
20:01:17 addons\uifonts_f_data.pbo - 128439
20:01:17 addons\weapons_f_bootcamp.pbo - 124358
20:01:17 addons\weapons_f_epa.pbo - 124514
20:01:17 addons\weapons_f_epb.pbo - 124216
20:01:17 addons\weapons_f_gamma.pbo - 120217
20:01:17 addons\air_f_epb.pbo - 132034
20:01:17 addons\air_f_epc.pbo - 129848
20:01:17 addons\air_f_gamma.pbo - 130580
20:01:17 addons\armor_f.pbo - 129739
20:01:17 addons\boat_f.pbo - 132036
20:01:17 addons\boat_f_beta.pbo - 132036
20:01:17 addons\boat_f_epc.pbo - 131911
20:01:17 addons\data_f_bootcamp.pbo - 129618
20:01:17 addons\drones_f.pbo - 132036
20:01:17 addons\functions_f_bootcamp.pbo - 129770
20:01:17 addons\missions_f.pbo - 129735
20:01:17 addons\missions_f_bootcamp.pbo - 129645
20:01:17 addons\props_f_exp_a.pbo - 129371
20:01:17 addons\soft_f_bootcamp.pbo - 129739
20:01:17 addons\structures_f_data.pbo - 130046
20:01:17 addons\structures_f_households.pbo - 129369
20:01:17 addons\structures_f_wrecks.pbo - 129371
20:01:17 addons\weapons_f_epc.pbo - 130416
20:01:17 addons\cargoposes_f.pbo - 128420
20:01:17 addons\3den.pbo - 136221
20:01:17 addons\3den_language.pbo - 136608
20:01:17 addons\air_f.pbo - 135631
20:01:17 addons\air_f_beta.pbo - 133761
20:01:17 addons\animals_f.pbo - 135988
20:01:17 addons\anims_f.pbo - 135988
20:01:17 addons\anims_f_epa.pbo - 134499
20:01:17 addons\anims_f_mod.pbo - 135280
20:01:17 addons\armor_f_beta.pbo - 135660
20:01:17 addons\armor_f_epb.pbo - 135660
20:01:17 addons\armor_f_epc.pbo - 135661
20:01:17 addons\armor_f_gamma.pbo - 135661
20:01:17 addons\characters_f.pbo - 136640
20:01:17 addons\characters_f_beta.pbo - 133719
20:01:17 addons\characters_f_bootcamp.pbo - 133719
20:01:17 addons\characters_f_epa.pbo - 133719
20:01:17 addons\characters_f_epb.pbo - 133719
20:01:17 addons\characters_f_epc.pbo - 133719
20:01:17 addons\characters_f_gamma.pbo - 133719
20:01:17 addons\data_f.pbo - 136108
20:01:17 addons\data_f_mod.pbo - 131534
20:01:17 addons\data_f_warlords.pbo - 135843
20:01:17 addons\dubbing_f_warlords.pbo - 136700
20:01:17 addons\editorpreviews_f.pbo - 136616
20:01:17 addons\functions_f.pbo - 137107
20:01:17 addons\language_f.pbo - 136608
20:01:17 addons\language_f_beta.pbo - 136608
20:01:17 addons\language_f_bootcamp.pbo - 136608
20:01:17 addons\language_f_epa.pbo - 136607
20:01:17 addons\language_f_epb.pbo - 136608
20:01:17 addons\language_f_epc.pbo - 136607
20:01:17 addons\language_f_exp_a.pbo - 136607
20:01:17 addons\language_f_exp_b.pbo - 136607
20:01:17 addons\language_f_gamma.pbo - 136608
20:01:17 addons\language_f_mod.pbo - 136608
20:01:17 addons\language_f_warlords.pbo - 136955
20:01:17 addons\languagemissions_f.pbo - 136607
20:01:17 addons\languagemissions_f_beta.pbo - 136607
20:01:17 addons\languagemissions_f_bootcamp.pbo - 136608
20:01:17 addons\languagemissions_f_epa.pbo - 136607
20:01:17 addons\languagemissions_f_epb.pbo - 136607
20:01:17 addons\languagemissions_f_epc.pbo - 136607
20:01:17 addons\languagemissions_f_exp_a.pbo - 136608
20:01:17 addons\languagemissions_f_gamma.pbo - 136608
20:01:17 addons\map_altis.pbo - 135915
20:01:17 addons\map_altis_data.pbo - 135904
20:01:17 addons\map_altis_data_layers.pbo - 135913
20:01:17 addons\map_altis_data_layers_00_00.pbo - 0000
20:01:17 addons\map_altis_data_layers_00_01.pbo - 0000
20:01:17 addons\map_altis_data_layers_01_00.pbo - 0000
20:01:17 addons\map_altis_data_layers_01_01.pbo - 0000
20:01:17 addons\map_data.pbo - 134124
20:01:17 addons\map_stratis.pbo - 135888
20:01:17 addons\map_stratis_data.pbo - 135888
20:01:17 addons\map_stratis_data_layers.pbo - 135888
20:01:17 addons\map_vr.pbo - 135900
20:01:17 addons\missions_f_epa.pbo - 132519
20:01:17 addons\missions_f_gamma.pbo - 133233
20:01:17 addons\missions_f_warlords.pbo - 136702
20:01:17 addons\modules_f_epb.pbo - 134655
20:01:17 addons\modules_f_warlords.pbo - 136703
20:01:17 addons\signs_f.pbo - 136481
20:01:17 addons\soft_f.pbo - 133870
20:01:17 addons\soft_f_beta.pbo - 133871
20:01:17 addons\soft_f_epc.pbo - 136818
20:01:17 addons\soft_f_gamma.pbo - 135248
20:01:17 addons\sounds_f.pbo - 136618
20:01:17 addons\sounds_f_characters.pbo - 133117
20:01:17 addons\sounds_f_mod.pbo - 131534
20:01:17 addons\static_f.pbo - 132364
20:01:17 addons\static_f_beta.pbo - 132365
20:01:17 addons\structures_f.pbo - 136213
20:01:17 addons\structures_f_epa.pbo - 135441
20:01:17 addons\structures_f_exp_a.pbo - 132665
20:01:17 addons\structures_f_ind.pbo - 136213
20:01:17 addons\structures_f_mil.pbo - 135984
20:01:17 addons\ui_f.pbo - 136109
20:01:17 addons\ui_f_data.pbo - 135221
20:01:17 addons\weapons_f.pbo - 136759
20:01:17 addons\weapons_f_beta.pbo - 133007
20:01:17 addons\weapons_f_mod.pbo - 136854
20:01:17 addons\functions_f_warlords.pbo - 137218
20:01:17 
20:01:17 =======================
20:01:17 
20:01:18 ============================================================================================= List of mods ===============================================================================================
20:01:18 modsReadOnly = true
20:01:18 safeModsActivated = false
20:01:18 customMods = true
20:01:18 hash = '55A231C4D6A52F7FEF80C420034732D20F8A0B1D'
20:01:18 hashShort = 'b43c0eb0'
20:01:18                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
20:01:18 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
20:01:18                             RZ Infection for Exile |        @RZ Infection |      false |             GAME DIR | 39a9a46f6995a2a5d05c31d42ea79eff6a74a211 |   fc1f26b | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@RZ Infection
20:01:18                            Ryan's Zombies & Demons |  @Zombies and Demons |      false |             GAME DIR | a8e40ba92bbdc0eed3beaad1536a841396a2083d |  62057cac | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Zombies and Demons
20:01:18                                  Extended Base Mod |   @Extended_Base_Mod |      false |             GAME DIR | adc9a952de93170cc12ed3b8e2e41976127c5601 |  c0f4e382 | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Extended_Base_Mod
20:01:18                                  Enhanced Movement |   @Enhanced Movement |      false |             GAME DIR | fbc1f582c89f11919f9c6ead5d842e6c1aea9b71 |  a47fddc8 | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Enhanced Movement
20:01:18                          Advanced Urban Rappelling | @Advanced Urban Rappelling |      false |             GAME DIR | f89771ffb164eb32069350428c73bf5ace17fb12 |  7c4278a8 | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Advanced Urban Rappelling
20:01:18                                          Exile Mod |               @Exile |      false |             GAME DIR | 2fcd9168922cd7e3b09e7c83c565c2e6e8e6a052 |  9bd1cee4 | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@Exile
20:01:18                                Arma 3 DLC Bundle 2 |           dlcbundle2 |       true |            NOT FOUND |                                          |           | 
20:01:18                                Arma 3 DLC Bundle 1 |            dlcbundle |       true |            NOT FOUND |                                          |           | 
20:01:18                                       Arma 3 Tanks |                 tank |       true |             GAME DIR | 1687d1a28082a88df48d9a56f2f39bd547c059c4 |  df9a305a | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tank
20:01:18                                     Arma 3 Tac-Ops |               tacops |       true |             GAME DIR | 681413cb6415a601f1e0728a6c25720be3d49ae4 |  e5ebfd02 | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\tacops
20:01:18                                 Arma 3 Laws of War |               orange |       true |             GAME DIR | 6e8274be7b769cfd0472e7a3034f95f80492ce83 |  eaa5b563 | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\orange
20:01:18                                      Arma 3 Malden |                 argo |       true |             GAME DIR | adc7fbd43eabf6acc97aef5f87b2b5e3f2b33b08 |  f784a4d6 | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\argo
20:01:18                                        Arma 3 Jets |                 jets |       true |             GAME DIR | 7483cc52ff5decc7a262a40353703f75663c70c2 |  5e99a6c1 | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\jets
20:01:18                                        Arma 3 Apex |            expansion |       true |             GAME DIR | 559a5cf8309fee9d3297b17f481dd23d0e7c1cdb |  578970e7 | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\expansion
20:01:18                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 8a4f6eb4dc1c96b47ea37bc1bafbe161df71dc93 |  267c31c4 | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\mark
20:01:18                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | 0d9b4822c62634ca9dac79f18f6efab669971211 |  3473e417 | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\heli
20:01:18                                       Arma 3 Karts |                 kart |       true |             GAME DIR | 6b1e56eed8f1e8bf598576c32be2f440eda5bf1f |  5e2d7aba | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\kart
20:01:18                                        Arma 3 Zeus |              curator |       true |             GAME DIR | bc4789f5b4e1fc0cff757c153778678b2489d718 |  eaf13475 | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\curator
20:01:18                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
20:01:18                                    @infiSTAR_Exile |      @infiSTAR_Exile |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@infiSTAR_Exile
20:01:18                                       @ExileServer |         @ExileServer |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@ExileServer
20:01:18 ==========================================================================================================================================================================================================
20:01:18 InitSound ...
20:01:18 InitSound - complete
20:01:18 PhysX3 SDK Init started ...
20:01:18 PhysX3 SDK Init ended.
20:01:21 core\skyobject\skyobject.p3d: No geometry and no visual shape
20:01:21 a3\data_f\krater.p3d: No geometry and no visual shape
20:01:21 a3\data_f\koule.p3d: No geometry and no visual shape
20:01:22 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
a3_characters_f
20:01:22 Loading movesType CfgGesturesMale
20:01:22 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Animation a3\anims_f\data\anim\sdr\gst\gestureempty.rtm not found or empty
20:01:22 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
20:01:22 MovesType CfgGesturesMale load time 140 ms
20:01:22 Loading movesType CfgMovesMaleSdr
20:01:28 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
20:01:28 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
20:01:30 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\sittingchair\hubsittingchaira_idle1.rtm differs (looped now 0)! MoveName: hubsittingchaira_idle1
20:01:31 MovesType CfgMovesMaleSdr load time 8424 ms
20:01:31 a3\characters_f\proxies\flag.p3d: No geometry and no visual shape
20:01:32 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
20:01:32 Steam AppId from steam_appid.txt: 107410
20:01:33 Starting mission:
20:01:33  Mission file: Exile (__cur_mp)
20:01:33  Mission world: Tanoa
20:01:33  Mission directory: mpmissions\__cur_mp.Tanoa\
20:01:33 a3\data_f\blesk1.p3d: No geometry and no visual shape
20:01:33 a3\data_f\blesk2.p3d: No geometry and no visual shape
20:01:33 a3\data_f\raindrop.p3d: No geometry and no visual shape
20:01:33 a3\map_tanoabuka\data\skydome.p3d: No geometry and no visual shape
20:01:33 a3\data_f\stars.p3d: No geometry and no visual shape
20:01:33 a3\map_tanoabuka\data\horizon.p3d: No geometry and no visual shape
20:01:33 a3\data_f\rainbow.p3d: No geometry and no visual shape
20:01:36 No more slot to add connection at 015030 (1523.6,3012.8)
20:01:39 a3\structures_f_exp\signs\companies\cornerads_01_v4_f.p3d: No geometry and no visual shape
20:01:41 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
20:01:41 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
20:01:41 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
20:01:41 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
20:01:41 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
20:01:41 a3\structures_f_exp\signs\companies\cornerads_01_v1_f.p3d: No geometry and no visual shape
20:01:43 a3\structures_f_exp\signs\companies\cornerads_01_v3_f.p3d: No geometry and no visual shape
20:01:43 "arma3/BIS_fnc_log: [BIS_fnc_preload] ----- Initializing scripts in Exile -----"
20:01:43 "arma3/BIS_fnc_log: [recompile] recompile BIS_fnc_missionTasksLocal"
20:01:43 "arma3/BIS_fnc_log: [recompile] recompile BIS_fnc_missionConversationsLocal"
20:01:43 "arma3/BIS_fnc_log: [recompile] recompile BIS_fnc_missionFlow"
20:01:43 "arma3/BIS_fnc_log: [preInit] BIS_fnc_feedbackMain (4.00162 ms)"
20:01:43 "arma3/BIS_fnc_log: [preInit] BIS_fnc_missionHandlers (1.9989 ms)"
20:01:43 "arma3/BIS_fnc_log: [preInit] BIS_fnc_storeParamsValues (0.999451 ms)"
20:01:43 "arma3/BIS_fnc_log: [preInit] ""DeltaTime computation started"""
20:01:43 "arma3/BIS_fnc_log: [preInit] BIS_fnc_keyframeAnimation_deltaTime (0 ms)"
20:01:43 CallExtension loaded: updatearmalog (C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@infiSTAR_Exile\updatearmalog.dll) [1.0.0.0] [1.0.0.0]

20:01:44 "<infiSTAR.de> updatearmalog callExtension: [12.12.2018][20:01:44] Downloaded and installed new armalog.dll"
20:01:44 CallExtension loaded: armalog (C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@infiSTAR_Exile\armalog.dll) [K]

20:01:44 "<infiSTAR.de> infiSTAR dll loaded successfully"
20:01:44 "<infiSTAR.de> GhostTown/No PvP/Ryan Z/RZ Infec/Enh.Move/EBM/Adv.Rap."
20:01:44 "<infiSTAR.de> ok"
20:01:44 "<infiSTAR.de> Loading infiSTAR code.."
20:01:44 CallExtension 'extDB3' could not be found
20:01:44 "<infiSTAR.de> 0 - checking for EXILE_SERVER.."
20:01:44 "<infiSTAR.de> 0 - EXILE_SERVER has been found."
20:01:44 "<infiSTAR.de> 0 - checking for Cfg_infiSTAR_settings.."
20:01:44 "<infiSTAR.de> 0 - Cfg_infiSTAR_settings has been found."
20:01:44 CallExtension loaded: extDB2 (C:\SERVICES\ni389555_1_SHARE\ftproot\arma3\@ExileServer\extDB2.dll) [ܛܛʯɁɁ,*]

20:01:44 "<infiSTAR.de> 0 - TESTING IF serverCommandPassword IS SET PROPERLY"
20:01:44 "<infiSTAR.de> 0 - serverCommandPassword IS FINE"
20:01:44 "<infiSTAR.de> 0 - STARTUP - including AdminTools"
20:01:44 "<infiSTAR.de> 0 - STARTUP - AdminTools included!"
20:01:44 "<infiSTAR.de> 0 - STARTUP - including AntiHack"
20:01:44 "<infiSTAR.de> 0 - VERSION: 09-12-2018 20-13-05 - v93"
20:01:44 "<infiSTAR.de> 0 - adding valid admin uid 76561197993286340"
20:01:44 "<infiSTAR.de> 0 - adding valid admin uid 76561198120226811"
20:01:44 "<infiSTAR.de> 0 - adding valid admin uid 76561198061126026"
20:01:44 "<infiSTAR.de> 0 - removing invalid admin uid UID1"
20:01:44 "<infiSTAR.de> 0 - removing invalid admin uid UID2"
20:01:44 "<infiSTAR.de> 0 - removing invalid admin uid UID3"
20:01:44 "<infiSTAR.de> 0 - removing invalid admin uid ..."
20:01:44 "<infiSTAR.de> 0 - removing invalid admin uid UID1"
20:01:44 "<infiSTAR.de> 0 - removing invalid admin uid UID2"
20:01:44 "<infiSTAR.de> 0 - removing invalid admin uid UID3"
20:01:44 "<infiSTAR.de> 0 - removing invalid admin uid ..."
20:01:44 "<infiSTAR.de> _fnc_RandomGen: {
private '_gen';
_fnc_actualGen = {
_start    = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_main    = ['a','5','a','7','7','e','5','7','8','d','3','3','0','c','5','5','a','4','4','5','6','6','3','e','a','f','b','a','3','d','e','8','7'];
_filler    = ['1','2','3','4','5','6','7','8','9','0','_','a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'];
_gen = selectRandom _start;
_randmax = {((round(random _randminval)) + (round(random _randmaxval))) max _randminval};
for '_i' from 0 to (call _randmax)do
{
_gen = _gen + (selectRandom _filler) + (selectRandom _main);
};
_gen
};
for '_i' from 0 to 10000 do {
_gen = call _fnc_actualGen;
_index = _allRandomGenVars pushBackUnique _gen;
if(_index > -1)exitWith{_gen};
};
_gen
}"
20:01:44 "<infiSTAR.de> 0 - loading AntiHack.."
20:01:44 "<infiSTAR.de> 0 - Thread MAIN: none-threaded code compiled and/or sent!"
20:01:44 "<infiSTAR.de> 0 - VoteTimeServer compiled"
20:01:44 "<infiSTAR.de> 0 - Thread BEFORE MAIN: adding to main string.."
20:01:44 "<infiSTAR.de> 0 - Thread BEFORE MAIN: added !"
20:01:44 "<infiSTAR.de> 0 - infiSTAR_PlayerLog: adding to main string.."
20:01:44 "<infiSTAR.de> 0 - infiSTAR_PlayerLog: added !"
20:01:44 "<infiSTAR.de> 0 - fnc_server_handle_mpmessage: adding to main string.."
20:01:44 "<infiSTAR.de> 0 - fnc_server_handle_mpmessage: added !"
20:01:44 "<infiSTAR.de> 0 - fnc_AdminReqReal: adding to main string.."
20:01:44 "<infiSTAR.de> 0 - fnc_AdminReqReal: added !"
20:01:44 "<infiSTAR.de> 0 - fnc_server_handle_pre_mpmessage: adding to main string.."
20:01:44 "<infiSTAR.de> 0 - fnc_server_handle_pre_mpmessage: added !"
20:01:44 "<infiSTAR.de> 0 - adminStartupCode: adding to main string.."
20:01:44 "<infiSTAR.de> 0 - adminStartupCode: added !"
20:01:44 "<infiSTAR.de> 0 - Thread #1: Preparing Server Loop #1.."
20:01:44 "<infiSTAR.de> 0 - Thread #1: added !"
20:01:44 "<infiSTAR.de> 0 - compiling AntiHack"
20:01:44 "<infiSTAR.de> 0 - Thread BEFORE MAIN: still compiling..."
20:01:44 "<infiSTAR.de> 0 - infiSTAR_PlayerLog: still compiling..."
20:01:44 "<infiSTAR.de> 0 - fnc_server_handle_mpmessage: still compiling..."
20:01:44 "<infiSTAR.de> 0 - fnc_AdminReqReal: still compiling..."
20:01:44 "<infiSTAR.de> 0 - fnc_server_handle_pre_mpmessage: still compiling..."
20:01:44 "<infiSTAR.de> 0 - adminStartupCode: still compiling..."
20:01:44 "<infiSTAR.de> 0 - Thread MAIN: compiling adminStartupCode"
20:01:44 "<infiSTAR.de> 0 - AntiHack loaded!"
20:01:44 "<infiSTAR.de> 0 - STARTUP - AntiHack included!"
20:01:44 "arma3/BIS_fnc_log: [preInit] a3_infiSTAR_Exile_fnc_preInit (1196 ms)"
20:01:44 "Enigma Exile Deploybike: fn_init 0"
20:01:44 "Enigma Exile Deploybike: Compiles Started - 0"
20:01:44 "arma3/BIS_fnc_log: [preInit] EnigmaDeployBike_fnc_init (1.9989 ms)"
20:01:44 "Enigma Exile Revive: fn_init 0"
20:01:44 "Enigma Exile Revive: Compiles Started - 0"
20:01:44 "arma3/BIS_fnc_log: [preInit] EnigmaRevive_fnc_init (3.00217 ms)"
20:01:44 "arma3/BIS_fnc_log: [preInit] BIS_fnc_getServerVariable (0 ms)"
20:01:44 "arma3/BIS_fnc_log: [preInit] RyanZM_fnc_rzfunctionpreinit (2.99835 ms)"
20:01:45 "arma3/BIS_fnc_log: [preInit] ExileClient_fnc_preInit (595.997 ms)"
20:01:45 "ExileServer - Server is loading..."
20:01:45 Wrong init state
20:01:45 Client: Nonnetwork object 3984b700.
20:01:45 "ExileServer - Installed extDB2 version: 70"
20:01:45 "ExileServer - Connected to database!"
20:01:45 "ExileServer - Database protocol initialized!"
20:01:45 "arma3/BIS_fnc_log: [preInit] ExileServer_fnc_preInit (326 ms)"
20:01:45 "DMS :: Initializing Static Mission Variables"
20:01:45 "DMS :: Initializing Dynamic Mission Variables"
20:01:45 "arma3/BIS_fnc_log: [preInit] DMS_fnc_DMS_preInit (43.9987 ms)"
20:01:45 "arma3/BIS_fnc_log: [preInit] ClaimVehicles_Server_fnc_preInit (0.999451 ms)"
20:01:45 Connected to Steam servers
20:01:45 "<infiSTAR.de> 0 - Thread #1: Server Loop #1 starting"
20:01:45 "<infiSTAR.de> 0 - Thread #1: Server Loop #1 running now!"
20:01:45 "arma3/BIS_fnc_log: [script] initServer.sqf"
20:01:45 "arma3/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (0 ms)"
20:01:45 "arma3/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)"
20:01:45 "arma3/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)"
20:01:45 "arma3/BIS_fnc_log: [postInit] BIS_fnc_keyframeAnimation_init (6.00052 ms)"
20:01:45 "Custom content added."
20:01:45 "arma3/BIS_fnc_log: [postInit] A3C_fnc_init (2.99835 ms)"
20:01:45 "arma3/BIS_fnc_log: [postInit] a3_infiSTAR_Exile_fnc_postInit (0 ms)"
20:01:45 "arma3/BIS_fnc_log: [postInit] VEMFr_fnc_launch (0 ms)"
20:01:45 "Enigma Exile Deploybike: postinit 0"
20:01:45 "arma3/BIS_fnc_log: [postInit] EnigmaDeployBike_fnc_postinit (0 ms)"
20:01:45 "Enigma Exile Revive: postinit 0"
20:01:45 "arma3/BIS_fnc_log: [postInit] EnigmaRevive_fnc_postinit (1.00327 ms)"
20:01:45 "Advanced Urban Rappelling Loading..."
20:01:45 "Advanced Urban Rappelling Loaded"
20:01:45 "arma3/BIS_fnc_log: [postInit] SA_fnc_advancedUrbanRappellingInit (0.999451 ms)"
20:01:45 "arma3/BIS_fnc_log: [postInit] rzinfection_code_fnc_postInit (0 ms)"
20:01:45 Error in expression <_3 = [                 
    True,               
   NoBuildings,        
         10,       >
20:01:45   Error position: <NoBuildings,        
         10,       >
20:01:45   Error Undefined variable in expression: nobuildings
20:01:45 File exilez\init\fn_init.sqf [exilez_fnc_init], line 740
20:01:45 Successfull attempt to execute serverCommand '#exec users' by server.
20:01:45 Successfull attempt to execute serverCommand '#exec users' by server.
20:01:45 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
20:01:45  Mission id: e6da69667bc231c4b75d35162c0bcdd92c61c120
20:01:46 "Initializing Enigma Revive!"
20:01:46 "Server is setting up the Enigma Personal Vehicle Spawner!"
20:01:46 "### ACD: acd_TB_config.sqf: configuration successfully loaded ###"
20:01:46 "### ACD: call compile preprocessFile acd_TB_WEST_BRIDGE_props.sqf ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 272144: b_leucaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 272143: b_leucaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 272145: b_leucaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 488352: b_leucaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 272153: t_ficus_medium_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 272145: b_leucaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 272144: b_leucaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 272143: b_leucaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 488352: b_leucaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 272152: b_leucaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 272151: b_leucaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 816493: b_cestrum_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 272151: b_leucaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 550092: t_ficus_small_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 550093: t_ficus_small_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 272149: b_leucaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 272154: t_cocosnucifera2s_small_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 260093: b_leucaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 260103: b_leucaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 798989: b_calochlaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 260109: t_ficus_small_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 260110: t_ficus_small_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 798988: b_calochlaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 260106: b_leucaena_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 260102: b_leucaena_f.p3d  ###"
20:01:46 Attempt to override final function - bis_fnc_storeparamsvalues_data
20:01:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:01:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:01:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:01:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:01:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:01:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:01:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:01:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:01:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170463: b_rhizophora_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170462: b_rhizophora_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170461: b_rhizophora_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170464: b_rhizophora_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170480: b_rhizophora_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170417: b_rhizophora_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170458: t_rhizophora_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170465: b_rhizophora_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170413: b_rhizophora_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170490: b_rhizophora_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170460: b_rhizophora_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170466: b_rhizophora_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170489: b_rhizophora_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170418: b_rhizophora_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170486: b_rhizophora_f.p3d  ###"
20:01:46 "### ACD: acd_fnc_removeGreen.sqf: removing 170491: b_rhizophora_f.p3d  ###"
20:01:46 "Enigma Exile Revive: server_init 0.368"
20:01:46 "Enigma Exile Revive: publicEH 0.368"
20:01:46 "ENIGMA: Init PublicEH"
20:01:46 "Enigma Exile Deploybike: server_init 0.368"
20:01:46 "Enigma Exile Deploybike: publicEH 0.368"
20:01:46 "ENIGMA: Init PublicEH"
20:01:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertices of bone lights are shared with parent bone pollard
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 35, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 37, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 39, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 41, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 43, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 45, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 47, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 49, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 51, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 53, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 55, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 57, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 59, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 61, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 63, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 65, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 67, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 69, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 71, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 73, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 75, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 77, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 79, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 81, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 83, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 85, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 87, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 89, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 91, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 93, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 95, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 97, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 130, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 131, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 132, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 133, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 134, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 135, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 136, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 137, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 138, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 139, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 140, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 141, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 142, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 143, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 144, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 145, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 146, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 147, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 148, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 149, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 150, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 151, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 152, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 153, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 154, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 155, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 156, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 157, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 158, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 159, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 160, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 161, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 259, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 261, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 263, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 265, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 267, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 269, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 271, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 273, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 275, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 277, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 279, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 281, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 283, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 285, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 287, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 289, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 291, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 293, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 295, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 297, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 299, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 301, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 303, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 305, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 307, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 309, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 311, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 313, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 315, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 317, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 319, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 321, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 482, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 483, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 484, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 485, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 486, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 487, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 488, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 489, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 490, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 491, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 492, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 493, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 494, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 495, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 496, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 497, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 498, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 499, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 500, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 501, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 502, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 503, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 504, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 505, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 506, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 507, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 508, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 509, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 510, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 511, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 512, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:1, vertex: 513, sum of weights is 50, should be 100 
20:01:46 Warning: extendedbase\models\buildings\pollard\pollard.p3d:shadow(1), Selection pollard needs a section. The shadow volume may not work well.
20:01:46 Warnings in extendedbase\models\buildings\pollard\pollard.p3d:shadow(1000)
20:01:46 "### ACD: call compile preprocessFile acd_TB_SOUTH_BRIDGE_props.sqf ###"
20:01:46 IT07: [VEMFr] Launcher -- SYSTEM: /// booting up VEMFr v0752.5 (Exile) \\\
20:01:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:01:47 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:01:47 "\\\ --- Starting ExileZ 2.0 --- ///"
20:01:47 "ExileZ 2.0: Compounding Zombie Group Weight, Selected Group Trigger Index : 0"
20:01:47 "ExileZ 2.0: Zombie Type Index : 0        Weight : 50        Compound Weight Value :     50"
20:01:47 "ExileZ 2.0: Zombie Type Index : 1        Weight : 50        Compound Weight Value :     100"
20:01:47 "ExileZ 2.0: Zombie Type Index : 2        Weight : 5        Compound Weight Value :     105"
20:01:47 "ExileZ 2.0: Zombie Type Index : 3        Weight : 2        Compound Weight Value :     107"
20:01:47 "ExileZ 2.0: Zombie Type Index : 4        Weight : 5        Compound Weight Value :     112"
20:01:47 "ExileZ 2.0: Zombie Type Index : 5        Weight : 5        Compound Weight Value :     117"
20:01:47 IT07: [VEMFr] Launcher -- SYSTEM: Headless client support: DISABLED
20:01:47 "### ACD: acd_fnc_removeObj.sqf: removing 79708: lavastone_big_lc_f.p3d (79708) @ [7153.93,4250.76,0]  ###"
20:01:47 "### ACD: acd_fnc_removeObj.sqf: removing 79713: b_leucaena_f.p3d (79713) @ [7154.52,4251.42,0]  ###"
20:01:47 "### ACD: acd_fnc_removeObj.sqf: removing 79759: b_gardenia_dec_01_f.p3d (79759) @ [7175.1,4256.3,0]  ###"
20:01:47 "### ACD: acd_fnc_removeObj.sqf: removing 79756: b_gardenia_dec_01_f.p3d (79756) @ [7183.13,4242.67,0]  ###"
20:01:47 "### ACD: acd_fnc_removeObj.sqf: removing 79740: tinwall_01_m_4m_v2_f.p3d (79740) @ [7147.77,4222.68,0]  ###"
20:01:47 "### ACD: acd_fnc_removeObj.sqf: removing 58868100# 79734: lampshabby_f.p3d (79734) @ [7153.45,4240.81,0]  ###"
20:01:47 "ExileZ 2.0: Creating Trigger    |    Position : [9650,13540]     |    Radius : 800m    |    Near :  "
20:01:47 "ExileZ 2.0: Creating Trigger    |    Position : [13520,12130]     |    Radius : 800m    |    Near : Blue Pearl industrial port "
20:01:47 Performance warning: Very large search for 79564 (>300 m)
20:01:47 Performance warning: Search for 79564: cliff_stone_small_lc_f.p3d was very large (360 m)
20:01:47 "### ACD: acd_fnc_removeObj.sqf: removing 79564: cliff_stone_small_lc_f.p3d (79564) @ [7157.15,4254.6,0]  ###"
20:01:47 "### ACD: acd_fnc_removeObj.sqf: removing 79684: lavaboulder_01_f.p3d (79684) @ [7156.67,4254.61,0]  ###"
20:01:47 "### ACD: acd_fnc_removeObj.sqf: removing 79701: lavastone_small_lc_f.p3d (79701) @ [7155.92,4254.62,0]  ###"
20:01:47 "ExileZ 2.0: Creating Trigger    |    Position : [5690,10230]     |    Radius : 800m    |    Near :  "
20:01:48 a3\structures_f_exp\signs\companies\cornerads_01_v2_f.p3d: No geometry and no visual shape
20:01:48 "ExileZ 2.0: Creating Trigger    |    Position : [5500,4070]     |    Radius : 500m    |    Near :  "
20:01:48 "ExileZ 2.0: Creating Trigger    |    Position : [11650,2680]     |    Radius : 800m    |    Near :  "
20:01:48 "ExileZ 2.0: Creating Trigger    |    Position : [8840,10170]     |    Radius : 500m    |    Near :  "
20:01:48 "ExileZ 2.0: Compounding Zombie Group Weight, Selected Group Trigger Index : 1"
20:01:48 "ExileZ 2.0: Zombie Type Index : 0        Weight : 50        Compound Weight Value :     50"
20:01:48 "ExileZ 2.0: Zombie Type Index : 1        Weight : 50        Compound Weight Value :     100"
20:01:48 "ExileZ 2.0: Zombie Type Index : 2        Weight : 5        Compound Weight Value :     105"
20:01:48 "ExileZ 2.0: Zombie Type Index : 3        Weight : 3        Compound Weight Value :     108"
20:01:48 "ExileZ 2.0: Zombie Type Index : 4        Weight : 2        Compound Weight Value :     110"
20:01:48 "ExileZ 2.0: Zombie Type Index : 5        Weight : 2        Compound Weight Value :     112"
20:01:48 "ExileZ 2.0: Creating Trigger    |    Position : [1820,11980]     |    Radius : 500m    |    Near :  "
20:01:48 "ExileZ 2.0: Creating Trigger    |    Position : [2300,13280]     |    Radius : 500m    |    Near : training base "
20:01:48 "ExileZ 2.0: Creating Trigger    |    Position : [11090,3120]     |    Radius : 500m    |    Near :  "
20:01:48 "ExileZ 2.0: Creating Trigger    |    Position : [7000,7340]     |    Radius : 300m    |    Near : Aéroport de Tanoa "
20:01:48 "ExileZ 2.0: Creating Trigger    |    Position : [4550,2170]     |    Radius : 500m    |    Near :  "
20:01:48 "ExileZ 2.0: Creating Trigger    |    Position : [2400,7220]     |    Radius : 50m    |    Near :  "
20:01:48 "ExileZ 2.0: Compounding Zombie Group Weight, Selected Group Trigger Index : 2"
20:01:48 "ExileZ 2.0: Zombie Type Index : 0        Weight : 100        Compound Weight Value :     100"
20:01:48 "ExileZ 2.0: Zombie Type Index : 1        Weight : 50        Compound Weight Value :     150"
20:01:48 "ExileZ 2.0: Zombie Type Index : 2        Weight : 100        Compound Weight Value :     250"
20:01:48 "ExileZ 2.0: Zombie Type Index : 3        Weight : 50        Compound Weight Value :     300"
20:01:48 "ExileZ 2.0: Zombie Type Index : 4        Weight : 10        Compound Weight Value :     310"
20:01:48 "ExileZ 2.0: Zombie Type Index : 5        Weight : 5        Compound Weight Value :     315"
20:01:48 "ExileZ 2.0: Zombie Type Index : 6        Weight : 5        Compound Weight Value :     320"
20:01:48 "ExileZ 2.0: Zombie Type Index : 7        Weight : 3        Compound Weight Value :     323"
20:01:48 "ExileZ 2.0: Zombie Type Index : 8        Weight : 10        Compound Weight Value :     333"
20:01:48 "ExileZ 2.0: Zombie Type Index : 9        Weight : 10        Compound Weight Value :     343"
20:01:48 Error in expression <n CreateTriggers;
sleep 0.01;
}foreach (_triggerPositions);
};
}foreach Triggers>
20:01:48   Error position: <_triggerPositions);
};
}foreach Triggers>
20:01:48   Error Undefined variable in expression: _triggerpositions
20:01:48 File exilez\init\fn_init.sqf [exilez_fnc_init], line 1127
20:01:48 "ExileZ 2.0: Compounding Zombie Group Weight, Selected Group Trigger Index : 3"
20:01:48 "ExileZ 2.0: Zombie Type Index : 0        Weight : 50        Compound Weight Value :     50"
20:01:48 "ExileZ 2.0: Zombie Type Index : 1        Weight : 25        Compound Weight Value :     75"
20:01:48 "ExileZ 2.0: Zombie Type Index : 2        Weight : 50        Compound Weight Value :     125"
20:01:48 "ExileZ 2.0: Zombie Type Index : 3        Weight : 25        Compound Weight Value :     150"
20:01:48 "ExileZ 2.0: Zombie Type Index : 4        Weight : 20        Compound Weight Value :     170"
20:01:48 "ExileZ 2.0: Zombie Type Index : 5        Weight : 15        Compound Weight Value :     185"
20:01:48 "ExileZ 2.0: Zombie Type Index : 6        Weight : 10        Compound Weight Value :     195"
20:01:48 "ExileZ 2.0: Zombie Type Index : 7        Weight : 5        Compound Weight Value :     200"
20:01:48 "ExileZ 2.0: Zombie Type Index : 8        Weight : 5        Compound Weight Value :     205"
20:01:48 "ExileZ 2.0: Zombie Type Index : 9        Weight : 15        Compound Weight Value :     220"
20:01:48 "ExileZ 2.0: Creating Trigger    |    Position : [10040,11780]     |    Radius : 100m    |    Near :  "
20:01:48 "ExileZ 2.0: Creating Trigger    |    Position : [2500,2500]     |    Radius : 700m    |    Near :  "
20:01:49 "ExileZ 2.0: Compounding Zombie Group Weight, Selected Group Trigger Index : 4"
20:01:49 "ExileZ 2.0: Zombie Type Index : 0        Weight : 10        Compound Weight Value :     10"
20:01:49 "ExileZ 2.0: Zombie Type Index : 1        Weight : 10        Compound Weight Value :     20"
20:01:49 "ExileZ 2.0: Zombie Type Index : 2        Weight : 15        Compound Weight Value :     35"
20:01:49 "ExileZ 2.0: Zombie Type Index : 3        Weight : 15        Compound Weight Value :     50"
20:01:49 "ExileZ 2.0: Zombie Type Index : 4        Weight : 1        Compound Weight Value :     51"
20:01:49 "ExileZ 2.0: Zombie Type Index : 5        Weight : 3        Compound Weight Value :     54"
20:01:49 Error in expression <n CreateTriggers;
sleep 0.01;
}foreach (_triggerPositions);
};
}foreach Triggers>
20:01:49   Error position: <_triggerPositions);
};
}foreach Triggers>
20:01:49   Error Undefined variable in expression: _triggerpositions
20:01:49 File exilez\init\fn_init.sqf [exilez_fnc_init], line 1127
20:01:49 "ExileZ 2.0: Creating Trigger    |    Position : [4550,2170]     |    Radius : 600m    |    Near :  "
20:01:49 IT07: [VEMFr] checkLoot -- INFO: validating VEMFr config classes...
20:01:49 "ExileZ 2.0: Creating Trigger    |    Position : [7000,9700]     |    Radius : 600m    |    Near :  "
20:01:49 "ExileZ 2.0: Creating Safezone Trigger        |    Position : [14599,16797]     |    Radius : 175m    |    Near :  "
20:01:49 "ExileZ 2.0: Creating Safezone Trigger        |    Position : [23334,24188]     |    Radius : 175m    |    Near :  "
20:01:49 "ExileZ 2.0: Creating Safezone Trigger        |    Position : [2998,18175]     |    Radius : 175m    |    Near :  "
20:01:49 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:01:54 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:01:54 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:01:54 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:01:54 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:01:54 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:01:54 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:01:54 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:01:54 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:01:54 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:01:54 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:01:54 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:01:54 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:01:54 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:01:55 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:01:59 Strange convex component16 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
20:01:59 Strange convex component25 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
20:01:59 Strange convex component26 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
20:01:59 Strange convex component27 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
20:02:00 IT07: [VEMFr] checkLoot -- INFO: All classnames are valid! :)
20:02:00 IT07: [VEMFr] missionTimer -- INFO: global mission-limit is set at: 5
20:02:00 "/// --- ExileZ 2.0 Started --- \\\"
20:02:00 "arma3/BIS_fnc_log: [postInit] exilez_fnc_init (14860 ms)"
20:02:00 "arma3/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)"
20:02:00 "arma3/BIS_fnc_log: [postInit] BABE_CORE_fnc_init (0 ms)"
20:02:00 "arma3/BIS_fnc_log: [postInit] ExileClient_fnc_postInit (0 ms)"
20:02:00 "ExileServer - Job with handle 10000 added."
20:02:00 "ExileServer - Job with handle 10001 added."
20:02:00 "ExileServer - Job with handle 10002 added."
20:02:00 Weather was forced to change
20:02:00 "ExileServer - Job with handle 10003 added."
20:02:00 "ExileServer - Job with handle 10004 added."
20:02:00 "ExileServer - Initializing game world..."
20:02:00 "ExileServer - Loading families from database..."
20:02:00 "ExileServer - Done loading families!"
20:02:00 "ExileServer - Loading territories from database..."
20:02:00 a3\structures_f\mil\flags\flag_f.p3d: No geometry and no visual shape
20:02:00 "ExileServer - Done loading territories!"
20:02:00 "ExileServer - Loading constructions from database..."
20:02:00 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:00 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:01 Warning: extendedbase\models\walls\door_frame\door_frame.p3d:shadow(1), Selection door needs a section. The shadow volume may not work well.
20:02:01 Too detailed shadow lod in extendedbase\models\walls\door_frame\door_frame.p3d (0:1.000000 : 3714) - shadows disabled
20:02:01 exile_assets\model\exile_item_beer.p3d: No geometry and no visual shape
20:02:01 exile_assets\model\exile_item_powerdrink.p3d: No geometry and no visual shape
20:02:01 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:01 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:01 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 727, point 692, face points 692,694,696 - very small normal 0,0,0
20:02:01 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 943, point 1195, face points 1195,1200,1205 - very small normal 0,0,0
20:02:01 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 946, point 1205, face points 1205,1210,1190 - very small normal 0,0,0
20:02:01 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 1008, point 889, face points 889,890,891 - very small normal 0,0,0
20:02:01 Warning: extendedbase\models\misc\oven\oven.p3d:0 Face 1014, point 893, face points 893,894,1076 - very small normal 0,0,0
20:02:01 Warnings in extendedbase\models\misc\oven\oven.p3d:1
20:02:01 Too detailed shadow lod in extendedbase\models\misc\oven\oven.p3d (0:1.000000 : 2127) - shadows disabled
20:02:01 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:01 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:01 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:01 Warning: extendedbase\models\misc\atm\atm.p3d:0 Face 1860, point 3227, face points 3227,3231,3255 - very small normal 0,0,0
20:02:01 Warning: extendedbase\models\misc\atm\atm.p3d:0 Face 1862, point 3227, face points 3227,3255,3081 - very small normal 0,0,0
20:02:01 Warning: extendedbase\models\misc\atm\atm.p3d:0 Face 2338, point 3260, face points 3260,3239,3243 - very small normal 0,0,0
20:02:01 Warning: extendedbase\models\misc\atm\atm.p3d:0 Face 2636, point 3257, face points 3257,3258,3256 - very small normal 0,0,0
20:02:01 Warning: extendedbase\models\misc\atm\atm.p3d:0 Face 2877, point 2829, face points 2829,2830,2831 - very small normal 0,0,0
20:02:01 Warnings in extendedbase\models\misc\atm\atm.p3d:1
20:02:01 Too detailed shadow lod in extendedbase\models\misc\atm\atm.p3d (0:1.000000 : 3325) - shadows disabled
20:02:01 OfficeTable_01_new_F: drawer_1_move - unknown animation source drawer_1_source
20:02:01 OfficeTable_01_new_F: drawer_1_key_rot - unknown animation source drawer_1_key_source
20:02:01 OfficeTable_01_new_F: drawer_2_move - unknown animation source drawer_2_source
20:02:01 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:01 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:02 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:02 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:02 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:02 Warning: extendedbase\models\walls\metalwall_door\metalwall_door.p3d:shadow(1), Selection door needs a section. The shadow volume may not work well.
20:02:02 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:02 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:02 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:02 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:02 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:02 "ExileServer - Done loading constructions!"
20:02:02 "ExileServer - Loading vehicles from database..."
20:02:02 a3\data_f\proxies\flags\flag_auto.p3d: No geometry and no visual shape
20:02:02 exile_assets\model\exile_item_toolbox.p3d: No geometry and no visual shape
20:02:02 Warning: Convex component representing Slide not found
20:02:02 B_T_AFV_Wheeled_01_up_cannon_F: zasleh_rot - unknown animation source muzzle_rot
20:02:02 B_T_AFV_Wheeled_01_up_cannon_F: hideturret - unknown animation source hideturret
20:02:02 a3\data_f\proxies\flags\flag_alone.p3d: No geometry and no visual shape
20:02:02 exile_assets\model\exile_item_knife.p3d: No geometry and no visual shape
20:02:02 Fresnel k must be >0, given n=1,k=0
20:02:02 a3\air_f\data\plane_flag_big_f.p3d: No geometry and no visual shape
20:02:03 a3\air_f_beta\heli_transport_02\main_rotor_center_f.p3d: No geometry and no visual shape
20:02:03 a3\air_f_beta\heli_transport_02\view_pilot_switches_f.p3d: No geometry and no visual shape
20:02:03 Duplicate HitPoint name 'HitTurret' in 'Exile_Chopper_Huron_Black'
20:02:03 Duplicate HitPoint name 'HitGun' in 'Exile_Chopper_Huron_Black'
20:02:03 Duplicate HitPoint name 'HitTurret' in 'Exile_Chopper_Huron_Black'
20:02:03 Duplicate HitPoint name 'HitGun' in 'Exile_Chopper_Huron_Black'
20:02:03 a3\air_f\data\plane_flag_medium_inv_f.p3d: No geometry and no visual shape
20:02:03 exile_assets\model\exile_item_waterbottle_dirty.p3d: No geometry and no visual shape
20:02:03 exile_assets\model\exile_item_waterbottle_clean.p3d: No geometry and no visual shape
20:02:03 exile_assets\model\exile_item_toolbox.p3d: No geometry and no visual shape
20:02:03 exile_assets\model\exile_item_metalscrews.p3d: No geometry and no visual shape
20:02:03 exile_assets\model\exile_item_noodles.p3d: No geometry and no visual shape
20:02:03 Warning Message: No entry 'bin\config.bin/CfgMagazines.'.
20:02:03 Warning Message: No entry '.picture'.
20:02:03 Warning Message: '/' is not a value
20:02:03 Warning Message: No entry '.scope'.
20:02:03 Warning Message: '/' is not a value
20:02:03 Warning Message: Error: creating magazine  with scope=private
20:02:03 Warning Message: No entry '.displayName'.
20:02:03 Warning Message: '/' is not a value
20:02:03 Warning Message: No entry '.displayNameShort'.
20:02:03 Warning Message: '/' is not a value
20:02:03 Warning Message: No entry '.nameSound'.
20:02:03 Warning Message: '/' is not a value
20:02:03 Warning Message: No entry '.Library'.
20:02:03 Warning Message: No entry '.libTextDesc'.
20:02:03 Warning Message: '/' is not a value
20:02:03 Warning Message: No entry '.type'.
20:02:03 Warning Message: '/' is not a value
20:02:03 Warning Message: No entry '.count'.
20:02:03 Warning Message: '/' is not a value
20:02:03 Warning Message: No entry '.maxLeadSpeed'.
20:02:03 Warning Message: '/' is not a value
20:02:03 Warning Message: No entry '.initSpeed'.
20:02:03 Warning Message: '/' is not a value
20:02:03 Warning Message: No entry '.reloadAction'.
20:02:03 Warning Message: '/' is not a value
20:02:03 Warning Message: No entry '.modelSpecial'.
20:02:03 Warning Message: '/' is not a value
20:02:03 Warning Message: No entry '.ammo'.
20:02:03 Warning Message: '/' is not a value
20:02:03 Warning Message: No entry '.model'.
20:02:03 Warning Message: '/' is not a value
20:02:03 exile_assets\model\exile_item_dogfood_open.p3d: No geometry and no visual shape
20:02:03 exile_assets\model\exile_item_mountaindupe.p3d: No geometry and no visual shape
20:02:03 In Vehicle: exile_psycho_hmmw\psycho_hmmwv50.p3d missing cargo 0 get in direction point
20:02:03 In Vehicle: exile_psycho_hmmw\psycho_hmmwv50.p3d missing cargo 2 get in direction point
20:02:03 In Vehicle: exile_psycho_hmmw\psycho_hmmwv50.p3d missing cargo 0 get in direction point
20:02:03 In Vehicle: exile_psycho_hmmw\psycho_hmmwv50.p3d missing cargo 2 get in direction point
20:02:03 In Vehicle: exile_psycho_hmmw\psycho_hmmwv50.p3d missing cargo 0 get in direction point
20:02:03 In Vehicle: exile_psycho_hmmw\psycho_hmmwv50.p3d missing cargo 1 get in direction point
20:02:03 In Vehicle: exile_psycho_hmmw\psycho_hmmwv50.p3d missing cargo 2 get in direction point
20:02:03 In Vehicle: exile_psycho_hmmw\psycho_hmmwv50.p3d missing cargo 6 get in direction point
20:02:04 exile_assets\model\exile_item_beer.p3d: No geometry and no visual shape
20:02:04 exile_assets\model\exile_item_waterbottle_empty.p3d: No geometry and no visual shape
20:02:04 B_Heli_Light_01_armed_F: hideweapons - unknown animation source hideweapons
20:02:04 B_Heli_Light_01_armed_F: hiderockets - unknown animation source hideweapons
20:02:04 a3\air_f\data\plane_flag_medium_f.p3d: No geometry and no visual shape
20:02:04 exile_assets\model\exile_item_xm8.p3d: No geometry and no visual shape
20:02:04 exile_assets\model\exile_item_codelock.p3d: No geometry and no visual shape
20:02:04 exile_danny_items\exile_item_ckgoat.p3d: No geometry and no visual shape
20:02:04 exile_assets\model\exile_item_cement.p3d: No geometry and no visual shape
20:02:04 exile_assets\model\exile_item_sand.p3d: No geometry and no visual shape
20:02:04 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape
20:02:04 "ExileServer - Done loading vehicles!"
20:02:04 "ExileServer - Loading containers from database..."
20:02:04 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
20:02:04 a3\weapons_f\binocular\nvg_proxy_indep.p3d: No geometry and no visual shape
20:02:04 a3\weapons_f\binocular\nvg_proxy_opfor.p3d: No geometry and no visual shape
20:02:04 exile_assets\model\exile_item_metalpole.p3d: No geometry and no visual shape
20:02:04 exile_assets\model\exile_item_lightbulb.p3d: No geometry and no visual shape
20:02:04 exile_assets\model\exile_item_can_empty.p3d: No geometry and no visual shape
20:02:04 exile_assets\model\exile_item_ziptie.p3d: No geometry and no visual shape
20:02:04 exile_assets\model\exile_item_metalboard.p3d: No geometry and no visual shape
20:02:05 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
extendedbase
20:02:05 Warning: extendedbase\models\misc\medikit\medikit.p3d:3.00782e-040 Face 678, point 513, face points 513,514,515 - very small normal 0,0,0
20:02:05 Warning: extendedbase\models\misc\medikit\medikit.p3d:3.00782e-040 Face 681, point 513, face points 513,515,516 - very small normal 0,0,0
20:02:05 Warning: extendedbase\models\misc\medikit\medikit.p3d:3.00782e-040 Face 690, point 521, face points 521,522,523 - very small normal 0,0,0
20:02:05 Warning: extendedbase\models\misc\medikit\medikit.p3d:3.00782e-040 Face 693, point 521, face points 521,523,524 - very small normal 0,0,0
20:02:05 Warning: extendedbase\models\misc\medikit\medikit.p3d:3.00782e-040 Face 705, point 1134, face points 1134,1136,526 - very small normal 0,0,0
20:02:05 Warnings in extendedbase\models\misc\medikit\medikit.p3d:1
20:02:05 ryanzombies\antivirus\pillbottle.p3d: No geometry and no visual shape
20:02:05 ryanzombies\antivirus\injector.p3d: No geometry and no visual shape
20:02:05 exile_assets\model\exile_item_dsnuts.p3d: No geometry and no visual shape
20:02:05 exile_assets\model\exile_item_cookingpot.p3d: No geometry and no visual shape
20:02:05 exile_assets\model\exile_item_macascheese_open.p3d: No geometry and no visual shape
20:02:05 exile_danny_items\exile_item_rawsheep.p3d: No geometry and no visual shape
20:02:05 exile_assets\model\exile_item_waterbottle_coffee.p3d: No geometry and no visual shape
20:02:05 exile_assets\model\exile_item_powerdrink.p3d: No geometry and no visual shape
20:02:05 "ExileServer - Done loading containers!"
20:02:05 "ExileServer - Creating spawn zone vehicles..."
20:02:05 "ExileServer - Spawning Dynamic Vehicles. GridSize: 2200 Vehs/Grid: 2"
20:02:05 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d
20:02:05 exile_psycho_lada\lada_lm.p3d: No geometry and no visual shape
20:02:05 Render target memory points m1p & m1d not found.
20:02:05 Render target memory points m2p & m2d not found.
20:02:06 Render target memory points m3p & m3d not found.
20:02:06 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it.
20:02:06 "arma3/BIS_fnc_log: [BIS_fnc_preload] ----- Scripts initialized at 22850 ms -----"
20:02:06 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d
20:02:06 exile_psycho_lada\lada_lm.p3d: No geometry and no visual shape
20:02:06 Render target memory points m1p & m1d not found.
20:02:06 Render target memory points m2p & m2d not found.
20:02:06 Render target memory points m3p & m3d not found.
20:02:07 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d
20:02:07 exile_psycho_lada\lada_lm.p3d: No geometry and no visual shape
20:02:07 Render target memory points m1p & m1d not found.
20:02:07 Render target memory points m2p & m2d not found.
20:02:07 Render target memory points m3p & m3d not found.
20:02:07 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d
20:02:07 exile_psycho_lada\lada_lm.p3d: No geometry and no visual shape
20:02:07 Render target memory points m1p & m1d not found.
20:02:07 Render target memory points m2p & m2d not found.
20:02:07 Render target memory points m3p & m3d not found.
20:02:08 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d
20:02:08 exile_psycho_lada\lada_lm.p3d: No geometry and no visual shape
20:02:08 Render target memory points m1p & m1d not found.
20:02:08 Render target memory points m2p & m2d not found.
20:02:08 Render target memory points m3p & m3d not found.
20:02:09 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d
20:02:09 exile_psycho_lada\lada_lm.p3d: No geometry and no visual shape
20:02:09 Render target memory points m1p & m1d not found.
20:02:09 Render target memory points m2p & m2d not found.
20:02:09 Render target memory points m3p & m3d not found.
20:02:09 "ExileServer - Dynamic vehicles spawned. Count : 98"
20:02:09 "ExileServer - Game world initialized! Let the fun begin!"
20:02:09 "ExileServer - Russian Roulette: Game initialized."
20:02:09 "ExileServer - Server is up and running! Version: 1.0.4"
20:02:09 "arma3/BIS_fnc_log: [postInit] ExileServer_fnc_postInit (9188 ms)"
20:02:09 "ExileServer - Main thread started"
20:02:09 "ExileServer - Job with handle 10005 added."
20:02:09 CallExtension 'ARMA_LOG' could not be found
20:02:09 "DMS_DEBUG :: DMS post-init complete. productVersion: [""Arma 3"",""Arma3"",188,145263,""Stable"",true,""Windows"",""x86""] | infiSTAR version: 09-12-2018 20-13-05 - v93 |::|::| (DMS_Version: ""September 5, 2016"" | time: 12.624 | diag_tickTime: 61.606 | 46.7836 FPS)"
20:02:09 "arma3/BIS_fnc_log: [postInit] DMS_fnc_DMS_postInit (83.9996 ms)"
20:02:09 "arma3/BIS_fnc_log: [postInit] ClaimVehicles_Server_fnc_postInit (0 ms)"
20:02:09 "arma3/BIS_fnc_log: [postInit] yorkshire_fnc_YORKS_init (0 ms)"
20:02:09 "arma3/BIS_fnc_log: [postInit] ExAd_fnc_postInitXM8 (15.9988 ms)"
20:02:09 "[OCCUPATION]:: Occupation V70 (14-11-2018) Giving the server time to start before starting [OCCUPATION] (12.708)"
20:02:10 "DMS :: Initializing FSM mission script"
20:02:10 "ExileZ 2.0: Next Horde in 45 minutes."
20:02:20 "[OCCUPATION MOD]:: Occupation V70 (14-11-2018) Loading Config at 22.727"
20:02:20 "ExileServer - Job with handle 10006 added."
20:02:28 "[Display #24]"
20:02:35 "ExileServer - Job with handle 10007 added."
20:02:35 "ExileServer - Job with handle 10008 added."
20:02:50 "ExileServer - Job with handle 10009 added."
20:03:06 a3\weapons_f\binocular\nvg_proxy_opfor.p3d: No geometry and no visual shape
20:03:06 a3\weapons_f\binocular\nvg_proxy_off_opfor.p3d: No geometry and no visual shape
20:03:06 "ExileServer - Job with handle 10010 added."
20:03:08 hidebullet_001 - unknown animation source codrivermuzzle_revolving
20:03:08 hidebullet_002 - unknown animation source codrivermuzzle_revolving
20:03:08 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
20:03:08 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
20:03:08 "ExileServer - Job with handle 10011 added."
20:03:09 "ExileServer - Job with handle 10012 added."
20:03:09 "ExileServer - Job with handle 10013 added."
20:03:12 "ExileServer - Job with handle 10014 added."
20:03:12 "ExileServer - Job with handle 10015 added."
20:03:13 "ExileServer - Job with handle 10016 added."
20:03:13 "ExileServer - Job with handle 10017 added."
20:03:16 "ExileServer - Job with handle 10018 added."
20:03:16 "ExileServer - Job with handle 10019 added."
20:03:33 "ExileServer - Job with handle 10020 added."
20:03:33 "ExileServer - Job with handle 10021 added."
20:03:33 "ExileServer - Job with handle 10022 added."
20:03:33 "ExileServer - Job with handle 10023 added."
20:03:33 "ExileServer - Job with handle 10024 added."
20:03:33 "ExileServer - Job with handle 10025 added."
20:03:33 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape
20:03:38 "ExileServer - Job with handle 10026 added."
20:03:38 "ExileServer - Job with handle 10027 added."
20:03:38 "ExileServer - Job with handle 10028 added."
20:03:38 "ExileServer - Job with handle 10029 added."
20:03:38 "ExileServer - Job with handle 10030 added."
20:03:39 "ExileServer - Job with handle 10031 added."
20:03:41 "ExileServer - Job with handle 10032 added."
20:03:41 "ExileServer - Job with handle 10033 added."
20:03:41 "ExileServer - Job with handle 10034 added."
20:03:41 hidebullet_001 - unknown animation source codrivermuzzle_revolving
20:03:41 hidebullet_002 - unknown animation source codrivermuzzle_revolving
20:03:41 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
20:03:41 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
20:03:41 "ExileServer - Job with handle 10035 added."
20:03:41 "ExileServer - Job with handle 10036 added."
20:03:41 "ExileServer - Job with handle 10037 added."
20:03:42 "ExileServer - Job with handle 10038 added."
20:03:43 "ExileServer - Job with handle 10039 added."
20:03:43 "ExileServer - Job with handle 10040 added."
20:03:43 "ExileServer - Job with handle 10041 added."
20:03:43 "ExileServer - Job with handle 10042 added."
20:03:43 hidebullet_001 - unknown animation source codrivermuzzle_revolving
20:03:43 hidebullet_002 - unknown animation source codrivermuzzle_revolving
20:03:43 hidebullet2_001 - unknown animation source codrivermuzzle_revolving
20:03:43 hidebullet2_002 - unknown animation source codrivermuzzle_revolving
20:03:43 "ExileServer - Job with handle 10043 added."
20:03:58 "ExileServer - Job with handle 10044 added."
20:04:13 "ExileServer - Job with handle 10045 added."
20:04:28 "ExileServer - Job with handle 10046 added."
20:04:43 "ExileServer - Job with handle 10047 added."
20:08:10 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
20:08:10 a3\weapons_f\binocular\nvg_proxy_off.p3d: No geometry and no visual shape
20:08:10 a3\weapons_f\acc\reticle_nlaw.p3d: No geometry and no visual shape
20:08:10 "DMS_SpawnAIGroup :: Spawned 8 AI at [8157.68,7429.92,0]."
20:08:10 Duplicate HitPoint name 'HitTurret' in 'B_T_LSV_01_armed_F'
20:08:10 Duplicate HitPoint name 'HitGun' in 'B_T_LSV_01_armed_F'
20:08:10 B_T_LSV_01_armed_F: magazine_reload_hide_1 - unknown animation source titanmuzzle_reloadmagazine
20:08:10 Duplicate HitPoint name 'HitGun' in 'O_HMG_01_high_F'
20:08:10 Duplicate HitPoint name 'HitTurret' in 'O_HMG_01_high_F'
20:08:10 Dimensions in class O_HMG_01_high_F should be an array of size 2.
20:08:10 Land_Cargo_House_V2_F: door_1_rot - unknown animation source door_1_sound_source
20:08:10 Land_Cargo_House_V2_F: door_1_locked_rot - unknown animation source door_1_locked_source
20:09:08 "[OCCUPATION:Vehicle] found position [2122.86,6311,0]"
20:09:08 "ExileServer - Job with handle 10048 added."
20:09:08 "ExileServer - Job with handle 10049 added."
20:09:24 "[OCCUPATION:Vehicle] found position [11544.8,10210.6,1.52588e-005]"
20:09:24 "ExileServer - Job with handle 10050 added."
20:09:24 "ExileServer - Job with handle 10051 added."
20:09:24 "ExileServer - Job with handle 10052 added."
20:09:24 "ExileServer - Job with handle 10053 added."
20:09:59 "[OCCUPATION:Vehicle] found position [6442.59,4326.92,0]"
20:09:59 "ExileServer - Job with handle 10054 added."
20:09:59 "ExileServer - Job with handle 10055 added."
20:09:59 "ExileServer - Job with handle 10056 added."
20:09:59 "ExileServer - Job with handle 10057 added."
20:10:19 "[OCCUPATION:Vehicle] found position [2526.98,6057.76,-1.90735e-006]"
20:10:19 "ExileServer - Job with handle 10058 added."
20:10:19 "ExileServer - Job with handle 10059 added."
20:10:19 "ExileServer - Job with handle 10060 added."
20:10:56 BEServer: registering a new player #859403401
20:11:00 "[OCCUPATION:Vehicle] found position [8108.19,9025.11,0]"
20:11:00 "ExileServer - Job with handle 10061 added."
20:11:00 "ExileServer - Job with handle 10062 added."
20:11:00 "ExileServer - Job with handle 10063 added."
20:11:00 "ExileServer - Job with handle 10064 added."
20:11:13 "_randomLocation: [[13074,11817,400],3000,""Tanoa""]"
20:11:13 "[OCCUPATION:Sky] found position [13074,11817,400]"
20:11:13 "[occupationSky] _SC_vehicleSpawnLocation: [[13074,11817,400],3000,""Tanoa""]"
20:11:13 "ExileServer - Job with handle 10065 added."
20:11:13 "ExileServer - Job with handle 10066 added."
20:11:13 "ExileServer - Job with handle 10067 added."
20:11:13 "ExileServer - Job with handle 10068 added."
20:11:14 "_randomLocation: [[13074,11817,400],3000,""Tanoa""]"
20:11:14 "[OCCUPATION:Sky] found position [13074,11817,400]"
20:11:14 "[occupationSky] _SC_vehicleSpawnLocation: [[13074,11817,400],3000,""Tanoa""]"
20:11:14 "ExileServer - Job with handle 10069 added."
20:11:14 "ExileServer - Job with handle 10070 added."
20:11:14 "ExileServer - Job with handle 10071 added."
20:11:14 Ragdoll - loading of ragdoll source "Soldier" started.
20:11:14 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
20:11:14 "ExileServer - Job with handle 10072 added."
20:11:15 "_randomLocation: [[2238,6717,400],2000,""Tanoa""]"
20:11:15 "[OCCUPATION:Sky] found position [2238,6717,400]"
20:11:15 "[occupationSky] _SC_vehicleSpawnLocation: [[2238,6717,400],2000,""Tanoa""]"
20:11:15 "ExileServer - Job with handle 10073 added."
20:11:15 "ExileServer - Job with handle 10074 added."
20:11:15 "ExileServer - Job with handle 10075 added."
20:11:15 "ExileServer - Job with handle 10076 added."
20:11:20 "ExileServer - Job with handle 10077 added."
20:11:20 "ExileServer - Job with handle 10078 added."
20:11:21 "ExileServer - Job with handle 10079 added."
20:11:21 "ExileServer - Job with handle 10080 added."
20:11:23 "ExileServer - Job with handle 10081 added."
20:11:23 "ExileServer - Job with handle 10082 added."
20:11:23 "ExileServer - Job with handle 10083 added."
20:11:24 "ExileServer - Job with handle 10084 added."
20:11:24 "ExileServer - Job with handle 10085 added."
20:11:24 "ExileServer - Job with handle 10086 added."
20:11:26 "ExileServer - Job with handle 10087 added."
20:11:26 "ExileServer - Job with handle 10088 added."
20:11:26 "ExileServer - Job with handle 10089 added."
20:11:28 "[OCCUPATION]:: [11802,2662.98,0.179292] is 117.079m from blacklisted position [11685,2666,0] (blacklisted)"
20:11:29 "ExileServer - Job with handle 10090 added."
20:11:29 "ExileServer - Job with handle 10091 added."
20:11:34 "[occupationMonitor] _tempLocation: [[13074,11817,400],3000,""Tanoa""] _originalSpawnLocation: [13074,11817,400]"
20:11:36 "[occupationMonitor] _tempLocation: [[2238,6717,400],2000,""Tanoa""] _originalSpawnLocation: [2238,6717,400]"
20:11:43 Server: Object 0:0 not found (message Type_181)
20:11:43 Server: Object 0:0 not found (message Type_181)
20:11:43 Server: Object 0:0 not found (message Type_181)
20:11:43 Server: Object 0:0 not found (message Type_181)
20:11:45 Unaccessible
20:11:45 "ExileServer - Player Texas Rangers (UID 76561198013213309) connected!"
20:11:46 "ExileZ 2.0: Spawning 1 Zombie for Texas Rangers."
20:11:46 "ExileZ 2.0: 1 Player in game."
20:11:46 "ExileZ 2.0: Waiting 180 seconds."
20:11:47 "ExileZ 2.0: Zombie Group Highest Compound Weight : 1"
20:11:47 "ExileZ 2.0: Randomly Selected Value : 1"
20:11:47 "ExileZ 2.0: Selected Zombie Group : [[""RyanZombieC_man_1walker""],[""RyanZombieC_man_polo_1_Fwalker""],[""RyanZombieC_man_polo_2_Fwalker""],[""RyanZombieC_man_polo_4_Fwalker""],[""RyanZombieC_man_polo_5_Fwalker""],[""RyanZombieC_man_polo_6_Fwalker""],[""RyanZombieC_man_p_fugitive_Fwalker""],[""RyanZombieC_man_w_worker_Fwalker""],[""RyanZombieC_scientist_Fwalker""],[""RyanZombieC_man_hunter_1_Fwalker""],[""RyanZombieC_man_pilot_Fwalker""],[""RyanZombieC_journalist_Fwalker""],[""RyanZombieC_Oresteswalker""]]        Compound Weight : 2"
20:11:47 "ExileZ 2.0: Selected Zombie Class : RyanZombieC_scientist_Fwalker"
20:11:47 "ExileZ 2.0: Spawning 1 Zombie    |    Position : [6728.91,6038.91,0]    |    Class : RyanZombieC_scientist_Fwalker "
20:11:47 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
ryanzombies
20:11:47 Loading movesType CfgGesturesMale
20:11:47 Loading movesType CfgRyanZombiesMovesMaleSdrwalker
20:11:49 IT07: [VEMFr] missionTimer -- INFO: enough players online (1) and server FPS (46.2428) is above 20. Starting missionTimer...
20:11:52 "ExileServer - Starting session for 'Texas Rangers' with ID 'zcvocvth'..."
20:11:52 "ExileServer - Dispatching hasPlayerRequest for session 'zcvocvth'..."
20:12:22 "ExileZ 2.0: Removing 1 Zombie    |    Position : [6728.85,6038.97,0.00141811]    |    Class : RyanZombieC_scientist_Fwalker"
20:13:32 IT07: [VEMFr] DynamicLocationInvasion -- INFO: invading Sosovu...
20:13:40 ERROR: Switch uniform! Uniform is not supported by soldier
20:13:40 Uniform U_OG_leader is not allowed for soldier class O_G_Sharpshooter_F
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 ERROR: Switch uniform! Uniform is not supported by soldier
20:13:40 Uniform U_OG_leader is not allowed for soldier class O_G_Sharpshooter_F
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 a3\characters_f\heads\glasses\g_shades_blue.p3d: No geometry and no visual shape
20:13:40 ERROR: Switch uniform! Uniform is not supported by soldier
20:13:40 Uniform U_OG_leader is not allowed for soldier class O_G_Sharpshooter_F
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 a3\characters_f_beta\heads\glasses\g_shades_green.p3d: No geometry and no visual shape
20:13:40 Error in expression <Fr_fnc_scriptPath ); ( _this select 0 ) removeAllEventHandlers 'MPKilled' } >
20:13:40   Error position: <removeAllEventHandlers 'MPKilled' } >
20:13:40   Error Foreign error: Unknown enum value: "MPKilled"
20:13:40 ERROR: Switch uniform! Uniform is not supported by soldier
20:13:40 Uniform U_OG_leader is not allowed for soldier class O_G_Sharpshooter_F
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 ERROR: Switch uniform! Uniform is not supported by soldier
20:13:40 Uniform U_OG_leader is not allowed for soldier class O_G_Sharpshooter_F
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 ERROR: Switch uniform! Uniform is not supported by soldier
20:13:40 Uniform U_OG_leader is not allowed for soldier class O_G_Sharpshooter_F
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 a3\characters_f\heads\glasses\g_shades_black.p3d: No geometry and no visual shape
20:13:40 ERROR: Switch uniform! Uniform is not supported by soldier
20:13:40 Uniform U_OG_leader is not allowed for soldier class O_G_Sharpshooter_F
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 ERROR: Switch uniform! Uniform is not supported by soldier
20:13:40 Uniform U_OG_leader is not allowed for soldier class O_G_Sharpshooter_F
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
20:13:40 a3\characters_f_gamma\heads\glasses\g_aviators.p3d: No geometry and no visual shape
20:14:42 Client: Remote object 4:0 not found
20:14:42 "[DirtysDEBUG] -player_database_update.sqf updateInfection:0:0:76561198013213309"
20:14:42 "arma3/BIS_fnc_log: HandleDisconnect : 9c3ec080# 1702506: coveralls.p3d"
20:14:42 Warning: Cleanup player - person 2:5775 not found
20:14:42 Warning: Cleanup player - person 2:5775 not found
20:15:08 Road not found
20:16:10 "DMS_SpawnAIGroup :: Spawned 10 AI at [7574.03,7680.45,0]."
20:16:51 "[occupationMonitor] _tempLocation: [[13074,11817,400],3000,""Tanoa""] _originalSpawnLocation: [13074,11817,400]"
20:16:53 "[occupationMonitor] _tempLocation: [[2238,6717,400],2000,""Tanoa""] _originalSpawnLocation: [2238,6717,400]"
20:22:06 "[occupationMonitor] _tempLocation: [[13074,11817,400],3000,""Tanoa""] _originalSpawnLocation: [13074,11817,400]"
20:22:08 "[occupationMonitor] _tempLocation: [[2238,6717,400],2000,""Tanoa""] _originalSpawnLocation: [2238,6717,400]"
20:22:10 "DMS_SpawnAIGroup :: Spawned 4 AI at [9994.95,9495.81,0]."
20:24:13 Road not found
20:24:23 "ExileServer - Job with handle 10092 added."
20:27:20 "[occupationMonitor] _tempLocation: [[13074,11817,400],3000,""Tanoa""] _originalSpawnLocation: [13074,11817,400]"
20:27:22 "[occupationMonitor] _tempLocation: [[2238,6717,400],2000,""Tanoa""] _originalSpawnLocation: [2238,6717,400]"
20:29:10 Error compiling '' in 'hitpelvis'
20:29:10 Error compiling '' in 'hitabdomen'
20:29:10 Error compiling '' in 'hitdiaphragm'
20:29:10 Error compiling '' in 'hitchest'
20:29:10 Error compiling '' in 'hitarms'
20:29:10 Error compiling '' in 'hitlegs'
20:29:10 "DMS_SpawnAIGroup :: Spawned 5 AI at [8894.56,8128.49,0]."
20:32:28 "[occupationMonitor] _tempLocation: [[2238,6717,400],2000,""Tanoa""] _originalSpawnLocation: [2238,6717,400]"
20:33:06 Road not found
20:33:08 "ExileServer - Job with handle 10093 added."
20:35:11 "DMS_SpawnAIGroup :: Spawned 4 AI at [7713.94,8325.09,0]."
20:37:35 "[occupationMonitor] _tempLocation: [[2238,6717,400],2000,""Tanoa""] _originalSpawnLocation: [2238,6717,400]"
20:39:53 "ExileServer - Job with handle 10094 added."
20:40:10 "DMS_SpawnAIGroup :: Spawned 13 AI at [2385.81,3120.41,0]."
20:42:11 Road not found
20:42:42 "[occupationMonitor] _tempLocation: [[2238,6717,400],2000,""Tanoa""] _originalSpawnLocation: [2238,6717,400]"
 

 

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Sorry für die späte Antwort.

Aber ich kann so erstmal keinen Fehler darauf finden.

Allerdings hast Du einige andere Fehler drin, z.B. hast Du deine Mission mit einem Mod bearbeitet der jetzt auf dem Server nicht geladen wird.

dann lässt Du eine Uniform U_OG_leader bei der class O_G_Sharpshooter_F laden was nicht zulässig ist.

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Kein Prob mach dir keinen Kopf.

Ein Fehler ist von RZ Infection. Hab ich aber nicht bearbeitet.

Einer ist von ExileZ. Muss ich noch eine neue Trigger Position sqf machen.

Der Fehler den du ansprichst ist anscheinend im VEMF. Hab ich aber nix daran verändert.

Hab mir gerade die aktuelle Log runter geladen und da ist der Fehler nicht drin.

Denke das da in einer der Missionen die Uniform drin ist.

Muss ich mal kucken ob ich die finde und ändern kann.

Aber danke das du drüber gesehen hast.

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