ATU.Lasthope 3 Report post Posted November 13, 2018 Im trying to create escort player like when a player is cuffed then escorting them (moving them while cuffed) is there anyone who can help? ive got this but thats it Any type of player to player interactions will be defined under the player class in your mission pbo. So an example of what this would look like is: class Player { targetType = 2; target = "Exile_Unit_Player"; class Actions { class Escort: ExileAbstractAction { title = "Escort"; condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed"; action = "_this call fnc_Escort"; }; class stopEscort: ExileAbstractAction { title = "Stop Escort"; condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed"; action = "_this call fnc_stopEscort"; }; }; }; Not mine! Sent as an example but im just a small noob trying to get by...... Share this post Link to post Share on other sites
Kampexia 7 Report post Posted December 6, 2018 title = "Escort"; condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed"; action = "_this call fnc_Escort"; replace with this maybe? title = "Escort"; condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', true]) && !ExileClientIsHandcuffed"; action = "_this call fnc_Escort"; Share this post Link to post Share on other sites