♜ Ģօɾɱ էհε Ølძ 15 Report post Posted November 7, 2018 (edited) Hi all, Thought I might as well put this up so that others can use it. I take no credit as the original author, I just helped adapt it to work on Exile. Assassination Mission Author: Fresqo Edits for Exile by Fresqo and ♜ Ģօɾɱ էհε Ølძ Information: This script was originally written by Fresqo for a Roleplay server but has now been adapted work on Exile. It has been structured to work serverside with DMS however it could also be edited to work without it. Description: Assassination side mission Nikos spawns at one of the random start markers and walks to a random end marker. If anyone gets within a certain distance he goes into hiding. If he gets to his destination he goes into hiding and initiates the mission again. The aim is to snipe him, take his poptabs and item in his backpack and briefcase he drops and sell it. Installation: 1. Download and unpack. 2. Navigate to and de-pbo your a3_dms.pbo found in @ExileServer\addons\ 3. Copy the Assassination folder into it. 4. If you wish to configure any settings edit the fn_Assassin.sqf file in the folder and follow the instructions at the top. 5. Add the following line to the bottom of your DMS_preinit.sqf file: // Initialize Assassination Mission [] execVM "\x\addons\DMS\Assassination\fn_initAssassin.sqf"; 6. Re-pbo your a3_dms.pbo 7a. De-pbo your mission file found in mpmissions\ and open you mission.sqm in the editor. 7b. Create your start and finish markers: nikos_start_1, nikos_start_2, nikos_start_3, nikos_1, nikos_2, nikos_3. Don't forget to make them invisible! 7c. Save and re-pbo. 8. Upload, start server and enjoy. NB: This script has developed some minor bugs since the last Exile update (1.0.4) and as a result, Nikos may tend to not drop the briefcase and the toast stating who killed him may not be displayed. I've been trying my best to fix but no luck as of yet. Apologies in advance. - ♜ Ģօɾɱ էհε Ølძ Download Edited November 8, 2018 by ♜ Ģօɾɱ էհε Ølძ left out installation step 5 Share this post Link to post Share on other sites
[x] cit 23 Report post Posted November 7, 2018 may be use default markers system in fn_Assassin.sqf coords or markers like in FUMS cities, vilages? Share this post Link to post Share on other sites
♜ Ģօɾɱ էհε Ølძ 15 Report post Posted November 7, 2018 3 hours ago, [x] cit said: may be use default markers system in fn_Assassin.sqf coords or markers like in FUMS cities, vilages? You can if you like, just add/edit it in 1 Share this post Link to post Share on other sites
Kflo01 11 Report post Posted November 7, 2018 Cant you just drop it in the bandit folder of DMS and have it called within the normal DMS system by listing it as a dynamic mission and giving it a spawn percentage chance? Share this post Link to post Share on other sites
♜ Ģօɾɱ էհε Ølძ 15 Report post Posted November 8, 2018 Yeah why not. If it works do it. The way I have it is the way Fresqo set it up... Share this post Link to post Share on other sites
[x] cit 23 Report post Posted November 8, 2018 Cant loot briefcase, do not understand why. Share this post Link to post Share on other sites
♜ Ģօɾɱ էհε Ølძ 15 Report post Posted November 8, 2018 That’s what I’ve been trying unsuccessfully to fix (as mentioned above), which is why I added a backpack and loot in it as well 1 Share this post Link to post Share on other sites
[x] cit 23 Report post Posted November 8, 2018 23 minutes ago, ♜ Ģօɾɱ էհε Ølძ said: That’s what I’ve been trying unsuccessfully to fix (as mentioned above), which is why I added a backpack and loot in it as well I like this mission. Thx for sharing. 1 Share this post Link to post Share on other sites
yunnie14 3 Report post Posted November 9, 2018 (edited) When the mission begins , it ends too . And there is no marker on the map . Please help ! Edited November 9, 2018 by yunnie14 Share this post Link to post Share on other sites
Kflo01 11 Report post Posted November 9, 2018 So I tried adding it to the bandit folder (for dynamic missions) so it could spawn the way DMS spawns all its other missions. it didn't work. It broke dms so bad the server wouldn't start. So back to the drawing board. 1 Share this post Link to post Share on other sites