BlueFlayvorz 1 Report post Posted September 13, 2018 I am installing infistar on fresh server, no mods. I am receiving the error. infiSTAR_defines.hpp is not in your MPMission or you forgot to #include it within your description.ext [37308x2 - 11-09-2018 21-36-20 - v93 - exile.majormittens.co.uk (1.0.4|1.80) TEST - [""Arma 3"",""Arma3"",184,144924,""Stable"",true,""Linux"",""x86""]]" I am unsure of the cause, all the files are in mission folder and I have added correct lines to description.ext. both are listed below. Any help or insight into what I am doing wrong is greatly appreciated. #define true 1 #define false 0 // Required for the XM8, do not remove! #include "RscDefines.hpp" /////////////////////////////////////////////////////////////////////////////// // Server Settings - Modify at will /////////////////////////////////////////////////////////////////////////////// author = "Exile Mod Team"; onLoadName = "Exile Mod"; onLoadMission= "exile.majormittens.co.uk"; loadScreen = "exile_assets\texture\mod\logo.paa"; disableChannels[] = {0, 2}; OnLoadIntro = ""; OnLoadIntroTime = false; OnLoadMissionTime = false; class Header { gameType = Survive; // Do NOT change this minPlayers = 1; maxPlayers = 100; }; /////////////////////////////////////////////////////////////////////////////// // Exile Settings - Do not change these! /////////////////////////////////////////////////////////////////////////////// forceRotorLibSimulation = 2; skipLobby = 1; joinUnassigned = 1; respawn = "BASE"; respawnDelay = 120; respawnDialog = 0; respawnOnStart = 0; respawnButton = 1; respawnTemplates[] = {"Exile"}; corpseManagerMode = 0; corpseLimit = 20; corpseRemovalMinTime = 1800; corpseRemovalMaxTime = 3600; wreckManagerMode = 0; wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; scriptedPlayer = 1; disabledAI = 1; enableItemsDropping = 0; briefing = 0; debriefing = 0; allowFunctionsLog = 1; enableDebugConsole = 0; allowFunctionsRecompile = 0; showSquadRadar = 0; showUAVFeed = 0; reviveDelay = 6; reviveForceRespawnDelay = 3; reviveBleedOutDelay = 120; showHUD[] = { true, // Scripted HUD (same as showHUD command) true, // Vehicle + soldier info true, // Vehicle radar true, // Vehicle compass true, // Tank direction indicator false, // Commanding menu false, // Group Bar true, // HUD Weapon Cursors true // Vehicle Panel (Required for GPS) }; #include "config.cpp" class CfgRemoteExec { #include "CfgRemoteExec.hpp" #include "infiSTAR_defines.hpp" #include "infiSTAR_AdminMenu.hpp" #include "infiSTAR_chat.hpp" #include "infiSTAR_KeyBinds.hpp" }; Share this post Link to post Share on other sites
Beowulfv 305 Report post Posted September 13, 2018 You have a CfgRemoteExec class in your description and then a CfgRemoteExec.hpp in that class? I see a problem. Share this post Link to post Share on other sites
BlueFlayvorz 1 Report post Posted September 13, 2018 15 minutes ago, Beowulfv said: You have a CfgRemoteExec class in your description and then a CfgRemoteExec.hpp in that class? I see a problem. Yeah... not my best moment I realized that as soon as I posted this lol, thank you for the quick response though Share this post Link to post Share on other sites