El Rabito 78 Report post Posted July 15, 2018 (edited) I try to clean the roads on the map because 10 million wrecks and trash-piles just look stupid. I found a script to do this, but i struggle with adding a road check. The script should only remove objects on roads. Anyone could help me out ? Cheers Quote /* Ex: null = [] execVM "clean.sqf // Defaults to marker named "center" and 50m radius (unless it's an area marker). null = ["myOtherMarker"] execVM "clean.sqf // Cleans around a marker named "myOtherMarker" with 50m radius (unless it's an area marker). null = ["myUglyBackyard", 200] execVM "clean.sqf // Cleans 200m around a marker named "myUglyBackyard" (unless it's an area marker). */ // Defaults params [["_marker", "center"], ["_area", 50]]; // Types of junk to clean. _junk = ["LAND_WRECK", "WRECK", "DATSUN01T","DATSUN02T", "WRECK_UAZ_F", "WRECK_HMMWV", "GARBAGEPALLET_", "GARBAGEWASHINGMACHINE_", "HILUXT"]; // Area marker flag _markerArea = false; // If we're an area marker sort sizes to get the largest size and set the area flag for later. if (markerShape _marker in ["ELLIPSE", "RECTANGLE"]) then { _shape = markerSize _marker; // Returns the size, ie [50, 70] _shape sort false; // Sort the area array, ie now [70, 50] _area = _shape select 0; // Set area to the largest size _markerArea = true; // Set flag for later }; { _item = _x; // Current item in search area list // If we're an area marker check that the object is actually within the marker. Ie, 65m away from the 50m side for example. if (_markerArea && !(getPosWorld _item inArea _marker)) exitWith {}; // If we're in the area compare the object name to the _junk list. If we match hide the object. if ({(toUpper(str _item) find _x >=0)} count _junk > 0) then { hideObjectGlobal _item; }; } foreach nearestTerrainObjects [markerpos _marker, ["HIDE"], _area]; Edited July 16, 2018 by El Rabito Share this post Link to post Share on other sites
wetNreckless 17 Report post Posted July 17, 2018 So what map are you using that you are trying to do this on? Share this post Link to post Share on other sites
El Rabito 78 Report post Posted July 19, 2018 I tried it on chernarus_2035. I tried some stuff with isOnRoad but i couldn't get it to work. It's working for the map but i only want to remove the objects on roads. Share this post Link to post Share on other sites
aussie battler 282 Report post Posted July 24, 2018 Hey @El Rabito Maybe this code from spawn vehicles on roads will help. I think you will need to use: nearRoads _road = getPos ([7700, 8500, 0] nearRoads 11000); call BIS_fnc_selectRandom); _position = [_road, 0, 5, 5, 0, 99999, 0] call BIS_fnc_findSafePos; Share this post Link to post Share on other sites