basics 1 Report post Posted May 17, 2018 (edited) i have DMS running on my server but with the static missions when i killed everyone i cant acces allot of buildings. The doors dont open. when u get in front of door u get the figure that says to open the door but when u klik enter button nothing happens. This is with bunkers and olso the red beams that go up and down to stop vehicles. Anyone knows why they dont open or how to set it that builkdings are accesable ? Cheers and thanks for the reply s Edited May 17, 2018 by basics Share this post Link to post Share on other sites
CaptainChaos 18 Report post Posted May 18, 2018 open file scripts\fn_ImportFromM3E_Static.sqf change _obj enableSimulationGlobal false; to _obj enableSimulationGlobal true; Share this post Link to post Share on other sites
basics 1 Report post Posted May 21, 2018 (edited) On 18-5-2018 at 8:31 AM, CaptainChaos said: open file scripts\fn_ImportFromM3E_Static.sqf change _obj enableSimulationGlobal false; to _obj enableSimulationGlobal true; i did what you said...repacked to pbo with pbo manager wich works very good. I set it on the server...i start the server and when i go on server DMS does not start. server log... 13:23:09 [ZCP]: You don't have DMS, please edit the config. /* DMS_fnc_ImportFromM3E_Static Created by eraser1 Check out M3 Editor: http://maca134.co.uk/portfolio/m3editor-arma-3-map-editor/ Usage: [ _file // String: The filename (or filepath under the objects folder) that contains the exported M3E objects ] call DMS_fnc_ImportFromM3E_Static; _file call DMS_fnc_ImportFromM3E_Static; // This also works This function will simply create the objects from a file that was exported from M3Editor, and return a list of those objects. */ if !(params [ ["_file","",[""]] ]) exitWith { diag_log format ["DMS ERROR :: Calling DMS_fnc_ImportFromM3E_Static with invalid parameters: %1",_this]; [] }; // The next few lines checks to see if the static base has been spawned previously, in order to avoid spawning duplicate objects. private _varname = format ["DMS_StaticBaseSpawned_%1",_file]; if (missionNamespace getVariable [_varname,false]) exitWith { diag_log format ["DMS ERROR :: Attempting to spawn static base with file ""%1"" after it has already been spawned!",_file]; }; missionNamespace setVariable [_varname,true]; private _export = call compile preprocessFileLineNumbers (format ["\x\addons\DMS\objects\static\%1.sqf",_file]); if ((isNil "_export") || {!(_export isEqualType [])}) exitWith { diag_log format ["DMS ERROR :: Calling DMS_fnc_ImportFromM3E_Static with invalid file/filepath: %1 | _export: %2",_file,_export]; [] }; private _objs = _export apply { private _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; _obj enableSimulationGlobal true; private _pos = _x select 1; if (_x select 4) then { _obj setDir (_x select 2); _obj setPosATL _pos; } else { _obj setPosATL _pos; _obj setVectorDirAndUp (_x select 3); }; _obj; }; _objs Edited May 21, 2018 by basics Share this post Link to post Share on other sites
CaptainChaos 18 Report post Posted May 23, 2018 I guess, you did something different wrong. Did you add the a3_dms.pbo to @ExileServer/addons? Share this post Link to post Share on other sites
arc7r7 16 Report post Posted May 23, 2018 (edited) @basics You can now specify buildings to enable/disable simulation (allowing you to open/close doors) for the old M3E exports. Existing buildings have been updated (there may be some in the static bases that aren't updated). This is from the changelog from the RC branch of DMS on github. I would say DL this version and just copy the missions into your existing folder. Edited May 23, 2018 by arc7r7 Share this post Link to post Share on other sites
basics 1 Report post Posted May 23, 2018 33 minutes ago, arc7r7 said: @basics You can now specify buildings to enable/disable simulation (allowing you to open/close doors) for the old M3E exports. Existing buildings have been updated (there may be some in the static bases that aren't updated). This is from the changelog from the RC branch of DMS on github. I would say DL this version and just copy the missions into your existing folder. iv installed this one .https://github.com/Defent/DMS_Exile In the slums missions lots of times there is a crate that spawns inside a metal bunker wich can not be enterd...so kinda lame heaving this problem. Stil didnt figure out how to solve this. Share this post Link to post Share on other sites
arc7r7 16 Report post Posted May 23, 2018 I just gave you the solution. https://github.com/Defent/DMS_Exile/tree/Testing copy the slum mission from this into your current static folder. Or if you still cant open the door, find which building it is and enable the simulation in the base objects sqf. Share this post Link to post Share on other sites
basics 1 Report post Posted May 30, 2018 (edited) i downoaded that version...repacked pbo. Mission is working but door from buildings do not open. it says "true" behind the buildings in cordinates in objects/static/saltflatsbase.sqf ["Land_MilOffices_V1_F",[23328,18631.5,2.38419e-007],1.81821,[[0.0317284,0.999497,0],[0,0,1]],true], ["Land_MilOffices_V1_F",[23384.1,18629.7,2.38419e-007],1.81821,[[0.0317284,0.999497,0],[0,0,1]],true], ["Land_MilOffices_V1_F",[23382.5,18578.9,2.38419e-007],1.81821,[[0.0317284,0.999497,0],[0,0,1]],true], ["Land_i_Barracks_V2_F",[23321.7,18723,0],0,[[0,1,0],[0,0,1]],true], ["Land_i_Barracks_V2_F",[23407.8,18723.1,0],0,[[0,1,0],[0,0,1]],true], ["Land_i_Barracks_V2_F",[23364.3,18683,0],0,[[0,1,0],[0,0,1]],true], ["Land_i_Barracks_V2_F",[23408.7,18682.4,0],0,[[0,1,0],[0,0,1]],true], ["Land_i_Barracks_V2_F",[23364.8,18723.1,0],0,[[0,1,0],[0,0,1]],true], olso when i try to adapt the objects...like in slums i toke away some sandbaggs then the mission doenst work anymore. its like it calls for the objects somewhere else to and if its not the same it gets canceld. maybe even dms doesnt work anymore after i change the sandbag.. didnt check. anyone got ideas ?? cheers and thanks for all the help. Edited May 30, 2018 by basics Share this post Link to post Share on other sites
basics 1 Report post Posted May 30, 2018 (edited) GOT IT !! its working now opening doors. i forgot this.. open file scripts\fn_ImportFromM3E_Static.sqf change _obj enableSimulationGlobal false; to _obj enableSimulationGlobal true; ----------------------------------- it seems the pbo prefixes where olso not there. i tike it from the one u send me. changed the slums...gonna check if that works. yep all works thanks for the help Edited May 30, 2018 by basics Share this post Link to post Share on other sites