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DZL SIGI2008

KI Fahrzeuge

2 posts in this topic

Hallo ,

Ich habe ne frage an euch wisst ihr warum meine  ki ohne muni los rennt ?

z.b. https://www.youtube.com/watch?v=HKRBtgaKTVY&feature=youtu.be

a3_exile_occupation\config.sqf

Quote

// Possible equipment for survivor AI to spawn with
// spawning survivors without vests or backpacks will result in them having no ammunition                                                   
SC_SurvivorUniforms             = ["Exile_Uniform_BambiOverall"];
SC_SurvivorVests                = ["V_BandollierB_blk","V_BandollierB_cbr","V_BandollierB_khk","V_BandollierB_oli"];  
SC_SurvivorHeadgear             = [];
SC_SurvivorWeapon               = ["arifle_MXC_F","arifle_TRG20_F"];
SC_SurvivorWeaponAttachments    = [];
SC_SurvivorMagazines            = ["Exile_Item_Vishpirin","Exile_Item_Bandage","30Rnd_65x39_caseless_mag","30Rnd_556x45_Stanag","30Rnd_65x39_caseless_mag","30Rnd_556x45_Stanag"];
SC_SurvivorPistol               = ["hgun_Rook40_F"];
SC_SurvivorPistolAttachments    = [];
SC_SurvivorAssignedItems        = ["ItemMap","ItemCompass","ItemRadio","ItemWatch","Exile_Item_XM8"]; // all these items will be added
SC_SurvivorLauncher             = [];
SC_SurvivorBackpack             = ["B_AssaultPack_blk"];

// Possible equipment for bandit AI to spawn with
// spawning bandits without vests or backpacks will result in them having no ammunition                                                    
SC_BanditUniforms               = ["U_IG_Guerilla1_1","U_IG_Guerilla2_1","U_IG_Guerilla2_2","U_IG_Guerilla2_3","U_IG_Guerilla3_1","U_BG_Guerilla2_1","U_IG_Guerilla3_2","U_BG_Guerrilla_6_1","U_BG_Guerilla1_1","U_BG_Guerilla2_2","U_BG_Guerilla2_3","U_BG_Guerilla3_1"];
SC_BanditVests                  = ["V_BandollierB_blk","V_BandollierB_cbr","V_BandollierB_khk","V_BandollierB_oli"];
SC_BanditHeadgear               = ["H_Shemag_khk","H_Shemag_olive","H_Shemag_olive_hs","H_Shemag_tan","H_ShemagOpen_khk","H_ShemagOpen_tan"];
SC_BanditWeapon                 = ["LMG_Zafir_F","arifle_Katiba_C_F","arifle_Katiba_F","arifle_Katiba_GL_F","arifle_MXC_Black_F","arifle_MXC_F","arifle_TRG20_F","arifle_TRG21_F","arifle_TRG21_GL_F"];
SC_BanditWeaponAttachments      = [];
SC_BanditMagazines              = ["Exile_Item_InstaDoc","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_DuctTape","Exile_Item_PlasticBottleFreshWater","Exile_Item_Energydrink","Exile_Item_EMRE","Exile_Item_Cheathas","Exile_Item_Noodles","Exile_Item_BBQSandwich","Exile_Item_Catfood","150Rnd_762x54_Box","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_mag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"];
SC_BanditPistol                 = ["hgun_ACPC2_F","hgun_P07_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_02_F","hgun_Rook40_F"];
SC_BanditPistolAttachments      = [];
SC_BanditAssignedItems          = ["ItemMap","ItemCompass","ItemRadio","ItemWatch"]; // all these items will be added
SC_BanditLauncher               = [];
SC_BanditBackpack               = ["B_HuntingBackpack","B_Kitbag_cbr","B_Kitbag_mcamo","B_Kitbag_sgg","B_OutdoorPack_blk","B_OutdoorPack_blu","B_OutdoorPack_tan","B_TacticalPack_blk","B_TacticalPack_mcamo","B_TacticalPack_ocamo","B_TacticalPack_oli","B_TacticalPack_rgr"];

// Possible equipment for random ai to spawn with
// spawning random ai without vests or backpacks will result in them having no ammunition                                                    
SC_RandomUniforms               = ["U_B_GEN_Soldier_F"];
SC_RandomVests                  = ["V_TacVest_gen_F"];
SC_RandomHeadgear               = ["H_Cap_police"];
SC_RandomWeapon                 = ["SMG_05_F"];
SC_RandomWeaponAttachments      = ["muzzle_snds_L"];
SC_RandomMagazines              = ["Exile_Item_InstaDoc","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_DuctTape","Exile_Item_PlasticBottleFreshWater","Exile_Item_Energydrink","Exile_Item_EMRE","Exile_Item_Cheathas","Exile_Item_Noodles","Exile_Item_BBQSandwich","Exile_Item_Catfood","30Rnd_9x21_Mag_SMG_02","30Rnd_9x21_Mag_SMG_02","30Rnd_9x21_Mag_SMG_02"];
SC_RandomPistol                 = ["hgun_Rook40_F"];
SC_RandomPistolAttachments      = ["muzzle_snds_L"];
SC_RandomAssignedItems          = ["ItemMap","ItemCompass","ItemRadio","ItemWatch"]; // all these items will be added
SC_RandomLauncher               = [];
SC_RandomBackpack               = ["B_AssaultPack_blk"];
                               

Danke im vorraus

Edited by DZL SIGI2008

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mhh das problem hatt ich auch und die lösung ist ganz einfach
 

Spoiler

 

der grund ist dass occupation totaler müll ist :)

nimm dir einfach ein anderes ki systhem und du hast keine probleme mehr

dabei ist egal welches da alle besser sind als occu (zumindest was roaming ai betrifft)

 

ich habe occu auch nur wegen den netten zusatzfunktionen wie z.b. helicrashs, dem time multiplikator und der raid group der rest funktioniert nicht wirklich wie du siehst.

z.B. roaming helis habe ich von occu auch am himmel noch nie gesehen obwohl man es einstellen kann....

Edited by Powerstriker46

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