Beowulfv

Debug Command for Processes

3 posts in this topic

I remember there was a command you could run in the debug panel that would pull the current processes running on a mission pbo. An example is if you placed a Blackfoot wreck on the map, the wreck would run a sound loop and a spark animation. There was a command that when ran in the debug console would post this information to the RPT. I can't remember what that command was and I can't find it posted anywhere anymore. Anyone remember this command?

Share this post


Link to post
Share on other sites

maybe

{diag_log str _x} forEach diag_activeSQFScripts;

will output them into rpt

Edited by dima054

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.