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Safe Hacking in Exile 1.0.4

3 posts in this topic

Moin,

weiß jemand ob es möglich ist, neben Safes, auch Container ausm Extended Base Mod in das Hacking mit einzubinden? Und wenn ja, wo es rein müsste? Ich hab schon gesucht aber in den Codes nichts gefunden was darauf hinweist.

 

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Hab es jetzt nicht getestet aber theoretisch:

class XXX
	{
		targetType = 2;
		target = "EBM_DingsBumbs_Class";

		class Actions 
		{
			class HackLock: ExileAbstractAction
			{
				title = "Hack Lock";
				condition = "(getNumber(missionConfigFile >> 'CfgHacking' >> 'enableHacking') isEqualTo 1) && ('Exile_Item_Laptop' in (magazines player)) && ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1) && !ExilePlayerInSafezone";
				action = "['HackLock', _this select 0] call ExileClient_action_execute";
			};	

		};
	};

 

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