Agony 0 Report post Posted February 12, 2018 (edited) Didn't realize the hate for gr8 was so large, can be closed thanks guys Edited February 13, 2018 by Agony Share this post Link to post Share on other sites
WURSTKETTE 212 Report post Posted February 12, 2018 (edited) That's bcuz that script is like 2yrs old and afaik there is no repo on github wich is up2date. _killMessage was replaced, back in the days with _systemChat. The script however is still workin but need some adjustments. Edited February 12, 2018 by WURSTKETTE Share this post Link to post Share on other sites
Agony 0 Report post Posted February 12, 2018 (edited) 25 minutes ago, WURSTKETTE said: That's bcuz that script is like 2yrs old and afaik there is no repo on github wich is up2date. _killMessage was replaced, back in the days with _systemChat. The script however is still workin but need some adjustments. Any chance you can assist? i'm now using an overwrite but i'm still not getting any in game kill messages Init.sqf: //Kill Messages [] execVM "custom\KillMessages.sqf"; KillMessages.sqf: /* CONFIG */ ShowDynamicText = true; // Show Kills Top Left of the Screen with all the custom colors and styles. halvStyle = true; // If ShowDynamicText is True, It will use the awesome style made by halv, If halvStyle is false then you will see a style made by me. ShowAIKills = true; // Show AI killing players messages. publicVariableServer "ShowAIKills"; ShowPlayerKills = true; // Show players killing Players messages. publicVariableServer "ShowPlayerKills"; LogAIKills = true; // Log AI killing players into the database. publicVariableServer "LogAIKills"; LogPlayerKills = true; // Log Player killing players into the database. publicVariableServer "LogPlayerKills"; ShowHintText = true; // show Kill Message on the Top Mid Of the Screen MessageDuration = 8; // Time in seconds the message stays on the screen. // The color codes you see here are called Hex Codes - If you wish to pick another color see here : // http://www.color-hex.com/ // Then Copy the color code including '#' and must be 6 characters. KillerNameColor = "#5882FA"; // Text Color of the Killer's Name. VictimNameColor = "#C70000"; // Text Color of the Victim's Name. WeaponNameColor = "#FFCC00"; // Text Color of the Weapon's Name. Only Works in Halv's Style DistanceColor = "#FFCC00"; // Text Color of the kill Distance number. if (!isDedicated) then { if (ShowDynamicText) then { if (halvStyle) then { "Gr8s_kill_msg" addPublicVariableEventHandler { _id = (_this select 1); _killerName = _id select 0; _pic = _id select 1; _victimName = _id select 2; _distance = _id select 3; _weapon = _id select 4; _dyntxt = format[" <t size='0.75'align='left'shadow='1'color='%6'>%1</t> <t size='0.5'align='left'shadow='1'> Killed </t> <t size='0.75'align='left'shadow='1'color='%7'>%2</t><br/> <t size='0.45'align='left'shadow='1'> With: </t> <t size='0.5'align='left'shadow='1'color='%8'>%3</t> <t size='0.45'align='left'shadow='1'> - Distance: </t> <t size='0.5'align='left'shadow='1'color='%9'>%4m</t><br/> <img size='2.5'align='left'shadow='1'image='%5'/> ", _killerName, _victimName, _weapon, _distance, _pic, KillerNameColor, VictimNameColor, WeaponNameColor, DistanceColor ]; [_dyntxt,[safezoneX + 0.01 * safezoneW,2.0],[safezoneY + 0.01 * safezoneH,0.3],MessageDuration,0.5] spawn BIS_fnc_dynamicText; if (ShowHintText) then { _message = parseText format [" <t color='%5'>%1</t> <t>Killed </t> <t color='%6'>%2</t> <t>With </t> <t color='%7'>%3</t> <t>from </t> <t color='%8'>%4m</t> ", _killerName, _victimName, _weapon, _distance, KillerNameColor, VictimNameColor, WeaponNameColor, DistanceColor ]; hintSilent _message; }; }; } else { "Gr8s_kill_msg" addPublicVariableEventHandler { _id = (_this select 1); _killerName = _id select 0; _pic = _id select 1; _victimName = _id select 2; _distance = _id select 3; _weapon = _id select 4; _dyntxt = format[" <t align='left'size='0.9'color='%5'>%1 </t> <img size='1.0'align='left' image='%2'/> <t align='left'size='0.9'color='%6'> %3 </t> <t align='left'size='0.9'color='%7'>[%4m]</t> ", _killerName, _pic, _victimName, _distance, KillerNameColor, VictimNameColor, DistanceColor ]; [_dyntxt,[safezoneX + 0.01 * safezoneW,2.0],[safezoneY + 0.01 * safezoneH,0.3],MessageDuration,0.5] spawn BIS_fnc_dynamicText; if (ShowHintText) then { _message = parseText format [" <t color='%5'>%1</t> <t>Killed </t> <t color='%6'>%2</t> <t>With </t> <t color='%7'>%3</t> <t>from </t> <t color='%8'>%4m</t> ", _killerName, _victimName, _weapon, _distance, KillerNameColor, VictimNameColor, WeaponNameColor, DistanceColor ]; hintSilent _message; }; }; }; }; if ((ShowHintText) && !(ShowDynamicText)) then { "Gr8s_kill_msg" addPublicVariableEventHandler { _id = (_this select 1); _killerName = _id select 0; _pic = _id select 1; _victimName = _id select 2; _distance = _id select 3; _weapon = _id select 4; _message = parseText format [" <t color='%5'>%1</t> <t>Killed </t> <t color='%6'>%2</t> <t>With </t> <t color='%7'>%3</t> <t>from </t> <t color='%8'>%4m</t> ", _killerName, _victimName, _weapon, _distance, KillerNameColor, VictimNameColor, WeaponNameColor, DistanceColor ]; hintSilent _message; }; }; }; Config.cpp : //Kill Messages ExileServer_object_player_event_onMpKilled = "overwrites\ExileServer_object_player_event_onMpKilled.sqf"; The overwrite of ExileServer_object_player_event_on_MpKilled.sqf : /** * ExileServer_object_player_event_onMpKilled * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_victim","_killer","_countDeath","_countKill","_killSummary","_killingPlayer","_killType","_oldVictimRespect","_newVictimRespect","_oldKillerRespect","_newKillerRespect","_systemChat","_modifyVictimRespect","_respectLoss","_perks","_minRespectTransfer","_respectTransfer","_perkNames","_killerStatsNeedUpdate","_newKillerFrags","_victimStatsNeedUpdate","_newVictimDeaths","_victimPosition","_weapon","_txt","_pic"]; _victim = _this select 0; _killer = _this select 1; if (!isServer || hasInterface || isNull _victim) exitWith {}; _victim setVariable ["ExileDiedAt", time]; if !(isPlayer _victim) exitWith {}; _victim setVariable ["ExileIsDead", true]; _victim setVariable ["ExileName", name _victim, true]; _countDeath = false; _countKill = false; _killSummary = []; _killingPlayer = _killer call ExileServer_util_getFragKiller; _killType = [_victim, _killer, _killingPlayer] call ExileServer_util_getFragType; _oldVictimRespect = _victim getVariable ["ExileScore", 0]; _newVictimRespect = _oldVictimRespect; _oldKillerRespect = 0; if !(isNull _killingPlayer) then { _oldKillerRespect = _killingPlayer getVariable ["ExileScore", 0]; }; _newKillerRespect = _oldKillerRespect; switch (_killType) do { default { _countDeath = true; _systemChat = format ["%1 died from Artillery or unknown reason!", name _victim]; _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "unlucky"))); }; case 1: { _countDeath = true; _modifyVictimRespect = true; _systemChat = format ["%1 commited suicide!", name _victim]; _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "suicide"))); }; case 2: { _countDeath = true; _countKill = false; _systemChat = format ["%1 died while playing Russian Roulette!", name _victim]; _newVictimRespect = _oldVictimRespect; _victim call ExileServer_system_russianRoulette_event_onPlayerDied; }; case 3: { _countDeath = true; _countKill = false; _systemChat = format ["%1 crashed to death!", name _victim]; _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "crash"))); }; case 4: { _countDeath = true; _countKill = false; _newVictimRespect = _oldVictimRespect - round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "npc"))); _weapon = currentWeapon _killer; _txt = (gettext (configFile >> 'cfgWeapons' >> _weapon >> 'displayName')); _pic = (gettext (configFile >> 'cfgWeapons' >> _weapon >> 'picture')); if (_pic == "") then { _weapon = typeOf (vehicle _killer); _pic = (getText (configFile >> 'cfgVehicles' >> _weapon >> 'picture')); _txt = (getText (configFile >> 'cfgVehicles' >> _weapon >> 'displayName')); }; _systemChat = format ["%1 was killed by an NPC!", name _victim]; ["systemChatRequest", [format["%1 was killed by an NPC! (%2m Distance)", (name _victim), floor(_victim distance _killer)]]] call ExileServer_object_player_event_killfeed; // KILL MESSAGES Gr8s_kill_msg = ["NPC", _pic, (name _victim), floor(_victim distance _killer), _txt, nil, nil]; if (LogAIKills) then {format["logGr8Kill:%1:%2:%3:%4:%5:%6:%7", "NPC", getPlayerUID _killer, (name _victim), getPlayerUID _victim, _txt, floor(_victim distance _killer), 0] call ExileServer_system_database_query_insertSingle;}; if (ShowAIKills) then {publicVariable "Gr8s_kill_msg";}; }; case 5: { _countDeath = false; _countKill = false; _systemChat = format ["%1 was team-killed by %2!", name _victim, name _killingPlayer]; _respectLoss = round ((abs _oldKillerRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "friendyFire"))); _newKillerRespect = _oldKillerRespect - _respectLoss; _killSummary pushBack ["FRIENDLY FIRE", -1 * _respectLoss]; }; case 6: { _countDeath = false; _countKill = false; _systemChat = format ["%1 was killed by %2! (BAMBI SLAYER)", name _victim, name _killingPlayer]; _respectLoss = round ((abs _oldKillerRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "bambiKill"))); _newKillerRespect = _oldKillerRespect - _respectLoss; _killSummary pushBack ["BAMBI SLAYER", -1 * _respectLoss]; }; case 7: { _countDeath = true; _countKill = true; _perks = [_victim, _killer, _killingPlayer] call ExileServer_util_getFragPerks; _minRespectTransfer = getNumber (configFile >> "CfgSettings" >> "Respect" >> "minRespectTransfer"); _respectTransfer = round ((abs _oldVictimRespect) / 100 * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Percentages" >> "frag"))); if (_respectTransfer < _minRespectTransfer) then { _respectTransfer = _minRespectTransfer; }; _newVictimRespect = _oldVictimRespect - _respectTransfer; _newKillerRespect = _oldKillerRespect + _respectTransfer; _killSummary pushBack ["ENEMY FRAGGED", _respectTransfer]; if (_perks isEqualTo []) then { _killer setVariable ["ExileScore", _newKillerScore]; _weapon = currentWeapon _killer; _txt = (gettext (configFile >> 'cfgWeapons' >> _weapon >> 'displayName')); _pic = (gettext (configFile >> 'cfgWeapons' >> _weapon >> 'picture')); if (_pic == "") then { _weapon = typeOf (vehicle _killer); _pic = (getText (configFile >> 'cfgVehicles' >> _weapon >> 'picture')); _txt = (getText (configFile >> 'cfgVehicles' >> _weapon >> 'displayName')); }; _systemChat = format ["%1 was killed by %2!", name _victim, name _killingPlayer]; Gr8s_kill_msg = [(name _killer), _pic, (name _victim), floor(_victim distance _killer), _txt, nil, nil]; if (LogPlayerKills) then {format["logGr8Kill:%1:%2:%3:%4:%5:%6:%7", (name _killer), getPlayerUID _killer, (name _victim), getPlayerUID _victim, _txt, floor(_victim distance _killer), _overallRespectChange] call ExileServer_system_database_query_insertSingle;}; if (ShowPlayerKills) then {publicVariable "Gr8s_kill_msg";}; } else { _perkNames = []; { _perkNames pushBack (_x select 0); _killSummary pushBack _x; _newKillerRespect = _newKillerRespect + (_x select 1); } forEach _perks; _systemChat = format ["%1 was killed by %2! (%3)", name _victim, name _killingPlayer, _perkNames joinString ", "]; }; }; }; if !(isNull _killingPlayer) then { if !(_killSummary isEqualTo []) then { [_killingPlayer, "showFragRequest", [_killSummary]] call ExileServer_system_network_send_to; }; }; if !(isNull _killingPlayer) then { _killerStatsNeedUpdate = false; if (_countKill) then { // Most-Wanted _bounty = _victim getVariable ["ExileBounty",[]]; diag_log format["Victim's bounty: %1",_bounty]; if (count(_bounty) > 0) then { _contract = _killer getVariable ["ExileBountyContract",[]]; _friends = _killer getVariable ["ExileBountyFriends",[]]; diag_log format["Killer's bounty contract:%1",_contract]; if !(_contract in _friends) then { if ((_contract select 1) isEqualTo (getPlayerUID _victim)) then { diag_log "Killer has a contract"; [_victim,_killer] call ExileServer_MostWanted_bounty_targetKilled; }; }; }; // Most-Wanted _newKillerFrags = _killingPlayer getVariable ["ExileKills", 0]; _newKillerFrags = _newKillerFrags + 1; _killerStatsNeedUpdate = true; _killingPlayer setVariable ["ExileKills", _newKillerFrags]; format["addAccountKill:%1", getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; }; if !(_newKillerRespect isEqualTo _oldKillerRespect) then { _killingPlayer setVariable ["ExileScore", _newKillerRespect]; _killerStatsNeedUpdate = true; format["setAccountScore:%1:%2", _newKillerRespect, getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; }; if (_killerStatsNeedUpdate) then { _killingPlayer call ExileServer_object_player_sendStatsUpdate; }; }; _victimStatsNeedUpdate = false; if (_countDeath) then { _newVictimDeaths = _victim getVariable ["ExileDeaths", 0]; _newVictimDeaths = _newVictimDeaths + 1; _victim setVariable ["ExileDeaths", _newVictimDeaths]; _victimStatsNeedUpdate = true; format["addAccountDeath:%1", getPlayerUID _victim] call ExileServer_system_database_query_fireAndForget; }; if !(_newVictimRespect isEqualTo _oldVictimRespect) then { _victim setVariable ["ExileScore", _newVictimRespect]; _victimStatsNeedUpdate = true; format["setAccountScore:%1:%2", _newVictimRespect, getPlayerUID _victim] call ExileServer_system_database_query_fireAndForget; }; if (_victimStatsNeedUpdate) then { _victim call ExileServer_object_player_sendStatsUpdate; }; if ((vehicle _victim) isEqualTo _victim) then { if !(underwater _victim) then { if !(_victim call ExileClient_util_world_isInTraderZone) then { _victim call ExileServer_object_flies_spawn; }; }; }; if !(_systemChat isEqualTo "") then { if ((getNumber (configFile >> "CfgSettings" >> "KillFeed" >> "showKillFeed")) isEqualTo 1) then { ["systemChatRequest", [_systemChat]] call ExileServer_system_network_send_broadcast; }; }; if !(_systemChat isEqualTo "") then { if ((getNumber (configFile >> "CfgSettings" >> "Logging" >> "deathLogging")) isEqualTo 1) then { "extDB2" callExtension format["1:DEATH:%1", _systemChat]; }; }; _victimPosition = getPos _victim; format["insertPlayerHistory:%1:%2:%3:%4:%5", getPlayerUID _victim, name _victim, _victimPosition select 0, _victimPosition select 1, _victimPosition select 2] call ExileServer_system_database_query_fireAndForget; format["deletePlayer:%1", _victim getVariable ["ExileDatabaseId", -1]] call ExileServer_system_database_query_fireAndForget; true The exile.ini inside the extDB: [Default] Version = 12 Number of Inputs = 0 Sanitize Input Value Check = false Sanitize Output Value Check = false Prepared Statement Cache = true Return InsertID = false Strip = true Strip Chars Action = STRIP Strip Chars = \/\|;{}<>\' Strip Custom Chars = \/\|;{}<>\' ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Account related queries ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [isKnownAccount] SQL1_1 = SELECT CASE WHEN EXISTS(SELECT uid FROM account WHERE uid = ?) THEN 'true' ELSE 'false' END Number of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1 [createAccount] SQL1_1 = INSERT INTO account SET uid = ?, name = ? Number Of Inputs = 2 SQL1_INPUTS = 1,2 [startAccountSession] SQL1_1 = UPDATE account SET name = ?, last_connect_at = NOW(), total_connections = total_connections + 1 WHERE uid = ? Number Of Inputs = 2 SQL1_INPUTS = 2,1 [endAccountSession] SQL1_1 = UPDATE account SET last_disconnect_at = NOW() WHERE uid = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [getAccountStats] SQL1_1 = SELECT score, kills, deaths, clan_id, locker FROM account WHERE uid = ? Number of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1,2,3,4,5 [addAccountKill] SQL1_1 = UPDATE account SET kills = kills + 1 WHERE uid = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [addAccountDeath] SQL1_1 = UPDATE account SET deaths = deaths + 1 WHERE uid = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [getAccountScore] SQL1_1 = SELECT score FROM account WHERE uid = ? Number of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1 [setAccountScore] SQL1_1 = UPDATE account SET score = ? WHERE uid = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 [modifyAccountScore] SQL1_1 = UPDATE account SET score = score + ? WHERE uid = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 [updateLocker] SQL1_1 = UPDATE account SET locker = ? WHERE uid = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 [getLocker] SQL1_1 = SELECT locker FROM account WHERE uid = ? Number of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Player related queries ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [hasAlivePlayer] SQL1_1 = SELECT CASE WHEN EXISTS(SELECT account_uid FROM player WHERE account_uid = ? AND damage < 1) THEN 'true' ELSE 'false' END Number of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1 [createPlayer] SQL1_1 = INSERT INTO player SET account_uid = ?, name = ? Number Of Inputs = 2 SQL1_INPUTS = 1,2 Return InsertID = true [insertPlayerHistory] SQL1_1 = INSERT INTO player_history SET account_uid = ?, name = ?, position_x = ?, position_y = ?, position_z = ? Number Of Inputs = 5 SQL1_INPUTS = 1,2,3,4,5 [deletePlayer] SQL1_1 = DELETE FROM player WHERE id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [loadPlayer] SQL1_1 = SELECT p.id, SQL1_2 = p.name, SQL1_3 = p.account_uid, SQL1_4 = p.damage, SQL1_5 = p.hunger, SQL1_6 = p.thirst, SQL1_7 = p.alcohol, SQL1_8 = p.oxygen_remaining, SQL1_9 = p.bleeding_remaining, SQL1_10 = p.hitpoints, SQL1_11 = p.direction, SQL1_12 = p.position_x, SQL1_13 = p.position_y, SQL1_14 = p.position_z, SQL1_15 = p.assigned_items, SQL1_16 = p.backpack, SQL1_17 = p.backpack_items, SQL1_18 = p.backpack_magazines, SQL1_19 = p.backpack_weapons, SQL1_20 = p.current_weapon, SQL1_21 = p.goggles, SQL1_22 = p.handgun_items, SQL1_23 = p.handgun_weapon, SQL1_24 = p.headgear, SQL1_25 = p.binocular, SQL1_26 = p.loaded_magazines, SQL1_27 = p.primary_weapon, SQL1_28 = p.primary_weapon_items, SQL1_29 = p.secondary_weapon, SQL1_30 = p.secondary_weapon_items, SQL1_31 = p.uniform, SQL1_32 = p.uniform_items, SQL1_33 = p.uniform_magazines, SQL1_34 = p.uniform_weapons, SQL1_35 = p.vest, SQL1_36 = p.vest_items, SQL1_37 = p.vest_magazines, SQL1_38 = p.vest_weapons, SQL1_39 = p.money, SQL1_40 = a.score, SQL1_41 = a.kills, SQL1_42 = a.deaths, SQL1_43 = c.id, SQL1_44 = c.name, SQL1_45 = p.temperature, SQL1_46 = p.wetness, SQL1_47 = a.locker SQL1_48 = FROM player p SQL1_49 = INNER JOIN account a SQL1_50 = ON a.uid = p.account_uid SQL1_51 = LEFT JOIN clan c SQL1_52 = ON c.id = a.clan_id SQL1_53 = WHERE p.account_uid = ? Number of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1,2-STRING,3-STRING,4,5,6,7,8,9,10,11,12,13,14,15,16-STRING,17,18,19,20-STRING,21-STRING,22,23-STRING,24-STRING,25-STRING,26,27-STRING,28,29-STRING,30,31-STRING,32,33,34,35-STRING,36,37,38,39,40,41,42,43,44-STRING,45,46,47 [updatePlayer] SQL1_1 = UPDATE player SET SQL1_2 = name = ?, SQL1_3 = damage = ?, SQL1_4 = hunger = ?, SQL1_5 = thirst = ?, SQL1_6 = alcohol = ?, SQL1_7 = oxygen_remaining = ?, SQL1_8 = bleeding_remaining = ?, SQL1_9 = hitpoints = ?, SQL1_10 = direction = ?, SQL1_11 = position_x = ?, SQL1_12 = position_y = ?, SQL1_13 = position_z = ?, SQL1_14 = assigned_items = ?, SQL1_15 = backpack = ?, SQL1_16 = backpack_items = ?, SQL1_17 = backpack_magazines = ?, SQL1_18 = backpack_weapons = ?, SQL1_19 = current_weapon = ?, SQL1_20 = goggles = ?, SQL1_21 = handgun_items = ?, SQL1_22 = handgun_weapon = ?, SQL1_23 = headgear = ?, SQL1_24 = binocular = ?, SQL1_25 = loaded_magazines = ?, SQL1_26 = primary_weapon = ?, SQL1_27 = primary_weapon_items = ?, SQL1_28 = secondary_weapon = ?, SQL1_29 = secondary_weapon_items = ?, SQL1_30 = uniform = ?, SQL1_31 = uniform_items = ?, SQL1_32 = uniform_magazines = ?, SQL1_33 = uniform_weapons = ?, SQL1_34 = vest = ?, SQL1_35 = vest_items = ?, SQL1_36 = vest_magazines = ?, SQL1_37 = vest_weapons = ?, SQL1_38 = temperature = ?, SQL1_39 = wetness = ? SQL1_40 = WHERE id = ? Number Of Inputs = 39 SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Vehicle related queries ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [insertVehicle] SQL1_1 = INSERT INTO vehicle SET SQL1_2 = class = ?, SQL1_3 = account_uid = ?, SQL1_4 = is_locked = ?, SQL1_5 = position_x = ?, SQL1_6 = position_y = ?, SQL1_7 = position_z = ?, SQL1_8 = direction_x = ?, SQL1_9 = direction_y = ?, SQL1_10 = direction_z = ?, SQL1_11 = up_x = ?, SQL1_12 = up_y = ?, SQL1_13 = up_z = ?, SQL1_14 = pin_code = ? Number of Inputs = 13 SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13 Return InsertID = true [deleteVehicle] SQL1_1 = DELETE FROM vehicle WHERE id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [loadVehicleIdPage] ;SQL1_1 = SELECT id FROM vehicle WHERE deleted_at IS NULL LIMIT ?,? SQL1_1 = SELECT id FROM vehicle WHERE deleted_at IS NULL AND territory_id IS NULL LIMIT ?,? Number Of Inputs = 2 SQL1_INPUTS = 1,2 OUTPUT = 1 [loadVehicle] SQL1_1 = SELECT id,class,spawned_at,account_uid,is_locked,fuel,damage,hitpoints,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,cargo_items,cargo_magazines,cargo_weapons,pin_code,vehicle_texture,deleted_at,money FROM vehicle WHERE id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1,2-STRING,3-STRING,4-STRING,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21-STRING,22,23,24 [loadVehicleContainer] SQL1_1 = SELECT cargo_container FROM vehicle WHERE id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1 [updateVehicle] SQL1_1 = UPDATE vehicle SET SQL1_2 = is_locked = ?, SQL1_3 = fuel = ?, SQL1_4 = damage = ?, SQL1_5 = hitpoints = ?, SQL1_6 = position_x = ?, SQL1_7 = position_y = ?, SQL1_8 = position_z = ?, SQL1_9 = direction_x = ?, SQL1_10 = direction_y = ?, SQL1_11 = direction_z = ?, SQL1_12 = up_x = ?, SQL1_13 = up_y = ?, SQL1_14 = up_z = ?, SQL1_15 = cargo_items = ?, SQL1_16 = cargo_magazines = ?, SQL1_17 = cargo_weapons = ?, SQL1_18 = cargo_container = ?, SQL1_19 = money = ?, SQL1_20 = last_updated_at = NOW() SQL1_21 = WHERE id = ? Number of Inputs = 19 SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19 [updateVehicleSkin] SQL1_1 = UPDATE vehicle SET vehicle_texture = ?, last_updated_at = NOW() WHERE id = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 [vehicleSetPinCode] SQL1_1 = UPDATE vehicle SET pin_code = ?, last_updated_at = NOW() WHERE id = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Construction related queries ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [insertConstruction] SQL1_1 = INSERT INTO construction SET SQL1_2 = class = ?, SQL1_3 = account_uid = ?, SQL1_4 = position_x = ?, SQL1_5 = position_y = ?, SQL1_6 = position_z = ?, SQL1_7 = direction_x = ?, SQL1_8 = direction_y = ?, SQL1_9 = direction_z = ?, SQL1_10 = up_x = ?, SQL1_11 = up_y = ?, SQL1_12 = up_z = ?, SQL1_13 = territory_id = $CUSTOM_1$ Number of Inputs = 11 Number of Custom Inputs = 1 SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11 Return InsertID = true [deleteConstruction] SQL1_1 = DELETE FROM construction WHERE id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [loadConstructionIdPage] SQL1_1 = SELECT id FROM construction WHERE deleted_at IS NULL LIMIT ?,? Number Of Inputs = 2 SQL1_INPUTS = 1,2 OUTPUT = 1 [loadConstruction] SQL1_1 = SELECT id,class,account_uid,spawned_at,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,is_locked,pin_code,territory_id,deleted_at,damage FROM construction WHERE id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1,2-STRING,3-STRING,4-STRING,5,6,7,8,9,10,11,12,13,14,15-STRING,16,17,18 [countConstruction] SQL1_1 = SELECT COUNT(*) FROM construction Number Of Inputs = 0 OUTPUT = 1 [constructionSetPinCode] SQL1_1 = UPDATE construction SET pin_code= ?, last_updated_at = NOW() WHERE id = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 [upgradeObject] SQL1_1 = UPDATE construction SET class = ?, last_updated_at = NOW() WHERE id = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 [addDoorLock] SQL1_1 = UPDATE construction SET pin_code = ?, is_locked = -1, last_updated_at = NOW() WHERE id = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 [updateLock] SQL1_1 = UPDATE construction SET is_locked = ?, last_updated_at = NOW() WHERE id = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 [updateConstructionTerritoryIDs] SQL1_1 = UPDATE construction SET territory_id = ? WHERE id IN(?) Number of Inputs = 2 SQL1_INPUTS = 1,2 [updateDamage] SQL1_1 = UPDATE construction SET damage = ?, last_updated_at = NOW() WHERE id = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Containers related queries ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [insertContainer] SQL1_1 = INSERT INTO container SET SQL1_2 = class = ?, SQL1_3 = account_uid = ?, SQL1_4 = position_x = ?, SQL1_5 = position_y = ?, SQL1_6 = position_z = ?, SQL1_7 = direction_x = ?, SQL1_8 = direction_y = ?, SQL1_9 = direction_z = ?, SQL1_10 = up_x = ?, SQL1_11 = up_y = ?, SQL1_12 = up_z = ?, SQL1_13 = cargo_items = ?, SQL1_14 = cargo_magazines = ?, SQL1_15 = cargo_weapons = ?, SQL1_16 = cargo_container = ?, SQL1_17 = money = ?, SQL1_18 = pin_code = ?, SQL1_19 = territory_id = $CUSTOM_1$ Number of Inputs = 17 Number of Custom Inputs = 1 SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17 Return InsertID = true [deleteContainer] SQL1_1 = DELETE FROM container WHERE id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [loadContainerIdPage] SQL1_1 = SELECT id FROM container WHERE deleted_at IS NULL LIMIT ?,? Number Of Inputs = 2 SQL1_INPUTS = 1,2 OUTPUT = 1 [loadContainer] SQL1_1 = SELECT id,class,account_uid,is_locked,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,cargo_items,cargo_magazines,cargo_weapons,pin_code,territory_id,abandoned,deleted_at,money FROM container WHERE id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1,2-STRING,3-STRING,4,5,6,7,8,9,10,11,12,13,14,15,16,17-STRING,18,19-STRING,20,21 [loadContainerCargo] SQL1_1 = SELECT cargo_container FROM container WHERE id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1 [updateContainer] SQL1_1 = UPDATE container SET SQL1_2 = is_locked = ?, SQL1_3 = position_x = ?, SQL1_4 = position_y = ?, SQL1_5 = position_z = ?, SQL1_6 = direction_x = ?, SQL1_7 = direction_y = ?, SQL1_8 = direction_z = ?, SQL1_9 = up_x = ?, SQL1_10 = up_y = ?, SQL1_11 = up_z = ?, SQL1_12 = cargo_items = ?, SQL1_13 = cargo_magazines = ?, SQL1_14 = cargo_weapons = ?, SQL1_15 = cargo_container = ?, SQL1_16 = territory_id = $CUSTOM_1$, SQL1_17 = money = ?, SQL1_18 = last_updated_at = NOW() SQL1_19 = WHERE id = ? Number of Inputs = 16 Number of Custom Inputs = 1 SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 [containerSetPinCode] SQL1_1 = UPDATE container SET pin_code= ?, last_updated_at = NOW() WHERE id = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 [updateContainerTerritoryIDs] SQL1_1 = UPDATE container SET territory_id = ? WHERE id IN(?) Number of Inputs = 2 SQL1_INPUTS = 1,2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Clan related queries ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [createClan] SQL1_1 = INSERT INTO clan SET leader_uid = ?, name = ? Number Of Inputs = 2 SQL1_INPUTS = 1,2 Return InsertID = true [setAccountClanLink] SQL1_1 = UPDATE account SET clan_id = ? WHERE uid = ? Number Of Inputs = 2 SQL1_INPUTS = 1,2 [unLinkClanLink] SQL1_1 = UPDATE account SET clan_id = NULL WHERE uid = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [updateClanLeader] SQL1_1 = UPDATE clan SET leader_uid = ? WHERE id = ? Number Of Inputs = 2 SQL1_INPUTS = 1,2 [deleteClan] SQL1_1 = DELETE FROM clan WHERE id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [loadClansIdPage] SQL1_1 = SELECT id FROM clan LIMIT ?,? Number Of Inputs = 2 SQL1_INPUTS = 1,2 OUTPUT = 1 [getClanInfo] SQL1_1 = SELECT name,leader_uid FROM clan WHERE id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1-STRING,2-STRING [getClanMembers] SQL1_1 = SELECT uid,name FROM account WHERE clan_id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1-STRING,2-STRING [getClanMarkers] SQL1_1 = SELECT id,markerType,positionArr,color,icon,iconSize,label,labelSize FROM clan_map_marker WHERE clan_id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1,2,3,4,5-STRING,6,7-STRING,8 [addMarker] SQL1_1 = INSERT INTO clan_map_marker SET clan_id = ?, markerType = 0, positionArr = ?, color = ?, icon = ?, iconSize = ?, label = ?, labelSize = ? Number Of Inputs = 7 SQL1_INPUTS = 1,2,3,4,5,6,7 Return InsertID = true [addPoly] SQL1_1 = INSERT INTO clan_map_marker SET clan_id = ?, markerType = 1, positionArr = ?, color = ? Number Of Inputs = 3 SQL1_INPUTS = 1,2,3 Return InsertID = true [deleteMarker] SQL1_1 = DELETE FROM clan_map_marker WHERE id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Territory related queries ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [createTerritory] SQL1_1 = INSERT INTO territory SET owner_uid = ?, name = ?, position_x = ? , position_y = ? , position_z = ?, radius = ? , level = ? , flag_texture = ? , flag_stolen = ? , flag_stolen_by_uid =$CUSTOM_1$ , build_rights = ? , moderators = ? Number Of Inputs = 11 Number Of Custom Inputs = 1 SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11 Return InsertID = true [loadTerriotryIdPage] SQL1_1 = SELECT id FROM territory WHERE deleted_at IS NULL LIMIT ?,? Number Of Inputs = 2 SQL1_INPUTS = 1,2 OUTPUT = 1 [loadTerritory] SQL1_1 = SET @connector = ?; SQL2_1 = SELECT id,owner_uid,name,position_x,position_y,position_z,radius, level,flag_texture,flag_stolen,flag_stolen_by_uid,last_paid_at,build_rights,moderators,deleted_at,(SELECT COUNT(*)FROM construction c WHERE c.territory_id = @connector) FROM territory WHERE id = @connector Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1,2-STRING,3-STRING,4,5,6,7,8,9-STRING,10,11-STRING,12-DateTime_ISO8601,13,14,15,16 [setTerritoryLevel] SQL1_1 = UPDATE territory SET level = ? WHERE id = ? Number Of Inputs = 2 SQL1_INPUTS = 1,2 [setTerritorySize] SQL1_1 = UPDATE territory SET radius = ? WHERE id = ? Number Of Inputs = 2 SQL1_INPUTS = 1,2 [updateTerritoryBuildRights] SQL1_1 = UPDATE territory SET build_rights = ? WHERE id = ? Number Of Inputs = 2 SQL1_INPUTS = 1,2 [updateTerritoryModerators] SQL1_1 = UPDATE territory SET moderators = ? WHERE id = ? Number Of Inputs = 2 SQL1_INPUTS = 1,2 [maintainTerritory] SQL1_1 = UPDATE territory SET last_paid_at = NOW(),xm8_protectionmoney_notified = 0 WHERE id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [deleteTerritory] SQL1_1 = DELETE FROM territory WHERE id = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [flagStolen] SQL1_1 = UPDATE territory SET flag_stolen = 1, flag_stolen_by_uid = ?, flag_stolen_at = NOW() WHERE id = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 [flagRestore] SQL1_1 = UPDATE territory SET flag_stolen = 0, flag_stolen_by_uid = NULL, flag_stolen_at = NULL WHERE id = ? Number of Inputs = 1 SQL1_INPUTS = 1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Garbage Collector ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Marks for deletion containers outside territories that were not accessed within ? days [markDeleteOldContainers] SQL1_1 = UPDATE container SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL AND deleted_at IS NULL Number Of Inputs = 1 SQL1_INPUTS = 1 ; Removes containers outside territories that were not accessed within ? days [deleteOldContainers] SQL1_1 = DELETE FROM container WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL Number Of Inputs = 1 SQL1_INPUTS = 1 ; Marks contructions outside territories deleted after ? days [markDeleteOldConstructions] SQL1_1 = UPDATE construction SET deleted_at = NOW() WHERE spawned_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL AND deleted_at IS NULL Number Of Inputs = 1 SQL1_INPUTS = 1 ; Removes contructions outside territories after ? days [deleteOldConstructions] SQL1_1 = DELETE FROM construction WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL Number Of Inputs = 1 SQL1_INPUTS = 1 ; Marks for deletion vehicles that were not used within ? days [markDeleteOldVehicles] ;SQL1_1 = UPDATE vehicle SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND deleted_at IS NULL SQL1_1 = UPDATE vehicle SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL Number Of Inputs = 1 SQL1_INPUTS = 1 ; Removes vehicles that were not used within ? days [deleteOldVehicles] ;SQL1_1 = DELETE FROM vehicle WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) SQL1_1 = DELETE FROM vehicle WHERE territory_id IS NULL AND deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) Number Of Inputs = 1 SQL1_INPUTS = 1 ; Marks territories (and all containers/constructions) that were not paid within ? days as deleted [markDeleteUnpaidTerritories] SQL1_1 = UPDATE territory SET deleted_at = NOW() WHERE last_paid_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND deleted_at IS NULL SQl2_1 = UPDATE construction SET deleted_at = (SELECT deleted_at FROM territory WHERE territory.id = construction.territory_id AND territory.deleted_at IS NOT NULL) WHERE construction.territory_id IS NOT NULL SQL3_1 = UPDATE container SET deleted_at = (SELECT deleted_at FROM territory WHERE territory.id = container.territory_id AND territory.deleted_at IS NOT NULL) WHERE container.territory_id IS NOT NULL Number Of Inputs = 1 SQL1_INPUTS = 1 ; Removes territories (and all containers/constructions) that were not paid within ? days [deleteUnpaidTerritories] SQL1_1 = DELETE FROM territory WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) Number Of Inputs = 1 SQL1_INPUTS = 1 [addAbandonedSafes] SQL1_1 = UPDATE container SET abandoned = NOW(), pin_code = '0000' WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND class = "Exile_Container_Safe" AND territory_id IS NULL Number Of Inputs = 1 SQL1_INPUTS = 1 [deleteBaseFlagStolen] SQL1_1 = DELETE FROM territory WHERE flag_stolen_at < DATE_SUB(NOW(), INTERVAL ? DAY) Number Of Inputs = 1 SQL1_INPUTS = 1 ; Unlock doors and mark safes as abandoned if flag stolen for X days [setAbandonedUnlocked] SQL1_1 = UPDATE container SET abandoned = NOW(), pin_code = '0000' WHERE (SELECT flag_stolen_at FROM territory WHERE territory.id = container.territory_id AND territory.flag_stolen_at < DATE_SUB(NOW(), INTERVAL ? DAY)); SQL2_1 = UPDATE construction SET pin_code = '0000' WHERE (SELECT flag_stolen_at FROM territory WHERE territory.id = construction.territory_id AND territory.flag_stolen_at < DATE_SUB(NOW(), INTERVAL ? DAY)) AND pin_code != '000000' Number Of Inputs = 1 SQL1_INPUTS = 1 SQL2_INPUTS = 1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Moneh moneh moneh ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [setPlayerMoney] SQL1_1 = UPDATE player SET money = ? WHERE id = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 [getPlayerMoney] SQL1_1 = SELECT money FROM player WHERE id = ? Number of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1 [setContainerMoney] SQL1_1 = UPDATE container SET money = ?, last_updated_at = NOW() WHERE id = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 [setVehicleMoney] SQL1_1 = UPDATE vehicle SET money = ?, last_updated_at = NOW() WHERE id = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; XM8 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [getAllNotifTerritory] SQL1_1 = SELECT id FROM territory WHERE last_paid_at < DATE_SUB(NOW(), INTERVAL ? - 1 DAY) and xm8_protectionmoney_notified = 0 Number of Inputs = 1 SQL1_INPUTS = 1 [setTerritoryNotified] SQL1_1 = UPDATE territory SET xm8_protectionmoney_notified = ? WHERE id = ? Number of Inputs = 2 SQL1_INPUTS = 1,2 [loadTerritoryVehicles] SQL1_1 = SELECT id, class FROM vehicle WHERE territory_id = ? SQL1_INPUTS = 1 OUTPUT = 1,2-STRING [loadVehFromVG] SQL1_1 = UPDATE vehicle SET territory_id = NULL WHERE id = ? SQL1_INPUTS = 1 [loadVehToVG] SQL1_1 = UPDATE vehicle SET territory_id = ? WHERE id = ? SQL1_INPUTS = 1,2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Most Wanted by Mezo, Shix and WolfkillArcadia ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [hasBountyAccount] SQL1_1 = SELECT CASE WHEN EXISTS(SELECT uid FROM bounties WHERE uid = ?) THEN 'true' ELSE 'false' END Number of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1 [createBountyAccount] SQL1_1 = INSERT INTO bounties SET uid = ?, name = ?, bounty = '[]', bountyLock = 0, bountyContract = '[]', bountyContractCompleted = '[]', friends = '[]' Number Of Inputs = 2 SQL1_INPUTS = 1,2 [hasImmunity] SQL1_1 = SELECT CASE WHEN (SELECT uid FROM bounties WHERE uid = ? AND last_immunity_applied_at < DATE_SUB(NOW(),INTERVAL ? DAY)) THEN 'false' ELSE 'true' END Number of Inputs = 2 SQL1_INPUTS = 1,2 OUTPUT = 1 [getBounty] SQL1_1 = SELECT bounty, bountyLock, bountyContract, bountyContractCompleted, friends FROM bounties WHERE uid = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1,2,3,4,5 [getAllBounties] SQL1_1 = SELECT name, uid, bounty FROM bounties Number Of Inputs = 0 OUTPUT = 1-STRING,2-STRING,3 [setBounty] SQL1_1 = UPDATE bounties SET bounty = ? WHERE uid = ? Number Of Inputs = 2 SQL1_INPUTS = 1,2 [setImmunityTime] SQL1_1 = UPDATE bounties SET last_immunity_applied_at = NOW() WHERE uid = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [updateBountyLock] SQL1_1 = UPDATE bounties SET bountyLock = ? WHERE uid = ? Number Of Inputs = 2 SQL1_INPUTS = 1,2 [nullContract] SQL1_1 = UPDATE bounties SET bountyContract = '[]' WHERE bountyContract LIKE ? Number Of Inputs = 1 SQL1_INPUTS = 1 [updateContract] SQL1_1 = UPDATE bounties SET bountyContract = ? WHERE uid = ? Number Of Inputs = 2 SQL1_INPUTS = 1,2 [updateCompletedContracts] SQL1_1 = UPDATE bounties SET bountyContractCompleted = ? WHERE uid = ? Number Of Inputs = 2 SQL1_INPUTS = 1,2 [updateFriends] SQL1_1 = UPDATE bounties SET friends = ? WHERE uid = ? Number Of Inputs = 2 SQL1_INPUTS = 1,2 [resetFriends] SQL1_1 = UPDATE bounties SET friends = '[]' WHERE friend_last_reset_at < DATE_SUB(NOW(), INTERVAL ? DAY) Number Of Inputs = 1 SQL1_INPUTS = 1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Kill Messages By GR8 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [logGr8Kill] SQL1_1 = INSERT INTO kills SET killer_name = ?, killer_uid = ?, victim_name = ?, victim_uid = ?, weapon = ?, distance = ?, respect = ?, died_at = NOW() Number Of Inputs = 7 SQL1_INPUTS = 1,2,3,4,5,6,7 Return InsertID = true Edited February 12, 2018 by Agony Share this post Link to post Share on other sites
WURSTKETTE 212 Report post Posted February 12, 2018 Not on the fly, sorry - need to take a deeper look what has been changed since and merge - bla bla. If i find some spare time these days, i might take a look into it. Share this post Link to post Share on other sites
Agony 0 Report post Posted February 12, 2018 15 minutes ago, WURSTKETTE said: Not on the fly, sorry - need to take a deeper look what has been changed since and merge - bla bla. If i find some spare time these days, i might take a look into it. Cool, I would definitely appreciate that Share this post Link to post Share on other sites