Sign in to follow this  
K4RaMbA

Script Restriction #26

4 posts in this topic

Dedicated serwer exile 1.0.3 i have a problem log script

Quote

09.01.2018 23:32:25: Hooligan (127.0.0.1:2316) 424da658de1b2c2dff2c90fc9accf14d - #26 " call BIS_fnc_timeline_getSimulatedCurves);
}
forEach (allMissionObjects "Timeline_F");}"

 

 

 

Edited by K4RaMbA

Share this post


Link to post
Share on other sites
Advertisement

a what this error script.log

Quote

11.01.2018 14:04:15: Hooligan (127.0.0.1:2316) 424da658de1b2c2dff2c90fc9accf14d - #40 "";
call compileFinal preprocessFileLineNumbers "time.sqf";
[] execVM "Custom\EnigmaRevive\init.sqf";
_igiload = execVM "IgiLoad\"

 

 

Share this post


Link to post
Share on other sites

ok works a that next problem

Chernarus Building Replacement Script

init.sqf add line

#include "scripts\buildingReplacement.sqf"

and now go to folder scripts and open buildingReplacement.sqf

Quote

/*
    Original Script Here:
   http://forums.bistudio.com/showthread.php?190404-Chernarus-Takistan

    Script edited by jakehekesfists[dmd] 08/05/15
    -rev 2.1a (for Arma III)     
    Replacement buildings for use with ArmaIII Assets | AIA Chernarus Terrain.     
    if you use this script ensure you include the default altis loot positions along with the cherno loot positions.     
*/

FFA_CLOSEHOUSE = ["Land_HouseV_2L","Land_HouseV_3I3","Land_HouseV_3I1","Land_HouseV_3I4","Land_HouseV_3I2","Land_HouseV_1L1","Land_houseV_2T1","Land_houseV_2T2","Land_HouseV_1T","Land_HouseV2_03B","Land_HouseV2_03","Land_HouseV2_01A","Land_HouseV2_01B","Land_HouseV2_02_Interier","Land_HouseV2_04_interier","Land_HouseV2_05","Land_Church_02","Land_Church_02a","Land_Church_01","Land_Ind_SawMill","Land_Ind_Workshop01_03","Land_HouseV_1I2","Land_HouseV_1I1","Land_SignB_Pub_CZ3","Land_Shed_W4","Land_HouseV_1I3","Land_HouseV_1L2","Land_Misc_WaterStation","Land_Farm_WTower","Land_HouseV_2I","Land_Mil_Barracks_L","Land_Mil_Barracks","Land_Mil_House","Land_A_Office02","Land_Tec","Land_Shed_W02","Land_Shed_W03","Land_SignB_Pub_RU3","Land_Sign_Bar_RU","Land_SignB_PostOffice","Land_Mil_Guardhouse","Land_Komin"];

_godModeBuildings = false; // set true if you want to make these replacement buildings have god mode.

if (isServer) then
{
    /* Objects & Buildings to Delete */
    _dmdDeleteThis=[["Land_SignB_Pub_CZ3","Land_SignB_Pub_RU3","Land_Sign_Bar_RU","Land_SignB_PostOffice","Land_Tec"],[""]];
    /* Buildings to Replace */
    _dmdRep0001=[["Land_HouseV_1I2"],["Land_i_Stone_Shed_V3_F"]];
    _dmdRep0002=[["Land_Ind_SawMill"],["Land_dp_mainFactory_F"]];
    _dmdRep0003=[["Land_HouseV_1I1"],["Land_i_House_Small_02_V1_F"]];
    _dmdRep0005=[["Land_Shed_W4"],["Land_Slum_House03_F"]];
    //_dmdRep0006=[["Land_HouseV_1I3"],["Land_i_House_Small_03_V1_dam_f"]];
    _dmdRep0006=[["Land_HouseV_1I3"],["Land_i_House_Small_03_V1_F"]];
    _dmdRep0007=[["Land_HouseV_1L2"],["Land_i_House_Big_02_V1_F"]];
    _dmdRep0008=[["Land_Misc_WaterStation"],["Land_ReservoirTank_V1_F"]];
    _dmdRep0009=[["Land_Farm_WTower"],["Land_R_Minaret"]];
    _dmdRep0010=[["Land_HouseV_2I"],["Land_i_House_Big_01_V3_F"]];
    _dmdRep0011=[["Land_Mil_Barracks_L"],["Land_Cargo_HQ_V1_F"]];
    _dmdRep0012=[["Land_Mil_Barracks"],["Land_Unfinished_building_01_F"]];
    _dmdRep0013=[["Land_Mil_House"],["Land_MilOffices_V1_F"]];
    _dmdRep0014=[["Land_A_Office02"],["Land_Offices_01_V1_F"]];
    _dmdRep0015=[["Land_Ind_Workshop01_03"],["Land_Ind_Workshop01_04"]];    
    _dmdRep0016=[["Land_Shed_W02"],["Land_Slum_House01_F"]];
    _dmdRep0017=[["Land_Shed_W03"],["Land_cargo_house_slum_F"]];
    _dmdRep0018=[["Land_HouseV_3I3"],["Land_i_Shop_01_V1_F"]];
    _dmdRep0019=[["Land_HouseV_3I1"],["Land_i_Shop_01_V2_F"]];
    _dmdRep0020=[["Land_HouseV_3I4"],["Land_i_Shop_02_V1_F"]];
    _dmdRep0021=[["Land_HouseV_3I2"],["Land_i_Shop_02_V3_F"]];
    _dmdRep0022=[["Land_HouseV_1L1"],["Land_i_Stone_HouseBig_V2_F"]];    
    _dmdRep0023=[["Land_houseV_2T1"],["Land_i_Stone_HouseBig_V3_F"]];
    _dmdRep0024=[["Land_houseV_2T2"],["Land_i_Stone_HouseSmall_V1_F"]];    
    _dmdRep0025=[["Land_HouseV_1T"],["Land_i_Stone_HouseSmall_V1_F"]];    
    _dmdRep0026=[["Land_HouseV_2L"],["Land_i_Stone_Shed_V1_dam_F"]];    
    _dmdRep0027=[["Land_HouseV2_03B"],["Land_i_Stone_HouseSmall_V3_F"]];
    _dmdRep0028=[["Land_HouseV2_01A"],["Land_d_House_Big_02_V1_F"]];
    _dmdRep0029=[["Land_HouseV2_01B"],["Land_i_House_Small_01_V3_F"]];    
    _dmdRep0030=[["Land_HouseV2_03"],["Land_i_House_Big_01_V3_F"]];    
    _dmdRep0031=[["Land_HouseV2_02_Interier"],["Land_i_House_Big_02_V2_dam_F"]];
    _dmdRep0032=[["Land_HouseV2_04_interier"],["Land_i_Shop_01_V3_dam_F"]];
    _dmdRep0033=[["Land_HouseV2_05"],["Land_u_Shop_01_V1_F"]];    
    _dmdRep0034=[["Land_Church_02","Land_Church_02a","Land_Church_01"],["Land_Chapel_V1_F"]];
    _dmdRep0035=[["Land_Mil_Guardhouse"],["Land_Cargo_Tower_V1_No5_F"]];
    _dmdRep0036=[["Land_Komin"],["Land_ReservoirTower_F"]];

    
    _FFA_LHOUSEV=[];
    _FFA_HOUSES=[];

    if (worldName == "chernarus") then
    {
         _FFA_LHOUSEV=nearestObjects [getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition"),["house"],15000];
        for "_i" from 0 to (count _FFA_LHOUSEV)-1 do
        {
            _housev=_FFA_LHOUSEV select _i;
            if ((typeof _housev) in FFA_CLOSEHOUSE) then
            {
                _FFA_HOUSES set [count _FFA_HOUSES,_housev];
            };
        };
        
        for "_i" from 0 to (count _FFA_HOUSES)-1 do
        {
            _nBuilding =_FFA_HOUSES select _i;
            _dirVector = vectorDir _nBuilding;
            _objVector = vectorUp _nBuilding;
            _pos = ASLtoATL getPosASL _nBuilding;
            _nBuilding hideObject true;
            deleteVehicle _nBuilding;
            
            _type="";
            call{
                if ((typeof _nBuilding) in (_dmdDeleteThis select 0)) exitwith {_type="";};
                
                if ((typeof _nBuilding) in (_dmdRep0001 select 0)) exitwith {_type=(_dmdRep0001 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0002 select 0)) exitwith {_type=(_dmdRep0002 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0003 select 0)) exitwith {_type=(_dmdRep0003 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0005 select 0)) exitwith {_type=(_dmdRep0005 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0006 select 0)) exitwith {_type=(_dmdRep0006 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0007 select 0)) exitwith {_type=(_dmdRep0007 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0008 select 0)) exitwith {_type=(_dmdRep0008 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0009 select 0)) exitwith {_type=(_dmdRep0009 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0010 select 0)) exitwith {_type=(_dmdRep0010 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0011 select 0)) exitwith {_type=(_dmdRep0011 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0012 select 0)) exitwith {_type=(_dmdRep0012 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0013 select 0)) exitwith {_type=(_dmdRep0013 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0014 select 0)) exitwith {_type=(_dmdRep0014 select 1) select 0;};                
                if ((typeof _nBuilding) in (_dmdRep0016 select 0)) exitwith {_type=(_dmdRep0016 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0017 select 0)) exitwith {_type=(_dmdRep0017 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0018 select 0)) exitwith {_type=(_dmdRep0018 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0019 select 0)) exitwith {_type=(_dmdRep0019 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0020 select 0)) exitwith {_type=(_dmdRep0020 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0021 select 0)) exitwith {_type=(_dmdRep0021 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0022 select 0)) exitwith {_type=(_dmdRep0022 select 1) select 0;};                
                if ((typeof _nBuilding) in (_dmdRep0023 select 0)) exitwith {_type=(_dmdRep0023 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0024 select 0)) exitwith {_type=(_dmdRep0024 select 1) select 0;};                
                if ((typeof _nBuilding) in (_dmdRep0025 select 0)) exitwith {_type=(_dmdRep0025 select 1) select 0;};                
                if ((typeof _nBuilding) in (_dmdRep0026 select 0)) exitwith {_type=(_dmdRep0026 select 1) select 0;};                
                if ((typeof _nBuilding) in (_dmdRep0027 select 0)) exitwith {_type=(_dmdRep0027 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0028 select 0)) exitwith {_type=(_dmdRep0028 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0029 select 0)) exitwith {_type=(_dmdRep0029 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0030 select 0)) exitwith {_type=(_dmdRep0030 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0031 select 0)) exitwith {_type=(_dmdRep0031 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0032 select 0)) exitwith {_type=(_dmdRep0032 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0033 select 0)) exitwith {_type=(_dmdRep0033 select 1) select 0;};                
                if ((typeof _nBuilding) in (_dmdRep0034 select 0)) exitwith {_type=(_dmdRep0034 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0035 select 0)) exitwith {_type=(_dmdRep0035 select 1) select 0;};
                if ((typeof _nBuilding) in (_dmdRep0036 select 0)) exitwith {_type=(_dmdRep0036 select 1) select 0;};
            };
            _house = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
            _house setVectorDirAndUp [ _dirVector, _objVector];
            
            if (_godModeBuildings) then {_house addEventHandler ["HandleDamage", {false}];};
        };
    };
};

if(!isServer || local player)then
{
    waitUntil{(player==player)};
    waitUntil{alive player};
    waitUntil{local player};
     if (worldName == "chernarus") then
    {
        _FFA_CHOUSEV=[];
        _FFA_CHOUSEV=nearestObjects [getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition"),["house"],15000];
        for "_i" from 0 to (count _FFA_CHOUSEV)-1 do
        {
            _housev=_FFA_CHOUSEV select _i;
            if ((typeof _housev) in FFA_CLOSEHOUSE) then
            {
                _housev hideObject true;
                deleteVehicle _housev;
            };
        };
    };
};

and add DMD_BuildingReplace.pbo

@ExileSerwer/addons/

Script restrictions

Quote

#7 "th {_type=(_dmdRep0036 select 1) select 0;};
};
_house = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
_house setVectorDirA"

why ??

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.