// Spawn the vehicle AFTER the base so that it spawns the vehicle in a (relatively) clear position.
_veh =
[
[
_pos getPos [100,random 360],
_pos
],
_group,
"assault",
_difficulty,
_side,
"Exile_Car_HMMWV_M2_Green",
"O_Boat_Armed_01_hmg_F",
"O_Truck_03_fuel_F",
"Exile_Car_SUV_Armed_Black"
] call DMS_fnc_SpawnAIVehicle;
_vehicle =
[
"Exile_Car_HEMMT", // STRING: Classname of the vehicle
[13992.866,12996.475,0],
"Exile_Car_HMMWV_M2_Green", // STRING: Classname of the vehicle
[13431.608,13230.303,0], // ARRAY: Position to spawn it at (roughly)
"O_Boat_Armed_01_hmg_F",
[13556.388,12847.889,18.664],
"O_Truck_03_fuel_F",
[14245.451,12968.79,-0.007],
"Exile_Car_SUV_Armed_Black",
[14245.451,12968.79,-0.007]
] call DMS_fnc_SpawnNonPersistentVehicle;
In the custom mission i have made, both "Exile_Car_HEMMT" and "Exile_Car_HMMWV_M2_Green" spawn where i put the coords down.
However "Exile_Car_SUV_Armed_Black", "O_Truck_03_fuel_F" and "O_Boat_Armed_01_hmg_F" are no where to be seen.
Threw my code up there hoping i have done something wrong in the"DropBearIsland.sqf" file.
It is a static mission coded into DMS. MG's and Ai all spawn where they should too.
// Spawn the vehicle AFTER the base so that it spawns the vehicle in a (relatively) clear position. _veh = [ [ _pos getPos [100,random 360], _pos ], _group, "assault", _difficulty, _side, "Exile_Car_HMMWV_M2_Green", "O_Boat_Armed_01_hmg_F", "O_Truck_03_fuel_F", "Exile_Car_SUV_Armed_Black" ] call DMS_fnc_SpawnAIVehicle; _vehicle = [ "Exile_Car_HEMMT", // STRING: Classname of the vehicle [13992.866,12996.475,0], "Exile_Car_HMMWV_M2_Green", // STRING: Classname of the vehicle [13431.608,13230.303,0], // ARRAY: Position to spawn it at (roughly) "O_Boat_Armed_01_hmg_F", [13556.388,12847.889,18.664], "O_Truck_03_fuel_F", [14245.451,12968.79,-0.007], "Exile_Car_SUV_Armed_Black", [14245.451,12968.79,-0.007] ] call DMS_fnc_SpawnNonPersistentVehicle;
In the custom mission i have made, both "Exile_Car_HEMMT" and "Exile_Car_HMMWV_M2_Green" spawn where i put the coords down.
However "Exile_Car_SUV_Armed_Black", "O_Truck_03_fuel_F" and "O_Boat_Armed_01_hmg_F" are no where to be seen.
Threw my code up there hoping i have done something wrong in the"DropBearIsland.sqf" file.
It is a static mission coded into DMS. MG's and Ai all spawn where they should too.
Any help appreciated.
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