tchao57

Reduce death marker time

4 posts in this topic

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Well, isn't the marker displayed until next death?

You could implement deleteMarkerLocal with sleep somewhere or,  for example, remove the deathmarker with ending bambistate: (ExileClient_object_player_bambiStateEnd.sqf)

if !(ExileClientLastDeathMarker isEqualTo "") then 
{
	deleteMarkerLocal ExileClientLastDeathMarker;
};

At least, theoretical how i would try to do it.

 

But anyways, when ppl respawn they can circumvent this by just adding a waypoint or a group/vehicle marker at the deathmarker before it get removed.

Edited by WURSTKETTE
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