tchao57 2 Report post Posted December 1, 2017 Hi everyone, i'm looking for a way to reduce the time for the death marker (Red Skull) on the map. Any idea? Thx Share this post Link to post Share on other sites
tchao57 2 Report post Posted December 5, 2017 Nobody? Share this post Link to post Share on other sites
WURSTKETTE 212 Report post Posted December 5, 2017 (edited) Well, isn't the marker displayed until next death? You could implement deleteMarkerLocal with sleep somewhere or, for example, remove the deathmarker with ending bambistate: (ExileClient_object_player_bambiStateEnd.sqf) if !(ExileClientLastDeathMarker isEqualTo "") then { deleteMarkerLocal ExileClientLastDeathMarker; }; At least, theoretical how i would try to do it. But anyways, when ppl respawn they can circumvent this by just adding a waypoint or a group/vehicle marker at the deathmarker before it get removed. Edited December 5, 2017 by WURSTKETTE 1 Share this post Link to post Share on other sites
tchao57 2 Report post Posted December 5, 2017 Ok thx i'll try yhis Share this post Link to post Share on other sites