Super Jerome 370 Report post Posted November 15, 2017 (edited) So I'm trying to change the water setting on Chernarus Redux by changing the WaterExPars and I hit a road block. I copied the entire CfgWorlds and made the changes I want, however, it seems to only overwrite the clutter. The clutter is contained in ChernarusRedux_C while everything else is in chernarusredux_data. When I load my addon pbo, I can see in the rpt where it overwrites everything within ChernarusRedux_C. I believe my problem lies within my CfgPatches, but I don't know where I went wrong and why it will not overwrite anything withing chernarusredux_data. The base CfgPatches for both are: Quote class chernarusredux_data { units[] = {}; weapons[] = {}; requiredVersion = 1; requiredaddons[] = {}; version = "0.1"; author = "CHR Team"; }; and class ChernarusRedux_C { author = "CHR Team"; name = "ChernarusRedux"; url = ""; requiredAddons[] = {"A3_Sounds_F","chernarusredux_sounds"}; requiredVersion = 0.1; units[] = {}; weapons[] = {}; worlds[] = {"chernarusredux"}; }; My pbo which I am using to overwrite these parameters is: Quote class WaterFix { author = "Super J"; name = "WaterFix Cherno Redux"; url = ""; requiredAddons[] = {"CUP_Core","CUP_Worlds","CUP_Worlds_Water","A3_Sounds_F","ChernarusRedux","chernarusredux_sounds","chernarusredux_data","chernarusredux_layers","ChernarusRedux_C"}; requiredVersion = 0.1; version = "0.1"; units[] = {}; weapons[] = {}; worlds[] = {"chernarusredux"}; }; Can anyone tell me if I did something wrong to cause it to ignore chernarusredux_data? Edited November 16, 2017 by Super Jerome Share this post Link to post Share on other sites
Super Jerome 370 Report post Posted November 16, 2017 Nevermind I figured it out. Share this post Link to post Share on other sites
mokdevel 1 Report post Posted January 8, 2018 On 11/16/2017 at 2:26 AM, Super Jerome said: Nevermind I figured it out. Any chance you could share what you did? TIA. Share this post Link to post Share on other sites
Super Jerome 370 Report post Posted January 8, 2018 9 minutes ago, mokdevel said: Any chance you could share what you did? TIA. Yeah, I had to make my own mod/pbo. What are you trying to change? Share this post Link to post Share on other sites
mokdevel 1 Report post Posted January 8, 2018 Change some settings on Chernarus_Redux - especially clutterGrid and clutterDist. I think I have the basics missing like which file to edit and where to include the CfgPatches. Sometimes (most times?) the BI sqf stuff is not logical... Creating .pbos and .sqf in general I know well. This is the first time playing with CfgWorlds and CfgPatches. Share this post Link to post Share on other sites
Super Jerome 370 Report post Posted January 8, 2018 9 minutes ago, mokdevel said: Change some settings on Chernarus_Redux - especially clutterGrid and clutterDist. I think I have the basics missing like which file to edit and where to include the CfgPatches. Sometimes (most times?) the BI sqf stuff is not logical... Creating .pbos and .sqf in general I know well. This is the first time playing with CfgWorlds and CfgPatches. Hold on let me find my work. I will give you how I made my mod. Share this post Link to post Share on other sites
Super Jerome 370 Report post Posted January 8, 2018 @mokdevel So here's the pbo I made for my water fix on Chernarus Redux. I used the mod Enhanced Eden to get the cfgWorlds. Once you DePbo you will see the entire cfgWorlds along with the cfgPatches I used. https://drive.google.com/file/d/1FX_drhZm-g4vr_gXYXKpUz_8suaEtsiJ/view?usp=sharing 1 Share this post Link to post Share on other sites
mokdevel 1 Report post Posted January 8, 2018 Thank You so much for a quick reply. I will be testing and studying this later. Share this post Link to post Share on other sites
mokdevel 1 Report post Posted January 15, 2018 The whole thing starts to slowly make sense. Once I have the new .pbo created, is it enough to have this only on the server side? I can see in .rpt that the mod is loaded, but I can not see any of my changes anywhere (clutter etc...). I had the mod included in -mod start parameter. Share this post Link to post Share on other sites
aR | thewholeinternet 0 Report post Posted February 1, 2018 I see what you are doing here, but what in particular is different that fixed the water? I'm trying to kill all fog on Lythium with an override assuming its needed, haven't been able to kill the fog yet. Which settings did you change to kill the fog out? Share this post Link to post Share on other sites