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J0s1

What did i do wrong? The startup server prompts an error.

2 posts in this topic

QQ图片20171101002047.png

I follow this instruction to install.

https://github.com/salutesh/Exile_Expansion/blob/master/Exile_Expansion_CLS/README.md

#define true 1
#define false 0

///////////////////////////////////////////////////////////////////////////////
// Server Settings - Modify at will
///////////////////////////////////////////////////////////////////////////////
author = "Exile Mod Team";
onLoadName = "CL Exile Mod";
onLoadMission= "www.google.com";
loadScreen = "exile_assets\texture\mod\logo.paa";
disableChannels[] = {0, 2};
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;

class Header
{
    gameType = Survive; // Do NOT change this
    minPlayers = 1;
    maxPlayers = 100;
};

///////////////////////////////////////////////////////////////////////////////
// Exile Settings - Do not change these!
///////////////////////////////////////////////////////////////////////////////
forceRotorLibSimulation = 2;
skipLobby = 1;
joinUnassigned = 1;
respawn = "BASE";
respawnDelay = 120;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1;
respawnTemplates[] = {"Exile"};
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 1800;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
scriptedPlayer = 1;
disabledAI = 1;
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
allowFunctionsLog = 1;
enableDebugConsole = 0;
allowFunctionsRecompile = 0;
showSquadRadar = 0;
showUAVFeed = 0;
reviveDelay = 6;
reviveForceRespawnDelay = 3;
reviveBleedOutDelay = 120;

showHUD[] =
{
    true,   // Scripted HUD (same as showHUD command)
    true,   // Vehicle + soldier info
    true,   // Vehicle radar
    true,   // Vehicle compass
    true,   // Tank direction indicator
    false,  // Commanding menu
    false,  // Group Bar
    true,   // HUD Weapon Cursors
    true   // Vehicle Panel (Required for GPS)
};

#include "config.cpp"
#include "CfgRemoteExec.hpp"
#include "infiSTAR_AdminMenu.hpp"
#include "CfgExileLootContainers.cpp"
#include "CfgExileHoldActions.cpp"

class RscTitles
{
	class Default {
		idd = -1;
		fadein = 0;
		fadeout = 0;
		duration = 0;
	};
	// Loot system
	#include "dialogs\ExileLootUI.hpp"
};

class CfgRemoteExec 
{
    class Functions 
    {
        mode = 2;
        jip = 0;
		class ExileServer_system_network_dispatchIncomingMessage 	{ allowedTargets=2; };
		class BIS_fnc_holdActionAdd									{ allowedTargets=0; };
		class BIS_fnc_holdActionRemove								{ allowedTargets=0; };
    };
    class Commands
    {
		mode=0;
		jip=0;
    };
};

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delete this :

Spoiler

class CfgRemoteExec 
{
    class Functions 
    {
        mode = 2;
        jip = 0;
		class ExileServer_system_network_dispatchIncomingMessage 	{ allowedTargets=2; };
		class BIS_fnc_holdActionAdd									{ allowedTargets=0; };
		class BIS_fnc_holdActionRemove								{ allowedTargets=0; };
    };
    class Commands
    {
		mode=0;
		jip=0;
    };
};

you have by infistar a CfgRemoteExec in your MpMission,  editing this one

Edited by Quixy
  • Like 1

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