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Sleepy Joe

DMS + Occupation, Second Transport Vehicle?

5 posts in this topic

hi, any one knows how to make run 2x player transport? Was there any where a thread about, i did not found anything. Occ is amazing! But what would be the problem to make 2 transports running... with call BIS_fnc_selectRandom; or even without? I was thinking to try DAA airports mod.. but why using a mod if you could get it with Occupation?

Any info about to run more then one player transport at the same time? Like using select instead of selectRandom?

Long story short, i have never seen any scripts or c++ commands until this exile forums here. Means like, since 3 weeks. Since i am trying to run a server. 

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Hey @Sleepy Joe

Just spawn another vehicle in @ExileServer\addons\a3_exile_occupation\scripts\occupationTransport.sqf

Copy & paste this code twice should do it:

Spoiler

        // Spawn Vehicle

        if(_transportType == "heli") then
        {
            _transport = createVehicle [SC_occupyTransportClassToUse, _spawnLocation, [], 0, "NONE"];
            _transport setVehiclePosition [_spawnLocation, [], 0, "FLY"];
            _transport setVariable ["vehicleID", _spawnLocation, true];  
            _transport setFuel 1;
            _transport setDamage 0;
            _transport engineOn true;
            _transport flyInHeight 300;    
        }
        else
        {
            _transport = createVehicle [SC_occupyTransportClassToUse, _spawnLocation, [], 0, "CAN_COLLIDE"];    
        };

        sleep 0.2;

 

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You could edit the @ExileServer\addons\a3_exile_occupation\ config.sqf line 114

Spoiler

SC_occupyTransportClass         = ["Exile_Chopper_Orca_BlackCustom","Exile_Car_LandRover_Green"]; 

If that doesnt work, add this code as well:

 in @ExileServer\addons\a3_exile_occupation\scripts\occupationTransport.sqf

Copy & paste this code twice should do it:

Spoiler

   // Spawn Vehicle

        if(_transportType == "heli") then
        {
            _transport = createVehicle [SC_occupyTransportClassToUse, _spawnLocation, [], 0, "NONE"];
            _transport setVehiclePosition [_spawnLocation, [], 0, "FLY"];
            _transport setVariable ["vehicleID", _spawnLocation, true];  
            _transport setFuel 1;
            _transport setDamage 0;
            _transport engineOn true;
            _transport flyInHeight 300;    
        }
        else
        {
            _transport = createVehicle [SC_occupyTransportClassToUse, _spawnLocation, [], 0, "CAN_COLLIDE"];    
        };

        sleep 0.2;

 

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