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He-Man

Side Resistance for players -> why?

4 posts in this topic

The developers has set the side of players to resistance.

This causes a lot of trouble in mission systems. (AI is not attacking or very low)

What is the reason to take this side?

I think it will be better to change this, or is there another problem then?

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He-Man, the problem with the AI can be solved by setting them to a different side.  There's no reason why they need to be Independent.

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Apoc, my experiences are different:

Setting AI to group WEST: AI not attacking players

Setting AI to group EAST: AI attacking players and their Teammates

Setting AI to group EAST and let them join the Group sillent: AI attacking players and not attacking Teammates.

So the solution seems to be the last setting.

But the AI's are not as aggressive to players, than as they are INDEPENDENT and the Players are EAST / WEST.

See also my post: http://exile.majormittens.co.uk/topic/237-ai-too-easy-because-east-resistance/

What I have not tested is additional set the variable setFriend. Anybody have experiences with this?

Edit: setFriend tested: no difference... AI are very lazy.

Edited by He-Man

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