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localfamily

Custom fsm file for animals

3 posts in this topic

I'm now making my own FSM script for Goat,Sheep or other animals.

I found config.cpp at exile_client pbo. there are classes which include Exile_Animal unit classes like Exile_Animal_Goat,Exile_Animal_Sheep etc..

animal unit class looks like below.

    class Exile_Animal_Goat {
        name = "Goat Main Task";
        fsm = "\exile_client\fsm\Exile_Animal_Goat.fsm";
        condition = "\A3\animals_f\Data\scripts\createSingleTask.sqf";
        description = "";
        destination = "";
        resources[] = {};
    };
    
    class Exile_Animal_Sheep {
        name = "Sheep Main Task";
        fsm = "\exile_client\fsm\Exile_Animal_Sheep.fsm";
        condition = "\A3\animals_f\Data\scripts\createSingleTask.sqf";
        description = "";
        destination = "";
        resources[] = {};
    };

I want to change that fsm. I don't want to edit config.cpp file at exilemod. How can I change that path. at the mission pbo or server side??

Anyone have an idea?

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