Here's one that a player just brought to my attention.
If you find a non-persistent vehicle and take it to the vehicle trader at a safe zone to add a pin you get the following message:
I ran the message through the forum search, along with a few variations and came up with nothing. Google wasn't terribly helpful either. I checked my config.cpp and have the following set:
Spoiler
class CfgTrading
{
/*
* This factor defines the difference between sales/purchase price of
* items and vehicles. It is used if there is no sales price defined
* in CfgExileArsenal.
*/
sellPriceFactor = 0.5;
rekeyPriceFactor = 0.1;
Not sure where to look?
I've tested this on non-persistent lada, ambulance and octavius. All give the same message.
Clearly it sees the vehicle and the money when you attempt to add a pin:
Here's one that a player just brought to my attention.
If you find a non-persistent vehicle and take it to the vehicle trader at a safe zone to add a pin you get the following message:
I ran the message through the forum search, along with a few variations and came up with nothing. Google wasn't terribly helpful either. I checked my config.cpp and have the following set:
class CfgTrading
{
/*
* This factor defines the difference between sales/purchase price of
* items and vehicles. It is used if there is no sales price defined
* in CfgExileArsenal.
*/
sellPriceFactor = 0.5;
rekeyPriceFactor = 0.1;
Not sure where to look?
I've tested this on non-persistent lada, ambulance and octavius. All give the same message.
Clearly it sees the vehicle and the money when you attempt to add a pin:
Any insight is appreciated.
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