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Ambu5h

Request if family or not

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Im trying to get my Aircraft spawning to work reliably.
Only way to do this is to only allow players in families to be able to spawn there.
(if player without a family spawn in the aircraft the AI pilot derps out and stops flying through its waypoints).

How do i request the current family from a player object?

In createBambi.sqf i found this part:

_clanData = missionNamespace getVariable [format ["ExileServer_clan_%1",_clanID],[]];

But this requires a _clanID which i do not have access to from selectSpawnLocation_show.sqf (or not in a way that i know off).
It needs to check if the player (_bambiPlayer variable) is in a family, and if so... Add the spawn option.

 

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