Ambu5h 31 Report post Posted June 6, 2017 Im trying to get my Aircraft spawning to work reliably. Only way to do this is to only allow players in families to be able to spawn there. (if player without a family spawn in the aircraft the AI pilot derps out and stops flying through its waypoints). How do i request the current family from a player object? In createBambi.sqf i found this part: _clanData = missionNamespace getVariable [format ["ExileServer_clan_%1",_clanID],[]]; But this requires a _clanID which i do not have access to from selectSpawnLocation_show.sqf (or not in a way that i know off). It needs to check if the player (_bambiPlayer variable) is in a family, and if so... Add the spawn option. Share this post Link to post Share on other sites