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Modded Trader List Issue

2 posts in this topic

i have been following Red_Ned's tutorial for custom trader however i keep getting an error which looks like this

Error Pic.PNG

this is the code for my missions config.cpp

Spoiler

/**
 * Chernarus Config
 *
 * Exile Mod
 * exile.majormittens.co.uk
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 

class CfgClans
{
    /*
        Defines the amount of pop tabs needed to register a new clan

        Default: 20,000
    */
    registrationFee = 20000;

    /*
        A list of all characters allowed in a clan *name*

        NOTE:
    */
    clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!\\/";

    /*

        Maximum markers per clan

    */
    maximumIcons = 20;

    /*
        Maximum number of characters on a Marker in a presistent system

        Note: MAX 255!
        
    */
    maximumIconText = 50;

    /*

        Maximum poly markers per clan

    */
    maximumPolys = 10;


    /*

        Maximum points in poly
    */
    maximumPolyNode = 10;
};
class Exile_AbstractCraftingRecipe
{
    name = "";
    pictureItem = "";
    returnedItems[] = {};
    components[] = {}; // Required components
    tools[] = {}; // Required tools (matches, gas cooker etc.)
    requiredInteractionModelGroup = ""; // See CfgInteractionModels
    requiresOcean = 0; // isSurfaceWater test
    requiresFire = 0; // inflamed object nearby
    requiresConcreteMixer = 0; // Check if concrete mixer is nearby
};

class CfgCraftingRecipes
{
    
class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
{
    name = "Breaching Charge (Big Momma)";
    pictureItem = "Exile_Item_BreachingCharge_BigMomma";
    returnedItems[] =
    {
        {1, "Exile_Item_BreachingCharge_BigMomma"}
    };
    tools[] =
    {
        "Exile_Item_Foolbox"
    };
    components[] =
    {
        {3, "Exile_Item_BreachingCharge_Metal"},
        {1, "Exile_Item_MobilePhone"},
        {1, "Exile_Item_DuctTape"},
        {1, "Exile_Item_ZipTie"}
    };
};

class BreachingChargeMetal: Exile_AbstractCraftingRecipe
{
    name = "Breaching Charge (Metal)";
    pictureItem = "Exile_Item_BreachingCharge_Metal";
    returnedItems[] =
    {
        {1, "Exile_Item_BreachingCharge_Metal"}
    };
    tools[] =
    {
        "Exile_Item_Foolbox"
    };
    components[] =
    {
        {1, "Exile_Item_DuctTape"},
        {1, "SatchelCharge_Remote_Mag"}
    };
};

class BreachingChargeWood: Exile_AbstractCraftingRecipe
{
    name = "Breaching Charge (Wood)";
    pictureItem = "Exile_Item_BreachingCharge_Wood";
    returnedItems[] =
    {
        {1, "Exile_Item_BreachingCharge_Wood"}
    };
    tools[] =
    {
        "Exile_Item_Foolbox"
    };
    components[] =
    {
        {1, "Exile_Item_DuctTape"},
        {1, "DemoCharge_Remote_Mag"}
    };
};

class CookBBQSandwich: Exile_AbstractCraftingRecipe
{
    name = "Cook BBQ Sandwich";
    pictureItem = "Exile_Item_BBQSandwich_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_BBQSandwich_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_BBQSandwich"}
    };
};

class CookCatFood: Exile_AbstractCraftingRecipe
{
    name = "Cook Cat Food";
    pictureItem = "Exile_Item_CatFood_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_CatFood_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_CatFood"}
    };
};

class CookChristmasTinner: Exile_AbstractCraftingRecipe
{
    name = "Cook Christmas Tinner";
    pictureItem = "Exile_Item_ChristmasTinner_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_ChristmasTinner_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_ChristmasTinner"}
    };
};
class CookCoffee: Exile_AbstractCraftingRecipe
{
    name = "Brew Coffee";
    pictureItem = "Exile_Item_PlasticBottleCoffee";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleCoffee"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_PlasticBottleFreshWater"},
        {1, "Exile_Item_InstantCoffee"}
    };
};
class CookDogFood: Exile_AbstractCraftingRecipe
{
    name = "Cook Dog Food";
    pictureItem = "Exile_Item_DogFood_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_DogFood_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_DogFood"}
    };
};

class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
{
    name = "Cook Glorious Knakworst";
    pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_GloriousKnakworst_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_GloriousKnakworst"}
    };
};

class CookMacasCheese: Exile_AbstractCraftingRecipe
{
    name = "Cook Macas Cheese";
    pictureItem = "Exile_Item_MacasCheese_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_MacasCheese_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_MacasCheese"}
    };
};

class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
{
    name = "Cook Dirty Water";
    pictureItem = "Exile_Item_PlasticBottleFreshWater";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleFreshWater"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_PlasticBottleDirtyWater"}
    };
};
class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
{
    name = "Cook Salt Water";
    pictureItem = "Exile_Item_PlasticBottleFreshWater";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleFreshWater"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_PlasticBottleSaltWater"}
    };
};

class CookSausageGravy: Exile_AbstractCraftingRecipe
{
    name = "Cook Sausage Gravy";
    pictureItem = "Exile_Item_SausageGravy_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_SausageGravy_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_SausageGravy"}
    };
};

class CookSurstromming: Exile_AbstractCraftingRecipe
{
    name = "Cook Surströmming";
    pictureItem = "Exile_Item_Surstromming_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_Surstromming_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_Surstromming"}
    };
};

class CraftBandage: Exile_AbstractCraftingRecipe
{
    name = "Craft Bandage";
    pictureItem = "Exile_Item_Bandage";
    returnedItems[] =
    {
        {1, "Exile_Item_Bandage"}
    };
    components[] =
    {
        {4, "Exile_Item_ToiletPaper"}
    };
};

class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Doorway";
    pictureItem = "Exile_Item_ConcreteDoorwayKit";
    requiresConcreteMixer = true;
    returnedItems[] =
    {
        {1, "Exile_Item_ConcreteDoorwayKit"},
        {3, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] =
    {
        {3, "Exile_Item_Cement"},
        {3, "Exile_Item_Sand"},
        {3, "Exile_Item_MetalPole"},
        {3, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcreteFloor: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Floor";
    pictureItem = "Exile_Item_ConcreteFloorKit";
    requiresConcreteMixer = true;
    returnedItems[] =
    {
        {1, "Exile_Item_ConcreteFloorKit"},
        {2, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] =
    {
        {2, "Exile_Item_Cement"},
        {2, "Exile_Item_Sand"},
        {2, "Exile_Item_MetalPole"},
        {2, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Floor Port";
    pictureItem = "Exile_Item_ConcreteFloorPortKit";
    requiresConcreteMixer = true;
    returnedItems[] =
    {
        {1, "Exile_Item_ConcreteFloorPortKit"},
        {3, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] =
    {
        {3, "Exile_Item_Cement"},
        {3, "Exile_Item_Sand"},
        {3, "Exile_Item_MetalPole"},
        {3, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcreteGate: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Gate";
    pictureItem = "Exile_Item_ConcreteGateKit";
    requiresConcreteMixer = true;
    returnedItems[] =
    {
        {1, "Exile_Item_ConcreteGateKit"},
        {4, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] =
    {
        {4, "Exile_Item_Cement"},
        {4, "Exile_Item_Sand"},
        {4, "Exile_Item_MetalPole"},
        {4, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcretStairs: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Stairs";
    pictureItem = "Exile_Item_ConcreteStairsKit";
    requiresConcreteMixer = true;
    returnedItems[] =
    {
        {1, "Exile_Item_ConcreteStairsKit"},
        {1, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] =
    {
        {1, "Exile_Item_Cement"},
        {1, "Exile_Item_Sand"},
        {1, "Exile_Item_MetalPole"},
        {1, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcretSupport: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Support";
    pictureItem = "Exile_Item_ConcreteSupportKit";
    requiresConcreteMixer = true;
    returnedItems[] =
    {
        {1, "Exile_Item_ConcreteSupportKit"},
        {1, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] =
    {
        {1, "Exile_Item_Cement"},
        {1, "Exile_Item_Sand"},
        {1, "Exile_Item_MetalPole"},
        {1, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftConcreteWall: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Wall";
    pictureItem = "Exile_Item_ConcreteWallKit";
    requiresConcreteMixer = true;
    returnedItems[] =
    {
        {1, "Exile_Item_ConcreteWallKit"},
        {2, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] =
    {
        {2, "Exile_Item_Cement"},
        {2, "Exile_Item_Sand"},
        {2, "Exile_Item_MetalPole"},
        {2, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftFirePlace: Exile_AbstractCraftingRecipe
{
    name = "Craft Fire Place";
    pictureItem = "Exile_Item_CampFireKit";
    returnedItems[] =
    {
        {1, "Exile_Item_CampFireKit"}
    };
    components[] =
    {
        {2, "Exile_Item_WoodLog"}
    };
};
class CraftFloodLight: Exile_AbstractCraftingRecipe
{
    name = "Craft Flood Light";
    pictureItem = "Exile_Item_FloodLightKit";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_FloodLightKit"}
    };
    components[] =
    {
        {1, "Exile_Item_MetalPole"},
        {1, "Exile_Item_LightBulb"},
        {1, "Exile_Item_ExtensionCord"}
    };
};
class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
{
    name = "Craft Fortification Upgrade";
    pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_FortificationUpgrade"}
    };
    components[] =
    {
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"}
    };
    tools[] = {"Exile_Item_Grinder"};
};
class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
{
    name = "Craft H-barrier (5 Blocks)";
    pictureItem = "Exile_Item_HBarrier5Kit";
    requiredInteractionModelGroup = "WorkBench";
    tools[] =
    {
        "Exile_Item_Pliers"
    };
    returnedItems[] =
    {
        {1, "Exile_Item_HBarrier5Kit"}
    };
    components[] =
    {
        {3, "Exile_Item_SandBagsKit_Long"},
        {2, "Exile_Item_MetalWire"}
    };
};
class CraftMetalBoard: Exile_AbstractCraftingRecipe
{
    name = "Craft Metal Board";
    pictureItem = "Exile_Item_MetalBoard";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_MetalBoard"}
    };
    components[] =
    {
        {2, "Exile_Item_JunkMetal"}
    };
    tools[] = {"Exile_Item_Grinder"};
};
class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
{
    name = "Craft Metal Hedgehog";
    pictureItem = "Exile_Item_MetalHedgehogKit";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_MetalHedgehogKit"}
    };
    components[] =
    {
        {4, "Exile_Item_MetalPole"}
    };
    tools[] = {"Exile_Item_Grinder"};
};
class CraftMetalPole: Exile_AbstractCraftingRecipe
{
    name = "Craft Metal Pole";
    pictureItem = "Exile_Item_MetalPole";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_MetalPole"}
    };
    components[] =
    {
        {4, "Exile_Item_JunkMetal"}
    };
    tools[] = {"Exile_Item_Grinder"};
};
class CraftPortableGenerator: Exile_AbstractCraftingRecipe
{
    name = "Craft Portable Generator";
    pictureItem = "Exile_Item_PortableGeneratorKit";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_PortableGeneratorKit"}
    };
    components[] =
    {
        {4, "Exile_Item_MetalBoard"},
        {1, "Exile_Item_FuelCanisterFull"},
        {1, "Exile_Item_ExtensionCord"}
    };
};
/*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
{
    name = "Craft Razor Wire Kit Kit";
    pictureItem = "Exile_Item_RazorWireKit_Long";
    requiredInteractionModelGroup = "WorkBench";
    tools[] =
    {
        "Exile_Item_Grinder",
        "Exile_Item_Pliers",
        "Exile_Item_Screwdriver"
    };
    returnedItems[] =
    {
        {1, "Exile_Item_RazorWireKit_Long"}
    };
    components[] =
    {
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalWire"},
        {1, "Exile_Item_MetalScrews"}
    };
};*/
class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
{
    name = "Craft Concrete Repair Kit";
    pictureItem = "Exile_Item_Cement";
    requiresConcreteMixer = true;
    returnedItems[] =
    {
        {1, "Exile_Item_RepairKitConcrete"},
        {1, "Exile_Item_WaterCanisterEmpty"},
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] =
    {
        {4, "Exile_Item_Cement"},
        {2, "Exile_Item_Sand"},
        {1, "Exile_Item_WaterCanisterDirtyWater"},
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
{
    name = "Craft Metal Repair Kit";
    pictureItem = "Exile_Item_RepairKitMetal";
    requiresFire = 0;
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_RepairKitMetal"}
    };
    components[] =
    {
        {4, "Exile_Item_MetalBoard"}
    };
    tools[] =
    {
        "Exile_Item_Foolbox",
        "Exile_Item_Grinder"
    };
};
class CraftRepairKitWood: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Repair Kit";
    pictureItem = "Exile_Item_RepairKitWood";
    requiresFire = 0;
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_RepairKitWood"}
    };
    components[] =
    {
        {4, "Exile_Item_WoodPlank"}
    };
    tools[] =
    {
        "Exile_Item_Foolbox"
    };
};
class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
{
    name = "Craft Sandbags Kit (Corner)";
    pictureItem = "Exile_Item_SandBagsKit_Corner";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_SandBagsKit_Corner"}
    };
    components[] =
    {
        {3, "Exile_Item_Sand"}
    };
};
class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
{
    name = "Craft Sand Bags Kit (Long)";
    pictureItem = "Exile_Item_SandBagsKit_Long";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_SandBagsKit_Long"}
    };
    components[] =
    {
        {6, "Exile_Item_Sand"}
    };
};
class CraftStorageCrate: Exile_AbstractCraftingRecipe
{
    name = "Craft Storage Crate";
    pictureItem = "Exile_Item_StorageCrateKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_StorageCrateKit"}
    };
    components[] =
    {
        {5, "Exile_Item_WoodPlank"}
    };
};
class CraftWaterBarrel: Exile_AbstractCraftingRecipe
{
    name = "Craft Water Barrel";
    pictureItem = "Exile_Item_WaterBarrelKit";
    requiredInteractionModelGroup = "WorkBench";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_WaterBarrelKit"}
    };
    components[] =
    {
        {20, "Exile_Item_PlasticBottleEmpty"}
    };
};
class CraftWireFenceKit: Exile_AbstractCraftingRecipe
{
    name = "Craft Wire Fence Kit";
    pictureItem = "Exile_Item_WireFenceKit";
    requiredInteractionModelGroup = "WorkBench";
    tools[] =
    {
        "Exile_Item_Grinder",
        "Exile_Item_Pliers",
        "Exile_Item_Screwdriver"
    };
    returnedItems[] =
    {
        {1, "Exile_Item_WireFenceKit"}
    };
    components[] =
    {
        {4, "Exile_Item_MetalPole"},
        {6, "Exile_Item_MetalWire"},
        {1, "Exile_Item_MetalScrews"}
    };
};
class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Doorway";
    pictureItem = "Exile_Item_WoodDoorwayKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodDoorwayKit"}
    };
    components[] =
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodDrawBridge: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Draw Bridge";
    pictureItem = "Exile_Item_WoodDrawBridgeKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodDrawBridgeKit"}
    };
    components[] =
    {
        {8, "Exile_Item_WoodPlank"},
        {1, "Exile_Item_JunkMetal"},
        {1, "Exile_Item_MetalScrews"}
    };
};
class CraftWoodFloor: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Floor";
    pictureItem = "Exile_Item_WoodFloorKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodFloorKit"}
    };
    components[] =
    {
        {4, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Floor Port";
    pictureItem = "Exile_Item_WoodFloorPortKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodFloorPortKit"}
    };
    components[] =
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodFloorPortSmall: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Floor Port (Small)";
    pictureItem = "Exile_Item_WoodFloorPortSmallKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodFloorPortSmallKit"}
    };
    components[] =
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodGate: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Gate";
    pictureItem = "Exile_Item_WoodGateKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodGateKit"}
    };
    components[] =
    {
        {8, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodLadder: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Ladder";
    pictureItem = "Exile_Item_WoodLadderKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodLadderKit"}
    };
    components[] =
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodPlank: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Plank";
    pictureItem = "Exile_Item_WoodPlank";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodPlank"}
    };
    components[] =
    {
        {2, "Exile_Item_WoodLog"}
    };
    tools[] = {"Exile_Item_Handsaw"};
};
class CraftWoodStairs: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Stairs";
    pictureItem = "Exile_Item_WoodStairsKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodStairsKit"}
    };
    components[] =
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodSupport: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Support";
    pictureItem = "Exile_Item_WoodSupportKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodSupportKit"}
    };
    components[] =
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodWall: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Wall";
    pictureItem = "Exile_Item_WoodWallKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodWallKit"}
    };
    components[] =
    {
        {4, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
{
    name = "Craft 1/2 Wood Wall";
    pictureItem = "Exile_Item_WoodWallHalfKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodWallHalfKit"}
    };
    components[] =
    {
        {2, "Exile_Item_WoodPlank"}
    };
};
class CraftWoodWindow: Exile_AbstractCraftingRecipe
{
    name = "Craft Wood Window";
    pictureItem = "Exile_Item_WoodWindowKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodWindowKit"}
    };
    components[] =
    {
        {6, "Exile_Item_WoodPlank"}
    };
};
class CraftWorkBench: Exile_AbstractCraftingRecipe
{
    name = "Craft Work Bench";
    pictureItem = "Exile_Item_WorkBenchKit";
    returnedItems[] =
    {
        {1, "Exile_Item_WorkBenchKit"}
    };
    components[] =
    {
        {4, "Exile_Item_WoodLog"}
    };
};
class CookAlsatianSteak: Exile_AbstractCraftingRecipe
{
    name = "Cook Alsatian Steak";
    pictureItem = "Exile_Item_AlsatianSteak_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_AlsatianSteak_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_AlsatianSteak_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookCatSharkFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Cat Shark Filet";
    pictureItem = "Exile_Item_CatSharkFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_CatSharkFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_CatSharkFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookChickenFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Chicken Filet";
    pictureItem = "Exile_Item_ChickenFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_ChickenFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_ChickenFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookFinSteak: Exile_AbstractCraftingRecipe
{
    name = "Cook Fin Steak";
    pictureItem = "Exile_Item_FinSteak_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_FinSteak_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_FinSteak_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookGoatSteak: Exile_AbstractCraftingRecipe
{
    name = "Cook Goat Steak";
    pictureItem = "Exile_Item_GoatSteak_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_GoatSteak_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_GoatSteak_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookMackerelFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Mackerel Filet";
    pictureItem = "Exile_Item_MackerelFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_MackerelFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_MackerelFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookMulletFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Mullet Filet";
    pictureItem = "Exile_Item_MulletFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_MulletFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_MulletFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookOrnateFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Ornate Filet";
    pictureItem = "Exile_Item_OrnateFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_OrnateFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_OrnateFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookRabbitSteak: Exile_AbstractCraftingRecipe
{
    name = "Cook Rabbit Steak";
    pictureItem = "Exile_Item_RabbitSteak_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_RabbitSteak_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_RabbitSteak_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookRoosterFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Rooster Filet";
    pictureItem = "Exile_Item_RoosterFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_RoosterFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_RoosterFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookSalemaFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Salema Filet";
    pictureItem = "Exile_Item_SalemaFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_SalemaFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_SalemaFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookSheepSteak: Exile_AbstractCraftingRecipe
{
    name = "Cook Sheep Steak";
    pictureItem = "Exile_Item_SheepSteak_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_SheepSteak_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_SheepSteak_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookSnakeFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Snake Filet";
    pictureItem = "Exile_Item_SnakeFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_SnakeFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_SnakeFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookTunaFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Tuna Filet";
    pictureItem = "Exile_Item_TunaFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_TunaFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_TunaFilet_Raw"}
    };
};

///////////////////////////////////////////////////////////////////////////////

class CookTurtleFilet: Exile_AbstractCraftingRecipe
{
    name = "Cook Turtle Filet";
    pictureItem = "Exile_Item_TurtleFilet_Cooked";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_TurtleFilet_Cooked"}
    };
    tools[] =
    {
        "Exile_Item_CookingPot"
    };
    components[] =
    {
        {1, "Exile_Item_TurtleFilet_Raw"}
    };
};


class EmptyFuelCanister: Exile_AbstractCraftingRecipe
{
    name = "Empty Fuel Canister";
    pictureItem = "Exile_Item_FuelCanisterEmpty";
    returnedItems[] =
    {
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
    components[] =
    {
        {1, "Exile_Item_FuelCanisterFull"}
    };
};
class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
{
    name = "Empty Dirty Water";
    pictureItem = "Exile_Item_PlasticBottleEmpty";
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleEmpty"}
    };
    components[] =
    {
        {1, "Exile_Item_PlasticBottleDirtyWater"}
    };
};
class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
{
    name = "Empty Salt Water";
    pictureItem = "Exile_Item_PlasticBottleEmpty";
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleEmpty"}
    };
    components[] =
    {
        {1, "Exile_Item_PlasticBottleSaltWater"}
    };
};
class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
{
    name = "Fill Dirty Water";
    pictureItem = "Exile_Item_PlasticBottleDirtyWater";
    requiredInteractionModelGroup = "WaterSource";
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleDirtyWater"}
    };
    components[] =
    {
        {1, "Exile_Item_PlasticBottleEmpty"}
    };
};
class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
{
    name = "Fill Fresh Water";
    pictureItem = "Exile_Item_PlasticBottleFreshWater";
    requiredInteractionModelGroup = "CleanWaterSource";
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleFreshWater"}
    };
    components[] =
    {
        {1, "Exile_Item_PlasticBottleEmpty"}
    };
};
class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
{
    name = "Fill Salt Water";
    pictureItem = "Exile_Item_PlasticBottleSaltWater";
    requiresOcean = 1;
    returnedItems[] =
    {
        {1, "Exile_Item_PlasticBottleSaltWater"}
    };
    components[] =
    {
        {1, "Exile_Item_PlasticBottleEmpty"}
    };
};
class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
{
    name = "Fill Dirty Water";
    pictureItem = "Exile_Item_WaterCanisterDirtyWater";
    requiredInteractionModelGroup = "WaterSource";
    returnedItems[] =
    {
        {1, "Exile_Item_WaterCanisterDirtyWater"}
    };
    components[] =
    {
        {1, "Exile_Item_WaterCanisterEmpty"}
    };
};
class FillFuelCanister: Exile_AbstractCraftingRecipe
{
    name = "Fill Fuel Canister";
    pictureItem = "Exile_Item_FuelCanisterFull";
    requiredInteractionModelGroup = "FuelSource";
    returnedItems[] =
    {
        {1, "Exile_Item_FuelCanisterFull"}
    };
    components[] =
    {
        {1, "Exile_Item_FuelCanisterEmpty"}
    };
};
class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Concrete Door";
    pictureItem = "Exile_Item_ConcreteDoorKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_ConcreteDoorKit"}
    };
    components[] =
    {
        {1, "Exile_Item_ConcreteDoorwayKit"},
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"}
    };
};
class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Concrete Floor Port";
    pictureItem = "Exile_Item_ConcreteFloorPortKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_ConcreteFloorPortKit"}
    };
    components[] =
    {
        {1, "Exile_Item_ConcreteFloorKit"},
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"}
    };
};
class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Concrete Gate";
    pictureItem = "Exile_Item_ConcreteGateKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_ConcreteGateKit"}
    };
    components[] =
    {
        {1, "Exile_Item_ConcreteWallKit"},
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"}
    };
};
class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Concrete Window";
    pictureItem = "Exile_Item_ConcreteWindowKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_ConcreteWindowKit"}
    };
    components[] =
    {
        {1, "Exile_Item_ConcreteWallKit"},
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_MetalBoard"}
    };
};
class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Door";
    pictureItem = "Exile_Item_WoodDoorKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodDoorKit"}
    };
    components[] =
    {
        {1, "Exile_Item_WoodDoorwayKit"},
        {2, "Exile_Item_WoodPlank"}
    };
};
class UpgradeToWoodDrawBridge: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Draw Bridge";
    pictureItem = "Exile_Item_WoodDrawBridgeKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodDrawBridgeKit"}
    };
    components[] =
    {
        {1, "Exile_Item_WoodGateKit"},
        {2, "Exile_Item_WoodPlank"},
        {1, "Exile_Item_JunkMetal"},
        {1, "Exile_Item_MetalScrews"}
    };
};
class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Floor Port";
    pictureItem = "Exile_Item_WoodFloorPortKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodFloorPortKit"}
    };
    components[] =
    {
        {1, "Exile_Item_WoodFloorKit"},
        {2, "Exile_Item_WoodPlank"}
    };
};
class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Gate";
    pictureItem = "Exile_Item_WoodGateKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodGateKit"}
    };
    components[] =
    {
        {1, "Exile_Item_WoodWallKit"},
        {4, "Exile_Item_WoodPlank"}
    };
};
class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Wall";
    pictureItem = "Exile_Item_WoodWallHalfKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodWallKit"}
    };
    components[] =
    {
        {2, "Exile_Item_WoodWallHalfKit"}
    };
};
class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
{
    name = "Upgrade to Wood Window";
    pictureItem = "Exile_Item_WoodWindowKit";
    requiredInteractionModelGroup = "WorkBench";
    returnedItems[] =
    {
        {1, "Exile_Item_WoodWindowKit"}
    };
    components[] =
    {
        {1, "Exile_Item_WoodWallKit"},
        {2, "Exile_Item_WoodPlank"}
    };
};
};
class CfgExileAnimals
{
    /**
     * Should animals spawn on your server? Y/N?
     */
    enabled = 0;

    /**
     * Should vanilla Arma animals (fish, rabbits, bees, etc.) be disabled?
     * We think it should, since it might confuse players if they cant eat them. *munches on bees*
     */
    disableVanillaAnimals = 1;

    /**
     * Which animals to spawn.
     * Exile automatically spawns a color variation of that animal, if variations exist.
     * Each player (client) has a maximum of one animal at a time.
     * Exile checks which animal type can spawn in front of the player and then
     * picks a random one.
     *
     * For now it is like this:
     *
     * - Goats spawn on hill tops, but not in forests
     * - Sheep spawn on meadows, but not next to forests and not on hill tops
     * - Hens and roosters spawn next to buildings only
     *
     * => More animal types will follow in upcoming Exile versions, hopefully.
     */
    animalTypes[] =
    {
        "Exile_Animal_Rooster_Abstract",
        "Exile_Animal_Hen_Abstract",
        "Exile_Animal_Goat_Abstract",
        "Exile_Animal_Sheep_Abstract"
    };

    /**
     * Animals are always spawned in front of the player, but
     * at least a certain distance away. The radius is applied on top.
     *
     * Example:
     * Distance = 150
     * Radius = 50
     *
     * => Minimum Distance from Player = 150
     * => Maximum Distance from Player = 150 + 50 * 2
     */
    spawnDistance = 150;
    spawnRadius = 50;

    /**
     * Specifies the minimum time in seconds between spawning animals.
     * When the animal diededed, this time has to pass before it spawns
     * a new one.
     *
     * It is a min/max setting, so the intervals will be uneven and a bit random.
     * By default it will take 5 to 10 minutes to respawn a new animal.
     */
    minimumSpawnDelay = 5 * 60;
    maximumSpawnDelay = 10 * 60;

    /**
     * Clients will despawn animals if no player is in this radius around the animal
     * This check is ran every 1 minute, so it is pretty unprecise, but performance-friendly.
     */
    keepAliveRadius = 500;

    /**
     * Defines the minimum lifetime of an animal in seconds. During this time, right after spawning,
     * it will not despawn. (+-0..1 minute delay)
     */
    minimumLifetime = 5 * 60;
};
class CfgExileArsenal
{
    #include "TRADERS\APEX\ItemListAPEX.hpp"
    #include "TRADERS\ARMA3V\ItemListARMA3V.hpp"
    #include "TRADERS\ARMA3W\ItemListARMA3W.hpp"
    #include "TRADERS\CUPW\ItemListCUPW.hpp"
    #include "TRADERS\CUPV\ItemListCUPV.hpp"
    #include "TRADERS\NIA\ItemListNIA.hpp"
    #include "TRADERS\TRYK\ItemListTRYK.hpp"
    #include "TRADERS\Exile\ItemListExile.hpp"
    #include "TRADERS\CUNITS\ItemListCUNITS.hpp"
};
class CfgExileCustomCode
{
    /*
        You can overwrite every single file of our code without touching it.
        To do that, add the function name you want to overwrite plus the
        path to your custom file here. If you wonder how this works, have a
        look at our bootstrap/fn_preInit.sqf function.

        Simply add the following scheme here:

        <Function Name of Exile> = "<New File Name>";

        Example:

        ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
    */
    
    // Fix Vehicle Trader Spawns
    ExileServer_system_trading_network_purchaseVehicleRequest = "Fixes\TraderFixes\ExileServer_system_trading_network_purchaseVehicleRequest.sqf";
    
};
class CfgExileEnvironment
{
    class Chernarus
    {
        class FireFlies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;

            // At this hour fire flies begin to spawn
            startHour = 18;

            // At this hour fire flies stop spawning
            endHour = 6;
        };

        class Anomalies
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // At this hour anomalies begin to spawn
            startHour = 19;

            // At this hour anomalies stop spawning
            endHour = 6;
        };

        class Breathing
        {
            // 1 = enabled, 0 = disabled
            enable = 0;
        };

        class Snow
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // https://community.bistudio.com/wiki/surfaceType
            surfaces[] = {};
        };

        class Radiation
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            /*
                Defines contaminated zones in a specific map.
                You can define multiple zones per map. The format
                of the zones is:

                [Position ASL(!), Full Radiation Radius, Maximum Radius]

                The radius works as follows:

                |-------------------------------------------------------|
                                    Maximum Radius
                
                |------------------------|
                  Full Radiation Radius   

                Within the full radiation radius, radiation factor is
                always at a maximum. Outside of this, it lowers down
                to no radiation smoothly.

                Radiation:

                |------------------------|------------------------------|
                1        1      1        1     0.75    0.5     0.25    0
            */
            contaminatedZones[] = {};
        };

        class Temperature
        {
            // Temperature in °C for the time of day, per hour
            // Add the first index to the last index, so it is 25 indizes!
            daytimeTemperature[] = {10.93,11.89,13.42,15.40,17.68,20.10,22.48,24.63,26.40,27.66,28.32,28.80,28.80,28.32,27.66,26.40,24.63,22.48,20.10,17.68,15.40,13.42,11.89,10.93,10.93};
        
            // Temperature change in °C when it is 100% overcast
            overcast = -2;

            // Temperature change in °C when it is 100% raining
            rain = -5;

            // Temperature change in °C when it is 100% windy
            wind = -1;

            // Temperature change per 100m altitude in °C
            altitude = -0.5;

            // Difference from the daytime temperature to the water temperature
            water = -5;
        };
    };
};
class CfgExileHUD
{
    class ShortItemNames
    {
        SmokeShell[]                         = {"WHITE",     "SMOKE"};
        1Rnd_Smoke_Grenade_shell[]             = {"WHITE",     "SMOKE"};
        3Rnd_Smoke_Grenade_shell[]             = {"WHITE",     "SMOKE"};

        SmokeShellBlue[]                     = {"BLUE",         "SMOKE"};
        1Rnd_SmokeBlue_Grenade_shell[]         = {"BLUE",         "SMOKE"};
        3Rnd_SmokeBlue_Grenade_shell[]         = {"BLUE",         "SMOKE"};

        SmokeShellGreen[]                     = {"GREEN",     "SMOKE"};
        1Rnd_SmokeGreen_Grenade_shell[]     = {"GREEN",     "SMOKE"};
        3Rnd_SmokeGreen_Grenade_shell[]     = {"GREEN",     "SMOKE"};

        SmokeShellOrange[]                     = {"ORANGE",     "SMOKE"};
        1Rnd_SmokeOrange_Grenade_shell[]    = {"ORANGE",     "SMOKE"};
        3Rnd_SmokeOrange_Grenade_shell[]     = {"ORANGE",     "SMOKE"};

        SmokeShellPurple[]                     = {"PURPLE",     "SMOKE"};
        1Rnd_SmokePurple_Grenade_shell[]     = {"PURPLE",     "SMOKE"};
        3Rnd_SmokePurple_Grenade_shell[]     = {"PURPLE",     "SMOKE"};

        SmokeShellRed[]                     = {"RED",         "SMOKE"};
        1Rnd_SmokeRed_Grenade_shell[]         = {"RED",         "SMOKE"};
        3Rnd_SmokeRed_Grenade_shell[]         = {"RED",         "SMOKE"};
                
        SmokeShellYellow[]                     = {"YELLOW",     "SMOKE"};
        1Rnd_SmokeYellow_Grenade_shell[]     = {"YELLOW",     "SMOKE"};
        3Rnd_SmokeYellow_Grenade_shell[]     = {"YELLOW",     "SMOKE"};
                
        UGL_FlareCIR_F[]                     = {"IR",         "FLARE"};
        3Rnd_UGL_FlareCIR_F[]                 = {"IR",         "FLARE"};

        UGL_FlareGreen_F[]                     = {"GREEN",     "FLARE"};
        3Rnd_UGL_FlareGreen_F[]             = {"GREEN",     "FLARE"};

        UGL_FlareRed_F[]                     = {"RED",         "FLARE"};
        3Rnd_UGL_FlareRed_F[]                 = {"RED",         "FLARE"};

        UGL_FlareWhite_F[]                     = {"WHITE",     "FLARE"};
        3Rnd_UGL_FlareWhite_F[]             = {"WHITE",     "FLARE"};

        UGL_FlareYellow_F[]                 = {"YELLOW",     "FLARE"};
        3Rnd_UGL_FlareYellow_F[]             = {"YELLOW",     "FLARE"};

        Chemlight_blue[]                     = {"BLUE",         "LIGHT"};
        Chemlight_green[]                     = {"GREEN",     "LIGHT"};
        Chemlight_red[]                     = {"RED",         "LIGHT"};
        Chemlight_yellow[]                     = {"YELLOW",     "LIGHT"};

        1Rnd_HE_Grenade_shell[]             = {"40MM"};
        3Rnd_HE_Grenade_shell[]             = {"40MM"};

        O_IR_Grenade[]                         = {"IR"};
        I_IR_Grenade[]                         = {"IR"};
        B_IR_Grenade[]                         = {"IR"};

        HandGrenade[]                         = {"RGO"};
        MiniGrenade[]                         = {"RGN"};

        Exile_Item_ZipTie[]                    = {"ZIP", "TIE"};
    };
};
class CfgExileLootSettings
{
    /**
     * Lifetime of loot in minutes. Synchronize this with
     * the garbage collector settings of your server
     * CfgSettings!
     */
    lifeTime = 8;

    /**
     * Interval in seconds when the client searches for
     * new buildings to spawn loot in
     */
    spawnInterval = 30;

    /**
     * This is a percentage value to determine how many loot
     * positions should contain loot when the system spawns loot.
     *
     * If a building has 20 positions defined, Exile will
     * spawn loot in 10 random positions of them.
     *
     * This means smaller buildings spawn less loot and larger
     * ones spawn more loot.
     *
     * You can also cap it at a maximum value. See below.
     */
    maximumPositionCoverage = 75;

     /**
      * Limit the number of loot positions per building. If the
      * above percentage value exceeds this value, it will be capped.
      *
      * Example: Coverage is 50%. Building has 60 loot positions defined.
      * This results in 30 loot positions and that is too much. So we
      * cap this at 10
      */
    maximumNumberOfLootSpotsPerBuilding = 15;

    /**
     * Exile spawns a random number of items per loot spot. This
     * is the upper cap for that. So 3 means it could spawn 1, 2
     * or 3.
     */
    maximumNumberOfItemsPerLootSpot = 8;

    /**
     * Radius in meter to spawn loot AROUND each player.
     * Do NOT touch this value if you dont know what you do.
     * The higher the number, the higher the drop rates, the
     * easier your server will lag.
     *
     * 50m  = Minimum
     * 200m = Maximum
     */
    spawnRadius = 60;

    /**
     * Defines the radius around trader cities where the system should
     * not spawn loot. Set this to 0 if you want to have loot spawning
     * in trader citites, ugh.
     */
    minimumDistanceToTraderZones = 100;

    /**
     * Defines the radius around territories where no loot spawns.
     * This does not regard the actual size of a territory. So do not
     * set this to a lower value than the maximum radius of a territory,
     * which is 150m by default.
     */
    minimumDistanceToTerritories = 150;
};
class CfgExileMobileXM8
{
    /**
     * Add the 4 digit permission code here, so players can authorize
     * your server to send them messages to their Mobile XM8 app.
     */
    code = "";
};
class CfgExileMusic
{
    Ambient[] = {"ExileTrack03","ExileTrack04"};
    Combat[] = {"ExileTrack06","ExileTrack07"};
    Intro[] = {"ExileTrack02","ExileTrack03"};
};
class CfgExileParty
{
    showESP = 1;
    allow3DMarkers = 1;
};
class CfgExileRussianRoulette
{
    /*
        Minimum amount to join a session of
        russian roulette
    */
    buyInAmount = 100;
};
class CfgFlags
{
    class USA
    {
        name = "USA";
        texture = "\A3\Data_F\Flags\flag_us_co.paa";
        uids[] = {};
    };
};

class ExileAbstractAction
{
    title = "";
    condition = "true";
    action = "";
    priority = 1.5;
    showWindow = false;
};

/**
 * Sort this by probability of occurence to speed things up a bit
 */
class CfgInteractionMenus
{
    class Car
    {
        targetType = 2;
        target = "Car";

        class Actions
        {
            class ScanLock: ExileAbstractAction
            {
                title = "Scan Lock";
                condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
                action = "_this call ExileClient_object_lock_scan";
            };

            // Locks a vehicle
            class Lock: ExileAbstractAction
            {
                title = "Lock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            // Unlocks a vehicle
            class Unlock: ExileAbstractAction
            {
                title = "Unlock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };

            // Repairs a vehicle to 100%. Requires Duckttape
            class Repair: ExileAbstractAction
            {
                title = "Repair";
                condition = "true";
                action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
            };

            // Hot-wires a vehicle
            class Hotwire: ExileAbstractAction
            {
                title = "Hotwire";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
            };

            // Flips a vehicle so the player doesnt have to call an admin
            // Check if vector up is fucked
            class Flip: ExileAbstractAction
            {
                title = "Flip";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_flip";
            };

            // Fills fuel from a can into a car
            class Refuel: ExileAbstractAction
            {
                title = "Refuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_refuel";
            };

            // Drains fuel from a car into an empty jerry can
            class DrainFuel: ExileAbstractAction
            {
                title = "Drain Fuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_drain";
            };
        };
    };

    class Air
    {
        target = "Air";
        targetType = 2;

        class Actions
        {
            class ScanLock: ExileAbstractAction
            {
                title = "Scan Lock";
                condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
                action = "_this call ExileClient_object_lock_scan";
            };

            // Locks a vehicle
            class Lock: ExileAbstractAction
            {
                title = "Lock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            // Unlocks a vehicle
            class Unlock: ExileAbstractAction
            {
                title = "Unlock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };

            // Hot-wires a vehicle
            class Hotwire: ExileAbstractAction
            {
                title = "Hotwire";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
            };

            // Repairs a vehicle to 100%. Requires Duckttape
            class Repair: ExileAbstractAction
            {
                title = "Repair";
                condition = "true";
                action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
            };

            // Flips a vehicle so the player doesnt have to call an admin
            // Check if vector up is fucked
            class Flip: ExileAbstractAction
            {
                title = "Flip";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_flip";
            };

            // Fills fuel from a can into a car
            class Refuel: ExileAbstractAction
            {
                title = "Refuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_refuel";
            };

            // Drains fuel from a car into an empty jerry can
            class DrainFuel: ExileAbstractAction
            {
                title = "Drain Fuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_drain";
            };

            class RotateLeft: ExileAbstractAction
            {
                title = "Rotate Left";    
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
            };

            class RotateRight: ExileAbstractAction
            {
                title = "Rotate Right";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
            };
        };
    };

    class Safe
    {
        targetType = 2;
        target = "Exile_Container_Safe";

        class Actions
        {
            class ScanLock: ExileAbstractAction
            {
                title = "Scan Lock";
                condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
                action = "_this call ExileClient_object_lock_scan";
            };

            // Locks a vehicle
            class Lock : ExileAbstractAction
            {
                title = "Lock";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            class Unlock : ExileAbstractAction
            {
                title = "Unlock";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };

            class Pack : ExileAbstractAction
            {
                title = "Pack";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "_this spawn ExileClient_object_container_pack";
            };

            class SetPinCode : ExileAbstractAction
            {
                title = "Set PIN";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "_this spawn ExileClient_object_lock_setPin";
            };
        };
    };

    class Laptop
    {
        targetType = 2;
        target = "Exile_Construction_Laptop_Static";

        class Actions
        {
            class CameraSystem: ExileAbstractAction
            {
                title = "CCTV Access";
                condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
                action = "_this call ExileClient_gui_baseCamera_show";
            };
        };
    };

    class SupplyBox
    {
        targetType = 2;
        target = "Exile_Container_SupplyBox";

        class Actions
        {
            class Mount: ExileAbstractAction
            {
                title = "Mount";
                condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
                action = "_this call ExileClient_object_supplyBox_mount";
            };

            class Install: ExileAbstractAction
            {
                title = "Install";
                condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
                action = "_this call ExileClient_object_supplyBox_install";
            };

            class Unmount: ExileAbstractAction
            {
                title = "Unmount";
                condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
                action = "_this call ExileClient_object_supplyBox_unmount";
            };
        };
    };
    
    class Drawbridge
    {
        targetType = 2;
        target = "Exile_Construction_WoodDrawBridge_Abstract";

        class Actions
        {
            class Lower: ExileAbstractAction
            {
                title = "Lower";
                condition = "ExileClientInteractionObject call ExileClient_object_construction_openBridgeShow";
                action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 0];";
            };
            
            class Raise: ExileAbstractAction
            {
                title = "Raise";
                condition = "((ExileClientInteractionObject animationSourcePhase 'DrawBridge_Source') < 0.5)";
                action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 2]";
            };
        };
    };

    class Construction
    {
        targetType = 2;
        target = "Exile_Construction_Abstract_Static";

        class Actions
        {
            class ScanLock: ExileAbstractAction
            {
                title = "Scan Lock";
                condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
                action = "_this call ExileClient_object_lock_scan";
            };

            class Unlock : ExileAbstractAction
            {
                title = "Unlock";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };

            class Lock : ExileAbstractAction
            {
                title = "Lock";
                condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            // Picks up the construction so you can move it
            class Move: ExileAbstractAction
            {
                title = "Move";
                condition = "call ExileClient_util_world_isInOwnTerritory";
                action = "_this spawn ExileClient_object_construction_move";
            };

            // Removes the construction.
            class Deconstruct: ExileAbstractAction
            {
                title = "Remove";
                condition = "call ExileClient_util_world_isInOwnTerritory";
                action = "_this spawn ExileClient_object_construction_deconstruct";
            };

            class AddALock : ExileAbstractAction
            {
                title = "Add a Lock";
                condition = "call ExileClient_object_construction_lockAddShow";
                action = "_this spawn ExileClient_object_construction_lockAdd";
            };

            class Upgrade : ExileAbstractAction
            {
                title = "Upgrade";
                condition = "call ExileClient_object_construction_upgradeShow";
                action = "_this call ExileClient_object_construction_upgrade";
            };

            class MakeBoom : ExileAbstractAction
            {
                title = "Plant charge";
                condition = "call ExileClient_system_breaching_condition";
                action = "_this call ExileClient_system_breaching_action";
            };

            class Repair : ExileAbstractAction
            {
                title = "Repair";
                condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
                action = "_this call ExileClient_object_construction_repair";
            };

        };
    };

    /*
        Tent, Storage crate etc.
    */
    class Container
    {
        targetType = 2;
        target = "Exile_Container_Abstract";

        class Actions
        {
            class Pack
            {
                title = "Pack";
                condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
                action = "_this spawn ExileClient_object_container_pack";
            };
            // Picks up the container so you can move it
            class Move: ExileAbstractAction
            {
                title = "Move";
                condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
                action = "_this spawn ExileClient_object_construction_move";
            };
        };
    };
    
    class Flag
    {
        targetType = 2;
        target = "Exile_Construction_Flag_Static";

        class Actions
        {
            /*
            class Manage : ExileAbstractAction
            {
                title = "Manage";
                condition = "true";
                action = "_this call ExileClient_gui_baseManagement_event_show";
            };
            */
            class StealFlag: ExileAbstractAction
            {
                title = "Steal Flag";
                condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
                action = "['StealFlag', _this select 0] call ExileClient_action_execute";
            };
            
            class RestoreFlag: ExileAbstractAction
            {
                title = "Restore Flag";
                condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
                action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
            };
        };
    };

    class Boat
    {
        targetType = 2;
        target = "Ship";

        class Actions
        {
            // Locks a vehicle
            class Lock: ExileAbstractAction
            {
                title = "Lock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
                action = "true spawn ExileClient_object_lock_toggle";
            };

            // Unlocks a vehicle
            class Unlock: ExileAbstractAction
            {
                title = "Unlock";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "false spawn ExileClient_object_lock_toggle";
            };

            // Hot-wires a vehicle
            class Hotwire: ExileAbstractAction
            {
                title = "Hotwire";
                condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
                action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
            };

            // Repairs a vehicle to 100%. Requires Duckttape
            class Repair: ExileAbstractAction
            {
                title = "Repair";
                condition = "true";
                action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
            };

            // Fills fuel from a can into a car
            class Refuel: ExileAbstractAction
            {
                title = "Refuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_refuel";
            };

            // Drains fuel from a car into an empty jerry can
            class DrainFuel: ExileAbstractAction
            {
                title = "Drain Fuel";
                condition = "call ExileClient_object_vehicle_interaction_show";
                action = "_this call ExileClient_object_vehicle_drain";
            };

            // Pushes a boat into look direction to move into water
            class Push: ExileAbstractAction
            {
                title = "Fus Ro Dah!";
                condition = "((crew ExileClientInteractionObject) isEqualTo [])";
                action = "_this call ExileClient_object_vehicle_push";
            };
        };
    };

    class Bikes
    {
        targetType = 2;
        target = "Bicycle";

        class Actions
        {
            class Flip: ExileAbstractAction
            {
                title = "Flip";
                condition = "true";
                action = "_this call ExileClient_object_vehicle_flip";
            };
        };
    };

    class Player
    {
        targetType = 2;
        target = "Exile_Unit_Player";

        class Actions
        {
            class Free: ExileAbstractAction
            {
                title = "Free";
                condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
                action = "_this call ExileClient_object_handcuffs_free";
            };
            
            class Search: ExileAbstractAction
            {
                title = "Search Gear";
                condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
                action = "_this call ExileClient_object_handcuffs_searchGear";
            };

            class Identify: ExileAbstractAction
            {
                title = "Identify Body";
                condition = "!(alive ExileClientInteractionObject)";
                action = "_this call ExileClient_object_player_identifyBody";
            };
            
            class HideCorpse: ExileAbstractAction
            {
                title = "Hide Body";
                condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
                action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
            };
        };
    };
    
    class Animal
    {
        targetType = 2;
        target = "Exile_Animal_Abstract";

        class Actions
        {            
            class Gut: ExileAbstractAction
            {
                title = "Gut Animal";
                condition = "!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['CanBeGutted', false])";
                action = "['GutAnimal', ExileClientInteractionObject] call ExileClient_action_execute";
            };
        };
    };
};
/**
 * Classname is used for reference
 * name is displayed in crafting requirements
 * models is used for crafting and interaction menus
 */
class CfgInteractionModels
{
    class WaterSource
    {
        name = "Water tanks, barrels, coolers or pumps";
        models[] =     
        {
            "barrelwater_f",
            "barrelwater_grey_f",
            "waterbarrel_f",
            "watertank_f",
            "stallwater_f",
            "waterpump_01_f",
            "water_source_f",

            // Namalsk
            "wellpump",
            "Land_jhad_stand_water",
            "Land_Jbad_Misc_Well_L",
            "Land_jbad_Fridge",
            "Land_jbad_reservoir",
            "Land_jbad_teapot",
            "Land_KBud",
            
            //Tanoa
            "watertank_01_f",
            "watertank_02_f",
            "watertank_03_f",
            "watertank_04_f"
        };
    };

    class CleanWaterSource
    {
        name = "Water cooler";
        models[] =     
        {
            "watercooler"
        };
    };

    class WorkBench
    {
        name = "Work Bench";
        models[] =
        {
            "workstand_f.p3d"
        };
    };

    class ShippingContainerSource
    {
        name = "Shipping Containers";
        models[] =
        {
            // Arma 3
            "CargoBox_V1_F",
            "Cargo20_blue_F",
            "Cargo20_brick_red_F",
            "Cargo20_cyan_F",
            "Cargo20_grey_F",
            "Cargo20_light_blue_F",
            "Cargo20_light_green_F",
            "Cargo20_military_green_F",
            "Cargo20_military_ruins_F",
            "Cargo20_orange_F",
            "Cargo20_red_F",
            "Cargo20_sand_F",
            "Cargo20_white_F",
            "Cargo20_yellow_F",
            "Cargo40_blue_F",
            "Cargo40_brick_red_F",
            "Cargo40_cyan_F",
            "Cargo40_grey_F",
            "Cargo40_light_blue_F",
            "Cargo40_light_green_F",
            "Cargo40_military_green_F",
            "Cargo40_orange_F",
            "Cargo40_red_F",
            "Cargo40_sand_F",
            "Cargo40_white_F",
            "Cargo40_yellow_F",

            // Namalsk
            "nam_container.p3d",
            "misc_cargo1d.p3d",
            "misc_cargo1b.p3d",
            "misc_cargo1bo.p3d",
            "misc_cargo2c.p3d",
            "misc_cargo1ao.p3d",
            
            //Tanoa
            "Land_ContainerLine_01_F",
            "Land_ContainerLine_02_F",
            "Land_ContainerLine_03_F",

            // Also allow wrecks
            "wreck_"
/*            
            "wreck_bmp2_f.p3d",
            "wreck_brdm2_f.p3d",
            "wreck_car2_f.p3d",
            "wreck_car3_f.p3d",
            "wreck_car_f.p3d",
            "wreck_cardismantled_f.p3d",
            "wreck_hmmwv_f.p3d",
            "wreck_hunter_f.p3d",
            "wreck_offroad2_f.p3d",
            "wreck_offroad_f.p3d",
            "wreck_skodovka_f.p3d",
            "wreck_slammer_f.p3d",
            "wreck_slammer_hull_f.p3d",
            "wreck_slammer_turret_f.p3d",
            "wreck_t72_hull_f.p3d",
            "wreck_t72_turret_f.p3d",
            "wreck_truck_dropside_f.p3d",
            "wreck_truck_f.p3d",
            "wreck_uaz_f.p3d",
            "wreck_ural_f.p3d"
            "wreck_van_f.p3d",
            */


            // TODO: Ask community for CUP/AiA model names    
        };
    };

    class WoodSource
    {
        name = "Trees";
        models[] =
        {
            " t_",
            " bo_t_",

            // A2 trees
            " str_",
            " Smrk_",
            " les_",
            " brg_"            
        };
    };

    // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
    class FuelSource
    {
        name = "Fuel pumps, stations or barrels";
        models[] =
        {
            "fuelstation_feed_f.p3d",
            "metalbarrel_f.p3d",
            "flexibletank_01_f.p3d",
            "fs_feed_f.p3d",
            //Tanoa
            "fuelstation_01_pump_f.p3d",
            "fuelstation_02_pump_f.p3d"
        };    
    };
};
class CfgLocker
{
    numbersOnly = "0123456789";
    
    maxDeposit = 15000000;
};

class CfgPlayer
{
    // In minutes ammount of time it takes to go from 100 - 0 if stationary
    hungerDecay = 90;
    thirstDecay = 60;

    // Damage taken from 0 (health||thirst)/sec
    healthDecay = 5.0;

    // Health regen if over BOTH
    thirstRegen = 90;
    hungerRegen = 90;

    // IF above meet recover HP%/MIN
    recoveryPerMinute = 3;

    // Set custom aim precision coefficient for weapon sway
    // https://community.bistudio.com/wiki/Arma_3_Stamina
    // Set to -1 if you want to use Arma 3 default value
    // setCustomAimCoef
    customAimCoefficient = 0.5;

    // 0 or 1
    enableFatigue = 0;
    enableStamina = 0;

    disableMapDrawing = 1;
    
    // Use the current gradient to affect the players movement when autorunning.
    // 0 == default exile auto run
    useGradientAffectedAutoRun = 0;
};
class CfgSlothMachine
{
    spinCost = 100;
    Jackpot = 10100;
    
    chances[] =
    {
        {85, ""},                     // 85% = Nothing
        {95, "Level1"},             // 10% = 1pt
        {96, "Level2"},             // 1% = 10pt
        {97, "Level3"},             // 1% = 25pt
        {98, "Level4"},             // 1% = 50pt
        {99, "Level5"},                // 1% = 100pt
        {100, "Jackpot"}             // 1% = Jackpot
    };

    class Prizes
    {
        class Level1
        {
            symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
            prize = 101;
        };

        class Level2
        {
            symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
            prize = 110;
        };

        class Level3
        {
            symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
            prize = 125;
        };

        class Level4
        {
            symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
            prize = 150;
        };

        class Level5
        {
            symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
            prize = 200;
        };
        
        class Jackpot
        {
            symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
        };
    };
};
class CfgTerritories
{
    // Base Cost / Radius
    // Level 1 is allways for Pop Tabs, >= 2 for Respect
    prices[] =
    {
        // Purchase Price         Radius         Number of Objects
        {5000,                    15,            50                     }, // Level 1
        {10000,                    30,            90                     }, // Level 2
        {15000,                    45,            130                 }, // Level 3
        {20000,                    60,            170                    }, // Level 4
        {25000,                    75,            210                    }, // Level 5
        {30000,                    90,            250                    }, // Level 6
        {35000,                    105,        290                    }, // Level 7
        {40000,                    120,        330                    }, // Level 8
        {45000,                    135,        370                    }, // Level 9
        {50000,                    150,        410                    }  // Level 10
    };

    // A shortcut of the above maximum radius
    maximumRadius = 150;

    // The above * 2 plus coverving the 20m you can move while placing things
    minimumDistanceToOtherTerritories = 325;

    // Maximum number of territories a player can own
    maximumNumberOfTerritoriesPerPlayer = 2;

    /**
     * Defines the minimum distance to safe zones / trader cities where players
     * cannot build territories
     */
    minimumDistanceToTraderZones = 1000;

    /**
     * Defines the minimum distance to spawn zones where players
     * cannot build territories
     */
    minimumDistanceToSpawnZones = 1000;

    // Amount of pop tabs per object to pay
    popTabAmountPerObject = 10;
};
class CfgTraderCategories
{
    #include "TRADERS\APEX\TraderCategoriesAPEX.hpp"
    #include "TRADERS\ARMA3V\TraderCategoriesARMA3V.hpp"
    #include "TRADERS\ARMA3W\TraderCategoriesARMA3W.hpp"
    #include "TRADERS\CUPW\TraderCategoriesCUPW.hpp"
    #include "TRADERS\CUPV\TraderCategoriesCUPV.hpp"
    #include "TRADERS\NIA\TraderCategoriesNIA.hpp"
    #include "TRADERS\TRYK\TraderCategoriesTRYK.hpp"
    #include "TRADERS\Exile\TraderCategoriesExile.hpp"
    #include "TRADERS\CUNITS\TraderCategoriesCUNITS.hpp"
};
class CfgTraders
{
    #include "TRADERS\CfgTraders.hpp"
};
class CfgTrading
{
    /*
    * This factor defines the difference between sales/purchase price of
    * items and vehicles. It is used if there is no sales price defined
    * in CfgExileArsenal.
    */
    sellPriceFactor = 0.5;
    
    rekeyPriceFactor = 0.1;

    class requiredRespect
    {
        Level1 = 0;
        Level2 = 5000;
        Level3 = 10000;
        Level4 = 15000;
        Level5 = 20000;
        Level6 = 25000;
    };
};
class CfgVehicleCustoms
{
    ///////////////////////////////////////////////////////////////////////////////
    // QUAD BIKES
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Bike_QuadBike_Abstract
    {
        skins[] =
        {

            {"Exile_Bike_QuadBike_Blue",        100, "Blue",        {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"}},
            {"Exile_Bike_QuadBike_Red",            100, "Red",            {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"}},
            {"Exile_Bike_QuadBike_White",        100, "White",        {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"}},
            {"Exile_Bike_QuadBike_Nato",        150, "NATO",        {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"}},
            {"Exile_Bike_QuadBike_Csat",        150, "CSAT",        {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"}},
            {"Exile_Bike_QuadBike_Fia",            150, "FIA",            {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"}},
            {"Exile_Bike_QuadBike_Guerilla01",    150, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"}},
            {"Exile_Bike_QuadBike_Guerilla02",    150, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"}},
            {"Exile_Bike_QuadBike_Black",        100, "Black",        {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"}},
            {"Exile_Bike_QuadBike_Black",        100, "Hex",        {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // MOTOR BOATS
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_MotorBoat_Abstract
    {
        skins[] =
        {
            {"Exile_Boat_MotorBoat_Police",        350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"}},
            {"Exile_Boat_MotorBoat_Orange",        300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"}},
            {"Exile_Boat_MotorBoat_White",        300, "White",  {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // RUBBER DUCKS
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_RubberDuck_Abstract
    {
        skins[] =
        {
            {"Exile_Boat_RubberDuck_CSAT",        200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"}},
            {"Exile_Boat_RubberDuck_Digital",    200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"}},
            {"Exile_Boat_RubberDuck_Orange",    150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"}},
            {"Exile_Boat_RubberDuck_Blue",        150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"}},
            {"Exile_Boat_RubberDuck_Black",        150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // SDV
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_SDV_Abstract
    {
        skins[] =
        {
            {"Exile_Boat_SDV_CSAT",        200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"}},
            {"Exile_Boat_SDV_Digital",    200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"}},
            {"Exile_Boat_SDV_Grey",        100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Hellcat
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Hellcat_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Hellcat_Green", 350, "Green",     {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"}},
            {"Exile_Chopper_Hellcat_FIA",     500, "FIA",     {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Karts
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Kart_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Kart_BluKing",                 100, "Bluking",     {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_RedStone",             100, "RedStone",     {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Vrana",                 100, "Vrana",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Green",                 100, "Green",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Blue",                 100, "Blue",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Orange",                 100, "Orange",        {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_White",                 100, "White",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Yellow",                 100, "Yellow",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
            {"Exile_Car_Kart_Black",                 100, "Black",         {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Hummingbird (Civillian)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Hummingbird_Civillian_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Hummingbird_Civillian_Blue",         350, "Blue",         {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Red",         350, "Red",         {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_ION",         350, "ION",         {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_BlueLine",     350, "BlueLine",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Digital",     350, "Digital",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Elliptical",     350, "Elliptical",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Furious",     350, "Furious",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher",    {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Jeans",         350, "Jeans",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Light",         350, "Light",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Shadow",         350, "Shadow",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Sheriff",     350, "Sheriff",     {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Speedy",         350, "Speedy",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Sunset",         350, "Sunset",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Vrana",         350, "Vrana",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Wasp",         350, "Wasp",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"}},
            {"Exile_Chopper_Hummingbird_Civillian_Wave",         350, "Wave",         {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Huron
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Huron_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Huron_Black",     450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"}},
            {"Exile_Chopper_Huron_Green",     450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Orca
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Orca_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Orca_CSAT",         350, "CSAT",             {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"}},
            {"Exile_Chopper_Orca_Black",         350, "Black",             {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"}},
            {"Exile_Chopper_Orca_BlackCustom",     350, "Black Custom",     {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Taru
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Taru_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Taru_CSAT",        500, "CSAT",     {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
            {"Exile_Chopper_Taru_Black",    500, "BLACK",     {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Taru (Transport)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Taru_Transport_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Taru_Transport_CSAT",    500, "CSAT",     {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
            {"Exile_Chopper_Taru_Transport_Black",    500, "Black",     {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Taru (Covered)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Taru_Covered_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Taru_Covered_CSAT",        500, "CSAT",    {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"}},
            {"Exile_Chopper_Taru_Covered_Black",    500, "Black",    {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Hatchback
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Hatchback_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Hatchback_Rusty1",             50, "Rusty White",        {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"}},
            {"Exile_Car_Hatchback_Rusty2",             50, "Rusty Red",        {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"}},
            {"Exile_Car_Hatchback_Rusty3",             50, "Rusty Yellow",        {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"}},
            {"Exile_Car_Hatchback_Beige",             100, "Beige",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"}},
            {"Exile_Car_Hatchback_Green",             100, "Green",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"}},
            {"Exile_Car_Hatchback_Blue",             100, "Blue",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"}},
            {"Exile_Car_Hatchback_BlueCustom",         100, "Blue Custom",        {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"}},
            {"Exile_Car_Hatchback_BeigeCustom",     100, "Beige Custom",    {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"}},
            {"Exile_Car_Hatchback_Yellow",             100, "Yellow",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"}},
            {"Exile_Car_Hatchback_Grey",             100, "Grey",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"}},
            {"Exile_Car_Hatchback_Black",             100, "Black",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"}},
            {"Exile_Car_Hatchback_Dark",             100, "Dark",            {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Hatchback (Sport)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Hatchback_Sport_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Hatchback_Sport_Red",         100, "Red",        {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"}},
            {"Exile_Car_Hatchback_Sport_Blue",         100, "Blue",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"}},
            {"Exile_Car_Hatchback_Sport_Orange",     100, "Orange",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"}},
            {"Exile_Car_Hatchback_Sport_White",     100, "White",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"}},
            {"Exile_Car_Hatchback_Sport_Beige",     100, "Beige",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"}},
            {"Exile_Car_Hatchback_Sport_Green",     100, "Green",    {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Offroad
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Offroad_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Offroad_Rusty1",         50, "Rusty White",    {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"}},
            {"Exile_Car_Offroad_Rusty2",         50, "Rusty Red",    {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"}},
            {"Exile_Car_Offroad_Rusty3",         50, "Rusty Blue",    {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"}},
            {"Exile_Car_Offroad_Red",             500, "Red",            {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
            {"Exile_Car_Offroad_Beige",         500, "Beige",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
            {"Exile_Car_Offroad_White",         500, "White",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
            {"Exile_Car_Offroad_Blue",             500, "Blue",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
            {"Exile_Car_Offroad_DarkRed",         500, "Dark Red",    {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
            {"Exile_Car_Offroad_BlueCustom",     500, "Blue Custom",    {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla01",     700, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla02",     700, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla03",     700, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla04",     700, "Guerilla 04",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla05",     700, "Guerilla 05",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla06",     700, "Guerilla 06",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla07",     700, "Guerilla 07",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla08",     700, "Guerilla 08",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla09",     700, "Guerilla 09",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla10",     700, "Guerilla 10",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla11",     700, "Guerilla 11",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
            {"Exile_Car_Offroad_Guerilla12",     700, "Guerilla 12",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile Pink",    {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile White",    {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"}},
            {"Exile_Car_Offroad_DarkRed",        700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Land Rover
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_LandRover_Abstract
    {
        skins[] =
        {
            {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"}},
            {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"}},
            {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
            {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
            {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Land Rover (Ambulance)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_LandRover_Ambulance_Abstract
    {
        skins[] =
        {
            {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
            {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
            {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Octavius
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Octavius_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"}},
            {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // UH-1H Huey
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Huey_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
            {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // UH-1H Huey (Armed)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Chopper_Huey_Armed_Abstract
    {
        skins[] =
        {
            {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
            {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Offroad (Armed)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Offroad_Armed_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Offroad_Armed_Guerilla01",    250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla02",    250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla03",    250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla04",    250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla05",    250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla06",    250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla07",    250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla08",    250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla09",    250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla10",    250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla11",    250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
            {"Exile_Car_Offroad_Armed_Guerilla12",    250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Offroad (Repair)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Offroad_Repair_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Offroad_Repair_Civillian",        150, "Civillian",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Red",            150, "Red",            {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Beige",            150, "Beige",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
            {"Exile_Car_Offroad_Repair_White",            150, "White",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Blue",            150, "Blue",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
            {"Exile_Car_Offroad_Repair_DarkRed",        150, "DarkRed",        {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
            {"Exile_Car_Offroad_Repair_BlueCustom",        150, "BlueCustom",    {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla01",        250, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla02",        250, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla03",        250, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla04",        250, "Guerilla 04",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla05",        250, "Guerilla 05",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla06",        250, "Guerilla 06",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla07",        250, "Guerilla 07",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla08",        250, "Guerilla 08",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla09",        250, "Guerilla 09",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla10",        250, "Guerilla 10",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla11",        250, "Guerilla 11",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
            {"Exile_Car_Offroad_Repair_Guerilla12",        250, "Guerilla 12",    {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // SUV
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_SUV_Abstract
    {
        skins[] =
        {
            {"Exile_Car_SUV_Red",         100, "Red",                    {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"}},
            {"Exile_Car_SUV_Black",     150, "Black",                {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"}},
            {"Exile_Car_SUV_Grey",         100, "Grey",                {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"}},
            {"Exile_Car_SUV_Orange",     100, "Orange",                {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"}},
            {"Exile_Car_SUV_Black",     150, "Snow Camo",            {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"}},
            {"Exile_Car_SUV_Black",     150, "Leaf Camo",            {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"}},
            {"Exile_Car_SUV_Black",     150, "Leaf Camo (Dark)",    {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // SUV XL
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_SUVXL_Abstract
    {
        skins[] =
        {
            {"Exile_Car_SUVXL_Black", 100, "Black", {"\Exile_psycho_SUV_a3\Data\suv_body_co.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Blue White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_bluewhite.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Charcoal", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_charcoal_co.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Orange", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_orange_co.paa"}},
            {"Exile_Car_SUVXL_Black", 200, "Hello Kitty", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_Pink_hello_co.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Red", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_red_co.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Silver", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_silver_co.paa"}},
            {"Exile_Car_SUVXL_Black", 100, "White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_white_co.paa"}},
            {"Exile_Car_SUVXL_Black", 150, "Yellow", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_yellow_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Van
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Van_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Van_Black",            100, "Black",        {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_White",            100, "White",        {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_Red",            100, "Red",            {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_Guerilla01",    150, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
            {"Exile_Car_Van_Guerilla02",    150, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
            {"Exile_Car_Van_Guerilla03",    150, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
            {"Exile_Car_Van_Guerilla04",    150, "Guerilla 04",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
            {"Exile_Car_Van_Guerilla05",    150, "Guerilla 05",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
            {"Exile_Car_Van_Guerilla06",    150, "Guerilla 06",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
            {"Exile_Car_Van_Guerilla07",    150, "Guerilla 07",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
            {"Exile_Car_Van_Guerilla08",    150, "Guerilla 08",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}},
            {"Exile_Car_Van_Black",    150, "Brown",    {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"}},
            {"Exile_Car_Van_Black",    150, "Olive",    {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Van (Box)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Van_Box_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Van_Box_Black",                100, "Black",        {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_Box_White",                100, "White",        {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_Box_Red",                100, "Red",            {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla01",        150, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla02",        150, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla03",        150, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla04",        150, "Guerilla 04",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla05",        150, "Guerilla 05",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla06",        150, "Guerilla 06",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla07",        150, "Guerilla 07",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
            {"Exile_Car_Van_Box_Guerilla08",        150, "Guerilla 08",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Van (Fuel)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Van_Fuel_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Van_Fuel_Black",            100, "Black",        {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
            {"Exile_Car_Van_Fuel_White",            100, "White",        {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
            {"Exile_Car_Van_Fuel_Red",                100, "Red",            {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
            {"Exile_Car_Van_Fuel_Guerilla01",        150, "Guerilla 01",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"}},
            {"Exile_Car_Van_Fuel_Guerilla02",        150, "Guerilla 02",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"}},
            {"Exile_Car_Van_Fuel_Guerilla03",        150, "Guerilla 03",    {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Tempest
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Tempest_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Tempest",         200, "Green Hex",    {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Ikarus
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ikarus_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Ikarus_Blue",         200, "Blue",    {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"}},
            {"Exile_Car_Ikarus_Red",         200, "Red",        {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}},
            {"Exile_Car_Ikarus_Party",         500, "Party",    {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Ural (Open)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ural_Open_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Ural_Open_Blue",            300, "Blue",        {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
            {"Exile_Car_Ural_Open_Yellow",            300, "Yellow",        {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
            {"Exile_Car_Ural_Open_Worker",            300, "Worker",        {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
            {"Exile_Car_Ural_Open_Military",        300, "Military",    {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Ural (Covered)
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ural_Covered_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Ural_Covered_Blue",            300, "Blue",        {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
            {"Exile_Car_Ural_Covered_Yellow",        300, "Yellow",        {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
            {"Exile_Car_Ural_Covered_Worker",        300, "Worker",        {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
            {"Exile_Car_Ural_Covered_Military",        300, "Military",    {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Lada
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Lada_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Lada_Green",         100, "Green",    {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"}},
            {"Exile_Car_Lada_Taxi",         100, "Taxi",    {"exile_psycho_lada\data\Lada_red_CO.paa"}},
            {"Exile_Car_Lada_Red",             100, "Red",        {"exile_psycho_lada\data\Lada_red_CO.paa"}},
            {"Exile_Car_Lada_Hipster",         100, "Hipster",    {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Volha
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Volha_Abstract
    {
        skins[] =
        {
            {"Exile_Car_Volha_Blue",         100, "Blue",    {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"}},
            {"Exile_Car_Volha_White",         100, "White",    {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"}},
            {"Exile_Car_Volha_Black",        100, "Black",    {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // HUNTER
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Hunter_Abstract
    {
        skins[] =
        {

            {"Exile_Car_Hunter",        1000, "Exile White Edition",    {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"}},
            {"Exile_Car_Hunter",        1000, "Exile Hex",                {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}},
            {"Exile_Car_Hunter",        1000, "Exile Black",            {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // IFRIT
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Ifrit_Abstract
    {
        skins[] =
        {

            {"Exile_Car_Ifrit",        1000, "Green Hex",    {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // HMMWV
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_HMMWV_M2_Abstract
    {
        skins[] =
        {

            {"Exile_Car_HMMWV_M2_Green",        1000, "Green",    {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
            {"Exile_Car_HMMWV_M2_Desert",        1000, "Desert",    {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
        };
    };

    class Exile_Car_HMMWV_M134_Abstract
    {
        skins[] =
        {

            {"Exile_Car_HMMWV_M134_Green",        1000, "Green",    {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
            {"Exile_Car_HMMWV_M134_Desert",        1000, "Desert",    {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
        };
    };

    class Exile_Car_HMMWV_MEV_Abstract
    {
        skins[] =
        {

            {"Exile_Car_HMMWV_MEV_Green",        1000, "Green",    {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"}},
            {"Exile_Car_HMMWV_MEV_Desert",        1000, "Desert",    {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"}}
        };
    };

    class Exile_Car_HMMWV_UNA_Abstract
    {
        skins[] =
        {

            {"Exile_Car_HMMWV_UNA_Green",        1000, "Green",    {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
            {"Exile_Car_HMMWV_UNA_Desert",        1000, "Desert",    {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // BTR40
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_BTR40_MG_Abstract
    {
        skins[] =
        {

            {"Exile_Car_BTR40_MG_Green",        1000, "Green",    {"exile_psycho_btr40\data\btr40ext_co.paa"}},
            {"Exile_Car_BTR40_MG_Camo",            1000, "Camo",    {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
        };
    };

    class Exile_Car_BTR40_Abstract
    {
        skins[] =
        {

            {"Exile_Car_BTR40_Green",            1000, "Green",    {"exile_psycho_btr40\data\btr40ext_co.paa"}},
            {"Exile_Car_BTR40_Camo",            1000, "Camo",    {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Golf
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Car_Golf_Abstract
    {
        skins[] =
        {

            {"Exile_Car_Golf_Red",                1000, "Red",    {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"}},
            {"Exile_Car_Golf_Black",            1000, "Black",    {"exile_psycho_VWGolf\data\texture\black_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // AN-2
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Plane_AN2_Abstract
    {
        skins[] =
        {
            {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"}},
            {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
        "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"}},
            {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // RHIB
    ///////////////////////////////////////////////////////////////////////////////
    class B_G_Boat_Transport_02_F
    {
        skins[] =
        {
            {"Exile_Boat_RHIB",        150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Water Scooter
    ///////////////////////////////////////////////////////////////////////////////
    class Exile_Boat_WaterScooter_Abstract
    {
        skins[] =
        {
            {"Exile_Boat_WaterScooter",        150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"}},
            {"Exile_Boat_WaterScooter",        150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"}},
            {"Exile_Boat_WaterScooter",        150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"}},
            {"Exile_Boat_WaterScooter",        150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
            {"Exile_Boat_WaterScooter",        150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
            {"Exile_Boat_WaterScooter",        150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Ceasar BTT
    ///////////////////////////////////////////////////////////////////////////////
    class C_Plane_Civil_01_F
    {
        skins[] =
        {
            {"Exile_Plane_Ceasar",        150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
            {"Exile_Plane_Ceasar",        150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // V-44 X Blackfish (Infantry Transport)
    ///////////////////////////////////////////////////////////////////////////////
    class B_T_VTOL_01_infantry_F
    {
        skins[] =
        {
            {"Exile_Plane_BlackfishInfantry",        150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // V-44 X Blackfish (Vehicle Transport)
    ///////////////////////////////////////////////////////////////////////////////
    class B_T_VTOL_01_vehicle_F
    {
        skins[] =
        {
            {"Exile_Plane_BlackfishVehicle",        150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Prowler (Light)
    ///////////////////////////////////////////////////////////////////////////////
    class B_CTRG_LSV_01_light_F
    {
        skins[] =
        {
            {"Exile_Car_ProwlerLight",        150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"}},
            {"Exile_Car_ProwlerLight",        150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
            {"Exile_Car_ProwlerLight",        150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Prowler (Unarmed)
    ///////////////////////////////////////////////////////////////////////////////
    class B_T_LSV_01_unarmed_black_F
    {
        skins[] =
        {
            {"Exile_Car_ProwlerUnarmed",        150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
            {"Exile_Car_ProwlerUnarmed",        150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
            {"Exile_Car_ProwlerUnarmed",        150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Qilin (Unarmed)
    ///////////////////////////////////////////////////////////////////////////////
    class O_T_LSV_02_unarmed_black_F
    {
        skins[] =
        {
            {"Exile_Car_QilinUnarmed",        150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"}},
            {"Exile_Car_QilinUnarmed",        150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"}}
        };
    };

    ///////////////////////////////////////////////////////////////////////////////
    // MB 4WD
    ///////////////////////////////////////////////////////////////////////////////
    class C_Offroad_02_unarmed_orange_F
    {
        skins[] =
        {
            {"Exile_Car_MB4WD",        150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
            {"Exile_Car_MB4WD",        150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
            {"Exile_Car_MB4WD",        150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
            {"Exile_Car_MB4WD",        150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
            {"Exile_Car_MB4WD",        150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}},
            {"Exile_Car_MB4WD",        150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
            {"Exile_Car_MB4WD",        150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}}
        };
    };

    class I_C_Offroad_02_unarmed_F
    {
        skins[] =
        {
            {"Exile_Car_MB4WDOpen",        150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}},
            {"Exile_Car_MB4WDOpen",        150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}}
        };
    };
};

class CfgVehicleTransport
{
    class Exile_Container_SupplyBox
    {
        vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};

        class Exile_Car_Van_Abstract
        {
            attachPosition[] = {0, -1.1, 0.2};
            cargoIndizes[] = {2, 3, 4, 5, 6, 7};
            detachPosition[] = {0, -4.4};
        };

        class Exile_Car_Offroad_Abstract
        {
            attachPosition[] = {0, -1.6, 0.4};
            cargoIndizes[] = {1, 2, 3, 4};
            detachPosition[] = {0, -4};
        };

        class Exile_Car_Zamak_Abstract
        {
            attachPosition[] = {0.03, 0.3, 0};
            cargoIndizes[] = {2, 3, 4, 5, 6, 7};
            detachPosition[] = {0.03, -4.8};
        };

        class Exile_Car_HEMMT_Abstract
        {
            attachPosition[] = {0.05, -0.1, 0.3};
            cargoIndizes[] = {1, 2, 8, 9};
            detachPosition[] = {0.05, -6.1};
        };

        class Exile_Car_Tempest_Abstract
        {
            attachPosition[] = {0.08, -0.85, 0.4};
            cargoIndizes[] = {1, 6, 7, 9};
            detachPosition[] = {0.08, -6};
        };
    };
};

 

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I'd hope by now you would of figured it out. However your issue is in TRADERS\APEX\ItemListAPEX.hpp 

if you need more assistance let me know 

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