EEZY-E 2 Report post Posted April 12, 2017 I've added the a3_exile_occupation addon to my server. I changed the config file to only spawn 1 roaming heli on my entire server. Although when i play on my server i notice that there are 2 planes and 1 heli roaming about. In the config.sqf file it only says SC_HeliClassToUse, nothing about planes. Do planes also go under the category heli? If not how can i disable or simply configure that there is only 1 aircraft at once on my server? Spoiler ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Roaming Aircraft Setup ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Settings for roaming airborne AI (non armed helis will just fly around)SC_maxNumberofHelis = 1; SC_occupySkyVehicleIgnoreCount = false; // true if you want spawn vehicles regardless of overall AI count // Array of aircraft which can be used by AI patrols (the number next to next vehicle is the maximum amount of that class allowed, 0 for no limit) SC_HeliClassToUse = [ ["Exile_Chopper_Huey_Armed_Green",0] ]; SC_occupyHeliUseFixedPos = true; // True if you want to specify the patrol positions and radius of the area to patrol / false for random // if you set SC_maxNumberofHelis higher than the number of static positions, the remainder will be random // they will also ignore any blacklisted areas SC_occupyHeliFixedPositions = [ [[4434,2892,400],2000,"Tanoa"], // [[x,y,z],radius,"mapname"] leave no spaces between [[2238,6717,400],2000,"Tanoa"], [[8197,9081,400],3000,"Tanoa"], [[13074,11817,400],3000,"Tanoa"] ]; Share this post Link to post Share on other sites
[HG]RaVeN103 207 Report post Posted April 12, 2017 (edited) Maybe, the jets come from there? exile_Server_config.pbo\config.cpp look at class Events enabledEvents[] = {"SupplyBox", "AbandonedSafe","AmbientFlyOver"}; delete this ,"AmbientFlyOver" looks like this enabledEvents[] = {"SupplyBox", "AbandonedSafe"}; these event calls 2 jets and they fly over the map Edited April 12, 2017 by [HG]RaVeN103 1 Share this post Link to post Share on other sites
EEZY-E 2 Report post Posted April 12, 2017 Aaah, that makes so much sense! Thanks you so much! Share this post Link to post Share on other sites