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Lucid_Games

Bombs not Dropping in ZCP Cap Points

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Spoiler

/*
    Zupa's Capture Points
    Configuration of ZCP
    Capture points and earn rewards.

    ╔════╗─────────╔═══╗────────╔╗─────────────╔╗
    ╚══╗═║─────────╚╗╔╗║────────║║────────────╔╝╚╗
    ──╔╝╔╬╗╔╦══╦══╗─║║║╠══╦╗╔╦══╣║╔══╦╗╔╦══╦═╗╚╗╔╬══╗
    ─╔╝╔╝║║║║╔╗║╔╗║─║║║║║═╣╚╝║║═╣║║╔╗║╚╝║║═╣╔╗╗║║║══╣
    ╔╝═╚═╣╚╝║╚╝║╔╗║╔╝╚╝║║═╬╗╔╣║═╣╚╣╚╝║║║║║═╣║║║║╚╬══║
    ╚════╩══╣╔═╩╝╚╝╚═══╩══╝╚╝╚══╩═╩══╩╩╩╩══╩╝╚╝╚═╩══╝
    ────────║║
    ────────╚╝
*/

// First person in the Cap zone is the capper (If he leaves, the closest on of the group is the new capper but time is reset!).
// When multiple people are in the zone and not in the same group, the zone is contested and the timer pauses
// Being first in the zone starts the timer.
// Holding a zone  gives you a reward after x Min.

ZCP_dev = false; // Devmode for shorter development capture times

ZCP_AI_Type = 'DMS'; // NONE | DMS | FUMS

ZCP_useOldMessages = false;

/*Exile Toasts Notification Settings*/
ZCP_DMS_ExileToasts_Title_Size            = 22;                    // Size for Client Exile Toasts  mission titles.
ZCP_DMS_ExileToasts_Title_Font            = "puristaMedium";            // Font for Client Exile Toasts  mission titles.
ZCP_DMS_ExileToasts_Message_Color        = "#FFFFFF";                // Exile Toasts color for "ExileToast" client notification type.
ZCP_DMS_ExileToasts_Message_Size        = 19;                    // Exile Toasts size for "ExileToast" client notification type.
ZCP_DMS_ExileToasts_Message_Font        = "PuristaLight";            // Exile Toasts font for "ExileToast" client notification type.
/*Exile Toasts Notification Settings*/

ZCP_AI_useLaunchersChance = 25; // %Change to spawn Launcher on AI soldier ( never exceeds the MIN and MAX defined per cappoint).

// Put the following to -1 to disable it.
ZCP_AI_killAIAfterMissionCompletionTimer = 60; // Amount of seconds before all ZCP AI get auto killed after a mission is completed. ( DMS only ).

// ZCP_Min_AI_Amount = 4; Not used anymore
// ZCP_Random_AI_Max = 8; Not used anymore

ZCP_MessagePlayersBeforeWaves = true; // True -> Inform for an icoming wave of AI, false is not inform the players inside.

// ZCP_CapTime = 300; // Now defined for each mission seperate
ZCP_ServerStartWaitTime = 120;
ZCP_MinWaitTime = 120; // seconds to wait to spawn a new capturepoint when 1 was capped.
ZCP_MaxWaitTime = 120; // random between 0 and THIS number added to the ZCP_MinWaitTime to counter spawning points at the same time
ZCP_BaseCleanupDelay = 180; // seconds to wait to delete a captured base.

ZCP_RewardRelativeToPlayersOnline = true; // This will recalculate the crypto reward according the amount of online players.
ZCP_PoptabReward = 25; // Poptab reward for capping per player online. ( When poptab reward is selected or randomly chosen ).
ZCP_MinPoptabReward = 1000; // Poptabreward is added to this number

ZCP_ReputationReward = 25; // Respect reward for capping per  player online.
ZCP_MinReputationReward = 1000; // ZCP_ReputationReward is added to this number
ZCP_ReputationRewardForGroup = 500; // Each group members gets this amount of reputation ( for the trouble).
ZCP_CONFIG_GroupDistanceForRespect = 200; // meters to be close to the capper to get the group award

ZCP_CleanupBase = true; // Let the base dissappear after completing
ZCP_CleanupBaseWithAIBomber = true; // Cleanup with a airstrike
ZCP_CleanupAIVehicleClasses = ['B_Plane_CAS_01_F']; // Any flying vehicle in arma (default B_Plane_CAS_01_F = A10)
ZCP_FlyHeight = 400; // Height of the flying plane;

ZCP_BomberCanDestroyMapBuildings = true; // if true damage of the bombs are applied to all objects in the blastradius.
// If false nothing gets hit ( except players and vehicles ) - base cleanup will happen in both cases after explosion.

ZCP_UseSpecificNamesForCappers = false; // Use the player name, if false it says 'A player'

// ZCP_giveSurvivalBoxWithPoptabsReward = true; not used anymore. You can now define multiple rewards per mission.
ZCP_RewardWeightForRandomChoice = [
    ["Poptabs", 4],
    ["BuildBox", 3],
    ["WeaponBox", 4],
    ["SurvivalBox", 4],
    ["Vehicle", 2],
    ["SniperWeaponBox", 1],
    ["BigWeaponBox", 2]
];
// How does this work ( 6 + 3 + 5 + 2 = 16)
// 6/16 = 37.50 %
// 3/16 = 18.75 %
// 5/16 = 31.25 %
// 2/16 = 12.50 %
// You can add extra types here if you want them in the random option.

// Server will keep as many missions up as ZCP_MaxMissions, And they will be randomly chosen from the following list

ZCP_MaxMissions = 2; // Amount of cap points at the same time when ZCP_MaxMissionsRelativeToPlayers = false

ZCP_Minimum_Online_Players = 0; // Amount of players to be online before it allows to spawn a capture point. !!! O = always

ZCP_MaxMissionsRelativeToPlayers = true; // ZCP_MaxMissions will be ignored if true. ZCP_RelativeMaxMissions will be used
ZCP_RelativeMaxMissions = [
    //[ min players,  amount of cappoints],
    [5, 1],
    [15, 2],
    [40, 3],
    [65, 4]
];
ZCP_SecondsCheckPlayers = 600; // seconds for loop check if the server holds more players now (and spawn extra cappoints). ( 600 = every 10 minuts)

// For every spawned mission,
// buildeditor currenty supported -> m3e, xcam, EdenConverted ( THis is exported as terrainbuilder and converted with my site), m3eEden
ZCP_CapBases = [ // located in capbases folder [filename, capradius, buildeditor, max terraingradient (if not overwritten by staticbasefile), radius of open space for it to spawn base]
    ["m3e_base1.sqf", 60, "m3e", 90, 60],
    ["m3e_village.sqf", 50, "m3e", 90, 50],
    ["xcam_milPoint.sqf", 50, "xcam", 90, 50],
    ["ec_audacity.sqf", 30, "EdenConverted", 90, 30],
    ["ec_bravery.sqf", 35, "EdenConverted", 90, 35],
    ["ec_courage.sqf", 25, "EdenConverted", 90, 25],
    ["ec_defiance.sqf", 20, "EdenConverted", 90, 20],
    ["ec_endurance.sqf", 20, "EdenConverted", 90, 20],
    ["ec_fortitude.sqf", 25, "EdenConverted", 90, 25],
    ["m3e_exoBase1.sqf", 30, "m3e", 90, 50],
  ["m3e_exoBase2.sqf", 30, "m3e", 90, 50],
  ["m3e_exoBase3.sqf", 35, "m3e", 90, 50]
];

ZCP_Blacklist = [ // [ [x,y,z], radius ];
    [[23644,18397,0] , 1200], // altis saltlake
    [[-999,-999,0] , 500],
    [[-999,-999,0] , 500]
];

ZCP_createVirtualCircle = true;

ZCP_circleNeutralColor = "#(rgb,8,8,3)color(0,1,0,1)"; // green
ZCP_circleCappingColor = "#(rgb,8,8,3)color(0,0,1,1)"; // blue
ZCP_circleContestedColor = "#(rgb,8,8,3)color(1,0,0,1)"; // red

//Boxtypes
ZCP_SurvivalBox = "O_supplyCrate_F";
ZCP_BuildingBox = "O_CargoNet_01_ammo_F";
ZCP_WeaponBox = "I_CargoNet_01_ammo_F";

/* 3.1 new configs */
ZCP_CONFIG_TerritoryDistance = 500;  // Distance from territories. ( 0 to disable )

ZCP_CONFIG_AI_side = east; // The side where the AI is on.
ZCP_CONFIG_AI_soldierClass = 'O_G_Soldier_F'; // The class model for the soldier ( This needs to be a soldier from the AI faction! -> otherwise they shoot eachother on spawn)
ZCP_CONFIG_MaxRandomAIMoney = 100; // Max poptabs on in AI it's inventory. ( Random between 0 -> this number ).

// These are used when the cappoint is a city point.
ZCP_CONFIG_UseCityName = true; // Use City name CP for maker naming instead of ZCP alpha..
ZCP_CONFIG_CityDistanceToPlayer = 100; // distance for the town to be from a player ( From center town )
ZCP_CONFIG_CityDistanceToTrader = 500; // distance for the town to be from a trader ( From center town )
ZCP_CONFIG_CityDistanceToSpawn = 500; // distance for the town to be from a spawnpoint ( From center town )
ZCP_CONFIG_CityDistanceToTerritory = 100; // distance for the town to be from a spawnpoint ( From center town )
ZCP_CONFIG_CityDistanceToAI = 100; // distance for the town to be from other AI missions, patrols ..

/* END NEW CONFIGS 3.1 */

// Same as DMS -> Credits DMS
ZCP_DistanceBetweenMissions = 500;
ZCP_SpawnZoneDistance = 500;
ZCP_TradeZoneDistance = 500;
ZCP_DistanceFromWater = 100;
ZCP_DistanceFromPlayers = 200;
ZCP_DistanceFromBaseObjects = 100;

ZCP_CONFIG_BaseObjectsClasses = [
                                    'Exile_Construction_Abstract_Physics',
                                     'Exile_Construction_Abstract_Static'
                                 ];


ZCP_TraderZoneMarkerTypes =            [                            // If you're using custom trader markers, make sure you define them here. CASE SENSITIVE!!!
                                        "ExileTraderZone"
                                    ];
ZCP_SpawnZoneMarkerTypes =            [                            // If you're using custom spawn zone markers, make sure you define them here. CASE SENSITIVE!!!
                                        "ExileSpawnZone"
                                    ];

 

/* These are arma 3 colors, look up the color naming if you are going to change this */
ZCP_FreeColor = "ColorGreen"; // uncontested marker color -> also correct size
ZCP_CappedColor = "ColorBlue"; // uncontested + capping color
ZCP_ContestColor = "ColorRed"; // contested + capping color
ZCP_BackgroundColor = "ColorWhite"; // Color to get attention on the map, if zoomed out this will be bigger then the cap circle which is the normal size.
ZCP_MissionMarkerWinDotTime = 120; // Seconds to show a marker after a capped point. Change to 0 to disable!

ZCP_DisableVehicleReward = false; // Because it doesnt save without changing epoch code.

/* Uses DMS system, why make one if it already excist? Credits DMS */
ZCP_DMS_MinimumMagCount                    = 2;                        // Minimum number of magazines for weapons.
ZCP_DMS_MaximumMagCount                    = 4;                        // Maximum number of magazines for weapons.
ZCP_DMS_CrateCase_Sniper =                [                            // If you pass "Sniper" in _lootValues, then it will spawn these weapons/items/backpacks
                                            [
                                                ["Rangefinder",1],
                                                ["srifle_GM6_F",1],
                                                ["srifle_LRR_F",1],
                                                ["srifle_EBR_F",1],
                                                ["hgun_Pistol_heavy_01_F",1],
                                                ["hgun_PDW2000_F",1]
                                            ],
                                            [
                                                ["ItemGPS",1],
                                                ["U_B_FullGhillie_ard",1],
                                                ["U_I_FullGhillie_lsh",1],
                                                ["U_O_FullGhillie_sard",1],
                                                ["U_O_GhillieSuit",1],
                                                ["V_PlateCarrierGL_blk",1],
                                                ["V_HarnessO_brn",1],
                                                ["Exile_Item_InstaDoc",3],
                                                ["Exile_Item_Surstromming_Cooked",5],
                                                ["Exile_Item_PlasticBottleFreshWater",5],
                                                ["optic_DMS",1],
                                                ["acc_pointer_IR",1],
                                                ["muzzle_snds_B",1],
                                                ["optic_LRPS",1],
                                                ["optic_MRD",1],
                                                ["muzzle_snds_acp",1],
                                                ["optic_Holosight_smg",1],
                                                ["muzzle_snds_L",1],
                                                ["5Rnd_127x108_APDS_Mag",3],
                                                ["7Rnd_408_Mag",3],
                                                ["20Rnd_762x51_Mag",5],
                                                ["11Rnd_45ACP_Mag",3],
                                                ["30Rnd_9x21_Mag",3]
                                            ],
                                            [
                                                ["B_Carryall_cbr",1],
                                                ["B_Kitbag_mcamo",1]
                                            ]
                                        ];
ZCP_DMS_BoxWeapons =                    [                            // List of weapons that can spawn in a crate
                                        "Exile_Melee_Axe",
                                        "arifle_Katiba_GL_F",
                                        "arifle_MX_GL_Black_F",
                                        "arifle_Mk20_GL_F",
                                        "arifle_TRG21_GL_F",
                                        "arifle_Katiba_F",
                                        "arifle_MX_Black_F",
                                        "arifle_TRG21_F",
                                        "arifle_TRG20_F",
                                        "arifle_Mk20_plain_F",
                                        "arifle_Mk20_F",
                                        "LMG_Zafir_F",
                                        "LMG_Mk200_F",
                                        "arifle_MX_SW_Black_F",
                                        "srifle_EBR_F",
                                        "srifle_DMR_01_F",
                                        "srifle_GM6_F",
                                        "srifle_LRR_F",
                                        "arifle_MXM_F",
                                        "arifle_MXM_Black_F",
                                        "srifle_DMR_02_F"
                                    ];
ZCP_DMS_BoxFood =                        [                            // List of food that can spawn in a crate.
                                        "Exile_Item_GloriousKnakworst_Cooked",
                                        "Exile_Item_Surstromming_Cooked",
                                        "Exile_Item_SausageGravy_Cooked",
                                        "Exile_Item_ChristmasTinner_Cooked",
                                        "Exile_Item_BBQSandwich_Cooked",
                                        "Exile_Item_Catfood_Cooked",
                                        "Exile_Item_DogFood_Cooked"
                                    ];
ZCP_DMS_BoxDrinks =                        [
                                        "Exile_Item_PlasticBottleCoffee",
                                        "Exile_Item_PowerDrink",
                                        "Exile_Item_PlasticBottleFreshWater",
                                        "Exile_Item_EnergyDrink",
                                        "Exile_Item_MountainDupe"
                                    ];
ZCP_DMS_BoxMeds =                        [
                                        "Exile_Item_InstaDoc",
                                        "Exile_Item_Vishpirin",
                                        "Exile_Item_Bandage"
                                    ];
ZCP_DMS_BoxSurvivalSupplies    =            [                            //List of survival supplies (food/drink/meds) that can spawn in a crate. "ZCP_DMS_BoxFood", "ZCP_DMS_BoxDrinks", and "ZCP_DMS_BoxMeds" is automatically added to this list.
                                        "Exile_Item_Matches",
                                        "Exile_Item_CookingPot",
                                        "Exile_Melee_Axe",
                                        "Exile_Item_CanOpener"
                                    ] + ZCP_DMS_BoxFood + ZCP_DMS_BoxDrinks + ZCP_DMS_BoxMeds;
ZCP_DMS_BoxBaseParts =                    [
                                        "Exile_Item_CamoTentKit",
                                        "Exile_Item_WoodWallKit",
                                        "Exile_Item_WoodWallHalfKit",
                                        "Exile_Item_WoodDoorwayKit",
                                        "Exile_Item_WoodDoorKit",
                                        "Exile_Item_WoodFloorKit",
                                        "Exile_Item_WoodFloorPortKit",
                                        "Exile_Item_WoodStairsKit",
                                        "Exile_Item_WoodSupportKit",
                                        "Exile_Item_FortificationUpgrade"
                                    ];
ZCP_DMS_BoxCraftingMaterials =            [
                                        "Exile_Item_MetalPole",
                                        "Exile_Item_MetalBoard",
                                        "Exile_Item_JunkMetal"
                                    ];
ZCP_DMS_BoxTools =                        [
                                        "Exile_Item_Grinder",
                                        "Exile_Item_Handsaw"
                                    ];
ZCP_DMS_BoxBuildingSupplies    =            [                            // List of building supplies that can spawn in a crate ("ZCP_DMS_BoxBaseParts", "ZCP_DMS_BoxCraftingMaterials", and "ZCP_DMS_BoxTools" are automatically added to this list. "ZCP_DMS_BoxCraftingMaterials" is added twice for weight.)
                                        "Exile_Item_DuctTape",
                                        "Exile_Item_PortableGeneratorKit"
                                    ] + ZCP_DMS_BoxBaseParts + ZCP_DMS_BoxCraftingMaterials + ZCP_DMS_BoxCraftingMaterials + ZCP_DMS_BoxTools;
ZCP_DMS_BoxOptics =                        [                            // List of optics that can spawn in a crate
                                        "optic_Arco",
                                        "optic_Hamr",
                                        "optic_Aco",
                                        "optic_Holosight",
                                        "optic_MRCO",
                                        "optic_SOS",
                                        "optic_DMS",
                                        "optic_LRPS"
                                        //"optic_Nightstalker"            // Nightstalker scope lost thermal in Exile v0.9.4
                                    ];
ZCP_DMS_BoxBackpacks =                    [                            //List of backpacks that can spawn in a crate
                                        "B_Bergen_rgr",
                                        "B_Carryall_oli",
                                        "B_Kitbag_mcamo",
                                        "B_Carryall_cbr",
                                        "B_FieldPack_oucamo",
                                        "B_FieldPack_cbr",
                                        "B_Bergen_blk"
                                    ];
ZCP_DMS_BoxItems                        = ZCP_DMS_BoxSurvivalSupplies+ZCP_DMS_BoxBuildingSupplies+ZCP_DMS_BoxOptics;    // Random "items" can spawn optics, survival supplies, or building supplies

ZCP_DMS_RareLoot                        = true;                        // Potential chance to spawn rare loot in any crate.
ZCP_DMS_RareLootList =                    [                            // List of rare loot to spawn
                                        "Exile_Item_SafeKit",
                                        "Exile_Item_CodeLock"
                                    ];
ZCP_DMS_RareLootChance    = 10;                        // Percentage Chance to spawn rare loot in any crate | Default: 10%

// Vehicles
ZCP_DMS_ArmedVehicles =                    [                            // List of armed vehicles that can spawn
                                        "Exile_Car_Offroad_Armed_Guerilla01"
                                    ];

ZCP_DMS_MilitaryVehicles =                [                            // List of military vehicles that can spawn
                                        "Exile_Car_Strider",
                                        "Exile_Car_Hunter",
                                        "Exile_Car_Ifrit"
                                    ];

ZCP_DMS_TransportTrucks =                [                            // List of transport trucks that can spawn
                                        "Exile_Car_Van_Guerilla01",
                                        "Exile_Car_Zamak",
                                        "Exile_Car_Tempest",
                                        "Exile_Car_HEMMT",
                                        "Exile_Car_Ural_Open_Military",
                                        "Exile_Car_Ural_Covered_Military"
                                    ];

ZCP_DMS_RefuelTrucks =                    [                            // List of refuel trucks that can spawn
                                        "Exile_Car_Van_Fuel_Black",
                                        "Exile_Car_Van_Fuel_White",
                                        "Exile_Car_Van_Fuel_Red",
                                        "Exile_Car_Van_Fuel_Guerilla01",
                                        "Exile_Car_Van_Fuel_Guerilla02",
                                        "Exile_Car_Van_Fuel_Guerilla03"
                                    ];

ZCP_DMS_CivilianVehicles =                [                            // List of civilian vehicles that can spawn
                                        "Exile_Car_SUV_Red",
                                        "Exile_Car_Hatchback_Rusty1",
                                        "Exile_Car_Hatchback_Rusty2",
                                        "Exile_Car_Hatchback_Sport_Red",
                                        "Exile_Car_SUV_Red",
                                        "Exile_Car_Offroad_Rusty2",
                                        "Exile_Bike_QuadBike_Fia"
                                    ];

ZCP_DMS_TransportHelis =                [                            // List of transport helis that can spawn
                                        "Exile_Chopper_Hummingbird_Green",
                                        "Exile_Chopper_Orca_BlackCustom",
                                        "Exile_Chopper_Mohawk_FIA",
                                        "Exile_Chopper_Huron_Black",
                                        "Exile_Chopper_Hellcat_Green",
                                        "Exile_Chopper_Taru_Transport_Black"
                                    ];

ZCP_VehicleReward = ZCP_DMS_TransportTrucks;
ZCP_DMS_DEBUG = false;

 


ZCP_CurrentMod = "Exile"; // Exile, ( Epoch coming soon again)

/** If you want to change the language of the addon
Go to server_addon_code/a3_zcp_exile/fn_translations.sqf and edit the Strings however you like
You can also use one of the pre-defined languages which are currently English (default) and German
Just uncomment the language you prefer and comment out the other one you don't need */

/* Do not change this*/
ZCP_CapPoints = call ZCP_fnc_missions;
ZCP_Translations = call ZCP_fnc_translations; //currently available pre-defined languages are English (default) and German
diag_log text format["[ZCP]: Config loaded succesfull"];
ZCP_ConfigLoaded = true;

 

5

I have the clean up by bombing selected.. curious as to why its not working.. The The Wipeout just flies right over it and remains on station circling. I have the ZCP.sqf in my mission folder as well.. The CAP point works other than that.. Can cap it and spawns the crates or vehicle.. but plane won't bomb it.

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On 3/29/2017 at 6:40 AM, Lucid_Games said:
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/*
    Zupa's Capture Points
    Configuration of ZCP
    Capture points and earn rewards.

    ╔════╗─────────╔═══╗────────╔╗─────────────╔╗
    ╚══╗═║─────────╚╗╔╗║────────║║────────────╔╝╚╗
    ──╔╝╔╬╗╔╦══╦══╗─║║║╠══╦╗╔╦══╣║╔══╦╗╔╦══╦═╗╚╗╔╬══╗
    ─╔╝╔╝║║║║╔╗║╔╗║─║║║║║═╣╚╝║║═╣║║╔╗║╚╝║║═╣╔╗╗║║║══╣
    ╔╝═╚═╣╚╝║╚╝║╔╗║╔╝╚╝║║═╬╗╔╣║═╣╚╣╚╝║║║║║═╣║║║║╚╬══║
    ╚════╩══╣╔═╩╝╚╝╚═══╩══╝╚╝╚══╩═╩══╩╩╩╩══╩╝╚╝╚═╩══╝
    ────────║║
    ────────╚╝
*/

// First person in the Cap zone is the capper (If he leaves, the closest on of the group is the new capper but time is reset!).
// When multiple people are in the zone and not in the same group, the zone is contested and the timer pauses
// Being first in the zone starts the timer.
// Holding a zone  gives you a reward after x Min.

ZCP_dev = false; // Devmode for shorter development capture times

ZCP_AI_Type = 'DMS'; // NONE | DMS | FUMS

ZCP_useOldMessages = false;

/*Exile Toasts Notification Settings*/
ZCP_DMS_ExileToasts_Title_Size            = 22;                    // Size for Client Exile Toasts  mission titles.
ZCP_DMS_ExileToasts_Title_Font            = "puristaMedium";            // Font for Client Exile Toasts  mission titles.
ZCP_DMS_ExileToasts_Message_Color        = "#FFFFFF";                // Exile Toasts color for "ExileToast" client notification type.
ZCP_DMS_ExileToasts_Message_Size        = 19;                    // Exile Toasts size for "ExileToast" client notification type.
ZCP_DMS_ExileToasts_Message_Font        = "PuristaLight";            // Exile Toasts font for "ExileToast" client notification type.
/*Exile Toasts Notification Settings*/

ZCP_AI_useLaunchersChance = 25; // %Change to spawn Launcher on AI soldier ( never exceeds the MIN and MAX defined per cappoint).

// Put the following to -1 to disable it.
ZCP_AI_killAIAfterMissionCompletionTimer = 60; // Amount of seconds before all ZCP AI get auto killed after a mission is completed. ( DMS only ).

// ZCP_Min_AI_Amount = 4; Not used anymore
// ZCP_Random_AI_Max = 8; Not used anymore

ZCP_MessagePlayersBeforeWaves = true; // True -> Inform for an icoming wave of AI, false is not inform the players inside.

// ZCP_CapTime = 300; // Now defined for each mission seperate
ZCP_ServerStartWaitTime = 120;
ZCP_MinWaitTime = 120; // seconds to wait to spawn a new capturepoint when 1 was capped.
ZCP_MaxWaitTime = 120; // random between 0 and THIS number added to the ZCP_MinWaitTime to counter spawning points at the same time
ZCP_BaseCleanupDelay = 180; // seconds to wait to delete a captured base.

ZCP_RewardRelativeToPlayersOnline = true; // This will recalculate the crypto reward according the amount of online players.
ZCP_PoptabReward = 25; // Poptab reward for capping per player online. ( When poptab reward is selected or randomly chosen ).
ZCP_MinPoptabReward = 1000; // Poptabreward is added to this number

ZCP_ReputationReward = 25; // Respect reward for capping per  player online.
ZCP_MinReputationReward = 1000; // ZCP_ReputationReward is added to this number
ZCP_ReputationRewardForGroup = 500; // Each group members gets this amount of reputation ( for the trouble).
ZCP_CONFIG_GroupDistanceForRespect = 200; // meters to be close to the capper to get the group award

ZCP_CleanupBase = true; // Let the base dissappear after completing
ZCP_CleanupBaseWithAIBomber = true; // Cleanup with a airstrike
ZCP_CleanupAIVehicleClasses = ['B_Plane_CAS_01_F']; // Any flying vehicle in arma (default B_Plane_CAS_01_F = A10)
ZCP_FlyHeight = 400; // Height of the flying plane;

ZCP_BomberCanDestroyMapBuildings = true; // if true damage of the bombs are applied to all objects in the blastradius.
// If false nothing gets hit ( except players and vehicles ) - base cleanup will happen in both cases after explosion.

ZCP_UseSpecificNamesForCappers = false; // Use the player name, if false it says 'A player'

// ZCP_giveSurvivalBoxWithPoptabsReward = true; not used anymore. You can now define multiple rewards per mission.
ZCP_RewardWeightForRandomChoice = [
    ["Poptabs", 4],
    ["BuildBox", 3],
    ["WeaponBox", 4],
    ["SurvivalBox", 4],
    ["Vehicle", 2],
    ["SniperWeaponBox", 1],
    ["BigWeaponBox", 2]
];
// How does this work ( 6 + 3 + 5 + 2 = 16)
// 6/16 = 37.50 %
// 3/16 = 18.75 %
// 5/16 = 31.25 %
// 2/16 = 12.50 %
// You can add extra types here if you want them in the random option.

// Server will keep as many missions up as ZCP_MaxMissions, And they will be randomly chosen from the following list

ZCP_MaxMissions = 2; // Amount of cap points at the same time when ZCP_MaxMissionsRelativeToPlayers = false

ZCP_Minimum_Online_Players = 0; // Amount of players to be online before it allows to spawn a capture point. !!! O = always

ZCP_MaxMissionsRelativeToPlayers = true; // ZCP_MaxMissions will be ignored if true. ZCP_RelativeMaxMissions will be used
ZCP_RelativeMaxMissions = [
    //[ min players,  amount of cappoints],
    [5, 1],
    [15, 2],
    [40, 3],
    [65, 4]
];
ZCP_SecondsCheckPlayers = 600; // seconds for loop check if the server holds more players now (and spawn extra cappoints). ( 600 = every 10 minuts)

// For every spawned mission,
// buildeditor currenty supported -> m3e, xcam, EdenConverted ( THis is exported as terrainbuilder and converted with my site), m3eEden
ZCP_CapBases = [ // located in capbases folder [filename, capradius, buildeditor, max terraingradient (if not overwritten by staticbasefile), radius of open space for it to spawn base]
    ["m3e_base1.sqf", 60, "m3e", 90, 60],
    ["m3e_village.sqf", 50, "m3e", 90, 50],
    ["xcam_milPoint.sqf", 50, "xcam", 90, 50],
    ["ec_audacity.sqf", 30, "EdenConverted", 90, 30],
    ["ec_bravery.sqf", 35, "EdenConverted", 90, 35],
    ["ec_courage.sqf", 25, "EdenConverted", 90, 25],
    ["ec_defiance.sqf", 20, "EdenConverted", 90, 20],
    ["ec_endurance.sqf", 20, "EdenConverted", 90, 20],
    ["ec_fortitude.sqf", 25, "EdenConverted", 90, 25],
    ["m3e_exoBase1.sqf", 30, "m3e", 90, 50],
  ["m3e_exoBase2.sqf", 30, "m3e", 90, 50],
  ["m3e_exoBase3.sqf", 35, "m3e", 90, 50]
];

ZCP_Blacklist = [ // [ [x,y,z], radius ];
    [[23644,18397,0] , 1200], // altis saltlake
    [[-999,-999,0] , 500],
    [[-999,-999,0] , 500]
];

ZCP_createVirtualCircle = true;

ZCP_circleNeutralColor = "#(rgb,8,8,3)color(0,1,0,1)"; // green
ZCP_circleCappingColor = "#(rgb,8,8,3)color(0,0,1,1)"; // blue
ZCP_circleContestedColor = "#(rgb,8,8,3)color(1,0,0,1)"; // red

//Boxtypes
ZCP_SurvivalBox = "O_supplyCrate_F";
ZCP_BuildingBox = "O_CargoNet_01_ammo_F";
ZCP_WeaponBox = "I_CargoNet_01_ammo_F";

/* 3.1 new configs */
ZCP_CONFIG_TerritoryDistance = 500;  // Distance from territories. ( 0 to disable )

ZCP_CONFIG_AI_side = east; // The side where the AI is on.
ZCP_CONFIG_AI_soldierClass = 'O_G_Soldier_F'; // The class model for the soldier ( This needs to be a soldier from the AI faction! -> otherwise they shoot eachother on spawn)
ZCP_CONFIG_MaxRandomAIMoney = 100; // Max poptabs on in AI it's inventory. ( Random between 0 -> this number ).

// These are used when the cappoint is a city point.
ZCP_CONFIG_UseCityName = true; // Use City name CP for maker naming instead of ZCP alpha..
ZCP_CONFIG_CityDistanceToPlayer = 100; // distance for the town to be from a player ( From center town )
ZCP_CONFIG_CityDistanceToTrader = 500; // distance for the town to be from a trader ( From center town )
ZCP_CONFIG_CityDistanceToSpawn = 500; // distance for the town to be from a spawnpoint ( From center town )
ZCP_CONFIG_CityDistanceToTerritory = 100; // distance for the town to be from a spawnpoint ( From center town )
ZCP_CONFIG_CityDistanceToAI = 100; // distance for the town to be from other AI missions, patrols ..

/* END NEW CONFIGS 3.1 */

// Same as DMS -> Credits DMS
ZCP_DistanceBetweenMissions = 500;
ZCP_SpawnZoneDistance = 500;
ZCP_TradeZoneDistance = 500;
ZCP_DistanceFromWater = 100;
ZCP_DistanceFromPlayers = 200;
ZCP_DistanceFromBaseObjects = 100;

ZCP_CONFIG_BaseObjectsClasses = [
                                    'Exile_Construction_Abstract_Physics',
                                     'Exile_Construction_Abstract_Static'
                                 ];


ZCP_TraderZoneMarkerTypes =            [                            // If you're using custom trader markers, make sure you define them here. CASE SENSITIVE!!!
                                        "ExileTraderZone"
                                    ];
ZCP_SpawnZoneMarkerTypes =            [                            // If you're using custom spawn zone markers, make sure you define them here. CASE SENSITIVE!!!
                                        "ExileSpawnZone"
                                    ];

 

/* These are arma 3 colors, look up the color naming if you are going to change this */
ZCP_FreeColor = "ColorGreen"; // uncontested marker color -> also correct size
ZCP_CappedColor = "ColorBlue"; // uncontested + capping color
ZCP_ContestColor = "ColorRed"; // contested + capping color
ZCP_BackgroundColor = "ColorWhite"; // Color to get attention on the map, if zoomed out this will be bigger then the cap circle which is the normal size.
ZCP_MissionMarkerWinDotTime = 120; // Seconds to show a marker after a capped point. Change to 0 to disable!

ZCP_DisableVehicleReward = false; // Because it doesnt save without changing epoch code.

/* Uses DMS system, why make one if it already excist? Credits DMS */
ZCP_DMS_MinimumMagCount                    = 2;                        // Minimum number of magazines for weapons.
ZCP_DMS_MaximumMagCount                    = 4;                        // Maximum number of magazines for weapons.
ZCP_DMS_CrateCase_Sniper =                [                            // If you pass "Sniper" in _lootValues, then it will spawn these weapons/items/backpacks
                                            [
                                                ["Rangefinder",1],
                                                ["srifle_GM6_F",1],
                                                ["srifle_LRR_F",1],
                                                ["srifle_EBR_F",1],
                                                ["hgun_Pistol_heavy_01_F",1],
                                                ["hgun_PDW2000_F",1]
                                            ],
                                            [
                                                ["ItemGPS",1],
                                                ["U_B_FullGhillie_ard",1],
                                                ["U_I_FullGhillie_lsh",1],
                                                ["U_O_FullGhillie_sard",1],
                                                ["U_O_GhillieSuit",1],
                                                ["V_PlateCarrierGL_blk",1],
                                                ["V_HarnessO_brn",1],
                                                ["Exile_Item_InstaDoc",3],
                                                ["Exile_Item_Surstromming_Cooked",5],
                                                ["Exile_Item_PlasticBottleFreshWater",5],
                                                ["optic_DMS",1],
                                                ["acc_pointer_IR",1],
                                                ["muzzle_snds_B",1],
                                                ["optic_LRPS",1],
                                                ["optic_MRD",1],
                                                ["muzzle_snds_acp",1],
                                                ["optic_Holosight_smg",1],
                                                ["muzzle_snds_L",1],
                                                ["5Rnd_127x108_APDS_Mag",3],
                                                ["7Rnd_408_Mag",3],
                                                ["20Rnd_762x51_Mag",5],
                                                ["11Rnd_45ACP_Mag",3],
                                                ["30Rnd_9x21_Mag",3]
                                            ],
                                            [
                                                ["B_Carryall_cbr",1],
                                                ["B_Kitbag_mcamo",1]
                                            ]
                                        ];
ZCP_DMS_BoxWeapons =                    [                            // List of weapons that can spawn in a crate
                                        "Exile_Melee_Axe",
                                        "arifle_Katiba_GL_F",
                                        "arifle_MX_GL_Black_F",
                                        "arifle_Mk20_GL_F",
                                        "arifle_TRG21_GL_F",
                                        "arifle_Katiba_F",
                                        "arifle_MX_Black_F",
                                        "arifle_TRG21_F",
                                        "arifle_TRG20_F",
                                        "arifle_Mk20_plain_F",
                                        "arifle_Mk20_F",
                                        "LMG_Zafir_F",
                                        "LMG_Mk200_F",
                                        "arifle_MX_SW_Black_F",
                                        "srifle_EBR_F",
                                        "srifle_DMR_01_F",
                                        "srifle_GM6_F",
                                        "srifle_LRR_F",
                                        "arifle_MXM_F",
                                        "arifle_MXM_Black_F",
                                        "srifle_DMR_02_F"
                                    ];
ZCP_DMS_BoxFood =                        [                            // List of food that can spawn in a crate.
                                        "Exile_Item_GloriousKnakworst_Cooked",
                                        "Exile_Item_Surstromming_Cooked",
                                        "Exile_Item_SausageGravy_Cooked",
                                        "Exile_Item_ChristmasTinner_Cooked",
                                        "Exile_Item_BBQSandwich_Cooked",
                                        "Exile_Item_Catfood_Cooked",
                                        "Exile_Item_DogFood_Cooked"
                                    ];
ZCP_DMS_BoxDrinks =                        [
                                        "Exile_Item_PlasticBottleCoffee",
                                        "Exile_Item_PowerDrink",
                                        "Exile_Item_PlasticBottleFreshWater",
                                        "Exile_Item_EnergyDrink",
                                        "Exile_Item_MountainDupe"
                                    ];
ZCP_DMS_BoxMeds =                        [
                                        "Exile_Item_InstaDoc",
                                        "Exile_Item_Vishpirin",
                                        "Exile_Item_Bandage"
                                    ];
ZCP_DMS_BoxSurvivalSupplies    =            [                            //List of survival supplies (food/drink/meds) that can spawn in a crate. "ZCP_DMS_BoxFood", "ZCP_DMS_BoxDrinks", and "ZCP_DMS_BoxMeds" is automatically added to this list.
                                        "Exile_Item_Matches",
                                        "Exile_Item_CookingPot",
                                        "Exile_Melee_Axe",
                                        "Exile_Item_CanOpener"
                                    ] + ZCP_DMS_BoxFood + ZCP_DMS_BoxDrinks + ZCP_DMS_BoxMeds;
ZCP_DMS_BoxBaseParts =                    [
                                        "Exile_Item_CamoTentKit",
                                        "Exile_Item_WoodWallKit",
                                        "Exile_Item_WoodWallHalfKit",
                                        "Exile_Item_WoodDoorwayKit",
                                        "Exile_Item_WoodDoorKit",
                                        "Exile_Item_WoodFloorKit",
                                        "Exile_Item_WoodFloorPortKit",
                                        "Exile_Item_WoodStairsKit",
                                        "Exile_Item_WoodSupportKit",
                                        "Exile_Item_FortificationUpgrade"
                                    ];
ZCP_DMS_BoxCraftingMaterials =            [
                                        "Exile_Item_MetalPole",
                                        "Exile_Item_MetalBoard",
                                        "Exile_Item_JunkMetal"
                                    ];
ZCP_DMS_BoxTools =                        [
                                        "Exile_Item_Grinder",
                                        "Exile_Item_Handsaw"
                                    ];
ZCP_DMS_BoxBuildingSupplies    =            [                            // List of building supplies that can spawn in a crate ("ZCP_DMS_BoxBaseParts", "ZCP_DMS_BoxCraftingMaterials", and "ZCP_DMS_BoxTools" are automatically added to this list. "ZCP_DMS_BoxCraftingMaterials" is added twice for weight.)
                                        "Exile_Item_DuctTape",
                                        "Exile_Item_PortableGeneratorKit"
                                    ] + ZCP_DMS_BoxBaseParts + ZCP_DMS_BoxCraftingMaterials + ZCP_DMS_BoxCraftingMaterials + ZCP_DMS_BoxTools;
ZCP_DMS_BoxOptics =                        [                            // List of optics that can spawn in a crate
                                        "optic_Arco",
                                        "optic_Hamr",
                                        "optic_Aco",
                                        "optic_Holosight",
                                        "optic_MRCO",
                                        "optic_SOS",
                                        "optic_DMS",
                                        "optic_LRPS"
                                        //"optic_Nightstalker"            // Nightstalker scope lost thermal in Exile v0.9.4
                                    ];
ZCP_DMS_BoxBackpacks =                    [                            //List of backpacks that can spawn in a crate
                                        "B_Bergen_rgr",
                                        "B_Carryall_oli",
                                        "B_Kitbag_mcamo",
                                        "B_Carryall_cbr",
                                        "B_FieldPack_oucamo",
                                        "B_FieldPack_cbr",
                                        "B_Bergen_blk"
                                    ];
ZCP_DMS_BoxItems                        = ZCP_DMS_BoxSurvivalSupplies+ZCP_DMS_BoxBuildingSupplies+ZCP_DMS_BoxOptics;    // Random "items" can spawn optics, survival supplies, or building supplies

ZCP_DMS_RareLoot                        = true;                        // Potential chance to spawn rare loot in any crate.
ZCP_DMS_RareLootList =                    [                            // List of rare loot to spawn
                                        "Exile_Item_SafeKit",
                                        "Exile_Item_CodeLock"
                                    ];
ZCP_DMS_RareLootChance    = 10;                        // Percentage Chance to spawn rare loot in any crate | Default: 10%

// Vehicles
ZCP_DMS_ArmedVehicles =                    [                            // List of armed vehicles that can spawn
                                        "Exile_Car_Offroad_Armed_Guerilla01"
                                    ];

ZCP_DMS_MilitaryVehicles =                [                            // List of military vehicles that can spawn
                                        "Exile_Car_Strider",
                                        "Exile_Car_Hunter",
                                        "Exile_Car_Ifrit"
                                    ];

ZCP_DMS_TransportTrucks =                [                            // List of transport trucks that can spawn
                                        "Exile_Car_Van_Guerilla01",
                                        "Exile_Car_Zamak",
                                        "Exile_Car_Tempest",
                                        "Exile_Car_HEMMT",
                                        "Exile_Car_Ural_Open_Military",
                                        "Exile_Car_Ural_Covered_Military"
                                    ];

ZCP_DMS_RefuelTrucks =                    [                            // List of refuel trucks that can spawn
                                        "Exile_Car_Van_Fuel_Black",
                                        "Exile_Car_Van_Fuel_White",
                                        "Exile_Car_Van_Fuel_Red",
                                        "Exile_Car_Van_Fuel_Guerilla01",
                                        "Exile_Car_Van_Fuel_Guerilla02",
                                        "Exile_Car_Van_Fuel_Guerilla03"
                                    ];

ZCP_DMS_CivilianVehicles =                [                            // List of civilian vehicles that can spawn
                                        "Exile_Car_SUV_Red",
                                        "Exile_Car_Hatchback_Rusty1",
                                        "Exile_Car_Hatchback_Rusty2",
                                        "Exile_Car_Hatchback_Sport_Red",
                                        "Exile_Car_SUV_Red",
                                        "Exile_Car_Offroad_Rusty2",
                                        "Exile_Bike_QuadBike_Fia"
                                    ];

ZCP_DMS_TransportHelis =                [                            // List of transport helis that can spawn
                                        "Exile_Chopper_Hummingbird_Green",
                                        "Exile_Chopper_Orca_BlackCustom",
                                        "Exile_Chopper_Mohawk_FIA",
                                        "Exile_Chopper_Huron_Black",
                                        "Exile_Chopper_Hellcat_Green",
                                        "Exile_Chopper_Taru_Transport_Black"
                                    ];

ZCP_VehicleReward = ZCP_DMS_TransportTrucks;
ZCP_DMS_DEBUG = false;

 


ZCP_CurrentMod = "Exile"; // Exile, ( Epoch coming soon again)

/** If you want to change the language of the addon
Go to server_addon_code/a3_zcp_exile/fn_translations.sqf and edit the Strings however you like
You can also use one of the pre-defined languages which are currently English (default) and German
Just uncomment the language you prefer and comment out the other one you don't need */

/* Do not change this*/
ZCP_CapPoints = call ZCP_fnc_missions;
ZCP_Translations = call ZCP_fnc_translations; //currently available pre-defined languages are English (default) and German
diag_log text format["[ZCP]: Config loaded succesfull"];
ZCP_ConfigLoaded = true;

 

5

I have the clean up by bombing selected.. curious as to why its not working.. The The Wipeout just flies right over it and remains on station circling. I have the ZCP.sqf in my mission folder as well.. The CAP point works other than that.. Can cap it and spawns the crates or vehicle.. but plane won't bomb it.

happen to me also, but think about it, do u have the airplane that show on the script add it at the trader?????????

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11 hours ago, cybermiliko said:

happen to me also, but think about it, do u have the airplane that show on the script add it at the trader?????????

It doesn't need to be added to the trader. Traders have nothing to do with it.

On ‎3‎/‎28‎/‎2017 at 11:40 PM, Lucid_Games said:
  Reveal hidden contents

/*
    Zupa's Capture Points
    Configuration of ZCP
    Capture points and earn rewards.

    ╔════╗─────────╔═══╗────────╔╗─────────────╔╗
    ╚══╗═║─────────╚╗╔╗║────────║║────────────╔╝╚╗
    ──╔╝╔╬╗╔╦══╦══╗─║║║╠══╦╗╔╦══╣║╔══╦╗╔╦══╦═╗╚╗╔╬══╗
    ─╔╝╔╝║║║║╔╗║╔╗║─║║║║║═╣╚╝║║═╣║║╔╗║╚╝║║═╣╔╗╗║║║══╣
    ╔╝═╚═╣╚╝║╚╝║╔╗║╔╝╚╝║║═╬╗╔╣║═╣╚╣╚╝║║║║║═╣║║║║╚╬══║
    ╚════╩══╣╔═╩╝╚╝╚═══╩══╝╚╝╚══╩═╩══╩╩╩╩══╩╝╚╝╚═╩══╝
    ────────║║
    ────────╚╝
*/

// First person in the Cap zone is the capper (If he leaves, the closest on of the group is the new capper but time is reset!).
// When multiple people are in the zone and not in the same group, the zone is contested and the timer pauses
// Being first in the zone starts the timer.
// Holding a zone  gives you a reward after x Min.

ZCP_dev = false; // Devmode for shorter development capture times

ZCP_AI_Type = 'DMS'; // NONE | DMS | FUMS

ZCP_useOldMessages = false;

/*Exile Toasts Notification Settings*/
ZCP_DMS_ExileToasts_Title_Size            = 22;                    // Size for Client Exile Toasts  mission titles.
ZCP_DMS_ExileToasts_Title_Font            = "puristaMedium";            // Font for Client Exile Toasts  mission titles.
ZCP_DMS_ExileToasts_Message_Color        = "#FFFFFF";                // Exile Toasts color for "ExileToast" client notification type.
ZCP_DMS_ExileToasts_Message_Size        = 19;                    // Exile Toasts size for "ExileToast" client notification type.
ZCP_DMS_ExileToasts_Message_Font        = "PuristaLight";            // Exile Toasts font for "ExileToast" client notification type.
/*Exile Toasts Notification Settings*/

ZCP_AI_useLaunchersChance = 25; // %Change to spawn Launcher on AI soldier ( never exceeds the MIN and MAX defined per cappoint).

// Put the following to -1 to disable it.
ZCP_AI_killAIAfterMissionCompletionTimer = 60; // Amount of seconds before all ZCP AI get auto killed after a mission is completed. ( DMS only ).

// ZCP_Min_AI_Amount = 4; Not used anymore
// ZCP_Random_AI_Max = 8; Not used anymore

ZCP_MessagePlayersBeforeWaves = true; // True -> Inform for an icoming wave of AI, false is not inform the players inside.

// ZCP_CapTime = 300; // Now defined for each mission seperate
ZCP_ServerStartWaitTime = 120;
ZCP_MinWaitTime = 120; // seconds to wait to spawn a new capturepoint when 1 was capped.
ZCP_MaxWaitTime = 120; // random between 0 and THIS number added to the ZCP_MinWaitTime to counter spawning points at the same time
ZCP_BaseCleanupDelay = 180; // seconds to wait to delete a captured base.

ZCP_RewardRelativeToPlayersOnline = true; // This will recalculate the crypto reward according the amount of online players.
ZCP_PoptabReward = 25; // Poptab reward for capping per player online. ( When poptab reward is selected or randomly chosen ).
ZCP_MinPoptabReward = 1000; // Poptabreward is added to this number

ZCP_ReputationReward = 25; // Respect reward for capping per  player online.
ZCP_MinReputationReward = 1000; // ZCP_ReputationReward is added to this number
ZCP_ReputationRewardForGroup = 500; // Each group members gets this amount of reputation ( for the trouble).
ZCP_CONFIG_GroupDistanceForRespect = 200; // meters to be close to the capper to get the group award

ZCP_CleanupBase = true; // Let the base dissappear after completing
ZCP_CleanupBaseWithAIBomber = true; // Cleanup with a airstrike
ZCP_CleanupAIVehicleClasses = ['B_Plane_CAS_01_F']; // Any flying vehicle in arma (default B_Plane_CAS_01_F = A10)
ZCP_FlyHeight = 400; // Height of the flying plane;

ZCP_BomberCanDestroyMapBuildings = true; // if true damage of the bombs are applied to all objects in the blastradius.
// If false nothing gets hit ( except players and vehicles ) - base cleanup will happen in both cases after explosion.

ZCP_UseSpecificNamesForCappers = false; // Use the player name, if false it says 'A player'

// ZCP_giveSurvivalBoxWithPoptabsReward = true; not used anymore. You can now define multiple rewards per mission.
ZCP_RewardWeightForRandomChoice = [
    ["Poptabs", 4],
    ["BuildBox", 3],
    ["WeaponBox", 4],
    ["SurvivalBox", 4],
    ["Vehicle", 2],
    ["SniperWeaponBox", 1],
    ["BigWeaponBox", 2]
];
// How does this work ( 6 + 3 + 5 + 2 = 16)
// 6/16 = 37.50 %
// 3/16 = 18.75 %
// 5/16 = 31.25 %
// 2/16 = 12.50 %
// You can add extra types here if you want them in the random option.

// Server will keep as many missions up as ZCP_MaxMissions, And they will be randomly chosen from the following list

ZCP_MaxMissions = 2; // Amount of cap points at the same time when ZCP_MaxMissionsRelativeToPlayers = false

ZCP_Minimum_Online_Players = 0; // Amount of players to be online before it allows to spawn a capture point. !!! O = always

ZCP_MaxMissionsRelativeToPlayers = true; // ZCP_MaxMissions will be ignored if true. ZCP_RelativeMaxMissions will be used
ZCP_RelativeMaxMissions = [
    //[ min players,  amount of cappoints],
    [5, 1],
    [15, 2],
    [40, 3],
    [65, 4]
];
ZCP_SecondsCheckPlayers = 600; // seconds for loop check if the server holds more players now (and spawn extra cappoints). ( 600 = every 10 minuts)

// For every spawned mission,
// buildeditor currenty supported -> m3e, xcam, EdenConverted ( THis is exported as terrainbuilder and converted with my site), m3eEden
ZCP_CapBases = [ // located in capbases folder [filename, capradius, buildeditor, max terraingradient (if not overwritten by staticbasefile), radius of open space for it to spawn base]
    ["m3e_base1.sqf", 60, "m3e", 90, 60],
    ["m3e_village.sqf", 50, "m3e", 90, 50],
    ["xcam_milPoint.sqf", 50, "xcam", 90, 50],
    ["ec_audacity.sqf", 30, "EdenConverted", 90, 30],
    ["ec_bravery.sqf", 35, "EdenConverted", 90, 35],
    ["ec_courage.sqf", 25, "EdenConverted", 90, 25],
    ["ec_defiance.sqf", 20, "EdenConverted", 90, 20],
    ["ec_endurance.sqf", 20, "EdenConverted", 90, 20],
    ["ec_fortitude.sqf", 25, "EdenConverted", 90, 25],
    ["m3e_exoBase1.sqf", 30, "m3e", 90, 50],
  ["m3e_exoBase2.sqf", 30, "m3e", 90, 50],
  ["m3e_exoBase3.sqf", 35, "m3e", 90, 50]
];

ZCP_Blacklist = [ // [ [x,y,z], radius ];
    [[23644,18397,0] , 1200], // altis saltlake
    [[-999,-999,0] , 500],
    [[-999,-999,0] , 500]
];

ZCP_createVirtualCircle = true;

ZCP_circleNeutralColor = "#(rgb,8,8,3)color(0,1,0,1)"; // green
ZCP_circleCappingColor = "#(rgb,8,8,3)color(0,0,1,1)"; // blue
ZCP_circleContestedColor = "#(rgb,8,8,3)color(1,0,0,1)"; // red

//Boxtypes
ZCP_SurvivalBox = "O_supplyCrate_F";
ZCP_BuildingBox = "O_CargoNet_01_ammo_F";
ZCP_WeaponBox = "I_CargoNet_01_ammo_F";

/* 3.1 new configs */
ZCP_CONFIG_TerritoryDistance = 500;  // Distance from territories. ( 0 to disable )

ZCP_CONFIG_AI_side = east; // The side where the AI is on.
ZCP_CONFIG_AI_soldierClass = 'O_G_Soldier_F'; // The class model for the soldier ( This needs to be a soldier from the AI faction! -> otherwise they shoot eachother on spawn)
ZCP_CONFIG_MaxRandomAIMoney = 100; // Max poptabs on in AI it's inventory. ( Random between 0 -> this number ).

// These are used when the cappoint is a city point.
ZCP_CONFIG_UseCityName = true; // Use City name CP for maker naming instead of ZCP alpha..
ZCP_CONFIG_CityDistanceToPlayer = 100; // distance for the town to be from a player ( From center town )
ZCP_CONFIG_CityDistanceToTrader = 500; // distance for the town to be from a trader ( From center town )
ZCP_CONFIG_CityDistanceToSpawn = 500; // distance for the town to be from a spawnpoint ( From center town )
ZCP_CONFIG_CityDistanceToTerritory = 100; // distance for the town to be from a spawnpoint ( From center town )
ZCP_CONFIG_CityDistanceToAI = 100; // distance for the town to be from other AI missions, patrols ..

/* END NEW CONFIGS 3.1 */

// Same as DMS -> Credits DMS
ZCP_DistanceBetweenMissions = 500;
ZCP_SpawnZoneDistance = 500;
ZCP_TradeZoneDistance = 500;
ZCP_DistanceFromWater = 100;
ZCP_DistanceFromPlayers = 200;
ZCP_DistanceFromBaseObjects = 100;

ZCP_CONFIG_BaseObjectsClasses = [
                                    'Exile_Construction_Abstract_Physics',
                                     'Exile_Construction_Abstract_Static'
                                 ];


ZCP_TraderZoneMarkerTypes =            [                            // If you're using custom trader markers, make sure you define them here. CASE SENSITIVE!!!
                                        "ExileTraderZone"
                                    ];
ZCP_SpawnZoneMarkerTypes =            [                            // If you're using custom spawn zone markers, make sure you define them here. CASE SENSITIVE!!!
                                        "ExileSpawnZone"
                                    ];

 

/* These are arma 3 colors, look up the color naming if you are going to change this */
ZCP_FreeColor = "ColorGreen"; // uncontested marker color -> also correct size
ZCP_CappedColor = "ColorBlue"; // uncontested + capping color
ZCP_ContestColor = "ColorRed"; // contested + capping color
ZCP_BackgroundColor = "ColorWhite"; // Color to get attention on the map, if zoomed out this will be bigger then the cap circle which is the normal size.
ZCP_MissionMarkerWinDotTime = 120; // Seconds to show a marker after a capped point. Change to 0 to disable!

ZCP_DisableVehicleReward = false; // Because it doesnt save without changing epoch code.

/* Uses DMS system, why make one if it already excist? Credits DMS */
ZCP_DMS_MinimumMagCount                    = 2;                        // Minimum number of magazines for weapons.
ZCP_DMS_MaximumMagCount                    = 4;                        // Maximum number of magazines for weapons.
ZCP_DMS_CrateCase_Sniper =                [                            // If you pass "Sniper" in _lootValues, then it will spawn these weapons/items/backpacks
                                            [
                                                ["Rangefinder",1],
                                                ["srifle_GM6_F",1],
                                                ["srifle_LRR_F",1],
                                                ["srifle_EBR_F",1],
                                                ["hgun_Pistol_heavy_01_F",1],
                                                ["hgun_PDW2000_F",1]
                                            ],
                                            [
                                                ["ItemGPS",1],
                                                ["U_B_FullGhillie_ard",1],
                                                ["U_I_FullGhillie_lsh",1],
                                                ["U_O_FullGhillie_sard",1],
                                                ["U_O_GhillieSuit",1],
                                                ["V_PlateCarrierGL_blk",1],
                                                ["V_HarnessO_brn",1],
                                                ["Exile_Item_InstaDoc",3],
                                                ["Exile_Item_Surstromming_Cooked",5],
                                                ["Exile_Item_PlasticBottleFreshWater",5],
                                                ["optic_DMS",1],
                                                ["acc_pointer_IR",1],
                                                ["muzzle_snds_B",1],
                                                ["optic_LRPS",1],
                                                ["optic_MRD",1],
                                                ["muzzle_snds_acp",1],
                                                ["optic_Holosight_smg",1],
                                                ["muzzle_snds_L",1],
                                                ["5Rnd_127x108_APDS_Mag",3],
                                                ["7Rnd_408_Mag",3],
                                                ["20Rnd_762x51_Mag",5],
                                                ["11Rnd_45ACP_Mag",3],
                                                ["30Rnd_9x21_Mag",3]
                                            ],
                                            [
                                                ["B_Carryall_cbr",1],
                                                ["B_Kitbag_mcamo",1]
                                            ]
                                        ];
ZCP_DMS_BoxWeapons =                    [                            // List of weapons that can spawn in a crate
                                        "Exile_Melee_Axe",
                                        "arifle_Katiba_GL_F",
                                        "arifle_MX_GL_Black_F",
                                        "arifle_Mk20_GL_F",
                                        "arifle_TRG21_GL_F",
                                        "arifle_Katiba_F",
                                        "arifle_MX_Black_F",
                                        "arifle_TRG21_F",
                                        "arifle_TRG20_F",
                                        "arifle_Mk20_plain_F",
                                        "arifle_Mk20_F",
                                        "LMG_Zafir_F",
                                        "LMG_Mk200_F",
                                        "arifle_MX_SW_Black_F",
                                        "srifle_EBR_F",
                                        "srifle_DMR_01_F",
                                        "srifle_GM6_F",
                                        "srifle_LRR_F",
                                        "arifle_MXM_F",
                                        "arifle_MXM_Black_F",
                                        "srifle_DMR_02_F"
                                    ];
ZCP_DMS_BoxFood =                        [                            // List of food that can spawn in a crate.
                                        "Exile_Item_GloriousKnakworst_Cooked",
                                        "Exile_Item_Surstromming_Cooked",
                                        "Exile_Item_SausageGravy_Cooked",
                                        "Exile_Item_ChristmasTinner_Cooked",
                                        "Exile_Item_BBQSandwich_Cooked",
                                        "Exile_Item_Catfood_Cooked",
                                        "Exile_Item_DogFood_Cooked"
                                    ];
ZCP_DMS_BoxDrinks =                        [
                                        "Exile_Item_PlasticBottleCoffee",
                                        "Exile_Item_PowerDrink",
                                        "Exile_Item_PlasticBottleFreshWater",
                                        "Exile_Item_EnergyDrink",
                                        "Exile_Item_MountainDupe"
                                    ];
ZCP_DMS_BoxMeds =                        [
                                        "Exile_Item_InstaDoc",
                                        "Exile_Item_Vishpirin",
                                        "Exile_Item_Bandage"
                                    ];
ZCP_DMS_BoxSurvivalSupplies    =            [                            //List of survival supplies (food/drink/meds) that can spawn in a crate. "ZCP_DMS_BoxFood", "ZCP_DMS_BoxDrinks", and "ZCP_DMS_BoxMeds" is automatically added to this list.
                                        "Exile_Item_Matches",
                                        "Exile_Item_CookingPot",
                                        "Exile_Melee_Axe",
                                        "Exile_Item_CanOpener"
                                    ] + ZCP_DMS_BoxFood + ZCP_DMS_BoxDrinks + ZCP_DMS_BoxMeds;
ZCP_DMS_BoxBaseParts =                    [
                                        "Exile_Item_CamoTentKit",
                                        "Exile_Item_WoodWallKit",
                                        "Exile_Item_WoodWallHalfKit",
                                        "Exile_Item_WoodDoorwayKit",
                                        "Exile_Item_WoodDoorKit",
                                        "Exile_Item_WoodFloorKit",
                                        "Exile_Item_WoodFloorPortKit",
                                        "Exile_Item_WoodStairsKit",
                                        "Exile_Item_WoodSupportKit",
                                        "Exile_Item_FortificationUpgrade"
                                    ];
ZCP_DMS_BoxCraftingMaterials =            [
                                        "Exile_Item_MetalPole",
                                        "Exile_Item_MetalBoard",
                                        "Exile_Item_JunkMetal"
                                    ];
ZCP_DMS_BoxTools =                        [
                                        "Exile_Item_Grinder",
                                        "Exile_Item_Handsaw"
                                    ];
ZCP_DMS_BoxBuildingSupplies    =            [                            // List of building supplies that can spawn in a crate ("ZCP_DMS_BoxBaseParts", "ZCP_DMS_BoxCraftingMaterials", and "ZCP_DMS_BoxTools" are automatically added to this list. "ZCP_DMS_BoxCraftingMaterials" is added twice for weight.)
                                        "Exile_Item_DuctTape",
                                        "Exile_Item_PortableGeneratorKit"
                                    ] + ZCP_DMS_BoxBaseParts + ZCP_DMS_BoxCraftingMaterials + ZCP_DMS_BoxCraftingMaterials + ZCP_DMS_BoxTools;
ZCP_DMS_BoxOptics =                        [                            // List of optics that can spawn in a crate
                                        "optic_Arco",
                                        "optic_Hamr",
                                        "optic_Aco",
                                        "optic_Holosight",
                                        "optic_MRCO",
                                        "optic_SOS",
                                        "optic_DMS",
                                        "optic_LRPS"
                                        //"optic_Nightstalker"            // Nightstalker scope lost thermal in Exile v0.9.4
                                    ];
ZCP_DMS_BoxBackpacks =                    [                            //List of backpacks that can spawn in a crate
                                        "B_Bergen_rgr",
                                        "B_Carryall_oli",
                                        "B_Kitbag_mcamo",
                                        "B_Carryall_cbr",
                                        "B_FieldPack_oucamo",
                                        "B_FieldPack_cbr",
                                        "B_Bergen_blk"
                                    ];
ZCP_DMS_BoxItems                        = ZCP_DMS_BoxSurvivalSupplies+ZCP_DMS_BoxBuildingSupplies+ZCP_DMS_BoxOptics;    // Random "items" can spawn optics, survival supplies, or building supplies

ZCP_DMS_RareLoot                        = true;                        // Potential chance to spawn rare loot in any crate.
ZCP_DMS_RareLootList =                    [                            // List of rare loot to spawn
                                        "Exile_Item_SafeKit",
                                        "Exile_Item_CodeLock"
                                    ];
ZCP_DMS_RareLootChance    = 10;                        // Percentage Chance to spawn rare loot in any crate | Default: 10%

// Vehicles
ZCP_DMS_ArmedVehicles =                    [                            // List of armed vehicles that can spawn
                                        "Exile_Car_Offroad_Armed_Guerilla01"
                                    ];

ZCP_DMS_MilitaryVehicles =                [                            // List of military vehicles that can spawn
                                        "Exile_Car_Strider",
                                        "Exile_Car_Hunter",
                                        "Exile_Car_Ifrit"
                                    ];

ZCP_DMS_TransportTrucks =                [                            // List of transport trucks that can spawn
                                        "Exile_Car_Van_Guerilla01",
                                        "Exile_Car_Zamak",
                                        "Exile_Car_Tempest",
                                        "Exile_Car_HEMMT",
                                        "Exile_Car_Ural_Open_Military",
                                        "Exile_Car_Ural_Covered_Military"
                                    ];

ZCP_DMS_RefuelTrucks =                    [                            // List of refuel trucks that can spawn
                                        "Exile_Car_Van_Fuel_Black",
                                        "Exile_Car_Van_Fuel_White",
                                        "Exile_Car_Van_Fuel_Red",
                                        "Exile_Car_Van_Fuel_Guerilla01",
                                        "Exile_Car_Van_Fuel_Guerilla02",
                                        "Exile_Car_Van_Fuel_Guerilla03"
                                    ];

ZCP_DMS_CivilianVehicles =                [                            // List of civilian vehicles that can spawn
                                        "Exile_Car_SUV_Red",
                                        "Exile_Car_Hatchback_Rusty1",
                                        "Exile_Car_Hatchback_Rusty2",
                                        "Exile_Car_Hatchback_Sport_Red",
                                        "Exile_Car_SUV_Red",
                                        "Exile_Car_Offroad_Rusty2",
                                        "Exile_Bike_QuadBike_Fia"
                                    ];

ZCP_DMS_TransportHelis =                [                            // List of transport helis that can spawn
                                        "Exile_Chopper_Hummingbird_Green",
                                        "Exile_Chopper_Orca_BlackCustom",
                                        "Exile_Chopper_Mohawk_FIA",
                                        "Exile_Chopper_Huron_Black",
                                        "Exile_Chopper_Hellcat_Green",
                                        "Exile_Chopper_Taru_Transport_Black"
                                    ];

ZCP_VehicleReward = ZCP_DMS_TransportTrucks;
ZCP_DMS_DEBUG = false;

 


ZCP_CurrentMod = "Exile"; // Exile, ( Epoch coming soon again)

/** If you want to change the language of the addon
Go to server_addon_code/a3_zcp_exile/fn_translations.sqf and edit the Strings however you like
You can also use one of the pre-defined languages which are currently English (default) and German
Just uncomment the language you prefer and comment out the other one you don't need */

/* Do not change this*/
ZCP_CapPoints = call ZCP_fnc_missions;
ZCP_Translations = call ZCP_fnc_translations; //currently available pre-defined languages are English (default) and German
diag_log text format["[ZCP]: Config loaded succesfull"];
ZCP_ConfigLoaded = true;

 

5

I have the clean up by bombing selected.. curious as to why its not working.. The The Wipeout just flies right over it and remains on station circling. I have the ZCP.sqf in my mission folder as well.. The CAP point works other than that.. Can cap it and spawns the crates or vehicle.. but plane won't bomb it.

Run the server, complete the mission, check for an error in RPT.

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