BetterDeadThanZed 1006 Report post Posted March 26, 2017 I just noticed that Land_Barracks_01_camo_F doesn't seem to be spawning loot. It's in the loot table: class Land_Barracks_01_camo_F { table = "Military"; positions[] = {{-2.03223, -4.17578, 0.518449},{-12.3308, 3.25293, 0.518449},{-8.06128, -2.79688, 0.518449},{-13.0491, -3.41699, 0.518449},{-5.89697, 2.90039, 0.518449},{-0.161133, 3.46387, 0.518449},{6.76074, -3.37207, 0.518448},{3.97217, -3.37793, 0.518448},{3.79028, 3.08203, 0.518449},{13.0432, 2.82031, 0.518449},{10.2876, -2.74316, 0.518448},{-2.78931, -5.56543, 3.85143},{-12.4595, 3.32813, 3.85143},{-9.40015, -2.75, 3.85143},{-3.89746, 2.83496, 3.85143},{6.83984, -3.45605, 3.85143},{3.69678, 3.21973, 3.85143},{13.5459, 3.05859, 3.85143},{10.2222, -2.88086, 3.85143},{15.8203, 4.68457, 3.85143},{5.03662, 5.58203, 3.85143},{-11.1951, 5.7002, 3.85143}}; }; If you look at this screenshot where I have loot ESP turned on, that loot is spawning in the shed behind the barracks, but no loot in the barracks. I went to other locations with these buildings as well and no loot in those either. Spoiler Has anyone else had any experience with this before? I even tried changing the loot positions to the same as the barracks that is like this, but grey (Land_Barracks_01_grey_F) but that made no difference. Anyone else running Tanoa that can confirm if they are getting loot spawning in these barracks? Share this post Link to post Share on other sites
BetterDeadThanZed 1006 Report post Posted March 30, 2017 Just going to bump this up. Share this post Link to post Share on other sites
Sandmaniux 0 Report post Posted April 8, 2017 got the same problem on australia map. This is the only building with no loot... Share this post Link to post Share on other sites
[HG]RaVeN103 207 Report post Posted April 9, 2017 ExileClient_system_lootManager_thread_spawn Spoiler /** * ExileClient_system_lootManager_thread_spawn * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_spawnRadius","_minimumDistanceToTraderZones","_minimumDistanceToTerritories","_lootLifeTime","_buildings","_buildingNetIdsToSpawnLootIn","_building","_lastTimeSentToServer"]; if !(alive player) exitWith {false}; if !((vehicle player) isEqualTo player) exitWith {false}; _spawnRadius = getNumber (missionConfigFile >> "CfgExileLootSettings" >> "spawnRadius"); _minimumDistanceToTraderZones = getNumber (missionConfigFile >> "CfgExileLootSettings" >> "minimumDistanceToTraderZones"); _minimumDistanceToTerritories = getNumber (missionConfigFile >> "CfgExileLootSettings" >> "minimumDistanceToTerritories"); _lootLifeTime = getNumber (missionConfigFile >> "CfgExileLootSettings" >> "lifeTime") * 60; _buildings = nearestObjects [player, ["Building","House"], _spawnRadius]; _buildingNetIdsToSpawnLootIn = []; { _building = _x; try { if (isObjectHidden _building) throw false; _lastTimeSentToServer = _building getVariable ["ExileLastLootRequestedAt", -99999]; if ((time - _lastTimeSentToServer) < _lootLifeTime) throw false; if (_minimumDistanceToTraderZones > 0) then { if ([_building, _minimumDistanceToTraderZones] call ExileClient_util_world_isTraderZoneInRange) then { throw false; }; }; if (_minimumDistanceToTerritories > 0) then { if ([_building, _minimumDistanceToTerritories] call ExileClient_util_world_isTerritoryInRange) then { throw false; }; }; _buildingNetIdsToSpawnLootIn pushBack (netId _building); _building setVariable ["ExileLastLootRequestedAt", time]; } catch { }; } forEach _buildings; if ((count _buildingNetIdsToSpawnLootIn) > 0) then { ["spawnLootRequest", [_buildingNetIdsToSpawnLootIn]] call ExileClient_system_network_send; }; That was a fix... Tested on Australia -Exile 1.0.2 -Arma 1.66 1 Share this post Link to post Share on other sites
Sandmaniux 0 Report post Posted April 12, 2017 It helped!! thanks very much! Share this post Link to post Share on other sites
Riker2335 171 Report post Posted May 29, 2017 (edited) I'm guessing that changes to the loot manager thread spawn is what caused me to start having this issue after the update to 1.0.3. I can't get any of these type of barracks buildings to spawn loot after 1.0.3 on Isla Abramia. These buildings aren't used on Abramia by default, I'm using them for custom areas so it's no massive issue but still odd. I'll compare the 1.0.3 loot manager app with this one and see how I can modify it as I believe this script underwent changes for 1.0.3. Update: No, stupid me was using EBM's buildings in my custom areas and after the update to EBM post 1.0.3, I had a typo in the custom code override so the loot wasn't spawning in EBM building. *facepalm* Edited June 14, 2017 by Riker2335 Updated info Share this post Link to post Share on other sites