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Extended Base mod doors + 1.68 update
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Non's,
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Asked by
Non's,
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Just to put this iin the right place :
Here is my temporary fix :
After line 46 in ExileServer_object_construction_database_load.sqf :
if (typeOf _constructionObject in ["Land_Airport_Tower_F", "Exile_Construction_Laptop_Static", "Exile_Construction_ConcreteDoor_Static", "Exile_Construction_ConcreteGate_Static", "Exile_Construction_WoodGate_Static", "Exile_Construction_WoodDoor_Static", "Exile_Construction_ConcreteWindowHatch_Static", "Exile_Construction_WoodGate_Reinforced_Static", "Exile_Construction_WoodDoor_Reinforced_Static", "Exile_Construction_ConcreteFloorHatch_Static"]) then
{
_constructionObject enableSimulationGlobal true;
_constructionObject call ExileServer_system_simulationMonitor_addVehicle;
};
And add the classnames you want, in my example you can see an example for the EBM Airport Tower ("Land_Airport_Tower_F") and the fix for the laptops ("Exile_Construction_Laptop_Static").
Works perfectly after a server restart...
Edited 5 minutes ago by Non's
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