spear

Add Vehicle Init to scipt

5 posts in this topic

How to put this

"this addMagazine "38Rnd_80mm_rockets";this addWeapon "rockets_Skyfire";"

 into a script and make it run for every "B_Heli_Light_01_stripped_F" instead of adding it to the vehicles init ?

Edited by spear

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Assuming you want this run on every vehicle that exists on your server of that class name? You could run this when your server initializes. Might work for you.

_vehicleArray = allMissionObjects "B_Heli_Light_01_stripped_F";

{
	_x addMagazine "38Rnd_80mm_rockets";
	_x addWeapon "rockets_Skyfire";
	
} forEach _vehicleArray;

 

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3 hours ago, John said:

Assuming you want this run on every vehicle that exists on your server of that class name? You could run this when your server initializes. Might work for you.


_vehicleArray = allMissionObjects "B_Heli_Light_01_stripped_F";

{
	_x addMagazine "38Rnd_80mm_rockets";
	_x addWeapon "rockets_Skyfire";
	
} forEach _vehicleArray;

 

thanks will try it, would this also working with

_x removeMagazinesTurret ["20Rnd_120mmSABOT_M1A2",[0]] ?

(would like to remove the Xian ammo)

regards

Edited by .Doppelpoint

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