bustednuts 9 Report post Posted February 13, 2017 Houdy all. Kinda stumped here. I am trying to add waste dump traders to tanoa airfeilds . I have added signs and lockers but the traders refuse to work. I am placing the output that I am getting from the eden plugin Spoiler private _traders = [ ["Exile_Trader_WasteDump",[7201.02,6972.69,0.00143886],75.8089,"Exile_Trader_WasteDump","WhiteHead_14"], ["Exile_Trader_WasteDump",[11543,13179.4,0.00143909],0,"Exile_Trader_WasteDump","WhiteHead_10"], ["Exile_Trader_WasteDump",[2206.59,13410.7,0.00143909],141.171,"Exile_Trader_WasteDump","WhiteHead_15"], ["Exile_Trader_WasteDump",[2082.21,3443.39,0.00143909],348.209,"Exile_Trader_WasteDump","WhiteHead_18"], ["Exile_Trader_WasteDump",[11686.5,3044,0.00143862],38.5054,"Exile_Trader_WasteDump","WhiteHead_16"] ]; { private _trader = [ _x select 0, _x select 4, ["HubStanding_idle1"], _x select 1, _x select 2 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", _x select 3]; } forEach _traders; in the initplayerlocal and no dice. The initplayerlocal looks different than what the output is so I am at a loss as why it's like this. Any help would be awesome. Thanks and have a nice day!!! Share this post Link to post Share on other sites
Beowulfv 305 Report post Posted February 13, 2017 1 hour ago, bustednuts said: Houdy all. Kinda stumped here. I am trying to add waste dump traders to tanoa airfeilds . I have added signs and lockers but the traders refuse to work. I am placing the output that I am getting from the eden plugin Reveal hidden contents private _traders = [ ["Exile_Trader_WasteDump",[7201.02,6972.69,0.00143886],75.8089,"Exile_Trader_WasteDump","WhiteHead_14"], ["Exile_Trader_WasteDump",[11543,13179.4,0.00143909],0,"Exile_Trader_WasteDump","WhiteHead_10"], ["Exile_Trader_WasteDump",[2206.59,13410.7,0.00143909],141.171,"Exile_Trader_WasteDump","WhiteHead_15"], ["Exile_Trader_WasteDump",[2082.21,3443.39,0.00143909],348.209,"Exile_Trader_WasteDump","WhiteHead_18"], ["Exile_Trader_WasteDump",[11686.5,3044,0.00143862],38.5054,"Exile_Trader_WasteDump","WhiteHead_16"] ]; { private _trader = [ _x select 0, _x select 4, ["HubStanding_idle1"], _x select 1, _x select 2 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", _x select 3]; } forEach _traders; in the initplayerlocal and no dice. The initplayerlocal looks different than what the output is so I am at a loss as why it's like this. Any help would be awesome. Thanks and have a nice day!!! Wrong format. Download the Exile plugin for the 3DEN editor, place the plugin into your Exile files, load the game up and now extract your trader NPC information. Place it in the initPlayerLocal.sqf file and you are good to go. It should look something like this: ["Exile_Trader_Vehicle", [], "Exile_Trader_Vehicle", "WhiteHead_20", [[],[],[],["Exile_Uniform_ExileCustoms",[]],[],[],"H_RacingHelmet_4_F","G_Combat",[],["","","","","",""]], [6254.93, 7850.65, 305.294], [0.309344, -0.95095, 0], [0, 0, 1]], Click HERE to download the plugin, or go to downloads and look for 3DEN Plugin. You will have to remove the plugin from your Exile mod before you can play on a Server FYI. Share this post Link to post Share on other sites