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IN005

Mad ArmA - Grenades

Question

Hello guys,

 

this is more a question to developers of Exile and other mods.    As I'm creating my Mad ArmA mod, I came along the idea to make custom grenades.

 

3C6B17511E65D52FF7BE9DB67B047ECD00FB2269

 

I imported my grenade into the normal game without running exile and it worked fine for me. Than I started my mod with exile together and it stoped working.

After a while i figured out why. Normally this is your headline for a normal grenade:

class CfgPatches
{
	class Weapons_Grenades
	{
		units[] = {};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] = {"A3_Weapons_F"};
	};
};

 

But within exile, theres a overwrite for that file, wich blocks everything. So I need to use this:

class CfgPatches
{
	class Weapons_Grenades
	{
		units[] = {};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] = {"exile_client"};
	};
};

 

If I would use this second CfgPatches, it would make my mod only working with exile. But I want to have it as a independent mod, wich not requires exile client to work. 

I know there are several other mods, like CUP or RHS wich work fine within exile, but my mod seems only to be useable with or without exile. 

Is theres a solution for this problem?

 

Cheers IN005

Edited by IN005

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