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Mad ArmA - Grenades
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IN005,
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Asked by
IN005,
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Hello guys,
this is more a question to developers of Exile and other mods. As I'm creating my Mad ArmA mod, I came along the idea to make custom grenades.
I imported my grenade into the normal game without running exile and it worked fine for me. Than I started my mod with exile together and it stoped working.
After a while i figured out why. Normally this is your headline for a normal grenade:
class CfgPatches { class Weapons_Grenades { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Weapons_F"}; }; };
But within exile, theres a overwrite for that file, wich blocks everything. So I need to use this:
class CfgPatches { class Weapons_Grenades { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"exile_client"}; }; };
If I would use this second CfgPatches, it would make my mod only working with exile. But I want to have it as a independent mod, wich not requires exile client to work.
I know there are several other mods, like CUP or RHS wich work fine within exile, but my mod seems only to be useable with or without exile.
Is theres a solution for this problem?
Cheers IN005
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