Dizzturbed 98 Report post Posted December 11, 2016 Hey guys, im trying to make a vending machine a trader via the SetVariable but i cant seem to get them working. the vending machnines spawn in just fine, just dont give the option to start trading. im running the following fnc in the InitPlayerLocal.sqf private _tradeObj = [ ["Land_jbad_vending_machine","Exile_Trader_Food", [6468.22, 7362.57, 291.202], [-0.0659779, -0.997821, 0], [0, 0, 1], false], ["Land_jbad_vending_machine","Exile_Trader_Food", [12108, 12640.1, 160.15], [0.95446, 0.298312, 0.00397602], [0, -0.0133272, 0.999911], false] ]; { private _logic = "Logic" createVehicleLocal [0, 0, 0]; private _object = (_x select 0) createVehicleLocal [0, 0, 0]; _logic setPosWorld (_x select 2); _logic setVectorDirAndUp [_x select 3, _x select 4]; _object setVariable ["ExileTraderType", _x select 1]; _object allowDamage false; _object enableSimulationGlobal (_x select 5); _object setPosWorld (_x select 2); _object setVectorDirAndUp [_x select 3, _x select 4]; _object reveal _logic; _object attachTo [_logic, [0, 0, 0]]; } forEach _tradeObj; any hint would be appreciated, im kinda lost now =) thx in advance diz Share this post Link to post Share on other sites
Sgt. ScrapMetal 153 Report post Posted December 13, 2016 Maybe you need too add them an addaction like this in you config.cpp class TraderFoodAutomat { targetType = 2; target = "Land_jbad_vending_machine"; class Actions { class Trade: ExileAbstractAction { title = "Trade"; condition = "true"; action = "_this call ExileClient_gui_traderDialog_show"; }; }; }; I dont know is that working but you will have the Option Trade on this object all on the map or just add on another way this option. If that working tell it pls Share this post Link to post Share on other sites