Need some help with this BattlEye filter exception. What am I doing wrong/is there another file I need to update too (such as scripts)? I've searched these forums and the internets high and low and can't seem to find a solution. Any suggestions would be GREATLY appreciated. I am running InfiStar if that makes a difference.
The kick happens to the person reviving the dead body. Upon death, the countdown timer begins, and the option to 'Try Revive' is in the menu for the non-dead player. The player attempts the revive, and just before the action is complete, the player gets kicked, and the dead player remains dead. All aspects of this mod are working except for this BattlEye restriction.
The server keeps kicking for (taken from the publicvariable.log file):
Need some help with this BattlEye filter exception. What am I doing wrong/is there another file I need to update too (such as scripts)? I've searched these forums and the internets high and low and can't seem to find a solution. Any suggestions would be GREATLY appreciated. I am running InfiStar if that makes a difference.
The kick happens to the person reviving the dead body. Upon death, the countdown timer begins, and the option to 'Try Revive' is in the menu for the non-dead player. The player attempts the revive, and just before the action is complete, the player gets kicked, and the dead player remains dead. All aspects of this mod are working except for this BattlEye restriction.
The server keeps kicking for (taken from the publicvariable.log file):
PublicVariable Value Restriction #0 "ENIGMA_revivePlayer" = [R Geurrillas:1 (Frenzied_007) REMOTE,R Geurrillas:3 (Sloveni4n) REMOTE,1]
I've updated both the publicVariableVal.txt and the publicvariable.txt files to include the following exception:
!="ENIGMA_revivePlayer"
publicvariable.txt: //new 7 "" !=""rmd_var_client_to_server" = [""]"" !="FuMS_CaptiveAction" !="FOLLOW" !="STAY" !="FLEE" !="BOARD" !="EVAC POINTS" !="ENIGMA_revivePlayer" !="FuMS_StartPlayerEncounter"
publicVariableVal.txt: //new 7 "" !="FuMS_StartPlayerEncounter" !="ENIGMA_revivePlayer" 7 "call" 7 "spawn" 7 "compile" 7 "exec" 7 "config" 7 "toString" 7 "toArray" 7 "loadFile" 7 "preprocess"
@Mods: Sorry guys, this should probably be moved to the Security>BattlEye section...
Consider Moving to Security>BattlEye
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