Eichi 4505 Report post Posted September 5, 2016 TDLR 8G Bullet Cam Compatibility with Arma 1.64 Bug fixes, but still not bug-free Much wow, so Exile Admin Info No database changes required Update the BE filters / scripts.txt Update the XM8.dll / XM8.so Update the exile.bikey Update exile_server/exile_server_config.pbo Be sure to add the 8G ammunition to your loot tables and traders Add the vehicle spawn settings to your mission config Changes Added: Flags of Scotland and Estonia Added: Possibility to code and send custom notifications to the Exile Mod XM8 app via SQF only (Requires whitelisting from us) Fixed: A problem where quad bikes and regular bikes would still warm you up in cold climates - thx to @John for pointing out Added: 8G Bullet Cam Added: Ammunition and fuel randomization when spawning a vehicle in the world on server boot. Check the settings below! - thx for @GamingAtDD on Twitter for the idea Fixed: Possible client crash to desktop when joining a server - Please tell us if it helped you! Added: Arma 1.64 compatibility Added: Prototypes of hunting, farming and fishing (Will be finished later!) Fixed: A very exotic glitch where one could access locked safes - thx to @John Lemon for reporting Vehicle Spawn Settings This goes into your mission config, CfgSettings / VehicleSpawn: /** * If "randmizeFuel" is set to 1, vehicles will spawn with randomized * fuel. In this case, "fuel" controls the percentage of fuel that * can be in the vehicle at a maximum. For example, if you set this to * 0.5, then vehicles will spawn with something random between 0% and 50%. * * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the * fuel percentage defined in "fuel". For example, setting this to 0.5 * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn * all vehicles without fuel. */ randomizeFuel = 1; fuel = 1; /** * Works exactly the same as the fuel setting ^ */ randomizeAmmo = 1; ammo = 1; 25 Share this post Link to post Share on other sites