S.

[Release] Custom Tanoa TradeZones 2

MAP VOTE  

83 members have voted

  1. 1. WHAT MAP NEEDS (SDOT) TRADERS ?



99 posts in this topic

UPDATE: Trader Upgrade

  • Russian Roulette trader now available next to food trader
  • Second Contamination zone at sugar factory
  • Lockers added to all Aircraft traders

DOWNLOAD
initServer.sqf

initPlayerLocal.sqf
mission.sqm

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Hi Exilemod,

After the tremendous success of the first Custom Tanoa Traders 1, I decided to create a second set of Custom Traders.
I will spend more time during the remainder of the week and probably send out another update shortly.

DETAILS:
1x Primary Traderzone (All traders Includes except SpecOps)
2x SpecOps Traders (Protected)
5x Aircraft Traders (Protected) 
3x Boat Traders (Protected) 
1x Scuba Trader (Unprotected)
5x Waste Traders (Protected) 
5x Concrete Mixers (Unprotected)
1x Quarantine Island (Western Island)
7x Spawn Points (Not much thought went into this)
0x Russian Roulette (Next Update)
1x Bridge (Connecting North West Island to Mainland)

 

SCREENSHOTS:
Primary Trader

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Aircraft Traders

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Boat/Scuba Trader

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SpecOps/Waste

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Spawns

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Bridge 

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Who needs money when you have fans. Sound off below !

Release Soon !
Regards
S.

 

Edited by S.
UPDATE
  • Like 9

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18 minutes ago, KnG.Vibe said:

Bridge is undrivable, also there's no marker names on my map?

Tried and Tested on multiple servers. You are doing it wrong :ph34r:

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Sdot you are the Boss rushed home put this straight up Bro so impressed with your work .... Kudus of to you man and nice touch at Airport you put them cranes in like I asked ... Just one thing popped all files into mission PBO but would like to run and protect your work by running them Server side if possible .. and thank you once again JJW

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